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Well Known RWT'rs banned.


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Take away free trade.

 

Jus' sayin'.

 

I think this is the only way to stop this.

 

I'm looking forward to Jagex's attempts on preventing all this RWT'ing. I think they'll most likely find a way which will affect not only the RWT'ers, but the whole community, then the whole community will be pissed off and blame Jagex rather than the Greedy dicers/RWT'ers whose fault it is that Jagex is doing such updates to the game.



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Jagex can't even track MASSIVE VOLUMES of traded gold now. Do you really think, assuming the old system of restricted trade comes back, that they will track mule trades of 200k+ at a time? More to the point, that they'll be able to ban them then?

 

People who think that re-instating restricted trade will stop the botting problem probably thought last year's bot nuke would last forever, too, I bet.

 

Added to the fact that I'm almost positive Angry Aussie was being sarcastic.

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Jagex can't even track MASSIVE VOLUMES of traded gold now. Do you really think, assuming the old system of restricted trade comes back, that they will track mule trades of 200k+ at a time? More to the point, that they'll be able to ban them then?

 

People who think that re-instating restricted trade will stop the botting problem probably thought last year's bot nuke would last forever, too, I bet.

 

Added to the fact that I'm almost positive Angry Aussie was being sarcastic.

 

My comment referred to the Dicers just like Stokenut or WAD, not bots.

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Take away free trade.

 

Jus' sayin'.

 

I think this is the only way to stop this.

 

I'm looking forward to Jagex's attempts on preventing all this RWT'ing. I think they'll most likely find a way which will affect not only the RWT'ers, but the whole community, then the whole community will be pissed off and blame Jagex rather than the Greedy dicers/RWT'ers whose fault it is that Jagex is doing such updates to the game.

So stop a few people by hurting the entire community? Do you remember how bad things got? 1 word: junk.

 

And this hurts the PvM community the most. And don't say "Turn on CS", because if you seriously did PvM you would know that is flawed.

 

And don't forget the merch clans. If free trade was taken out today, all these "greedy dicers" would just buy out random items and make the prices rise. Greedy dicers become greedy merch clans.

 

Jagex can easily ban every dicer and RWTer and their alt accounts just by looking at wealth transfer. The reason they don't is because these accounts pay for membership and spins. Pay for spins = ban evasion. There are more high profile accounts out there, some higher profile than the ones banned. These people aren't tricking Jagex or being all secretive about it, Jagex just doesn't want to ban them.

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Fact is no matter what Jagex do to prevent gambling/rwt there will always be a minority of self absorbed, greedy players that will abuse the system somehow to make a quick buck, whether that be merch clans/dicers/HCers/gold farmers, buyers & sellers or RWTers. Just a shame that such a small group of players cause so much harm to legit players that earn there wealth ingame fairly. it seems in Runescape, much like rl, greed is a disease, that we have yet to find a cure for.

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When odds were 45-55% I did a little dicing. I won more then i lost in the few rounds I did. A 5% house advantage, although greater then most casinos IIRC (think they are between 1.5-4% often) but it was fun. Odds greater then that against me, NTY. There will always be a market for "get rich quick". Hence, staking, dicing, luring, high risk fights (sometimes) etc. You can't get rid of it. And I prefer free trade with it's problems to the game without free trade personally. I like being able to split cash with friends, to loan items, or get items loaned. ETCETC.

Most casino odds depend on the game you're playing (assuming perfect strategy). Games of complete luck like slots vary in their odds, usually based on their denomination. My older brother works for a casino and showed me the house take. $.01 slots usually had a 10% take, $50 slots had the best odds with a 1.5% take. Oddly enough $100 slots had a 2.5% take. Basically these percentages are the averages of all their slot machines over a month, odds vary by game.

 

Jagex really needs to take a stance, either endorse gambling or outright ban it in-game. Discouraging it really is neither one way nor the other.

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When odds were 45-55% I did a little dicing. I won more then i lost in the few rounds I did. A 5% house advantage, although greater then most casinos IIRC (think they are between 1.5-4% often) but it was fun. Odds greater then that against me, NTY. There will always be a market for "get rich quick". Hence, staking, dicing, luring, high risk fights (sometimes) etc. You can't get rid of it. And I prefer free trade with it's problems to the game without free trade personally. I like being able to split cash with friends, to loan items, or get items loaned. ETCETC.

Most casino odds depend on the game you're playing (assuming perfect strategy). Games of complete luck like slots vary in their odds, usually based on their denomination. My older brother works for a casino and showed me the house take. $.01 slots usually had a 10% take, $50 slots had the best odds with a 1.5% take. Oddly enough $100 slots had a 2.5% take. Basically these percentages are the averages of all their slot machines over a month, odds vary by game.

 

Jagex really needs to take a stance, either endorse gambling or outright ban it in-game. Discouraging it really is neither one way nor the other.

 

Not really hurting Jagex to do nothing. Most rwt is gained through bots and gold farmers. Gambling has very little to do with it, what it does do is given the token rwter to ban and show off that they are stopping the gold farmer rwters. Thats the only logical reason I can come up with for why they need to endorse or ban gambling.

 

Anything else wouldn't really matter that much to Jagex.

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Most ppl that voted for free trade are bots and rwters....and if trade limit comes back those are mainly the ones that will complain.

Its against game spirit to play it only to gain real life wealth...we are supposed to play it for fun, not for living and game being like "job"

 

I myself have played since 2001 and i have never thought of gaining real life wealth from my playing.

 

Trade limit could not be that bad if its constructed again differently than it was before, to give disadvantage for throwaway accounts and advantage for longer played accounts that actually plays...if its introduced again it could be very effective but less annoying than it was before....

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Most ppl that voted for free trade are bots and rwters....and if trade limit comes back those are mainly the ones that will complain.

Its against game spirit to play it only to gain real life wealth...we are supposed to play it for fun, not for living and game being like "job"

 

I myself have played since 2001 and i have never thought of gaining real life wealth from my playing.

 

Trade limit could not be that bad if its constructed again differently than it was before, to give disadvantage for throwaway accounts and advantage for longer played accounts that actually plays...if its introduced again it could be very effective but less annoying than it was before....

 

Nice multitude of logical fallacies.

 

Dicing redistributes the wealth hat already exists, meaning a few number of people gain massive amounts, and some of them sell it. The issue is where that wealth COMES FROM, namely botting. Again, that is the root of the issue.

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Most ppl that voted for free trade are bots and rwters....and if trade limit comes back those are mainly the ones that will complain.

Its against game spirit to play it only to gain real life wealth...we are supposed to play it for fun, not for living and game being like "job"

 

I myself have played since 2001 and i have never thought of gaining real life wealth from my playing.

 

Trade limit could not be that bad if its constructed again differently than it was before, to give disadvantage for throwaway accounts and advantage for longer played accounts that actually plays...if its introduced again it could be very effective but less annoying than it was before....

 

Nice multitude of logical fallacies.

 

Dicing redistributes the wealth hat already exists, meaning a few number of people gain massive amounts, and some of them sell it. The issue is where that wealth COMES FROM, namely botting. Again, that is the root of the issue.

Resource wealth comes from bots, but most gp comes from alching (which is usually botted, but not by gold farmers).

 

Edit: SOF is also a major source of gp influx, especially since the convert to coin update.

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Most ppl that voted for free trade are bots and rwters....and if trade limit comes back those are mainly the ones that will complain.

Its against game spirit to play it only to gain real life wealth...we are supposed to play it for fun, not for living and game being like "job"

 

I myself have played since 2001 and i have never thought of gaining real life wealth from my playing.

 

Trade limit could not be that bad if its constructed again differently than it was before, to give disadvantage for throwaway accounts and advantage for longer played accounts that actually plays...if its introduced again it could be very effective but less annoying than it was before....

That is such a gross misrepresentation of the player base.

 

You can't say that most people wanting free trade are either bots or RWT'ers without completely neglecting the legitimate merchanting communities out there. Matter of factly said community is comprised of pretty much ever known player type because they are play the market. Free trade has always been in the spirit of the game ever since someone valued obtaining something you had which they did not.

 

Also you need to take into account what players are capable of doing. If you set something with rules, restrictions or any settings for that fact someone, anyone with the will to bend the rules, will find a loop hole or way around things. They will do this so long as the benefit outweighs the cost. And to be put bluntly there isn't nothing short of legal prosecution that will stop someone from doing this (which we know would never happen and would be laughable).

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Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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Most ppl that voted for free trade are bots and rwters....and if trade limit comes back those are mainly the ones that will complain.

Its against game spirit to play it only to gain real life wealth...we are supposed to play it for fun, not for living and game being like "job"

 

I myself have played since 2001 and i have never thought of gaining real life wealth from my playing.

 

Trade limit could not be that bad if its constructed again differently than it was before, to give disadvantage for throwaway accounts and advantage for longer played accounts that actually plays...if its introduced again it could be very effective but less annoying than it was before....

 

You have no idea what you are talking about. What about those merch clans that made it impossible to buy anything? What about PvMers who couldn't share drops? What about Pkers who didn't get their loot and people idling for 2 hours just to do the 76k trick? What about friends who just wanted to give other friends gifts? Just because some people break the rules doesn't mean we all should suffer. And trade limit came with its own problems and greedy people. If you played since 2001 you would know that.

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While this is indeed engouraging news, especially about the possibility of returning free players to the hiscores, I can't help but feel like I'm waiting for the other shoe to drop. Remember when the Bot Nuke happened, and while we were still on a super happiness high, they took free players off the hiscores shortly after like we wouldn't notice.

 

Something really good always seems to precede something really bad in JagexLand.

 

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THE place for all free players to connect, hang out and talk about how awesome it is to be F2P.

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While this is indeed engouraging news, especially about the possibility of returning free players to the hiscores, I can't help but feel like I'm waiting for the other shoe to drop. Remember when the Bot Nuke happened, and while we were still on a super happiness high, they took free players off the hiscores shortly after like we wouldn't notice.

 

Something really good always seems to precede something really bad in JagexLand.

 

Eh we've got a long time til the F2P highscores return. Plenty of time for them to figure out how to now sell gold in direct competition to RWT groups now that they're supposedly "cracking down" on their competition.

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Most ppl that voted for free trade are bots and rwters....and if trade limit comes back those are mainly the ones that will complain.

Its against game spirit to play it only to gain real life wealth...we are supposed to play it for fun, not for living and game being like "job"

 

I myself have played since 2001 and i have never thought of gaining real life wealth from my playing.

 

Trade limit could not be that bad if its constructed again differently than it was before, to give disadvantage for throwaway accounts and advantage for longer played accounts that actually plays...if its introduced again it could be very effective but less annoying than it was before....

 

Nice multitude of logical fallacies.

 

Dicing redistributes the wealth hat already exists, meaning a few number of people gain massive amounts, and some of them sell it. The issue is where that wealth COMES FROM, namely botting. Again, that is the root of the issue.

Resource wealth comes from bots, but most gp comes from alching (which is usually botted, but not by gold farmers).

 

Edit: SOF is also a major source of gp influx, especially since the convert to coin update.

 

And WHERE do the items ALCHED come FROM? Lets see, dhide items (cough bots) Longbows (Yews/magics+flax). ETC ETC. SO ya, bots.

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[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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Most ppl that voted for free trade are bots and rwters....and if trade limit comes back those are mainly the ones that will complain.

Its against game spirit to play it only to gain real life wealth...we are supposed to play it for fun, not for living and game being like "job"

 

I myself have played since 2001 and i have never thought of gaining real life wealth from my playing.

 

Trade limit could not be that bad if its constructed again differently than it was before, to give disadvantage for throwaway accounts and advantage for longer played accounts that actually plays...if its introduced again it could be very effective but less annoying than it was before....

 

Nice multitude of logical fallacies.

 

Dicing redistributes the wealth hat already exists, meaning a few number of people gain massive amounts, and some of them sell it. The issue is where that wealth COMES FROM, namely botting. Again, that is the root of the issue.

Resource wealth comes from bots, but most gp comes from alching (which is usually botted, but not by gold farmers).

 

Edit: SOF is also a major source of gp influx, especially since the convert to coin update.

 

And WHERE do the items ALCHED come FROM? Lets see, dhide items (cough bots) Longbows (Yews/magics+flax). ETC ETC. SO ya, bots.

 

Hedgehog did say

which is usually botted

 

Though to be honest, he might have meant that most alching is done by botting, in which case, :-w

But yes, bots have played an integral role in the economy for quite some time.

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Most of the rs economy is fed by bots, without them many items we have always had on the cheap rise sharply as most normal players don't want to work on those. Eventually cost rises and players work on those items because it has become valuable to do so.

 

But the actual GP entering the game causing inflation comes from alching, along with SoF, drops occasionally, and possibly coinshare and similar or stupid design like the 76k trick.

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^ Doesn't know how CS works obviously. The items enter the game going on the GE, but the gold is the sub 5% market value. So as long as the items sell (Which is a safe assumption IMO) CS is a net LOSS of gold. A gold sink.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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Except when an item crashes heavily, the CS price doesn't adjust for market price. Then the item's new market price sits comfortably below the CS wall, and you have tens of billions of gold in the economy with the items stuck in the ge.

 

Eventually the item might rise in price again until it hits the CS wall, at which point it drops precipitously due to a vast supply of items at the CS wall and only slightly elevated levels of demand (See the recent behaviour of the divine and elysian). But many items never reach their CS walls again, (Nex gear looks likely to do this now) leaving you with billions of gp in the economy without any items to balance it. And it is highly unlikely that the -5% will outweigh the gp from the items stuck in the wall. Coinshare as a system is seriously flawed, and needs to be addressed if there will ever be a stable economy.

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Except when an item crashes heavily, the CS price doesn't adjust for market price. Then the item's new market price sits comfortably below the CS wall, and you have tens of billions of gold in the economy with the items stuck in the ge.

 

Eventually the item might rise in price again until it hits the CS wall, at which point it drops precipitously due to a vast supply of items at the CS wall and only slightly elevated levels of demand (See the recent behaviour of the divine and elysian). But many items never reach their CS walls again, (Nex gear looks likely to do this now) leaving you with billions of gp in the economy without any items to balance it. And it is highly unlikely that the -5% will outweigh the gp from the items stuck in the wall. Coinshare as a system is seriously flawed, and needs to be addressed if there will ever be a stable economy.

 

I can't find the thread, but I'm 99.9% sure jagex fixed this so CS'ed items fluctuate in their set GE price.

You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level.

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Instead, I propose that Jagex put some basic maths lessons on the home page. Multiplication, Percentages, Independent Probability should cover it, as anyone with a basic understanding of those concepts would understand that betting is the height of foolishness. Once people are no longer so completely ignorant, maybe there will no longer be a market for hosts.

 

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Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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