SwreeTak Posted April 13, 2013 Share Posted April 13, 2013 4 days to BETA. I can't wait. It all looks amazing. Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
Randox Posted April 13, 2013 Share Posted April 13, 2013 I was a little underwhelmed looking at the new graphics, from a texture point of view. I had actually been under the impression that they were globally improving all that, but obviously not. No matter though, because seeing just a few seconds of the game with an actual render distance (your render distance doesn't count when it's being beaten by Super Mario 64 several times over) has pretty much ruined the entire experience for me (in a good way). I thought it was difficult to look at the game in the little fixed screen box after HD, but that is nothing compared to getting rid of that blasted fog. I also have a soft spot for water shaders and textures. Like, a real soft spot for them, and while I can still remember the HD ones being a bit of a wow factor for me (actual wow, not the game), and I still like them, I pretty much squeeled when I saw reflections, though the terrible reflection resolution does put a bit of a damper on it. I do hope that can go up to a non pixelated level of detail. Also, with Stev. That super bad FPS is not confidence inspiring, since that is presumably coming from a local or in house server where latency better not be an issue, and on a pretty decent dev computer that I would assume blows mine out of the water. Link to comment Share on other sites More sharing options...
Matey Posted April 13, 2013 Share Posted April 13, 2013 When they showed the Polypore area, I was a little disappointed to see that only close monsters are drawn still. I'm sure there are technical reasons, but if the draw distance of the world is increased, why can't Jagex allow NPCs and players to be seen from a greater distance too? I'm guessing the only reason is to keep the amount of data sent from server to client low, perhaps? I believe the RS servers only send data about nearby entities such as other players and NPCs within a rather small square range around your player. They could at least make other entities fade in and out if they insist on keeping the range low, rather than 'popping' in and out like they currently do. Regardless of that fact, it's looking good. To hell with humanity;The more I see, the less I believe. Link to comment Share on other sites More sharing options...
HunterDexter Posted April 13, 2013 Share Posted April 13, 2013 Hmmm, I hope they keep the effect of RuneSpan, the drawn distance with the red colours on the third level is something I kinda like. Link to comment Share on other sites More sharing options...
Squakus Posted April 15, 2013 Share Posted April 15, 2013 We already have a bit of DA lore. I wonder if they are going to incorporate this or simply redo it. As the size of an explosion increases, the number of social situations it is incapabale of solving approaches zero. Ensure you are not a social situation. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted April 15, 2013 Share Posted April 15, 2013 Knowing Jagex, redo ofcourse! Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Golvellius Posted April 15, 2013 Share Posted April 15, 2013 The only good thing about runescape3 is that the game actually has better graphics than WOW.Who could have imagined that 6 years ago? "Only?" Not the faster loading times, the customisable interface, the audio rework? They're not good things? I'm actually pumped about more fully orchestrated music more than the graphical stuff. We need a return of the main theme music, but done properly.Need I remind you we still have WIP EOC in runescape 3.We will have a bazillion bugs that will make it through beta.And more than likely it won't work for alot of people period even after its released.This is Jagex not Blizzard, remember.I do remember, and at the rate you're making wild predictions like this people are just going to call you out over it. Besides, surely you admit that faster loading times, a customisable interface and an audio overhaul is a good thing? That's what I was asking.It's not a wild prediction.It's more like pointing out a long standing trend.I won't even take credit with I told you so after the first series of game breaking bugs at launch. Exclusive Legacy Mode Player He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol Link to comment Share on other sites More sharing options...
Thus Posted April 18, 2013 Share Posted April 18, 2013 New teasers are up. Looks like the minigame update is as planned. Yawn. Link to comment Share on other sites More sharing options...
Estoc Posted April 18, 2013 Share Posted April 18, 2013 4 different pictures of a single player holding a wand. How can this get any more exciting? From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
Urza285 Posted April 18, 2013 Share Posted April 18, 2013 Can someone post these pictures? Oh it's probably the charm sprite hunter revamp. Yeah nothing fancy in my book, but mosty needed. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Alg Posted April 18, 2013 Share Posted April 18, 2013 Can someone post these pictures? Oh it's probably the charm sprite hunter revamp. Yeah nothing fancy in my book, but mosty needed.It's all here. As long as it comes with all of those other planned tweaks (Especially the EoC tweaks), it might be a good week. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Platinum_Myr Posted April 18, 2013 Share Posted April 18, 2013 TBH charm sprites if they're made decent would be very nice. I've got a charm sprite task saved up! Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Miss Lioness Posted April 18, 2013 Share Posted April 18, 2013 TBH charm sprites if they're made decent would be very nice. I've got a charm sprite task saved up! I got the task today ;D! So might aswell save up for then =3 1 Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson For account help/issues, please follow this link: Account Help. If you need further assistance, do not hesitate to PM me or post here. Link to comment Share on other sites More sharing options...
Quyneax Posted April 18, 2013 Share Posted April 18, 2013 Inb4 trimmed comp requires 10000 sprites gathered (without getting the charm rewards ofc) :D. But yeah, charm sprites are actually pretty cool, it's just that the trees are in the way and the bushes take forever to respawn. If either one of these issues got fixed (I'm thinking the bush spawn rates/depletion rates) along with favourable xp rates, it'd be good. 2 Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
strilmus Posted April 18, 2013 Share Posted April 18, 2013 The trees are only obstructive because they updated them to be more realistic lol for me it adds to the challenge of aiming at them since the capture rate is 100% Link to comment Share on other sites More sharing options...
Squakus Posted April 19, 2013 Share Posted April 19, 2013 Looks like the wand won't be getting graphical enhancements as capture count increases... And probably no Slithtils pet either. :( This is based on teaser pictures though, so maybe we will have them... As the size of an explosion increases, the number of social situations it is incapabale of solving approaches zero. Ensure you are not a social situation. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted April 19, 2013 Share Posted April 19, 2013 http://www.youtube.com/watch?v=uEiT7esACRo Thoughts on which quest is most interesting? I clicked to vote for Gnome, because I prefer that they finish the older series... Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Quyneax Posted April 19, 2013 Share Posted April 19, 2013 Not voting for that, I want all three, this vote suggests we're only getting one this year (or ever). I don't get how Jagex can be so cheerful about content that is way, way past due. It's as if they're counting on new players assuming this is all super quick and we'll be getting another vote like this every month, regular procedure, good content. More likely, there's ten months of dev time and Q&A before we get the concept art going. Anyway funny video, like the piraty dude who's obviously not an actor :D. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Sylpheed Posted April 19, 2013 Share Posted April 19, 2013 I swear they said in one of their Q&A videos that all three were to be released this year but they want players to decide which one should get top priority. I'm tempted to vote for the Dwarves, purely because we know it's the last one in the series and it'll be a GM quest. There's also the chance that they may finally update the terrible graphics of the Dwarves. 1 Link to comment Share on other sites More sharing options...
Quyneax Posted April 19, 2013 Share Posted April 19, 2013 If that is the case, I retract my previous negativity. All three would be very good. I shall pretend you gave me irrefutable proof to improve my weekend. 2 Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Equenox Posted April 20, 2013 Share Posted April 20, 2013 I voted Dwarves so I can finish it and never have to go back to that [bleep]ing city ever again... 2 Equenox's Blog of Things! Link to comment Share on other sites More sharing options...
brunokiller Posted April 20, 2013 Share Posted April 20, 2013 If they're going to do dwarf then inb4 they rework that entire city. 1 My blog Link to comment Share on other sites More sharing options...
Dax Posted April 20, 2013 Share Posted April 20, 2013 Voted dwarf for long overdue dwarf update and long overdue quest series finale. #KERR2016/17/18/19/20/21. #rpgformod Link to comment Share on other sites More sharing options...
Alg Posted April 20, 2013 Share Posted April 20, 2013 If they're going to do dwarf then inb4 they rework that entire city.Keldagrim could do with a rework. Shit's old. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Platinum_Myr Posted April 20, 2013 Share Posted April 20, 2013 Keldagrim could do with a huge layout rework.. it's annoying to navigate. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
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