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Unknown_Warrior

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Everything posted by Unknown_Warrior

  1. * RCing * Monster drops * 26K Tricking 26k-ing is a bonus btw. I can do well without it, I just like the random surprise of every kill. More enticing than getting adamant javelins from Black Dragons over and over.
  2. :pray: I failed the first course I did when I got 74 agility today. So no, unless they raised it. :ohnoes:
  3. I'm waiting for next Myreque quest and Fairy Tale quest. Got my Ivandis Flail to 400/500 Vyrewatch kills. Only 100 more for max power. :D
  4. I think you misheard me. I *need* remote banking. Running to a bank is not an option. I am well aware they don't bank much stuff, but I *need* it. I hope you mean 96 summoning... Whatever....
  5. I need remote banking, implings or chinchompas can't do that. And I don't have charms for 95 summoning.
  6. #15 REMOVE THE FILL OPTION FOR RC POUCHES WHEN THEY ARE FULL. Leave only the Empty function.
  7. PvP is now a bigger moneymaker than before. :o 6 kills, got 2 artefacts first 5 kills, none the last.
  8. I posted about this in the RSOF (God forbid!) and actually, quite swiftly, got some responses from J-mods: QFC: 15-16-854-58962123 The thread is still going well, with intelligent response (God forbid!). I find it quite interesting.
  9. Was I the only one who expected Herblore to be about smoking doobies? :( Anyway: PRAYER: 0, permanently drained kthx.
  10. The problem with this one is, is that you can only post a brief description of 100 characters or less. I posted a suggestion regarding RuneCrafting, but it sure as hell didn't fit in 100 odd characters.
  11. It's better... It 's basically a Dragon Dagger twice as powerful, Sword of Nature has the strongest poison available and Sword of Order increases loot and teleports... That'd ruin the entire point. In that case, Sword of Life would be a bad SGS copy, with lower stats, lower speed, two-handed and much, much higher requirements. Sword of Bloodshed would be similarly a bad copy of Guthan warspear, Sword of Demise/Destruction a bad Dharok's Greataxe. Not exactly what I'm going for.
  12. 1. I agree. The Sword of Demise, the Sword of Bloodshed and Sword of Life's HP heal should be toned down to 5%, 15% and 10% respectively. 2. 3. I agree. I just wanted a proper way of recharging it, but the Entrana policies annoy me. Your jumping the gun on this one. Maces are undesirable yet dragon mace has a powerful spec. Daggers are undesirable yet they are one of the most used dragon items. Halberds are undesirable yet dragon halberd is extremely powerful if used correctly. Claws are the most un-used weapon type in the game yet dragon claws are used a massive amount. Given a D mace special and infinite amount of water runes at 55 RC you would have the mages best friend. Regarding that, I posted this on the forums yesterday: I wanted to make a Dragon sword desirable for a reason other than just another high-hit spec. I agree, to some extent, but considering the RC requirement for Sword of Focus and the cost (90,000k in runes is quite cheap) I'd say 30% would be way too royal. For a weapon that can deal up to 4x damage, risk of losing that should be involved. It'd be way too broken if you could simply go out and bank with a sword that's twice as powerful as a Godsword. Especially at bosses, the way I thought the spec was appropiate was because it allowed camping at low-level monsters but not break boss fights. For the effect on players: this is a suggestion forum, I'm open to all input. * Cup a feel :roll:
  13. I'd prefer a Kharidian diary next. I mean, the area is huge! It has a hunting area, 3 minigames, a slayer dungeon, an agility course, several high-level monsters, a huge array of low to Master quests and a runecrafting altar. I don't get why they didn't include that on the list in the first place.
  14. Soul runecrafting is not a matter of "if", rather a matter of "when". Once you can, the suggestion above applies.
  15. ==== Intro ==== First, this threadll make use of the Dragon (short)sword. Probably the most undesired Dragon weapon of all, considering we already have Dragon longswords, which are more powerful, Dragon daggers, which can be poisoned, and Dragon Scimitars, which are simply preferred over swords. So how am I going to make it desirable? Add cool augmentations, which can be obtained from the Runecrafting skill. Bam, 2 birds in one stone. =========== Dragon Sword =========== Yes, I know its not released yet. I am terribly unimaginative when it comes to creating any sort of monster which would drop them. Suggest away, please. For this suggestion, I will assume the sword has these stats: Attack Bonuses: +58 +39 -2 +0 +0 Defence bonuses: +0 +2 +1 +0 +0 +0 Other: +59 +0 +0 Its special attack will deal increased damager (+15%). ============ How will it work ============ First of: youll need to obtain special orbs, called (unimaginatively) Runecrafting Orbs (Examine: Brimming with untapped potential!). You can obtain these from Wizard Elriss in the Runecrafting Guild for 4,000 tokens each. Next, youll need to take these to Runecrafting altars, alongside 10,000 of the corresponding rune (i.e. 10,000 air runes and the unpowered orb to the Air Altar). You will need a certain Runecrafting level for this. These cant be assisted. Examine: An orb, highly condensed with power of X runes. They are also untradeable. Air: lvl 51 Runecrafting: 10,000 Air runes + Runecrafting orb: Gale Orb Mind: lvl 52 Runecrafting: 10,000 Mind runes + Runecrafting orb: Enigmatic Orb Water: lvl 55 Runecrafting: 10,000 Water runes + Runecrafting orb: Flood Orb Earth: lvl 59 Runecrafting: 10,000 Earth runes + Runecrafting orb: Stone Orb Fire: lvl 61 Runecrafting: 10,000 Fire runes + Runecrafting orb: Flame Orb Body: lvl 65 Runecrafting: 10,000 Body runes + Runecrafting orb: Corporeal Orb Cosmic: lvl 68 Runecrafting: 10,000 Cosmic runes + Runecrafting orb: Galactic Orb Chaos: lvl 72 Runecrafting: 10,000 Chaos runes + Runecrafting orb: Oblivion Orb Astral: lvl 75 Runecrafting: 10,000 Astral runes + Runecrafting orb: Celestial Orb Nature: lvl 77 Runecrafting: 10,000 Nature runes + Runecrafting orb: Gaia Orb Law: lvl 82 Runecrafting: 10,000 Law runes + Runecrafting orb: Judgement Orb Death: lvl 88 Runecrafting: 10,000 Death runes + Runecrafting orb: Destiny Orb Blood: lvl 94 Runecrafting: 10,000 Blood runes + Runecrafting orb: Carnage Orb Soul: lvl 99 Runecrafting: 10,000 Soul runes + Runecrafting orb: Spiritual Orb ========== Combination ========== Using these on a Dragon sword will give a message, saying: You placed the orb on the pommel of the hilt, you feel a power surging through the blade!. The orbs are interchangeable (like Hilts) and removable. Dragon swords empowered with an orb are untradeable. You will also need 60 Attack and the corresponding Runecrafting level (see above) to wear it (much like the Inferno Adze). Examine: A Dragon sword with the power of X runes. Orb -> What the blade will turn into Air -> Sword of Wind Effect: The sword will become faster (by one block on the Speed scale seen in the KB). Provides infinite Air runes. Mind -> Sword of Focus Effect: +8 Stab attack bonus, +6 Slash attack bonus. Water -> Sword of Viscosity Effect: +10 to all defensive stats. Provides infinite Water runes. Earth -> Sword of Brutality Effect: -60 Stab attack, +4 Slash attack, +70 Crush attack, +10 Strength all Stab attacks options (in the combat interface) will be replaced by Crushing attacks. Provides infinite Earth runes. Fire -> Sword of Ferocity Effect: +35 Slash attack, +15 Strength, The slash/stab attack options will be inverted. Provides infinite Fire runes. Body -> Sword of the Cursed Effect: +4 To all attack bonuses, +2 Strength. 25% chance to either Confuse, Weaken or Curse your foe, 10% chance to Snare them. Effect ratio halved on other players. Cosmic -> Sword of the Unknown Effect: +6 to all attack bonuses., +4 Strength, +15 to all Defences. Decreased aggression by foes (You will only have to be 1,5x +1 their level to evade aggression). Chaos -> Sword of Destruction Effect: +20 to all attack bonuses, +18 Strength, -20 to all Defences. 15% Chance to deal double damage. Effect ratio halved on players. Astral -> Sword of The Analyst Effect: +10 to all attack bonuses, +6 Strength. Your sword will record a chain of monsters killed. As long as you kill of only one type of monster, your swords power is increased by 1/40th of the original strength. This will be capped at 120 kills (thus, 300% better than at first). Killing another type of monster or leaving their habitat (Random events excluded) will reset the chain. Switching weapons is allowed, but monsters killed this way wont add to the chain, nor will the sword experience the multiplication bonus. The current monster and amount killed can be checked by a right-click option (Check) or operating the sword. Nature -> Sword of the Wild Effect: +12 to all attack bonuses, +7 Strength. The weapon is poisoned with the poison dealing up to 8 damage. 10% chance of Entangling your foe. Effect ratio halved on players. Law -> Sword of Order Effect: +13 to all attack bonuses, +8 strength. Increased chance of rare drops (like Ring of Wealth). Stacks with the aforementioned ring. Greatly increased chance of bonus drops (Clues, heads/hand and Draconic Visage). This weapon is allowed on Entrana, but cannot be taken into the dungeon. It can also teleport the player to Heroes Guild Fountain (upon completion of Heroes Guild), Burgh de Rott (upon completion of In Aid of the Myreque), Nardah (upon completion of Spirits of the Elid) and Tai Boi Wannai Village (upon completion of Tai Boi Wannai Trio). 4 Charges. You can recharge it at the Law Altar. Death -> Sword of Demise Effect: +17 to all attack bonuses, +12 Strength. 20% chance to instantly kill all foes with HP lower than yours. Effect does not work on players. Blood -> Sword of Bloodshed Effect+ 20 to all attack bonuses, +15 Strength. 20% chance to deal increased damage (by 50%) and at the same time heal you the damage youve dealt (1:1 ratio). Effect ratio halved on players. Soul -> Sword of Life Effect:+25 to all attack bonuses, +20 Strength, +10 Prayer. 25% Chance to recover your HP by the damage dealt (1:1 ratio) and at the same time restoring your Prayer by a 1:2 ratio of the damage dealt. Effect halved on players. QuickFind: 76-77-859-58933805
  16. [hide=My answers]CDBCABDCCADABDBCAEDD[/hide] Hopefully correct.
  17. I use Excel: Very easy to copypaste and the fact that it remembers previous imputs.
  18. Maybe the Fremennik cave will be expanded further? Jagex never said that the lightbulbthingy is the only thing to be added to the cave, or the update in general.
  19. I never expected this much [cabbage] by you lot. Seriously. All I ever see in this thread is people [bleep]ing over the fact that this is not a 90+ monster. FFS, stop being so stuck up. 78 is high and you lot have no right, whatsoever, to diminish in any way just because you can pump more hours in Slayer than the average guy can. If you feel bad about not getting anything to kill after 90, don't train it? If all you guys ever do is moan about it. I thought this thread'd be about people praising the fact that Jagex finally released something for Slayer in the 70+ level range, which is quite some time ago since they done it. Be happy. Crafting, Herblore, Runecrafting, Farming, Construction, Firemaking, Fishing, Cooking, Fletching, Agility and Mining aren't as lucky. I also expected speculation on the new item, but this has been dwarved by you already pushing the entire thing aside due to the level. For high levels, you sure do act as immature whiners you see on the RSOF rant forum. Which I'd expect from the RSOF, but I thought this forum had a bit more maturity.
  20. Well, from the solos I've done so far, KQ is much much harder than CE. Or any boss I've solo'd for that matter.
  21. Nothing is *random* in a computer, much less an RPG.
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