The Runar Posted February 2, 2012 Share Posted February 2, 2012 How about this: To fill a flask, you actually need to create a potion in it; you can't add doses from a vial to a flask. However, you can decant freely between flasks. If you add the last dose in a flask to another, the flask will break. The Runar's (OSRS) DIY blog - most viewed Blogscape blog ever! Contract? /人◕ ‿‿ ◕人\ Link to comment Share on other sites More sharing options...
Vezon Dash Posted February 2, 2012 Share Posted February 2, 2012 There goes the HUGE middle finger to those people (like me) who have 1000+ extremes/ovls already made in normal vials. Link to comment Share on other sites More sharing options...
Turnpike Posted February 2, 2012 Share Posted February 2, 2012 I would imagine the first day or two they will be way overpriced (100k)...probably worth about 15k i nthe long haul if they prove useful. Link to comment Share on other sites More sharing options...
Will H Posted February 2, 2012 Share Posted February 2, 2012 There goes the HUGE middle finger to those people (like me) who have 1000+ extremes/ovls already made in normal vials. Well, I don't see anything in the wording to suggest you can't decant potions from vials into the flasks. Only the opposite action is impossible. And I won't even begin to speculate on that kind of thing, because I know I'll be extremely wrong. ~ W ~ Link to comment Share on other sites More sharing options...
Platinum_Myr Posted February 2, 2012 Share Posted February 2, 2012 I would imagine that the best solution is to allow the decanter guy to fill flasks up to 6 via notes, or provide a nice instant system for it. Then, once full you can decant spare doses into VIALS but cannot decant vials into partially filled flasks once its been drank from. This way, you can save doses, but can NEVER refill flasks. This implies flasks will break on decanting or final dose drinking. Other option is to allow flasks to be filled but only by other flasks, excepting the initial decant of 6 doses into it. This way you can decant, but you don't save flasks because the other flask must still be destroyed. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Vezon Dash Posted February 2, 2012 Share Posted February 2, 2012 How about this: To fill a flask, you actually need to create a potion in it; you can't add doses from a vial to a flask. However, you can decant freely between flasks. If you add the last dose in a flask to another, the flask will break. There goes the HUGE middle finger to those people (like me) who have 1000+ extremes/ovls already made in normal vials. Well, I don't see anything in the wording to suggest you can't decant potions from vials into the flasks. Only the opposite action is impossible. And I won't even begin to speculate on that kind of thing, because I know I'll be extremely wrong. Sorry. My comment was in response to Tiigon's post. Link to comment Share on other sites More sharing options...
Blutters Posted February 2, 2012 Share Posted February 2, 2012 I was thinking they might only let that guy at the GE decant them. But, err, if you decant the last dose out of one of these flasks, wouldn't that just destroy it anyway? And like already said, where are you going to need to save that little time for that much money? Probably only in the Kiln. There might be some mix of 4-dose and 6-dose potions that turns out to be better than taking all of either of them, though, for normal activities. Link to comment Share on other sites More sharing options...
TheAncient Posted February 2, 2012 Share Posted February 2, 2012 Uses:-- Nex, especially duo/trio-- Arma-- Sara-- PVP-- CLW-- CW-- SW Assuming the 5-dose trick works, there will already be a lot of extra demand. I don't see them being more than 10K a piece unless the items are really hard to process. 500K/day for a daily is pretty reasonable. Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
strilmus Posted February 2, 2012 Share Posted February 2, 2012 If you have remaining doses in a flask and don't want to waste them, it should be possible to decant it into another vessel and then the flask would shatter anyway. The way I see it, this system would only work if you ONLY allowed the full six doses to enter the bottle in the first place. Link to comment Share on other sites More sharing options...
TheAncient Posted February 2, 2012 Share Posted February 2, 2012 What I imagine is you leave 1 dose, bring those back from the end of a trip,i and fill it with normal vialed potions Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
Patr1ck Posted February 2, 2012 Share Posted February 2, 2012 <2k each Link to comment Share on other sites More sharing options...
strilmus Posted February 2, 2012 Share Posted February 2, 2012 And that would defeat the purpose of the system. Hell, perhaps a different tactic? There is instead, a pile of "bulbs" or something that fill with one dose each, and you can link up to six of them together in a stack. Each bulb consumed is gone forever. If you come back with leftover bulbs, you can just link more bulbs to it to put it back to six, but you aren't allowed to just attach a normal potion to it because there aren't any physical bulbs left to fill in the first place. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted February 2, 2012 Share Posted February 2, 2012 I like Strilmus's idea. That's basically how I see it. It is also clean. (Can't have more than 6 doses per stack while in the inventory, but 1 slot in bank). Then you can see how many doses you have left, AND the stack size in the inventory works better. (Size of stack is number of doses rather than an addition to the name.). Also, it AUTOMATICALLY decants in the bank because all the bulbs/doses go into one thing. I don't see them doing it this way though. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Meetu13 Posted February 2, 2012 Share Posted February 2, 2012 How about this: To fill a flask, you actually need to create a potion in it; you can't add doses from a vial to a flask. However, you can decant freely between flasks. If you add the last dose in a flask to another, the flask will break. I'd guess it's like this but you could add doses from vial to an empty (non-used) flask and after the first fill you could only refill it by using remainings from other flasks on it (the other flasks would break). Edit: My guess for the price is 10k-20k Link to comment Share on other sites More sharing options...
Platinum_Myr Posted February 2, 2012 Share Posted February 2, 2012 I think Meetu's answer is correct. Possibly only allow decanting by automatically filling it to 6 from vials to begin with (So initial decant you have to have at least 6 doses in your inventory) Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
RoswellCrash Posted February 2, 2012 Share Posted February 2, 2012 But that is still all pointlessly complex extras Jagex has no reason to add, plus why would they mention to use it breaks when empty but not mention it has a strictly limited lifespan if not emptied? I'm presuming that the flask would only fill providing you have at least six doses of the potion you're trying to fill it with in your inventory. Creating a rule for the flask that it can only ever be filled from empty to six doses. Otherwise the idea you put forward of just making them a 5 dose potion is exsactly what'll happen, I don't think that's how Jagex intend for it to be used & expect they will not allow it to be refilled. - Twitter | RuneScape FB Group | My PC Link to comment Share on other sites More sharing options...
Cow Posted February 2, 2012 Share Posted February 2, 2012 I think the price would be probably just beyond whatever price makes them not worth bringing to most things with 5-10 minute banking times, whatever that is. A lot of people can access them, though. If there turns out to be a very convenient way to reach the rocks, they'd probably become worth using. But I wouldn't bother running out of my way to make just 50 per day. Also, hoping this doesn't come in the form of a middle finger to people who already have extremes made/decanted. Really can't be sure Link to comment Share on other sites More sharing options...
Locke_Superbus Posted February 3, 2012 Share Posted February 3, 2012 Sure people do stuff to have fun, but even having fun it is stupid to either:a) Discard a 2 dose extreme or overload as you cannot decant it.b) Take a 2 dose on a trip when you could take a full 6 dose and last longer. And I highly doubt jagex is gonna imposing any complex system on these beyond when 1 dose is drunk they break; it'd take too much coding for no real reason. Plus even Jagex aren't stupid enough to not see how people use potions (eg decanting leftovers to reform full pots) jagex can make it so that you can only decant from 1 flask to another (possibly only from bob barter at ge) and any emptied flasks still shatter, that way 'loose' doses after trips can be combined while flasks are still removed from the game by use. If i were a betting man id wager that jagex will make it so you have to add all 6 doses at once anyway, much like how you can make magic pyre logs from 2 sacred oil(2)s if theyre both in inv when making them but you can put 2 doses on a log then bank and put 2 more doses on it. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted February 3, 2012 Share Posted February 3, 2012 jagex can make it so that you can only decant from 1 flask to another (possibly only from bob barter at ge) and any emptied flasks still shatter, that way 'loose' doses after trips can be combined while flasks are still removed from the game by use. If i were a betting man id wager that jagex will make it so you have to add all 6 doses at once anyway, much like how you can make magic pyre logs from 2 sacred oil(2)s if theyre both in inv when making them but you can put 2 doses on a log then bank and put 2 more doses on it. Correct. If they don't make flasks shatter when decanting, then the whole point of only mining 50 a day becomes ridiculous. Nobody needs more than 100 flasks since you can just refill each trip. The idea is to provide a money source for semi-high level crafters. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Ginger_Warrior Posted February 3, 2012 Share Posted February 3, 2012 I'd actually argue the opposite. If they haven't designed it so that flasks cannot be refilled, I think it's a serious design flaw. They should make so that you have to use the six doses and that's it, otherwise it's a pointless exercise. | Favourite Game Music | Last.fm | HYT Friend Chat Rules | Link to comment Share on other sites More sharing options...
turothking Posted February 3, 2012 Author Share Posted February 3, 2012 I'd actually argue the opposite. If they haven't designed it so that flasks cannot be refilled, I think it's a serious design flaw. They should make so that you have to use the six doses and that's it, otherwise it's a pointless exercise. ye i agree. 6 doses no refills :) Link to comment Share on other sites More sharing options...
Everyonedies Posted February 3, 2012 Share Posted February 3, 2012 I think it will be 6 doses on the flask but you would always be able to pour out into a vial 1-4 doses thus destorying the flask. On the price my guess is 6 months after they come into the game they will be around 1500 each. http://www.clanhavok.net/ Link to comment Share on other sites More sharing options...
VonMedo Posted February 3, 2012 Share Posted February 3, 2012 it will mostly depend if 1 ore=1 flask or 1 ore is like 5+ flasks Mamiću odlazi! Link to comment Share on other sites More sharing options...
Sylpheed Posted February 3, 2012 Share Posted February 3, 2012 I'd actually argue the opposite. If they haven't designed it so that flasks cannot be refilled, I think it's a serious design flaw. They should make so that you have to use the six doses and that's it, otherwise it's a pointless exercise. This to be honest. If the flasks can be refilled at 1 dose then there is no point making them break in the first place. Link to comment Share on other sites More sharing options...
Ambler Posted February 3, 2012 Share Posted February 3, 2012 Well, I hope they don't cost more than 10k each, but they should help pures a ton while getting fire capes. I'll probably use them myself. ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide] Link to comment Share on other sites More sharing options...
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