Everything posted by Quyneax
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Financial Advice
DKS are dangerous, mainly because it takes time to get back to your grave. You can solo without overload but they are major space savers and mage boosts. Without overload/soul split your trips are just shorter.
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dks?
BCP really is a lot better than Guthan's plate, 10 more mage attack and slight prayer and strength and ranged defence advantages - everything you need. CKS is also a lot less magic attack than arcane, as well as lower prayer and it degrades. I'd only recommend using it if you have little money and very high dungeoneering. SGS costs you some damage, again wouldn't recommend it, also for risk. You can afford to lose some ranged defence for another 40 magic attack, really. CSB is pretty good, but by no means required, you can also use ice barrage. Ccbow is a luxury and on the right population you may never use it.
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►►► Success Rate of Getting Logs, Ores, etc. ◄◄◄
For fishing, it's 3 ticks for the first fish and 5 for each fish after that, that's why you break the cycle with alching/dropping/eating. Iirc.
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Chaotic Rapier vs Longsword
It's well known that you need to have very low accuracy for cls to beat rapier. Possibly CLS has an advantage in a duo because of the small number of hits you get in, but I doubt that again. Also, why on Gielinor were you using a Pernix top at DKS?
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CT or Ancient Cavern WFS?
Be sure to use a helmet with scrolls, direct your titan to attack fiends different from your own, and keep them agressive. That's what I do (with ss) and it works very well, gets me ~190 crims/hr (crims only, not even counting blues) on task. 1) Get turmoil first. 2) Your iron titan will die in ~45 mins or faster. Without turmoil you'll have to use piety + protect range, overload and brew.
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Pictures of those TIFers -- 2.0
[hide=#1 - Bedman] [/hide]
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14-Jun-2011 - Troll Invasion
I messed up, started the repair thing instead of the fight thing and quit. I'm annoyed I lost that xp but I guess more people did so I'll just pretend I got kicked out on a server restart and try again next month. I got 507 rc xp for not doing anything for 30 seconds, by the way. First did the 20 wave fight up to wave 19 then had dinner, then did the 7 wave hard after which was faster and just as hard really. With the supply table you have 10 claw specs per wave and they all have really low health and defence. Iron titan chewed them all up, even on Cliff. In short, really boring D&D I'll be doing for xp only.
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Post all RS Screenshots, Videos, and Sounds here!
Blood neck won't heal off monsters that aren't agressive, except mercenary soldiers.
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Completionist Cape
Miniquests are things like unlocking the Abyss. Champion's challenge is a part of the completionist cape as you need to have all music tracks unlocked.
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Familiar at LRC
I don't find urns to be particularly annoying, I just keep a lot of them in my inventory (about 16 in fact) and last about an hour, so when my titan runs out I bank.
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Deflector + barrows vs void glvoes + ddef, no chaotic.
You roll 1-147. Opponent rolls 1-their max defence roll. Highest one wins, case of tie defender wins.
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where to use my extremes
I started opening hide tags then remembered... #-o. You can still quest for TDS or dungeoneer for frosts. If you need money now I suggest green or blue dragons, if you want money and levels I suggest getting levels first, especially dg and quest reqs.
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Pictures of those TIFers -- 2.0
The right strategy would be to have homeworld 174 ;).
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Deflector + barrows vs void glvoes + ddef, no chaotic.
Eh if you mean the accuracy formula, it's the same as max hit formula, that is: 5 + (level +8)*(gear bonus + 64)/64. Level contains potted (visible) level multiplied by salve/black mask/focus sight, prayers etc., style bonus comes after this. Void is added after everything (well before the 5). So +13 gear bonus would be close to 13/190th increase depending on your starting attack bonus, which I rounded to about 6%.
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itam's HC diy'er thread
I don't know about juju decreasing chances, but I'm 100% sure they bank special logs, so people may think they lose them.
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itam's HC diy'er thread
Yep, they are the most viable way to get construction xp available to a DIYer, provided you have juju woodcutting (which banks them, too) and even more so with the deposit boxes. Although in my experience at teaks (w/ adze) you get more logs than special logs can convert.
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Implications of the Stone of Jas
I would like to see some additional powers (from the Stone of Jas or from Zaros) being given to us, such as a quest reward which gives you minor free spells/runes, such as free air runes. If such abilities are unlocked like Livid Farm spells or dungeoneering prayers, I can see them being balanced, provided it's only free elemental + mind/body runes. I don't really care where the powers come from though :P.
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►►► Success Rate of Getting Logs, Ores, etc. ◄◄◄
Log out trick works for drained stats, yes. I don't know about portable drains, but you can of course stew down :P.
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Need quick advice: Going for 75 CONS - Help please
You will also need about 11 SC hammers which is going to take you 3 hours to get. Considering you can probably build all the larders you need in 2 hours without SC, you're taking 2 additional hours to save 1.8m.
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Deflector + barrows vs void glvoes + ddef, no chaotic.
6 str being an increase of about 3% to your max hit? And 13 accuracy about 6%, or something. At <50% accuracy that'd boost the number of succesful hits by 6% too (so 10% accuracy becomes 10.6%) if my math isn't wrong. So you'd get, for example, 10% hits at 103 damage or 10.6% hits at 100 damage. Over 50% accuracy you get accuracy 'overkill' just like using a maul on imps. So I'm guessing a 6% accuracy roll increase on, say, 50% accuracy would mean an increase to ~53%? Imagine a matrix with all possible combinations of attack and defence rolls, 100x100. You get a square with on one side of the diagonal all hits, and on the other side all misses. An increase in accuracy roll adds more colums of hits. So if you have the 100x100 matrix and add 6 colums of hits, you add 600 hits, for a total of 10600 attacks of which 5600 hit. That's 52.8% accurate. Should be noted that my math is not really good so someone should probably correct me, lol.
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Tasset Or Ovl
Personally I like using my overload on certain tasks such as waterfiends, metal dragons and wyverns, but I'd say tassets are somewhat better due to the far lower cost.
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Familiar at LRC
Urns are actually worth it even with the additional banking. Since you get an hour's worth of xp in 50 minutes, you get to spend a whole 10 minutes per hour banking for more urns while still being efficient. It's a 1-2 minute trip with a duelling ring + combat bracelet, so I think it's rather good.
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Whip or godsword?
If you want to deal as much damage as possible per unit of time, whip. This will also lead to the highest number of kills per hour.
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►►► Success Rate of Getting Logs, Ores, etc. ◄◄◄
Yep it would be, and it'd be interesting regardless imo. Just hard to figure out :P.
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Fastest tele to Oo'glog
Fairy ring to Jungle Hunter area and run south works too (no agressive ogre huntresses). And perhaps spirit larupia works too, idk where that teleports to exactly. Charter ship goes right to Ooglog but I think it takes a bit of time to hop on, perhaps Brimhaven tab works?