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16-Jan-2012 - Hati & Sköll


Saradomin_Mage

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I come at coldest winter to bite and gnash and gnaw. People of the Fremennik, fear me. I am Hati, and I will devour the moon, and my brother, Sköll, the sun, and thus will begin the End of Things.

– Fremennik folk tale

 

It’s winter again, and the legendary wolf Hati stalks the Fremennik forests and fjords as he did last year. This time, the Fremennik have a plan – they also plan to lure his brother Sköll to Gielinor by building a blaze as bright as the sun, and defeating him as well.

 

After speaking to the Fremennik citizen outside Rellekka, you’ll be able to fight Hati, who will appear regularly in the woods to the south east. To fight Sköll, speak to Vitharr far to the west of Rellekka.

 

When defeated, Hati drops a set of gloves which, when worn, doubles Attack, Strength, Defence, Ranged and Magic XP earned during combat over a set amount of cumulative XP gain, based upon your levels in those skills. He also drops a cosmetic hood and cloak made of white wolf fur. If you contribute to the kill you can pick up these rewards, although you’ll only be able to get one of each. If you have the gloves from last year, you will receive a recharge of your bonus XP allowance, although you don’t need to be wearing the gloves for this to happen.

 

Those helping to defeat Sköll, either by fighting or by helping to build the fire, will receive a set of boots that double Woodcutting and/or Agility XP; again, for a set amount of XP gain based upon your current levels.

 

These XP boosts can be spread across the available skills in any proportion. Just wear the gloves or boots when you’re training the skill you want to be boosted.

 

All but the very strongest adventurers will need to bring friends or team up with others in the area to face Hati and Sköll, as both are formidable foes – come prepared to die!

 

May fate favour you this day.

 

Please note: Hati and Sköll will remain in-game for one month. The XP boost allowance on the two items must be used before the 16th of May 2012. You’ll keep the items after this time, but they’ll be cosmetic items only.

 

Mod Drew

 

To join the fight against Hati & Sköll:

 

To fight Hati, speak to the Fremennik citizen, just outside the gates of Rellekka. You can teleport to Rellekka for free by speaking to the wolf hunter in the Barbarian Village (Gunnarsgrunn), although he’ll lose his temper if you ask him too many times!

 

Speak to Vithaar on the coast far to the west of the Rellekka gates for details of how to build the fire and lure Sköll to Gielinor.

 

Requirements:

 

You must be a member to face Hati and Sköll.

 

Anyone anyone can attack Hati and Sköll, but as they’re level 654 and 672 monsters it’s a good idea to team up with other players to do so.

 

You’ll need a hatchet to chop the wood you’ll need to summon Sköll, but Vitharr can provide you with a basic one.

 

In Other News

 

Along with Hati and Sköll’s appearance, packs of wolves are roaming freely across Gielinor:

 

Visit our dedicated thread here, where our vigilant P-Mods will be keeping the community apprised of wolf activity and recruiting hardy souls to join the hunt. Feel free to use this thread if you’d like to organise groups of your own.

You can also look for a group by joining Mod Crow’s friends’ chat channel.

If you’re on Twitter, let your friends know you need help or are going hunting, using the hashtag #midwinter. Selected tweets will be made live on the forum thread, and we’ll be using this to tweet up to date pictures and information about the community’s efforts against the lupine threat.

 

We’ve made a few changes that will aid your day-to-day adventuring. Click a skill on your ‘Stats’ tab to view the updated skill advance guide: here you can easily navigate from one skill to another, check what activities are possible at your level, and view skill ‘milestones’ - popular or important activities to aim for in each skill.

 

When you gain a level, you will see our new level up messages at the top of your screen, complete with fireworks and succinct indications of what you can now train on. Additionally, XP pop-ups will rise from your avatar whenever you complete a skill activity. These can be toggled by right-clicking on the XP globe near your minimap.

 

We have removed the limit on the number of pets that can be owned at one time (the limit was previously determined by your Summoning level). You are still limited to owning one of each type of pet, however; for example, you cannot own more than one cat.

Patch Notes:[hide]

Graphical:

 

 

Dungeoneering rusty coins have been recoloured to make them more visible on all themes.

The vampyre banker in Darkmeyer has been replaced with a bank chest.

The reborn mage in Dungeoneering no longer stretches when attacking.

Karil's chest plate no longer uses the old inventory model when not at full charge.

The Dharok and Guthan helms now use the correct skin tone on female characters.

Cyrisus is now wearing the new version of Ahrim's robes.

Maggie's shoulder from Swept Away no longer pops out when she walks.

A stationary fire in Meiyerditch is now animated.

The Varrock sawmill animation no longer occurs when the player isn't at the bench.

The entrance to the Stronghold of Player Security now blends in better with the surrounding grass.

A section of roofing in Varrock is no longer split.

Several more dungeons have had the bloom values tweaked to stop the screen from whiting out.

Some floating shadows near the lesser demons in the underground Karamja dungeon have been fixed.

Finding a key for the first time in Dungeoneering no longer uses the old-style chat interface.

A door in Edgeville dungeon no longer changes colour when opened.

An improved walk animation for men with walking sticks has been created.

Players using the ectofuntus no longer appear to dislocate their arm to wind the bonecrusher.

Kennith from Kennith's Concerns no longer stretches as he turns.

Some flickering on the ground in the Underground Pass dungeon has been fixed.

The amulet of farming now appears the correct colour.

Neverberry bushes no longer have square shadows.

 

 

 

Quests & Tasks:

 

 

The glowing ember's chathead is no longer back to front.

It is no longer possible under certain circumstances to spawn multiple Vanstrom bosses.

The dragon claws special attack no longer causes Gadderanks to disappear if killed.

The cutscenes in Royal Trouble no longer use auto-continuing text.

Smokebombs will no longer force vampyres through walls.

Capitalisation has been fixed on objects throughout the One Piercing Note quest.

 

 

 

Skills & Minigames:

 

 

The audience text in Balthazar Beauregard's Big Top Bonanza no longer appears in the wrong location.

Players can no longer breathe fire anywhere in Balthazar Beauregard's Big Top Bonanza.

Dominion Tower mines no longer deal damage to familiars in the Wilderness.

Defeating General Khazard using a special attack now functions correctly.

It is no longer possible to teleport to the Fish Flingers lobby without any tickets.

Skaldrun will no longer spawn in Dungeoneering in a place that makes a portion of the room unreachable.

 

 

 

Other:

 

 

The "Golf Clap" emote is now available for the next two weeks at the discounted price of 500 loyalty points.

Unarmed gnomes no longer have a ranged attack sound.

Garlic now has a "crush" option for use with the toolbelt.

Miscellania farming patches now function with the toolbelt.

Vampyres are no longer referred to as "Vampires" in the Slayer skill.

[/hide]

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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So quick Qwynrwnwnrn!

 

Anyways :D Yay agility and combat exp! :D This'll get me ~99 Range and close to 99 Mage... And maybe close to 90 Agi :)

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Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


2672nd person to reach 2496 total.
Thanks to Wicked for the awesome siggy :D

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World 99 Hati hunting and then to world 28 Falador for a riot over double exp.

 

skills.png

 

How many times is Jagex going to switch to this orange font and then switch it back? This has to be the third or fourth.

 

skill2.png

 

The new skill interface.

 

skill3.png

 

The equipment interface.

 

skill4.png

 

XP indicator.

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I still dislike the fact that if you missed out last year you just get re-rewarded this year round.

So they've taken anyway the pet limit from your house yet i still can't add more than 10 ??

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Runescape Player Since '04 | Tif Member since '06 | Max Combat | Too Busy Playing MW3

 

Remember: Anyone who is worse than you is a noob. Anyone who is better has no life!

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Got both boots and gloves recharged within a minute. Just barely managed to hit Hati once before he died and that was enough to recharge my gloves.

 

Also, Sköll hits surprisingly hard. I went from 990 -> 450 or so all of a sudden.


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LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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[hide]World 99 Hati hunting and then to world 28 Falador for a riot over double exp.

 

skills.png

 

How many times is Jagex going to switch to this orange font and then switch it back? This has to be the third or fourth.

 

skill2.png

 

The new skill interface.

 

skill3.png

 

The equipment interface.

 

skill4.png

 

XP indicator.[/hide]

 

It's like they're actively trying to make everything uglier and to break everything that doesn't need breaking...

34gU8.png

ezk120dg_zps0de40221.png

zP2k8Ej.png

7d95f5db02.png

Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


2672nd person to reach 2496 total.
Thanks to Wicked for the awesome siggy :D

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Everything else is really good, but I really don't like the skill icons, and why are the the numbers orange, again? Have they forgotten that people openly rejected them last time they tried it?

 

Lighter colours are easier to read on darker backgrounds. There's no avoiding that fact.

~ W ~

 

sigzi.png

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Updated skill icons look pretty good, but the orange font isn't so great.

 

The skill advance guides are impressive too... much more informative than the old parchments. I think the old look looks better, but more info is a better tradeoff I suppose.

Working on max and completionist capes.

2435/2475

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