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138 vs. 200: Vote on combat level formula! (not guaranteed content)


Serfal

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Well, it's not off-topic anymore :P. Split from 200m in all skills.

 

I voted for the old 138 formula, I hope it'll be applied monster-wide as well :).

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99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

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Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

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I just never liked the old formula. The 200 one makes more sense to me. The whole point of showing combat level is to show how much of a threat you are. The old formula didn't do that at all with a level 99 ranger or level 99 mage being so much lower than a maxed mellee'r.

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Well there's no reason the scaling for mage and range in the old formula couldn't be increased to 2 instead of 1.5 right?

 

I'd prefer the old 138 formula to this one to be honest.

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Neither are perfect, but if I had to choose between the two I would pick the 138 formula as prayer and summoning are very important aspects to combat. Also huge nostalgia factor.

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I went for a new best of both.

 

The 200 is better in terms of class balance and no pure faff.

The 138 is better in being more inclusive of combat potential.

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Its unofficial anyways so its nothing special. At most they might be jist trying to glean how we prefer our data to be displayed for combat. This might be for the new PVP minigame coming using the newcmaps.



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I really don't understand why Prayer (and to a lesser extent Summoning) aren't used in the current combat level calculation.

This. Made no sense at all to suddenly remove two skills from the formula, that help a ton more with combat than most people realised...

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considering that there's only a handful of actually used prayers in pvp (or in general), and that those prayers are clustered at specific levels, prayer in of itself is being misrepresented as a skill considering how empty everything between those tiers is in terms of usefulness

 

summoning won't actually be useful as a representation of combat skill either until they overhaul the combat familiars below level 99 to be more useful than wet cardboard

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Prayer doesn't actually boost combat by a lot, neither does summoning. The difference between 1 and 70 or 95 prayer is way more than nothing (as it is now) - having 8 or 11 extra combat levels for prayer is totally fair (at even stats, that works out to about 10% extra combat levels from prayer).

 

Instead of attack + strength, the formula could use attack + .5 strength, as strength doesn't do all that much (doesn't unlock weapons). That would make classes even.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Arbitrary number is an arbitrary number, the only important to me is the actual calculations behind it.

 

But then again, I care very little for a number that can be easily hidden from other players.

 

The problems I had with the  calculations was that only melee could achieve higher combat levels, which in itself is already inaccurate.

 

Neither of the formulas though took askewed levels into account (EG level 99 mage with 1 def has the same combat level as level 50 magic and 50 def), higher levels should contribute more to the combat level formula than lower levels, especially considering the xp involved getting to those levels.

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Honestly I think the actual implications of having a combat level attached to your account is small. These days req's for most boss hunting usually is along the lines of weapon/armour req's and overloads/turmoil/yak requirements, not combat level requirements. The only instance where I can see combat level being important is PvP, and perhaps new content which requires a minimum combat level to enter.

 

Personally I want 138 combat because it's purely nostalgia for me and the number represents a lot more to me than 200 does. If they were to implement a new system, I would hope it would be one where it would represent the effort you put into your combat stats more. For instance in the combat level system we have now, you can acquire 190+ combat just by training two stats, which is very unintuitive and weird. I think someone mentioned it before, but it would be really neat if you could only acquire the max combat level by having 99 in every combat stat including pray/sum. That would increase the motivation to finish off prayer/sum a lot more than just leaving it at 95/96.

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If you want common sense and honesty here it is:

 

They need to merge attack and strength. Doesnt make sense to have meele have 2 skills while rangers and mages have 1 skill

 

Non combat skills need to be non combat. That means removing prayer from having any effect on pvp. And summoning and so forth.

 

If these skills are combat, they should be included in the calculator. Its so obvious guys.

 

so this is my solution. Remove prayer, summoning and strength from pvp. (Can still use for pvm; since no one cares how strong u are in pvm)

 

Calculator is 99def+99Consti+99 (atk,magic,range) +3 with a total of 300.

 

Or if you like low numbers then 300/3 = 100 max level.

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There are literally no advantages to 138 combat besides nostalgia

 

Including prayer I could see as an advantage. However it seems vastly outweighed by how broken range and mage could be in the old system.

R.I.P. The olde nite. A legend is gone but not forgotten.

 

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