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11-Dec-2012 - Player-Owned Ports


chenw

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I sent my whaler on a scroll voyage and he left port after voyage removing his higher bounty voyage and his story progression voyage completely. On a similar note I did my occultist's story progression and she left port after to, removing her higher bounty voyage.

Basically if you see a scroll voyage, do it first as you may risk losing your chance at a scroll if you a story or bounty voyage first.

 

I got 3 ( special ) missions left, from single Hero and decided to make one with resources, rest were gone after - one with scroll. So it make me sad panda about missed chance. But as i remember Jagex said it take months to complete whole content, so shouldn't worry much either.

"Mieć milion i nie mieć miliona to razem dwa miliony" A. Sapkowski

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I got 3 ( special ) missions left, from single Hero and decided to make one with resources, rest were gone after - one with scroll. So it make me sad panda about missed chance. But as i remember Jagex said it take months to complete whole content, so shouldn't worry much either.

Hopefully this means you can eventually get failed missions again as well.

 

Not nearly as lucky with specials as the people on the picture thread. :sad:

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For everyone that thinks scroll missions should be your top priority. There are only five story arc missions for each adventure presumably after those five are done scroll missions show up more frequently. On top of that. I'd guess we are at least a month away from having the resources to even make anything you learn from scrolls. So I'd finish story arcs first if you have a higher chance of success on them.

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Wall of calcs...

 

Isn't it an option to disregard lower crews?

 

For example I have a crew with 500 Seafaring and one with 250 Seafaring. Then it should ignore the lower one till its needed? Like a priority system?

 

Problem with that is that to find the optimal combination you might just get lucky with the 250 seafaring one if it has a little combat ...

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I'm stocking up resources for the 800 (!) speed crewmember I can hire...

I'd advise against that actually, I bought him and actually saw no appreciable decrease in voyage time compared to having my dwarf engineer. There's probably a speed cutoff that determines how much time you can cut from a voyage.

 

Also when dealing with all the insane requirements at the moment, there's usually not much space to slot him in :P

 

I get the feeling speed stat will have greater effect once you are travelling further.

After all the rudder slot is there purely for speed with +1800 on the top level and jagex wiki talks about purple-hatted speed crew that we don't seem to of seen yet.

Wouldn't surprise me if speed stat is kind of dumbed down until 3rd or 4th region when speed crew get 'unlocked'

 

NB: When saying speed crew I specifically mean the purple hatted crew in the same way red are cmb blue are sea and green are morale I am not refering to unique/special units that may or may not have speed stats attached.

I agree speed will probably play a bigger role in the future, probably not until at least the 3rd region, but I'd still hold off on buying fireworks enthusiasts and just wait until you can buy the next tier speed guy. Atm all the voyages can easily be completed in a day without speed people on your boat.

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I'm stocking up resources for the 800 (!) speed crewmember I can hire...

I'd advise against that actually, I bought him and actually saw no appreciable decrease in voyage time compared to having my dwarf engineer. There's probably a speed cutoff that determines how much time you can cut from a voyage.

 

Also when dealing with all the insane requirements at the moment, there's usually not much space to slot him in :P

 

I get the feeling speed stat will have greater effect once you are travelling further.

After all the rudder slot is there purely for speed with +1800 on the top level and jagex wiki talks about purple-hatted speed crew that we don't seem to of seen yet.

Wouldn't surprise me if speed stat is kind of dumbed down until 3rd or 4th region when speed crew get 'unlocked'

 

NB: When saying speed crew I specifically mean the purple hatted crew in the same way red are cmb blue are sea and green are morale I am not refering to unique/special units that may or may not have speed stats attached.

I agree speed will probably play a bigger role in the future, probably not until at least the 3rd region, but I'd still hold off on buying fireworks enthusiasts and just wait until you can buy the next tier speed guy. Atm all the voyages can easily be completed in a day without speed people on your boat.

 

By the time you've unlocked the next tier speed guy, firework enthusiasts may be equal speed to them anyway, so theres no reason not to recruit them now. Granted though, it is easy to do all voyages in a day atm

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What does "survivor of five keelhaulings" do?

 

Sounds like the cremembers description and has no benefit in the voyages. I don't think you can see any traits before you buy them?

whoa slow down there bucko

 

if you hover over their individual stat types, it'll give a breakdown of what composes that stat

the amount listed under "personal bonus" is what they get from having that background (as opposed to the trait bonus which is an actual SEPARATE bonus from the personal bonus)

 

this isn't shown when you're hiring them though, the bonus is only applied AFTER you hire them

 

kind of dumb that it works that way but it's the only way to know!

 

well, at least until somebody is crazy enough to actually record each and every background into a guide

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I'm stocking up resources for the 800 (!) speed crewmember I can hire...

I'd advise against that actually, I bought him and actually saw no appreciable decrease in voyage time compared to having my dwarf engineer. There's probably a speed cutoff that determines how much time you can cut from a voyage.

 

Also when dealing with all the insane requirements at the moment, there's usually not much space to slot him in :P

 

I get the feeling speed stat will have greater effect once you are travelling further.

After all the rudder slot is there purely for speed with +1800 on the top level and jagex wiki talks about purple-hatted speed crew that we don't seem to of seen yet.

Wouldn't surprise me if speed stat is kind of dumbed down until 3rd or 4th region when speed crew get 'unlocked'

 

NB: When saying speed crew I specifically mean the purple hatted crew in the same way red are cmb blue are sea and green are morale I am not refering to unique/special units that may or may not have speed stats attached.

I agree speed will probably play a bigger role in the future, probably not until at least the 3rd region, but I'd still hold off on buying fireworks enthusiasts and just wait until you can buy the next tier speed guy. Atm all the voyages can easily be completed in a day without speed people on your boat.

 

By the time you've unlocked the next tier speed guy, firework enthusiasts may be equal speed to them anyway, so theres no reason not to recruit them now. Granted though, it is easy to do all voyages in a day atm

That's like saying why recruit a eastern combat guy if my level 5 stowaway has the same combat already. It doesn't make any sense to sacrifice morale/combat/seafaring for a speed guy right now anyway.

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What does "survivor of five keelhaulings" do?

 

Sounds like the cremembers description and has no benefit in the voyages. I don't think you can see any traits before you buy them?

whoa slow down there bucko

 

if you hover over their individual stat types, it'll give a breakdown of what composes that stat

the amount listed under "personal bonus" is what they get from having that background (as opposed to the trait bonus which is an actual SEPARATE bonus from the personal bonus)

 

this isn't shown when you're hiring them though, the bonus is only applied AFTER you hire them

 

kind of dumb that it works that way but it's the only way to know!

 

well, at least until somebody is crazy enough to actually record each and every background into a guide

I went to look at what some of the personalities do and I have three captains with the same personality and different personal bonuses. Now I'm confused.

 

 

EDIT: Actually it seems none of my crew members that have matching personalities have the same personal bonus.

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What does "survivor of five keelhaulings" do?

 

Sounds like the cremembers description and has no benefit in the voyages. I don't think you can see any traits before you buy them?

whoa slow down there bucko

 

if you hover over their individual stat types, it'll give a breakdown of what composes that stat

the amount listed under "personal bonus" is what they get from having that background (as opposed to the trait bonus which is an actual SEPARATE bonus from the personal bonus)

 

this isn't shown when you're hiring them though, the bonus is only applied AFTER you hire them

 

kind of dumb that it works that way but it's the only way to know!

 

well, at least until somebody is crazy enough to actually record each and every background into a guide

 

Are you sure? There are some crewmembers with the different bonuses, but the same background... and no traits that give bonuses.

 

I guess its too early to know for sure but I just take it as random luck lol.

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Disregarding the lower count members works only as long as they are lower in every aspect that matters for that voyage. There are some shortcuts, and right now running all the options wouldn't take "too" long on modern computers, so it is solvable by brute force at least. The real issue is figuring out how all the specials work. I might take a crack at it sometime when I'm bored, assuming the guy who did the javascript adds all the other requested features.

 

EDIT: Pro Tip about hovering over stats is cool, I like seeing where bonuses come from. I think it might be possible that they gain personal bonus from some missions, but I wasn't careful enough to record the original count of my crews to be sure.

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I've viewed crew and their personal statements and it appears that some statements would be more desirable, offering a higher range of total personal bonuses. I also swear that some of my crew's personal bonuses are going up somehow ... one of them already has a total of 80 personal bonus from who knows where.

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I've viewed crew and their personal statements and it appears that some statements would be more desirable, offering a higher range of total personal bonuses. I also swear that some of my crew's personal bonuses are going up somehow ... one of them already has a total of 80 personal bonus from who knows where.

 

I believe personal bonus can be gained from voyages, and might not be directly tied to the trait they have.. That or the trait applies more value to higher level crew...

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Personal bonuses for crew, and traits for at least captains, possibly crew too.

 

I've decided to stick in the Arc for another day or two, as I probably wont have the time to run all my voyages (specially not one at a time in the Skull), and I fudged my last voyage last night, and don't have close to the money I need to get rid of all my lowest tier crew (like my smugglers). I figure if there are missions in the Arc I can't meet, not matter what (like seamanship I can currently muster just over 1600), then I would like to look at entering the skull region with a better roster. With any luck, I can pick up a few lower difficulty Skull voyages to get a starting stock of gun powder.

 

Not sure about the ship upgrade vs crew thing. For the Arc, I started with crew, and then bought upgrades as I needed them. I think I'll stick with this if it keeps working for me. By getting the crew first, I get to train them up while I get more stuff for the upgrades, so I should end up with better ships at the end of the day vs buying upgrades to go on missions for resources for better crew.

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I go with Crew -> Deck -> Rest of the ship.

 

You can get the Crew faster than the ship upgrades so you can benefit from it a couple of voyages more.

 

I usually go for the morale boosts (ship upgrades) before the others (Sirens give Seafaring + Combat and Golems give Combat + Morale so I usually lack morale when I combine those 2 units)

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The problem with placing crew improvement above ship improvement when prioritising upgrades is the fact that - no matter what you do (unless you only do 100%, which seems very slow approach) - you're going to fail missions eventually. There is a pretty good chance when failing a mission that you are losing a crew member. As far as I know, you can't lose ship upgrades. Besides, you have to remember that one ship upgrade goes to both ships (or all of them later on).

 

Crew is important, and there are ways to get good crew members pretty cheap. But don't do the mistake that you put crew over your ships. I focused alot on crew and took huge steps backwards failing two missions. Losing two best crew members I had made it impossible to obtain higher than 50% success rates for the rest of the voyages for the day (special ones).

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I lost a crew member last night, but at least it was a crappy one..

 

Failure can result in

0) No reward

1) No XP

2) Damage Ship

3) Dead Crewman

4) Dead Captain

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I've lost a number of crew members... which is why you cannot focus on crew, as you CAN lose them. Ship upgrades are forever, whereas crew is easily lost, especially if the random number goddess hates you. One of the reasons bamboo golems are VERY useful is because they will die instead of the crew member, which will be very useful once you get into the hard missions, with gunpowder/even better crew members.... I need more, used 2 yesterday, saving my 200/300/150/200 captain, and my 150+ all overseer.

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I lost a crew member last night, but at least it was a crappy one..

 

Failure can result in

0) No reward

1) No XP

2) Damage Ship

3) Dead Crewman

4) Dead Captain

 

About point 2. There is also possible, your ship come back in such bad shape that you going to spend some bamboo for repair it - happen once for me didn't even get chance to pay via gps but game just took mats - in other cases its 20.000gp per hour of repairing.

 

Also once "lost" golem, but didn't know if he save just a crew member or could even sacrafice itself for captian, no clear info about that.

"Mieć milion i nie mieć miliona to razem dwa miliony" A. Sapkowski

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Does percentage also take into effect the outcome if there is a failure? There must be a reason why the percentage is green for anything higher than ~50%, considering those aren't good odds.

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