Everything posted by Quyneax
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What to spend money on
80-88 is over 2m xp. OP has 61, 300k xp or so. Ends up at 2.5m xp or thereabouts, which gives you level 82. So yes, you'd need a little more cash :(.
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Best monsters to camp for money?
Random camping of stuff would include abyssals if your friend can kill them. Though pretty much everything is quite a bit better (but abyssals are easy to camp). You could also try mithril dragons, they are somewhat challenging at least.
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What to spend money on
I'd spend some money on your buyable skills and get them to 70/80 (crafting, firemaking, smithing, construction, herblore etc.), I'm sure there's a few quest requirements in there. You could buy extremes, probably, stewing from level 84/85 or so.
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Top tips for 20 mil investment
Green dragons would be twice the money that you make with runecrafting, and higher xp/hr too of course. With a tortoise I think greens are 800k-1m/hr or thereabouts?. Merchanting can be way higher, even into the 10m/hr range, but that's with a larger cashpile. It's worth learning.
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Familiar at LRC
The highest xp rate would be lava titan + dropping/alching (of course you are 99 magic). If banking, I'd say tortoise because, as Losing said, most of your space would be filled with urns. But I really don't recommend it.
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Dungeoneering boss drops, limited by anything?
In a 5:5 floor, drops will almost always be t11, so you could get a hunt together, doing a small/med floor with 5/4 people (on c6) and get the drop. By the way, the warhammer is probably the worst weapon to use in dungeoneering (up there with dagger and longsword anyway), if you want to do a lot of damage go with a 2h or maybe battleaxe (blood neck/gaunts highly recommended).
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My Introduction
http://forum.tip.it/topic/276124-introductions-farewells/ Please use the above sticky to introduce yourself, and welcome :). Locking this.
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What to get next
Void versus Armadyl: Use void with pernix top for duo Kree (maybe solo), void with Armadyl chestplate for trio+ Kree (maybe duo) and use void with pernix top for Nex if the rest of the team also uses void, but never in an all Armadyl/pernix team. Tassets versus Verac's skirt: you'd use tassets to kill Graardor, where it's best due to the ranged defence, strength (competetive boss), and the prayer isn't too much of an issue unless you do trips so long they are hardly efficient anymore. At Dagganoth Kings the additional ranged defence is also nice, though the prayer loss isn't (but you have around 20 prayer bonus already). For K'ril, they are about equal if you are melee tanking. For Zilyana I'd suggest tassets as you should be kiting her, or if you solo, Armadyl skirt/torva platelegs. The best ranging helmet would be the Armadyl helmet, though at Nex you may wish to use a third-age coif because of the much higher melee attack bonus (lack of a penalty, rather).
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Farming help about trees needed
That entirely depends on your income, as with all efficiency-related matters. If you value farming xp high enough, it's worth paying. E.g. if you pay the ~60k for a yew tree (payment cost - 10% seed cost) you value your farming xp at 600k per whatever a yew tree gives. Now that means you should upgrade to magic in the first place, but the principle holds: you should examine how much you would have to value your xp at.
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113 combat, 70 range, 81 defence.
Yes you do, but it won't be comfortable. Use a tort, then kyatt, and use ranged damage gear (void deflector + crossbow and acp, ruby or diamond bolts).
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Farming help about trees needed
^Serp's guideline assumes you don't value the additional xp per day from not having deaths. Just sayin' :P.
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What to get next
Verac's helmet is nice, sure. A dragonfire shield, or spectral spirit shield would help, and if you want to try Nex/Kree you want Armadyl and ccbow at least. If you do DKS an arcane is a nice upgrade, ranger's boots are nice but rather expensive too. MA rings are pretty nice but of course they take a lot of time. They require little investment though. Dungeoneering shields are not very useful for you right now, unless you tank K'ril a lot, in which case you can use cks.
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First day of members - What Do?
I'd go around starting up quests and doing random stuff, getting a cat is nice, unlocking summoning and herblore too (free total levels :P). To make money, get a farming level (33 or so) and farm ranarr. You should be able to quest those levels.
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First chaotic
If you think you will be doing mainly maul-related activities, get a maul. E.g. tds/wfs. Personally I think it'd be a good idea to camp fiends to 99 defence (get an iron titan first!), barrage rock lobsters to 99 magic (optional, skilling would also get you 99 but not as fast) and chinning nechs to 99 range if needed for 99 summ. For you, right now, a maul would probably serve you very well to max combat & hunt tds, plus it's not really hard to get a second chaotic afterwards.
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Returning to RS. Money Makers?
DKing without overloads isn't nearly as good, I'd suggest tds or frosts. These also drop a few charms/effigies which is nice (DKs drop elites).
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Combat exp
Well, I'm pretty sure powertraining is in the range of 120-140k/hr with rapier, turmoil, extremes, void, salve (e) (or just Dharok's + salve (e)). We know that fsh + gear = ~void + salve in damage. Of course certain slayer monsters do have higher defence than powertraining monsters, but things like black demons, living rock creatures (bonus xp too), mutated bloodvelds, hellhounds/gargoyles/greater demons/abyssals in Kuradal's and other random low-defence tasks will be quite good for xp. So I think the 40k/hr reduction is plenty to compensate for the time you lose getting tasks.
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Skilleneering
Granite until congold. Get juju mining first. Ape Atoll to 80, then Dorgesh-Kaan to 83, then Gnome Advanced. Or something similar. Barbarian fishing all the way. Monkey knife fighters, blackjacking until then. Wines. Air battlestaves. Magic w/ penance horn. Broad arrows. Teaks with adze. Get 92 fm for adze first & juju woodcutting. ZMI all the way. Torstol (snaps) only until you're in a rush, then whatever tree + fruit tree you find acceptable + calquat. Oak larders until oak doors, alternative is mahog tables all the way which is faster and more expensive, can use SC with mahog for low-clicking con xp. Red salamanders until ~75, then commons. Once you start putting less questions in one topic I'll answer more elaborately :P.
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200M in all Skills
Largely out of context. Newsflash: no frost dragons, gwd, nex or whatever else that makes his method sound ridiculous nowadays. I have no doubt that, at the time, with his goals in mind(to max out), that was an efficient method of training. Lilyuffie(first to 99 prayer) got most of her prayer xp at blue dragons, and green dragons(that didn't exist in those days) are still considered a decent moneymaker for people without the requirements and levels for better ones. Zezima definitely played efficiently, but he wasn't as crazy about it as some of the people nowadays are, contributing to his longevity. Also, if you consider the xp he has, it's largely deflated having trained most skills with largely inferior methods. If it was efficient (and for the record, I wasn't saying it wasn't, but considering I wasn't even playing then, let alone efficiently, I couldn't be sure), then the question is if Zezima would adapt to newer efficient methods, which mainly concern merchanting. If he started playing seriously at all which he hasn't done except for last week. Then again plenty of people have rushed to 120 dg.
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itam's HC diy'er thread
For mahogany, use juju woodcutting (saves a bit of time banking) and I'm thinking teaks might actually be faster, too. With adze + juju I found I was banking more logs than my special logs could convert anyway (alching the rest, though you could drop them).
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200M in all Skills
I remember an interview with Zezima (on Tip.It) where he explained how he trained crafting (and ranged and prayer): ranging blue dragons. That was before POH altars/GE of course. So the question is, do you want to call that efficient :P.
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Combat exp
Straight-up meleeing on task should be 80-100k/hr actually. Living rock creatures could be way higher, 120-140k/hr, and of course metal dragons would be a lot less. Provided you use all of Kuradal's tasks in her dungeon you will also get some nice increase in melee speed from the ring.
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armor building on a budget
Use the items you listed minus the cape. Get a Soul Wars cape immediately. Get: berserker ring, amulet of fury, Verac's plateskirt, abyssal whip, and then a Bandos chestplate. This totals close to 40m I think, and it's pretty much the best outfit for slayer (besides fire cape, comp cape, tassets, all of which are fairly minor upgrades). [hide=Long post] The base slayer gear is as follows (alternatives in brackets): [For all slayer monsters except those mentioned under other weapons] Chaotic rapier (whip) Bandos body + legs (Verac's skirt with either fighter torso or proselyte top) [Depending on prayer/accuracy needs] Fire cape/Soul Wars cape/Ardougne cloak 3 Barrows gloves (your best rfd gloves, at least rune) Dragon boots (rune boots) Amulet of fury (glory) Dragon defender (rune defender) Berserker ring (i)/ferocious ring if slaying in Kuradal's Dungeon (berserker ring, warrior ring) [Most important] Full slayer helmet. [For magic defence on waterfiends/aquanites] Karil's top and elite void skirt (black dragonhide body and chaps) [Crush attacks to use on waterfiends] Chaotic maul (Saradomin sword, Zamorakian spear) [stab attacks for higher-levelled dragons, when not using rapier] Korasi's sword (Zamorakian spear, leaf-bladed sword) Task-specific items such as mirror shields, antifire shields/potions, elemental shields, rock hammers, crystal chimes Cannon (optional, up to personal preference) Slayer setups generally emphasise strength bonus, which increases the average damage of each succesful hit (slayer monsters usually having rather low defence, hitting is not a problem). Secondly, prayer bonus is important to keep the cost of prayer potions down (as you slay with piety on, to increase the speed of your kills. This is cost-effective and highly recommended). As a rule of thumb, +10 prayer bonus or above is good, but don't overdo it (anything above +20 is a waste). Defence and accuracy bonus are usually not fretted over (any defence bonus over 200 will do; if you get hit too often you should be using a protection prayer). Dagganoth, black demon, black dragon, blue dragon, lesser demon, hellhound, bloodveld and spectre tasks should be cannoned, as it dramatically increases xp rates (although it costs a bit). Some notes on gear: You'll want a fury and a berserker ring before you get bandos plate, and get that before tassets. You'll want accuracy bonus on higher-levelled dragons; if using stab attacks (which you should) you can use the Ardougne cloak 3 which provides you with +6 stab and +6 prayer bonus. Torso + sw cape and fire cape + proselyte are common cheap top/cape combinations; the former is better. Some levels to get for slayer (in approximate order but I'm not sure on the summoning): 68 summoning - bunyip 81 dungeoneering (you need 2 million xp, which takes you to level 80, but allowing some tokens for the scroll of life) - rapier 89 herblore (85 with a +4 stew boost) - extreme potions, superantifires 95 prayer - turmoil and soul split 88 summoning - unicorn 96 herblore (91 with a +5 stew boost) - overload 99 summoning - steel titan I'm sure I missed something but this is most of it. [/hide] Right now you don't have the money to get extreme potions but once you have 20-30m + that gear you can sell the chestplate and replace it with proselyte, getting extremes with the 40m+ you freed up.
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Dungeonsweepers (DGS) - Huge changes; read first post.
I don't know whether small or med is faster xp, but your c1/c6 pattern seems good. In meds it's more important to use gates well, which can be good practice for larges.
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F2P: how to kil har'lakk?
The first thing to do would be getting 43 prayer to be able to use protect prayers. Without that I don't see you getting fast xp at all due to the many deaths. In the end dungeoneering is like slayer: if your dungeoneering/slayer level equals your combat level, you'll be assigned green dragons at 40 combat.
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Making money with no money
CLS is useless without at least 100m in gear: tassets, spectral, fury, claws etc. I'd definitely aim for a chaotic rapier or maul or crossbow, rigour too possibly, and get whatever random dg rewards you need for Nex if you care about getting into that. Farming will make you decent money, MTK is guaranteed income, and you can kill frosts with 100k in gear (antifire shield, rune crossbow, black dragonhide, few hundred bolts, range and prayer pots).