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Behind the Scenes - March


Michael

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However, low levels and the f2p should love a little workshop in the corner of varrock to make worthless junk for a little more xp until they can superheat gold as they train mining over at living rock cavern.

F2P have access to Living rocks?

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I just thought of something - SC Hammers. Possibility they'll be incorporated into Artsans Workshop? Personally if Jagex is all 'yeah the exp is better than addy plates' and they themselves said in FAQ that they weren't giving decorated urns to smithing - I highly doubt they'll let SC hammers into it.... :/

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looks like i have to get my dungeoneering up i have always loved the pirate quests.

 

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The real challenge for level 70+ smiths, though, is making ceremonial swords... It's not for everyone, as it's a fine and precise art, but those who can master it should earn more XP working on adamant ceremonial swords than they could bashing out adamant platebodies...

 

You have an odd definition of low level update. .

 

Please tell us Willbur, why we should get excited about making rune ceremonial cabbage slicers that are most likely to be untradeable, unusable in combat, and high alch for far less then the bars cost?

Rune cannonballs would be a great smithing update.

This cabbage, unlikely... vey unlikely...

However, low levels and the f2p should love a little workshop in the corner of varrock to make worthless junk for a little more xp until they can superheat gold as they train mining over at living rock cavern.

 

Please don't call me that, I don't appreciate your tone.

If you really want to know, it's pretty likely that these decorative swords are valuable to the artisans, and that they can be sold, at a better xp/gp rate as opposed to the fairly significant losses associated with superheating gold at the caverns. For all we know, it might turn a profit. This is all speculation, but it's never constructive to just assume that it's going to be obsolete on release, so I have to assume that they worked out their numbers right. If we just went around saying that all of the content is already obsolete in BTS discussions, very little would ever get said.

If it is obsolete content, then we'll deal with that when the time comes.

~ W ~

 

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Please don't call me that, I don't appreciate your tone. [/size][/font]

If you really want to know, it's pretty likely that these decorative swords are valuable to the artisans, and that they can be sold, at a better xp/gp rate as opposed to the fairly significant losses associated with superheating gold at the caverns. For all we know, it might turn a profit. This is all speculation, but it's never constructive to just assume that it's going to be obsolete on release, so I have to assume that they worked out their numbers right. If we just went around saying that all of the content is already obsolete in BTS discussions, very little would ever get said.

If it is obsolete content, then we'll deal with that when the time comes.

Even if these smithable items can be sold which makes you loose less cash, how does that make Smithing useful?

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@direwolf: god, can't you gen-discussioners all agree on something?!?!!?

 

Seriously though, I'm excited for the pirate quest, and find everything else to be annoying. Also, a pirate quest with a dungeoneering req? It's like they're trying to make the quest cape annoying to get....

 

 

/nomad

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The real challenge for level 70+ smiths, though, is making ceremonial swords... It's not for everyone, as it's a fine and precise art, but those who can master it should earn more XP working on adamant ceremonial swords than they could bashing out adamant platebodies...

 

You have an odd definition of low level update. .

 

Please tell us Willbur, why we should get excited about making rune ceremonial cabbage slicers that are most likely to be untradeable, unusable in combat, and high alch for far less then the bars cost?

Rune cannonballs would be a great smithing update.

This cabbage, unlikely... vey unlikely...

However, low levels and the f2p should love a little workshop in the corner of varrock to make worthless junk for a little more xp until they can superheat gold as they train mining over at living rock cavern.

 

Please don't call me that, I don't appreciate your tone.

If you really want to know, it's pretty likely that these decorative swords are valuable to the artisans, and that they can be sold, at a better xp/gp rate as opposed to the fairly significant losses associated with superheating gold at the caverns. For all we know, it might turn a profit. This is all speculation, but it's never constructive to just assume that it's going to be obsolete on release, so I have to assume that they worked out their numbers right. If we just went around saying that all of the content is already obsolete in BTS discussions, very little would ever get said.

If it is obsolete content, then we'll deal with that when the time comes.

 

Don't get me wrong, I think it'll be a great way to train smithing, but the long-awaited smithing update would be better off being something that makes smithing more useful.

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Look on the bright side -- you can make some seriously kick-ass Rune armour!

 

Oh, wait ... :unsure:

 

Can't wait for my new armour equivalent to sacred clay, zamorak, guthix, saradomin, arma, bandos, ancient, gilded, gold trimmed, trimmed, 1 heralded, 2 heralded, 3 heralded, 4 heralded, 5 heralded, rockshell, proufound.

 

It is clear to me that you are just trolling.

I've posted numerous comments in this thread about the "smithing update" and THIS is what you take away from this? Really?

:rolleyes:

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@direwolf: god, can't you gen-discussioners all agree on something?!?!!?

 

Seriously though, I'm excited for the pirate quest, and find everything else to be annoying. Also, a pirate quest with a dungeoneering req? It's like they're trying to make the quest cape annoying to get....

 

 

/nomad

Ring of wealth looks promising. And i am looking forward to see how Pirate quest is.

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@direwolf: god, can't you gen-discussioners all agree on something?!?!!?

 

Seriously though, I'm excited for the pirate quest, and find everything else to be annoying. Also, a pirate quest with a dungeoneering req? It's like they're trying to make the quest cape annoying to get....

 

 

/nomad

Ring of wealth looks promising. And i am looking forward to see how Pirate quest is.

Of all the updates this month, the Pirate Quest is certainly the one I am looking forward to seeing. I love this series of quests and their quirky sense of humour (and that no kittens were harmed).

 

:lol:

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Please don't call me that, I don't appreciate your tone. [/size][/font]

If you really want to know, it's pretty likely that these decorative swords are valuable to the artisans, and that they can be sold, at a better xp/gp rate as opposed to the fairly significant losses associated with superheating gold at the caverns. For all we know, it might turn a profit. This is all speculation, but it's never constructive to just assume that it's going to be obsolete on release, so I have to assume that they worked out their numbers right. If we just went around saying that all of the content is already obsolete in BTS discussions, very little would ever get said.

If it is obsolete content, then we'll deal with that when the time comes.

Chances are, the way the market works, is that if this become the way of training smithing, then costs will adjust to make this the costliest way of training.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Hugely disappointed with the sound of the smithing update. Do we really need faster ways or more economical ways to train smithing it already has both. Rune/addy bars give huge exp/hr while gold ore once the bars are sold is only about 2.5-3gp/exp (cheaper if you buy ores on a low). Honestly the training methods while not that elaborate for smithing are the last thing that needs work.

All skills 80+

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Had been looking forward to a smithing update for a loooong time. This seems like a bit of a disappointment though. Not what I had expected at all.

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However, it will be hard to choose between Berserker/Archer and Ring of Wealth. <_<

Wear your normal ring then change to ROW when it's about to die. :P

 

But losing 1 inventory space = cost alot.

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It would be really easy to make smithing useful.

 

 

make a smithing requirement on a Boss door. lvl 90+ smithing needed to enter. Similar to dunging.

 

Or make it a gradient. The higher smithing doors open up to better bosses.

 

Combine it with slayer, agility or whatever, and good overall stats will be suddenly seen as good, instead of the regular requirement of: ovls, yak, rapier, turmoil.

 

Lots of low-level smithers, but otherwise maxed players will complain, but what else is new.

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