Octarine Posted March 6, 2013 Share Posted March 6, 2013 So how come we don't just have some Zaros minion replace Azzanadra if you haven't done Desert Treasure? I mean they've done it with Durael dying in wgs among others. Even if you personally haven't done DT before TWW, your character has already experienced it, since DT occurs before TWW in the characters timeline. If you were to do DT after TWW, it can be considered a flashback.I guess TWW would've been very difficult to make i they allowed for every combination of quests done and not done in dialogue. Blog of DG, Bossing (mostly Glacors) and stuff - Runetrack Play Safe! - Got useful information for the tip.it website? Post here! Link to comment Share on other sites More sharing options...
Dragoon5464 Posted March 6, 2013 Share Posted March 6, 2013 IMO, I'd say that fits in the "learning how to use the abilities properly" category.Why would you say that?Basically what Pengouin said, anybody knows you're not supposed to use long combos when movement is crucial. You have it at Nex (as well as DoT), you have it when dungeoneering on several bosses, you have it when meleeing strykes probably, there's KK... movement has been critical to combat for a long time, pre-EoC and post. Huge spoilers to follow.[spoiler=Huge spoilers, srsly]This was taken from behind the corpse of Skargaroth, seen on the left. The path was just past the memory of him. It's a bit dark in this screenie, but there was a four-pointed star on the ground, usually the symbol of Saradomin.Is it possible he went to Guthix's world as one of the destroyers? [hide]That looks like it was originally a tiled floor.[/hide][hide]It's not. I assure you, it was a stone circle with the symbol in it. The edges have crumbled away. The detail may be hard to see from this (admittedly poor) screenie. I'm not saying it's definitely a mark of Saradomin. It's just definitely a four-point star. It's entirely possible that, like Armadyl, it was a symbol on an elder weapon that Saradomin just took as his own when he found it long after the death of Guthix's world.[/hide] Link to comment Share on other sites More sharing options...
Alg Posted March 6, 2013 Share Posted March 6, 2013 So how come we don't just have some Zaros minion replace Azzanadra if you haven't done Desert Treasure? I mean they've done it with Durael dying in wgs among others. Couldn't they use Wahisietel? Sure, he doesn't get outed until RotM, but his existence and/or they fact that he's Zarosian don't really count as spoilers. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Sylpheed Posted March 6, 2013 Author Share Posted March 6, 2013 So how come we don't just have some Zaros minion replace Azzanadra if you haven't done Desert Treasure? I mean they've done it with Durael dying in wgs among others. Couldn't they use Wahisietel? Sure, he doesn't get outed until RotM, but his existence and/or they fact that he's Zarosian don't really count as spoilers. To add to that, everyone knew who he was before RotM was released anyway. Link to comment Share on other sites More sharing options...
Kimberly Posted March 6, 2013 Share Posted March 6, 2013 IMO, I'd say that fits in the "learning how to use the abilities properly" category.Why would you say that?Basically what Pengouin said, anybody knows you're not supposed to use long combos when movement is crucial. You have it at Nex (as well as DoT), you have it when dungeoneering on several bosses, you have it when meleeing strykes probably, there's KK... movement has been critical to combat for a long time, pre-EoC and post. Well to be blunt, no shit. Except it shouldn't have those delays. And even putting ability intended delay aside, there's a game delay they can never escape due to ticks which diminishes realtime reactions. I wouldn't say Gollevus was wholly wrong. Link to comment Share on other sites More sharing options...
Tansuo Posted March 6, 2013 Share Posted March 6, 2013 I've found that activating another ability simply cuts short the long combo ones. Really see no need to complain about it tbh. | | | A Blog to Bathtubs for BeginnersQuest Cape | 99 Defence Achieved 11-Jul-2011 17:41 | 99 Prayer 11-Jul-2012 | 99 Constitution 02-Aug-201299 Attack 31/10/2012 | 99 Dungeoneering 31/10/2012 | 99 Strength 31/10/2012 | 99 Magic 2/12/201299 Range 16/12/2012 | 99 Herblore 25/12/2012 | 99 Summoning 4/1/2013 | 99 Firemaking 6/3/201399 Farming 10/4/2013 | 99 Slayer 11/7/2013 | 99 Fletching 21/8/2013 | 99 Smithing 22/8/2013 99 Crafting 19/12/2013 | 99 Cooking 15/1/2014 | 99 Agility 25/1/2014 | 99 Thieving 01/02/201499 Construction 21/04/2014 | 99 Woodcutting 04/03/2014 | 99 Fishing 17/04/2014 | 99 Mining 23/07/201599 Divination 27/07/2015 | 99 Runecrafting 20/08/2015 | 99 Hunter 20/08/2015 | Maxed 20/08/2015 Link to comment Share on other sites More sharing options...
jayc3399 Posted March 6, 2013 Share Posted March 6, 2013 I've found that activating another ability simply cuts short the long combo ones. Really see no need to complain about it tbh.What annoys me is the inability to move while doing a long combo one. If i click to run away it should cancel it. Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Cheefoo Posted March 6, 2013 Share Posted March 6, 2013 I've found that activating another ability simply cuts short the long combo ones. Really see no need to complain about it tbh.What annoys me is the inability to move while doing a long combo one. If i click to run away it should cancel it. But it does cancel it. [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Kimberly Posted March 6, 2013 Share Posted March 6, 2013 I've found that activating another ability simply cuts short the long combo ones. Really see no need to complain about it tbh.What annoys me is the inability to move while doing a long combo one. If i click to run away it should cancel it. But it does cancel it. It doesn't when, say, I do binding shot. I have to wait for the animation to complete before I can even do another basic let alone move. Link to comment Share on other sites More sharing options...
jayc3399 Posted March 6, 2013 Share Posted March 6, 2013 I've found that activating another ability simply cuts short the long combo ones. Really see no need to complain about it tbh.What annoys me is the inability to move while doing a long combo one. If i click to run away it should cancel it. But it does cancel it. It doesn't when, say, I do binding shot. I have to wait for the animation to complete before I can even do another basic let alone move. Go to QBD and use assult when the souls spawn and let me know how well you can run away from them. 1 Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Sylpheed Posted March 6, 2013 Author Share Posted March 6, 2013 It's the same with abilities like rapid fire too. Abilities are supposed to be used tactically though so I never use it if I know I'm in danger of being hit for high damage. You can't move but you can cancel them with any other ability. Link to comment Share on other sites More sharing options...
jayc3399 Posted March 6, 2013 Share Posted March 6, 2013 It's the same with abilities like rapid fire too. Abilities are supposed to be used tactically though so I never use it if I know I'm in danger of being hit for high damage. You can't move but you can cancel them with any other ability. So you would never use a cast/use duration type ability on QBD because she could pop fire wave/superbreath/minions at any time? Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Flyingjj Posted March 6, 2013 Share Posted March 6, 2013 I can completely understand the certain-quests-take-place-in-the-past path from a developers standpoint, as they want as much content as possible to be available to as many people as possible, instead of having this massive pile of content that has to be completed in order to do new content. ...But I was really getting into how much of a reputation our character was building as we did more quests and helped more people. With this move, it kinda lessens the feeling of building your character from an unknown nobody into a world renowned adventurer by your own merit. Now, you character will already be known everywhere, and that makes me kind of sad. Link to comment Share on other sites More sharing options...
Sylpheed Posted March 6, 2013 Author Share Posted March 6, 2013 It's the same with abilities like rapid fire too. Abilities are supposed to be used tactically though so I never use it if I know I'm in danger of being hit for high damage. You can't move but you can cancel them with any other ability. So you would never use a cast/use duration type ability on QBD because she could pop fire wave/superbreath/minions at any time? I generalised too much. For QBD I would as all of those attacks except for maybe the superbreath are survivable. For things like the new Auto's earthquake attack, I would more than likely die so no, I wouldn't use any abilities that root me to the spot. Link to comment Share on other sites More sharing options...
jayc3399 Posted March 6, 2013 Share Posted March 6, 2013 It's the same with abilities like rapid fire too. Abilities are supposed to be used tactically though so I never use it if I know I'm in danger of being hit for high damage. You can't move but you can cancel them with any other ability. So you would never use a cast/use duration type ability on QBD because she could pop fire wave/superbreath/minions at any time? I generalised too much. For QBD I would as all of those attacks except for maybe the superbreath are survivable. For things like the new Auto's earthquake attack, I would more than likely die so no, I wouldn't use any abilities that root me to the spot. Phase 4 minions in void has high KO potential. By not using those abilties on the Auto's your missing out on a huge amount of DPS. Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Ammako Posted March 6, 2013 Share Posted March 6, 2013 It's the same with abilities like rapid fire too. Abilities are supposed to be used tactically though so I never use it if I know I'm in danger of being hit for high damage. You can't move but you can cancel them with any other ability. So you would never use a cast/use duration type ability on QBD because she could pop fire wave/superbreath/minions at any time?You can, but you also have to accept that high risk = high reward (in this case, lots more damage.) Link to comment Share on other sites More sharing options...
jayc3399 Posted March 6, 2013 Share Posted March 6, 2013 It's the same with abilities like rapid fire too. Abilities are supposed to be used tactically though so I never use it if I know I'm in danger of being hit for high damage. You can't move but you can cancel them with any other ability. So you would never use a cast/use duration type ability on QBD because she could pop fire wave/superbreath/minions at any time?You can, but you also have to accept that high risk = high reward (in this case, lots more damage.) Or we could awknowledge the fact that we should be able to run away while casting abilties. Its a design flaw. If you were doing something like rapid fire in real life with a semi auto machine gun and you saw a rocket launcher being shot at your face, would you sit there till you emptied your clip? Or would you stop what you were doing and run like hell? 2 Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Ammako Posted March 6, 2013 Share Posted March 6, 2013 I was under the impression that this game was not supposed to be realistic. Link to comment Share on other sites More sharing options...
jayc3399 Posted March 6, 2013 Share Posted March 6, 2013 I was under the impression that this game was not supposed to be realistic. Fine, look at other MMOs, in WoW you have many more long cast time type abilities, upwards of 10 seconds, guess what, movement cancels them because it makes sense. Even avoiding realistic, your standing in an open plane and a dragon is flying towards you, do you stand there flailing your sword back and forth because thats what you started with, or do you side step the flames and do something else? Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Octarine Posted March 6, 2013 Share Posted March 6, 2013 It would be a design flaw if it was true for all abilities. I think the tradeoff is quite well balanced, a highly powerful ability at the cost of no movement. It adds more judgement on when it's appropriate to use them, and gets the player to plan ahead. 1 Blog of DG, Bossing (mostly Glacors) and stuff - Runetrack Play Safe! - Got useful information for the tip.it website? Post here! Link to comment Share on other sites More sharing options...
jayc3399 Posted March 6, 2013 Share Posted March 6, 2013 It would be a design flaw if it was true for all abilities. I think the tradeoff is quite well balanced, a highly powerful ability at the cost of no movement. It adds more judgement on when it's appropriate to use them, and gets the player to plan ahead. It is true for all abilites? The only ones it doesn't effect are instant cast abilities, which makes sense, and possibly snipe but I haven't used that in so long I can't be sure of that. Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Octarine Posted March 6, 2013 Share Posted March 6, 2013 It would be a design flaw if it was true for all abilities. I think the tradeoff is quite well balanced, a highly powerful ability at the cost of no movement. It adds more judgement on when it's appropriate to use them, and gets the player to plan ahead. It is true for all abilites? The only ones it doesn't effect are instant cast abilities, which makes sense, and possibly snipe but I haven't used that in so long I can't be sure of that.IIRC its only the case for some of the abilities marked "Combo attack". I know flurry allows you to run from it, but rapid fire doesn't. Damn inconsistencies. Edit: Trying it out now and a single click won't halt most combo attacks, however double clicking away will. Odd. Blog of DG, Bossing (mostly Glacors) and stuff - Runetrack Play Safe! - Got useful information for the tip.it website? Post here! Link to comment Share on other sites More sharing options...
SwreeTak Posted March 6, 2013 Share Posted March 6, 2013 IMO, I'd say that fits in the "learning how to use the abilities properly" category.Why would you say that?Basically what Pengouin said, anybody knows you're not supposed to use long combos when movement is crucial. You have it at Nex (as well as DoT), you have it when dungeoneering on several bosses, you have it when meleeing strykes probably, there's KK... movement has been critical to combat for a long time, pre-EoC and post. Huge spoilers to follow.[spoiler=Huge spoilers, srsly]This was taken from behind the corpse of Skargaroth, seen on the left. The path was just past the memory of him. It's a bit dark in this screenie, but there was a four-pointed star on the ground, usually the symbol of Saradomin.Is it possible he went to Guthix's world as one of the destroyers? [hide]That looks like it was originally a tiled floor.[/hide][hide]It's not. I assure you, it was a stone circle with the symbol in it. The edges have crumbled away. The detail may be hard to see from this (admittedly poor) screenie. I'm not saying it's definitely a mark of Saradomin. It's just definitely a four-point star. It's entirely possible that, like Armadyl, it was a symbol on an elder weapon that Saradomin just took as his own when he found it long after the death of Guthix's world.[/hide][hide]This is a very interesting find, even though I have to say that I doubt that Saradomin would have been in Guthix's realm and been one of the gods fighting there. But sure, it is a possibility. I don't think we will ever get to know the answer to this question though.[/hide] Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
Kimberly Posted March 6, 2013 Share Posted March 6, 2013 In the FAQ I recall that if enough interest was shown, that we could potentially get more information/history on the Nargai (Nagari? I forget what they are) and the time of their destruction So I wouldn't entirely rule out an answer just yet. If not through what's listed above, then possibly through future dialogue. He seems intent to bring you around to his way of thinking so long as it doesn't endanger his life/goals. Link to comment Share on other sites More sharing options...
Ts_Stormrage Posted March 6, 2013 Share Posted March 6, 2013 I suppose it would be a bit daft to make ALL those quests a requirement for TWW, and then make TWW a requirement for all the future quests to come...I can hear the roars of complaints already... Then again, I think Jagex doesn't trust its players to be smart enough to do the quests in order of release... And this is why you get this weak-ass midway solution of a warning that will prolly say "You oughtta have done TWW before you embark on this quest." It's Jagex' way of catering a little bit to everyone... While they should instead cateer to one portion of the players at one pointm and cater to another portion of the players at another point... Btw; how bot infested is RS now with Software modus gone? Former Leader of The Tal Shiar Alliance - An Original Tip.it ClanMember of the Wilderness Guardians and Founder of the Silent GuardiansFounder of The Conclave - A Tip.it Clan institutionTip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.MSSW4 General - Did we kick your ass too?Check us out!==> No seriously, if you like FREE GP, XP and Dung tokens, as well as Community, Opportunity and above all FUN... <==CLICK IT! Link to comment Share on other sites More sharing options...
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