Before trying to apply this article to runescape you should move ahead two articles in the chain to "How far should I go to win?". If you read that you'll quickly see that he mentions WOW and mmorpgs as being fundamentally flawed games that rely on the player to divine the will and rules of the game. So in essence he is saying that these games aren't the ones that "professionals" play. He needs games with clearly defined rules and moves like... ping pong. Which is good, because he is talentless hack that homes in on imbalances/bugs in a game and writes it off as "blame the devs and you're all scrubs if you complain about me". If its useless then why do all the "pros" bind primal plates? You seem like your main goal in RS is to max out and get as much exp as efficiently as possible, which is fine. But that's not everyone's goal, hell I've been playing over 5 years and I'm just about to get my first 99. I just never cared about xp or getting high stats, I did whatever was fun the day I logged in regardless of how efficient it was. Different play styles, different goals nice soapbox you've got there could you please answer me these three questions: when you dungeoneer, 1. do you try to die, or avoid dying? 2. do you try to succeed, or fail at killing the boss? 3. do you prefer to get more experience, or less experience? i think after you've answered them i'm sure you'll be able to understand what green is saying. I think he is just saying what somebody told him to. But, I can imagine his answers. 1.) Doesn't matter, 20 minute dungeon 2.) Doesn't matter, 20 minute dungeon, DONT MAKE ANY ARMOUR, GO HEAD FIRST WITH WRATH ON, DROP THE GGS ON TOP OF THE SUCKER. 3.) Doesn't matter, 20 minute dungeon, HAVE SOMEBODY FARM POTS THE WHOLE GAME JUST DON'T MAKE ARMOUR CAUSE THEY STUPID.