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Some of Marchs other updates will include a Fremmenik longships worth of tiny tweaks and gameplay improvements to the Dungeoneering skill

 

While I'm quite excited for this, I hope this doesn't mean the end of being able to safespot Dreadnaut or the Hope Devourer.

Oh jeez, that's a good point. Dreadnaught is EXTREMELY difficult if you don't safespot him.

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Elelemntal workshop 4- Yay!

I throught they would use law and nature for gloves and boots, you know the whole right arm of the law and boots being the closest thing to the ground.

 

smithing update- eh.

Depends on if these burial armours will give pray xp as well as smithing. Since you will be burrying dwarves apparently. The rail track thing might also be usefull if it unlocks new tracks.

 

RoW- Great!

Gonna be a while to see if it will actually be worth it though. New increased unique drops from slayer monsters and bosses seems useful.

 

priate quest- The pirate quest will be the first dungeoneering quest...

 

Gonna be a great month.

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Some of Marchs other updates will include a Fremmenik longships worth of tiny tweaks and gameplay improvements to the Dungeoneering skill

 

While I'm quite excited for this, I hope this doesn't mean the end of being able to safespot Dreadnaut or the Hope Devourer.

Oh jeez, that's a good point. Dreadnaught is EXTREMELY difficult if you don't safespot him.

 

Not sure if that's sarcasm or not, but it's more out of convenience that one person kill Dread/Hope while the rest finish the other doors.

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Some of March’s other updates will include a Fremmenik longship’s worth of tiny tweaks and gameplay improvements to the Dungeoneering skill

 

While I'm quite excited for this, I hope this doesn't mean the end of being able to safespot Dreadnaut or the Hope Devourer.

Oh jeez, that's a good point. Dreadnaught is EXTREMELY difficult if you don't safespot him.

 

Not sure if that's sarcasm or not, but it's more out of convenience that one person kill Dread/Hope while the rest finish the other doors.

It's not sarcasm- have you ever tried to kill dreadnaught properly? I have, and it was a nightmare. The guy with the surgebox ran out of runes with dread only having 1/10hp left, we had finished the dungeon, and the only gate near the boss was inside the room, so I had him pull the GGS in figuring we'd just knock out the last bit of HP no problem. 2 people died and it took a surprisingly long time to take out such a tiny bit of hp.

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Some of Marchs other updates will include a Fremmenik longships worth of tiny tweaks and gameplay improvements to the Dungeoneering skill

 

While I'm quite excited for this, I hope this doesn't mean the end of being able to safespot Dreadnaut or the Hope Devourer.

Oh jeez, that's a good point. Dreadnaught is EXTREMELY difficult if you don't safespot him.

 

Not sure if that's sarcasm or not, but it's more out of convenience that one person kill Dread/Hope while the rest finish the other doors.

It's not sarcasm- have you ever tried to kill dreadnaught properly? I have, and it was a nightmare. The guy with the surgebox ran out of runes with dread only having 1/10hp left, we had finished the dungeon, and the only gate near the boss was inside the room, so I had him pull the GGS in figuring we'd just knock out the last bit of HP no problem. 2 people died and it took a surprisingly long time to take out such a tiny bit of hp.

I've fought dread hand-to-hand after my surgebox ran out of runes (lol) and it was dreadful, trying to knock out that last 200 or so lp while running around the room ramming food down my mouth.

Eventually tele'd out when he was down to 10~lp, because the next guy who went in surged him once and he died -.-

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To Green, I would have thought it was quite obvious by now that what Jagex say and what they mean are two entirely different things.

So it doesn't count as hype, because we should have known Jagex was lying? Hype is making something sound better than it is, and that's exactly what they did. A revamp implies fixing the skill, not turning it into another cooking.

 

Lying is an exaggeration. I'm saying that the way Jagex word things more than often leads to misleading interpretations.

 

To say that overhyping this update is entirely Jagex's fault is a pretty shortsighted viewpoint.

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To Green, I would have thought it was quite obvious by now that what Jagex say and what they mean are two entirely different things.

So it doesn't count as hype, because we should have known Jagex was lying? Hype is making something sound better than it is, and that's exactly what they did. A revamp implies fixing the skill, not turning it into another cooking.

 

Lying is an exaggeration. I'm saying that the way Jagex word things more than often leads to misleading interpretations.

 

To say that overhyping this update is entirely Jagex's fault is a pretty shortsighted viewpoint.

So whose fault is it? The people who pay for updates?

 

No. Jagex is the one that has the responsibility here. The players aren't accountable for expecting Jagex to not make stupid updates, Jagex is accountable for making updates sound more appealing than they are, when in reality what they're working on is garbage that's the opposite of what players want.

 

It's not like Jagex is incapable of finding out what players want. Hell, they could even play the game themselves, and then they'd KNOW that this update was a stupid idea. Instead they continue acting as though they're completely isolated from player opinion and poisoning the game, deaf to all criticism.

 

Totally the players' fault.

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It'll be good to see if they can actually link the Dung requirement to the Pirate quest or if they've just put it in for the sake of having a quest with a Dung req.

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It isn't Jagex's fault when all they say is 'there is a smithing update coming' players turn that into meaning it is going to revolutionise smithing. Jagex have not made he update sound appealing, players have. Players came up with idea for what they wanted and assumed Jagex had been making their idea when in fact they had not.

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This is the smithing update they promised us 1 YEAR ago? The smithing update that I trained to 99 for?

 

Wow... more training methods. That would be great, if the skill was actually useful. But it's not. It hasn't been for many, many years. Not at any level. Mind you, I don't expect them to make every skill useful in some way (I'm looking at you, firemaking) but smithing is one I would expect to have some decent untradable rewards. HP boosting armor anyone? Oh, no, nevermind. We can't have that. You have to spend 2+ bil if you want that trololo

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There's a specific set of drops that every monster that drops uncut gems can drop: sapphire, emerald, ruby, diamond, dragon med, shield left half, dragon spear, half keys. Those are the only drops that RoW currently affects.

 

A good test is asking if a gorak can drop it. If it can't, RoW won't help.

Sigh, i hate Ring of wealth. But now that you guys have corrected me, it deservs a update. But i still hate it for all discussion and thoughts i have put in trying to understand it. :mad:

 

I appreciate the correction.

 

RoW just went from something I NEVER used to something I will FREQUENTLY use.

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2 quests, smithing update, bonus xp weekend and ring of wealth upgrade?

 

YES PLEASE :thumbup:

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It isn't Jagex's fault when all they say is 'there is a smithing update coming' players turn that into meaning it is going to revolutionise smithing. Jagex have not made he update sound appealing, players have. Players came up with idea for what they wanted and assumed Jagex had been making their idea when in fact they had not.

It wasn't called an update, it was called revamp and rework. These words imply something other than a tacked on minigame. This isn't a smithing revamp, this is pyramid plunder for smithing. Their wording was very misleading.

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To Green, I would have thought it was quite obvious by now that what Jagex say and what they mean are two entirely different things.

So it doesn't count as hype, because we should have known Jagex was lying? Hype is making something sound better than it is, and that's exactly what they did. A revamp implies fixing the skill, not turning it into another cooking.

 

Lying is an exaggeration. I'm saying that the way Jagex word things more than often leads to misleading interpretations.

 

To say that overhyping this update is entirely Jagex's fault is a pretty shortsighted viewpoint.

So whose fault is it? The people who pay for updates?

 

No. Jagex is the one that has the responsibility here. The players aren't accountable for expecting Jagex to not make stupid updates, Jagex is accountable for making updates sound more appealing than they are, when in reality what they're working on is garbage that's the opposite of what players want.

 

It's not like Jagex is incapable of finding out what players want. Hell, they could even play the game themselves, and then they'd KNOW that this update was a stupid idea. Instead they continue acting as though they're completely isolated from player opinion and poisoning the game, deaf to all criticism.

 

Totally the players' fault.

 

I agree that this update is essentially pointless and couldn't be further away from the update that Smithing needs, I said this earlier.

 

Yes, Jagex has the responsibility to inform players on what the update is but they aren't responsible for how players interpret what they say. Like I said earlier they never said the Smithing Update was going to revolutionise the skill, they said 'revamp'. That word is pretty open to interpretation, there isn't one single linear way to revamp a skill so clearly players are going to misinterpret what they say.

 

I agree with the rest of your post.

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There's a specific set of drops that every monster that drops uncut gems can drop: sapphire, emerald, ruby, diamond, dragon med, shield left half, dragon spear, half keys. Those are the only drops that RoW currently affects.

 

A good test is asking if a gorak can drop it. If it can't, RoW won't help.

Sigh, i hate Ring of wealth. But now that you guys have corrected me, it deservs a update. But i still hate it for all discussion and thoughts i have put in trying to understand it. :mad:

 

I appreciate the correction.

 

RoW just went from something I NEVER used to something I will FREQUENTLY use.

And you know that it'll be useful because...? I seriously doubt it'll still become more useful than a trusty berserker, or the kind.

 

As for the other updates, what a way to let us down easy, ey? first they have an awesome month with free trade and wilderness(best update in years), and then they come up with all this ****. wow.

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Problem, 99 smithers?

Hardly, its a low level update and your way late on that.

You should have had that up after the living rock cavern update.

Thats the official way to train smithing nowadays.

 

The real challenge for level 70+ smiths, though, is making ceremonial swords... It's not for everyone, as it's a fine and precise art, but those who can master it should earn more XP working on adamant ceremonial swords than they could bashing out adamant platebodies...

 

You have an odd definition of low level update. If making the lowest level ceremonial swords, which I assume to be bronze, requires level 70, then rune is going to be pretty high.

 

I love how you are almost always the only person who steps back and thinks before posting.

 

The BTS doesn't label everything possible for the smithing update, only a selection what will be. Just because it mentions Adamant ceremonial swords doesn't mean there will only be them. The smithing update has however been so obverhyped by players that always hate Jagex that whatever happened it would be bashed so it doesn't really matter what they do.

 

I appreciate the compliment. smile.gif

 

I don't think that we can really talk about who overhyped the 'Smithing Update' when we haven't laid out what the fabled 'Smithing Update' was/is. As far as I'm aware, the players wanted an update that gave a lot more functionality to the Smithing Skill, more rewards for having the levels. As I said before, perhaps cool stuff like customising weapons and armour. If that's what people are calling 'overhyping', fine, but I think that the want is justified. It's not a very rewarding skill in the grand scheme of things and that needs to change.

 

Jagex received the message, but at some point they compressed it down to two words at the brainstorming meeting. 'Smithing'. 'Update'. The words were probably written in big letters in the middle of a whiteboard with a circle around it. Something was lost in translation, so during development, the phrase meant new functionality and purpose to Smithing for most players, and new ways to train Smithing for Jagex, two quite different things. This inconsistency has probably been going for years, and it's only been revealed now because Jagex so stubbornly refuses to release just the fundamental details of what the updates are meant to do until it's far too late.

 

I'm still waiting for the magical 'Smithing Update' that was so overhyped, because it hasn't appeared in the Behind the Scenes article yet.

 

EDIT: Damned ninja squads. You guys made most of my points while I was typing this post. Also, I should pay more attention to threads. icon_redface.gif

~ W ~

 

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It isn't Jagex's fault when all they say is 'there is a smithing update coming' players turn that into meaning it is going to revolutionise smithing. Jagex have not made he update sound appealing, players have. Players came up with idea for what they wanted and assumed Jagex had been making their idea when in fact they had not.

 

Honestly? Then why even HAVE a smithing update if you're not going to provide USEFUL content for producing material with a user-requirement of over level 30-40?

 

Why raise a skill to 99 just to make junk that no one in P2P even uses anymore -- to give use even more crap that no one's going to use? Ceremonial (rune) swords? Really? That's the best we can hope for?

 

Are you telling us that the management at Jagex doesn't know this? Are you telling us that, when Jagex said they were going to update/upgrade/revamp smithing, that they put their heads together and said:

 

Mod in charge: "We're going to revamp/upgrade/update smithing by creating a Workshop that will basically allow the players to get more XP per bar creating useless items that no one will use our want in P2P ..."

 

Other Mods: "oooh! ahhh! Brilliant! Super! Oooh yeah, baby!"

 

Mod in charge: "This is exactly what the players want, yep yep yep! My morning milk comes from cats ..."

 

Other Mods: "oooh! ahhh! Brilliant! Super! Oooh yeah, baby!"

 

Really?

:rolleyes:

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It isn't Jagex's fault when all they say is 'there is a smithing update coming' players turn that into meaning it is going to revolutionise smithing. Jagex have not made he update sound appealing, players have. Players came up with idea for what they wanted and assumed Jagex had been making their idea when in fact they had not.

 

Honestly? Then why even HAVE a smithing update if you're not going to provide USEFUL content for producing material with a user-requirement of over level 30-40?

 

Why raise a skill to 99 just to make junk that no one in P2P even uses anymore -- to give use even more crap that no one's going to use? Ceremonial (rune) swords? Really? That's the best we can hope for?

 

Are you telling us that the management at Jagex doesn't know this? Are you telling us that, when Jagex said they were going to update/upgrade/revamp smithing, that they put their heads together and said:

 

Mod in charge: "We're going to revamp/upgrade/update smithing by creating a Workshop that will basically allow the players to get more XP per bar creating useless items that no one will use our want in P2P ..."

 

Other Mods: "oooh! ahhh! Brilliant! Super! Oooh yeah, baby!"

 

Mod in charge: "This is exactly what the players want, yep yep yep! My morning milk comes from cats ..."

 

Other Mods: "oooh! ahhh! Brilliant! Super! Oooh yeah, baby!"

 

Really?

:rolleyes:

 

 

And you know these items will be useless how?

You know it will produce nothing useful how?

Please also show me where Jagex have stated this update will be more than just an update.

 

 

The herblore update came as a high level herblore update, this has never been called a high level smithing update as far as I can see. Players may have thought that's what it will be but Jagex may never have intended it to be.

 

This is exactly the reason Jagex removed the BTS and turned away any questions about any future content. Players have a hard time realising that not every update will revolutionise Runescape for the limited ultra high levels

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Mod in charge: "This is exactly what the players want, yep yep yep! My morning milk comes from cats ..."

 

Other Mods: "oooh! ahhh! Brilliant! Super! Oooh yeah, baby!"

 

Really?

:rolleyes:

Wowowow, don't get too carried away now. There are plenty of useless skills in the game that have as little or less content than smithing, and there isn't a particular reason players should expect jagex to cater for the players wishes(which they have never really done). It's bad that they hyped the update in a misleading fashion, but smithing isn't the only skill that is suffering from being useless for most everything.

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First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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There's a specific set of drops that every monster that drops uncut gems can drop: sapphire, emerald, ruby, diamond, dragon med, shield left half, dragon spear, half keys. Those are the only drops that RoW currently affects.

 

A good test is asking if a gorak can drop it. If it can't, RoW won't help.

Sigh, i hate Ring of wealth. But now that you guys have corrected me, it deservs a update. But i still hate it for all discussion and thoughts i have put in trying to understand it. :mad:

 

I appreciate the correction.

 

RoW just went from something I NEVER used to something I will FREQUENTLY use.

And you know that it'll be useful because...? I seriously doubt it'll still become more useful than a trusty berserker, or the kind.

 

As for the other updates, what a way to let us down easy, ey? first they have an awesome month with free trade and wilderness(best update in years), and then they come up with all this ****. wow.

 

 

If it increases the rate of unique drops on items like whip and d chain (on monsters that I already 2 or 3 hit), then I can't see myself using anything else for those.

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It's bad that they hyped the update in a misleading fashion, but smithing isn't the only skill that is suffering from being useless for most everything.

 

A fair point to be sure ...

 

Still -- one question remains -- how dense does one have to be to become a game developer at Jagex? <_<

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It isn't Jagex's fault when all they say is 'there is a smithing update coming' players turn that into meaning it is going to revolutionise smithing. Jagex have not made he update sound appealing, players have. Players came up with idea for what they wanted and assumed Jagex had been making their idea when in fact they had not.

 

Honestly? Then why even HAVE a smithing update if you're not going to provide USEFUL content for producing material with a user-requirement of over level 30-40?

 

Why raise a skill to 99 just to make junk that no one in P2P even uses anymore -- to give use even more crap that no one's going to use? Ceremonial (rune) swords? Really? That's the best we can hope for?

 

Are you telling us that the management at Jagex doesn't know this? Are you telling us that, when Jagex said they were going to update/upgrade/revamp smithing, that they put their heads together and said:

 

Mod in charge: "We're going to revamp/upgrade/update smithing by creating a Workshop that will basically allow the players to get more XP per bar creating useless items that no one will use our want in P2P ..."

 

Other Mods: "oooh! ahhh! Brilliant! Super! Oooh yeah, baby!"

 

Mod in charge: "This is exactly what the players want, yep yep yep! My morning milk comes from cats ..."

 

Other Mods: "oooh! ahhh! Brilliant! Super! Oooh yeah, baby!"

 

Really?

:rolleyes:

 

 

And you know these items will be useless how?

You know it will produce nothing useful how?

Please also show me where Jagex have stated this update will be more than just an update.

 

 

The herblore update came as a high level herblore update, this has never been called a high level smithing update as far as I can see. Players may have thought that's what it will be but Jagex may never have intended it to be.

 

This is exactly the reason Jagex removed the BTS and turned away any questions about any future content. Players have a hard time realising that not every update will revolutionise Runescape for the limited ultra high levels

 

Dan, I like you -- I really do. And what is more, I respect you.

 

But I think you're missing the point that smithing needs a MAJOR OVERHAUL and this stop-gap measure from Jagex is NOT doing that.

 

Somewhere, someone in Jagex totally FUBARed the idea.

 

In a game where we're able to manufacture high-level (albeit non-tradable) content for skills like herblore, don't you think it's time that Jagex got their finger out and did the same thing for smithing?

 

No? :unsure:

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If it increases the rate of unique drops on items like whip and d chain (on monsters that I already 2 or 3 hit), then I can't see myself using anything else for those.

A berserker ring increases your chance of receiving a whip or a dragon chain, too.

 

And well, i guess jagex just need a better PR department and some common sense.

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First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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About the Smithing update, players seem to have the tendency to overhype things then blame Jagex when it falls short to their expections. Like earlier last week when the Wildywyrms update came about and everyone was hyping it as if it were "THE" High-level content Slayer update with mass speculation what their exclusive and elusive drop would be... when Jagex only posted a picture.

 

However, again, we do not know what this update will bring and I will therefore not judge it in advance. Making presumptions is stupid, hyping it is pre-emptive. All we know so far is that it'll offer training methods for Smithing (and contrary to popular believe in this board, training methods aren't always contrary to what people want, implying so is rather conceited and arrogant just because you have pumped millions in the skill). We also know that this will jazz up, maybe even improve, the Dwarven cannon. Which all the efficiency 'scapers love to bits like a fat kid loves cake, so it's hard to miss the mark on that one either way. So we also know the update won't be void of rewards. Again, I'm not expecting personal, customisable armour with this update, but I am left in eager to see if Jagex will add any more special rewards, which they often do.

 

And Jagex also didn't say this will be THE Smithing update either, just an update that will have a major effect on it, which it might have. We might still see a High-level Smithing update further down the road. Perhaps I'm alone in this, but I try to see the beauty and potential in every update, even if I'm not always gonna partake in them.

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