Tesset Posted June 2, 2009 Share Posted June 2, 2009 Weak familiar or not, the xp is higher and the second comes at a reasonable cost. You should make Phoenix... but only if you finished the quest. Are the secondary ingredients buyable? No, pheonix gives 302 xp, granite lobsters give 325.6 xp. But the seconds are buyable. My skin is finally getting softI'll scrub until the damn thing comes off Link to comment Share on other sites More sharing options...
Inuashakent Posted June 2, 2009 Author Share Posted June 2, 2009 Weak familiar or not, the xp is higher and the second comes at a reasonable cost. You should make Phoenix... but only if you finished the quest. Are the secondary ingredients buyable? No, pheonix gives 302 xp, granite lobsters give 325.6 xp. But the seconds are buyable. I'm comparing it to the stranger plants. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
warrior5024 Posted June 2, 2009 Share Posted June 2, 2009 Since I can't seem to get any numbers from previous questions, I'll ask the master: At 85 Attack, 89 Strength, 80 Prayer, and 99 Magic, with Void Melee, bunyip, Zamorakian spear, no SGS, how many charms per hour should I get, and which boosting prayers should I use? So, Lone Star, now you see that evil will always triumph because good is dumb. Link to comment Share on other sites More sharing options...
De_Lille_D Posted June 3, 2009 Share Posted June 3, 2009 Since I can't seem to get any numbers from previous questions, I'll ask the master: At 85 Attack, 89 Strength, 80 Prayer, and 99 Magic, with Void Melee, bunyip, Zamorakian spear, no SGS, how many charms per hour should I get, and which boosting prayers should I use? According to Zarfot's Mega Slayer Guide 4: with maxed stats, SGS, Piety and no banking during a slayer task, you can get 145 crimsons charms per hour (on average); 130 with Superhuman strength. Based on the specs you gave, I'm guessing you'll probably get 80% of that, so 116 or 104 crimson charms per hour seems reasonable. Best way to find out is timing it ... However, I don't think void melee is a good idea, since Waterfiends attack using both Ranged and Magic attacks... I think best outfit is Saradomin Sword + Karils and Neitiznot helm. Boosting prayers used depend on how much money per hour you can make. If you think you make a lot, use Piety, if not, use Superhuman strength (10% strength). RSN: De Lille D [P2P]- Visit my Advanced Farming Route Guide - Link to comment Share on other sites More sharing options...
Inuashakent Posted June 3, 2009 Author Share Posted June 3, 2009 Since I can't seem to get any numbers from previous questions, I'll ask the master: At 85 Attack, 89 Strength, 80 Prayer, and 99 Magic, with Void Melee, bunyip, Zamorakian spear, no SGS, how many charms per hour should I get, and which boosting prayers should I use? According to Zarfot's Mega Slayer Guide 4: with maxed stats, SGS, Piety and no banking during a slayer task, you can get 145 crimsons charms per hour (on average); 130 with Superhuman strength. Based on the specs you gave, I'm guessing you'll probably get 80% of that, so 116 or 104 crimson charms per hour seems reasonable. Best way to find out is timing it ... However, I don't think void melee is a good idea, since Waterfiends attack using both Ranged and Magic attacks... I think best outfit is Saradomin Sword + Karils and Neitiznot helm. Boosting prayers used depend on how much money per hour you can make. If you think you make a lot, use Piety, if not, use Superhuman strength (10% strength). Actually, Void is extremely effective because you Pray range, and Void has decent Magic bonus. As for 145, that is only if you have a Slayer mask, which obviously you can't use when you're not on the Slayer task. Even with maxed stats, I'd be amazed if I see anybody breaking the 120 mark without Slayer mask. (Probably possible with Dharoks) Also, this is with an SGS and Unicorn, and if you Piety, you'll have to bank, contrary to Zarfot's guide. On average, with maxed stats, Void, Piety, and a unicorn, you could get ~110-100 REALISTICALLY. More is possible. As I can't test how much lower stats get (I'm maxed :XD: ) I would estimate 60-70, but Waterfiends do give decent combat xp so expect to level if you're going to camp. This is just a guess, though... but it can't be too far off. Of course, this is completely determined which prayer you use. You could use none, 10% Strength, or Piety, which is what I personally use. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
warrior5024 Posted June 3, 2009 Share Posted June 3, 2009 I just did a test: 75 crims an hour, with -16k profit. Much better then Rock Lobsters. Thank you :thumbsup: So, Lone Star, now you see that evil will always triumph because good is dumb. Link to comment Share on other sites More sharing options...
Inuashakent Posted June 3, 2009 Author Share Posted June 3, 2009 Minus profit? Did you pick up your runes, arrows, and noted items? There should be no way you lose money... or did you Piety? But even then... [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
mrpadre Posted June 3, 2009 Share Posted June 3, 2009 Since I can't seem to get any numbers from previous questions, I'll ask the master: At 85 Attack, 89 Strength, 80 Prayer, and 99 Magic, with Void Melee, bunyip, Zamorakian spear, no SGS, how many charms per hour should I get, and which boosting prayers should I use? According to Zarfot's Mega Slayer Guide 4: with maxed stats, SGS, Piety and no banking during a slayer task, you can get 145 crimsons charms per hour (on average); 130 with Superhuman strength. Based on the specs you gave, I'm guessing you'll probably get 80% of that, so 116 or 104 crimson charms per hour seems reasonable. Best way to find out is timing it ... However, I don't think void melee is a good idea, since Waterfiends attack using both Ranged and Magic attacks... I think best outfit is Saradomin Sword + Karils and Neitiznot helm. Boosting prayers used depend on how much money per hour you can make. If you think you make a lot, use Piety, if not, use Superhuman strength (10% strength). Actually, Void is extremely effective because you Pray range, and Void has decent Magic bonus. As for 145, that is only if you have a Slayer mask, which obviously you can't use when you're not on the Slayer task. Even with maxed stats, I'd be amazed if I see anybody breaking the 120 mark without Slayer mask. (Probably possible with Dharoks) Also, this is with an SGS and Unicorn, and if you Piety, you'll have to bank, contrary to Zarfot's guide. On average, with maxed stats, Void, Piety, and a unicorn, you could get ~110-100 REALISTICALLY. More is possible. As I can't test how much lower stats get (I'm maxed :XD: ) I would estimate 60-70, but Waterfiends do give decent combat xp so expect to level if you're going to camp. This is just a guess, though... but it can't be too far off. Of course, this is completely determined which prayer you use. You could use none, 10% Strength, or Piety, which is what I personally use. Aasiwat did a video proving 120+ crimsons an hour, and he was in proselyte, it was pretty cool. Link to comment Share on other sites More sharing options...
Inuashakent Posted June 3, 2009 Author Share Posted June 3, 2009 Pretty nice, I searched it up. However, maintaining that number must be pretty hard, and considering he's top 2nd best Runescaper right now... He has maxed Prayer too. Eh, I guess it's possible with 100% concentration, Piety, and completely maxed stats. I'd be amazed if I see anybody breaking the 120 mark I am amazed. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
Inuashakent Posted June 4, 2009 Author Share Posted June 4, 2009 I hate double posting, but I think I should since it will confuse people if I mix my above post with this one... SO! Anyways, I was going to traing my Summoning (94 banked. ) when I noticed the crazy price of Water talismans. So, I decided to do some math. This includes EVERYTHING, including the time it takes to make the pouches and acquire, as well as the cost, etc. At shards at 23 each, Water talismans at 3,263 each, and Earth talismans at 566 each, it costs 4794 to make Geyser titans and 1959 to make Earth titans. It costs 2835 gp to obtain an additional 88 xp. Is this worth it? Well... you can get ~110 crimsons charms worth of xp at Waterfiends an hour, or 9 hours 6 minutes for 1000. You can make 1000 pouches in 27.5 minutes. 1,000 Iron titans (Seems in the middle) would make around 417K Xp, at a cost of 1.68M. The total time would be 9 1/2 hours, and if you divide everything by that number you would get 43,894 Sum xp/hour, as well as losing 176,842 gp/hour. Now, we plug this into the 88 xp for the 2835 gp we saw earlier. That's 500 blue charms worth, so that's 43,894 xp, but 1.4M. Basically, you save an hours worth of time, but lose an extra 1.4m -175k. If you make over 1.225M an hour, you should make Geysers. This is also significant because it was the common saying that the more you wait, the more xp you get. Now, this might not be the case. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
Mercifull Posted June 4, 2009 Share Posted June 4, 2009 Earth titan?... I presume you mean Moss titan. At current prices, yes they are incredibly cheap to make at 2.63 gp per exp (when you swap) compared to Geyser titans which are 6.29 gp per exp. It's kinda sat how expensive Water talismans are and there really isnt a way for high levels to collect large amounts of them without buying from the GE for silly prices. For every 100 Geyser titans (78,320 exp) I would need to make approx 113 Mossies. This would cost 206,225 gp (when you swap) compared to 492,800 gp for Geysers which is more than hald the cost. However Blue charms are still pretty rare and even if you up the rates to 1000/1130 the price difference is only 2.8m extra by not having to collect 130 more blue charms. When you consider the overall cost of Summoning its a pretty negligable amount. Personally I'd rather do the Geysers and get the exp quicker and with less charms and spend a little bit more money. Mercifull <3 Suzi "We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12 Link to comment Share on other sites More sharing options...
Inuashakent Posted June 4, 2009 Author Share Posted June 4, 2009 Earth titan?... I presume you mean Moss titan. At current prices, yes they are incredibly cheap to make at 2.63 gp per exp (when you swap) compared to Geyser titans which are 6.29 gp per exp. It's kinda sat how expensive Water talismans are and there really isnt a way for high levels to collect large amounts of them without buying from the GE for silly prices. For every 100 Geyser titans (78,320 exp) I would need to make approx 113 Mossies. This would cost 206,225 gp (when you swap) compared to 492,800 gp for Geysers which is more than hald the cost. However Blue charms are still pretty rare and even if you up the rates to 1000/1130 the price difference is only 2.8m extra by not having to collect 130 more blue charms. When you consider the overall cost of Summoning its a pretty negligable amount. Personally I'd rather do the Geysers and get the exp quicker and with less charms and spend a little bit more money. Negligible, but unless you make over 1.2m an hour, you can't justify the money lost. Negligible, but it makes a large difference... [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
Mercifull Posted June 9, 2009 Share Posted June 9, 2009 You arent taking into account the time, effort and money it would cost to collect those extra blue charms. Mercifull <3 Suzi "We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12 Link to comment Share on other sites More sharing options...
Inuashakent Posted June 10, 2009 Author Share Posted June 10, 2009 You arent taking into account the time, effort and money it would cost to collect those extra blue charms. Of course I am. I'm calculating the amount of xp you get/hour at Waterfiends via Crimsons, and converting that to Blues. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
Miandrjo Posted June 10, 2009 Share Posted June 10, 2009 Hello Boys and Girls : I have made a small Waterfiends guide #-o Feel free to check it out, if you need any advise for Waterfiends or what you should bring. Here is the link \ www.youtube.com/watch?v=BARDTwC_xcA I have all the characteristics of a human being: blood, flesh, skin, hair; but not a single, clear, identifiable emotion, except for greed and disgust. Something horrible is happening inside of me and I don't know why. My nightly bloodlust has overflown into my days. I feel lethal, on the verge of frenzy. I think my mask of sanity is about to slip. Link to comment Share on other sites More sharing options...
Inuashakent Posted June 10, 2009 Author Share Posted June 10, 2009 Hello Boys and Girls : I have made a small Waterfiends guide #-o Feel free to check it out, if you need any advise for Waterfiends or what you should bring. Here is the link \ www.youtube.com/watch?v=BARDTwC_xcA Er... No advertising on my guide? Anyways, this is against the rules... [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
muggiwhplar Posted June 10, 2009 Share Posted June 10, 2009 I was intrigued by your analysis of the combat familiars... why do you say the lava titan is worse than the spirit dagannoth? I've been training melee, using the appropriate combat familiar depending on which stat I'm currently training (i.e. lava titan for strength, rune minotaur for defence, etc.). Would you recommend varying the combat familiar while I train still, or would you recommend the dagannoth while I train on controlled, for example? Link to comment Share on other sites More sharing options...
Inuashakent Posted June 11, 2009 Author Share Posted June 11, 2009 Honestly, I forgot the exact reason. I THINK it was that their accuracy was lower, but I really can't say. However, size is an important factor... [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
Asellus5 Posted June 11, 2009 Share Posted June 11, 2009 Very well rounded guide but you're missing some things: Like actual Familiar combat tricks. Try this some time: Bring a familiar fire staff, nats and alchs to a multicombat zone with safespots. Start combat with a monster and when your familiar attacks it, run to the safespot. Let the two monsters duke it out while you alch. Not a fast training method but a fairly safe one. Faster than alching alone if you use a magic xp familiar. Or you could try the get hit/whistle/drown/spec trick w/ K overlords. It works with Spirit 'Trices, Smoke Devils, and most familiars who have an attack triggered from their right click menu. (DO NOT USE BARKER TOADS, cannon interrupts their reg attack). Guaranteed 3+ hit counter combo depending on your weapon of choice. With the right setup it can be used midway through a massive combo string, granting a theorized 11-16 hits. (see my sig for the link to my theory and a better explanation of the "123 counter") I also didnt see macaws mentioned anywhere in your guide for actual use. Using these and Herbcall scrolls (1 per min, about 30 scrolls used per pouch if dilligent) is stupidly profitable since you can get ANY herb (yes i've gotten snaps, 2 exactly out of several k herbcalls) from Herbcall. Its also nice since you're more than likely to get 4+ guams in that time, giving you enough secondarys to replace what you just used. Exellent for slayer tasks with terrible/nonexistant/stackable drops like hellhounds. Macaws and Fruit bats are also remote viewers so you can sit over a full screen away from some place and spy on it. Potentially usefull in PvP for ambushing. You also didnt mention that the weakest abyssal familiar, the parasite, makes it so your prayer doesnt drop to 0 in the abyss. I actually prefer it to lurkers since they hold the same amount of ess, but i can Pray to ensure i dont get hit (why eat food if you dont have to?) Lurkers have the advanatge of +4 thief and agi scrolls, but really I only distract eyes or squeeze gaps when im making Laws and you cant bring a familiar on entrana. Maybe +4 agi means more now with the run update but i doubt it. Not trying to nitpick, trying to contribute :D Brought to you by the word: Collusion (price fixing). Its what Merchant clans do to ruin the economy for personal gain. Balance out the GE! Skill Kill and Merch for YOURSELF.May Guthix bring you balance. Link to comment Share on other sites More sharing options...
ford_landau Posted June 11, 2009 Share Posted June 11, 2009 Hi great guide! I was wondering if you can help me out :) So far i have been using all my charms i get from slayer to raise my summoning level. At the moment i am maxed out in all combat stats (besides 98range, which will be 99in a week) I am 97 slayer, 550k off 98, with a summoning level of 91, (130k off 92) I did the math, and by the time im 99 slayer i will be between 94 and 95 slayer. My finances are 63m cash, and 20-25m in items. Any advice on what I should kill to train> i dont want to throw the little gold i have on bursting or anything. If i could choose a combat style i would probably choose mele, cause im going for 50m atk xp Feel free to add me ingame if you want to chat :D Link to comment Share on other sites More sharing options...
Inuashakent Posted June 11, 2009 Author Share Posted June 11, 2009 Very well rounded guide but you're missing some things: Like actual Familiar combat tricks. Try this some time: Bring a familiar fire staff, nats and alchs to a multicombat zone with safespots. Start combat with a monster and when your familiar attacks it, run to the safespot. Let the two monsters duke it out while you alch. Not a fast training method but a fairly safe one. Faster than alching alone if you use a magic xp familiar. This actually could work... Kinda like Magic imbue while doing combat. Neat trick, although the problem is that combat familiars are stupid and they only attack a couple times to come back. I think I'll mention this and credit you. Or you could try the get hit/whistle/drown/spec trick w/ K overlords. It works with Spirit 'Trices, Smoke Devils, and most familiars who have an attack triggered from their right click menu. (DO NOT USE BARKER TOADS, cannon interrupts their reg attack). Guaranteed 3+ hit counter combo depending on your weapon of choice. With the right setup it can be used midway through a massive combo string, granting a theorized 11-16 hits. (see my sig for the link to my theory and a better explanation of the "123 counter") I remember there was a reason why I didn't mention the right click attacks. It's either I messed up (very possible) or it was that it interrupted you (the player's) attacks.) I also didnt see macaws mentioned anywhere in your guide for actual use. Using these and Herbcall scrolls (1 per min, about 30 scrolls used per pouch if dilligent) is stupidly profitable since you can get ANY herb (yes i've gotten snaps, 2 exactly out of several k herbcalls) from Herbcall. Its also nice since you're more than likely to get 4+ guams in that time, giving you enough secondarys to replace what you just used. Exellent for slayer tasks with terrible/nonexistant/stackable drops like hellhounds. Macaws and Fruit bats are also remote viewers so you can sit over a full screen away from some place and spy on it. Potentially usefull in PvP for ambushing. Macaws aren't nowhere as profitable as Fruit bats. I generally think foragers aren't worth the effort, especially because if you're killing hellhounds and the like you're better off using a combat familiar. If you're just skilling, I guess it's worth using a forager. You also didnt mention that the weakest abyssal familiar, the parasite, makes it so your prayer doesnt drop to 0 in the abyss. I actually prefer it to lurkers since they hold the same amount of ess, but i can Pray to ensure i dont get hit (why eat food if you dont have to?) Lurkers have the advanatge of +4 thief and agi scrolls, but really I only distract eyes or squeeze gaps when im making Laws and you cant bring a familiar on entrana. Maybe +4 agi means more now with the run update but i doubt it. You don't really need Prayer for runecrafting... Not trying to nitpick, trying to contribute :D [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
Troacctid Posted June 11, 2009 Share Posted June 11, 2009 Speaking of waterfiends, I've started using piety on them, and I'll tell you, it really works like a charm. (No pun intended.) 70 prayer, 85's in melee, a bunyip, and a super set, and I can get something like 70 crimsons/hr even with intense lag. And that was with eating and drinking interrupting my combat. I think I broke even or lost a little, I don't know, but it doesn't matter because charms are much more valuable than money. Three cheers for piety. :thumbsup: Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
De_Lille_D Posted June 11, 2009 Share Posted June 11, 2009 Hi great guide!I did the math, and by the time im 99 slayer i will be between 94 and 95 slayer. :shock: I wanna see that math! :lol: RSN: De Lille D [P2P]- Visit my Advanced Farming Route Guide - Link to comment Share on other sites More sharing options...
D Jay99 Posted June 11, 2009 Share Posted June 11, 2009 Speaking of waterfiends, I've started using piety on them, and I'll tell you, it really works like a charm. (No pun intended.) 70 prayer, 85's in melee, a bunyip, and a super set, and I can get something like 70 crimsons/hr even with intense lag. And that was with eating and drinking interrupting my combat. I think I broke even or lost a little, I don't know, but it doesn't matter because charms are much more valuable than money. Three cheers for piety. :thumbsup: I got ~115 charms/hour on task with piety and ss, it really is awesome :lol: Link to comment Share on other sites More sharing options...
Inuashakent Posted June 11, 2009 Author Share Posted June 11, 2009 Speaking of waterfiends, I've started using piety on them, and I'll tell you, it really works like a charm. (No pun intended.) 70 prayer, 85's in melee, a bunyip, and a super set, and I can get something like 70 crimsons/hr even with intense lag. And that was with eating and drinking interrupting my combat. I think I broke even or lost a little, I don't know, but it doesn't matter because charms are much more valuable than money. Three cheers for piety. :thumbsup: I got ~115 charms/hour on task with piety and ss, it really is awesome :lol: Black masks do help. ;) Hi great guide!I did the math, and by the time im 99 slayer i will be between 94 and 95 slayer. :shock: I wanna see that math! :lol: :lol: Speaking of waterfiends, I've started using piety on them, and I'll tell you, it really works like a charm. (No pun intended.) 70 prayer, 85's in melee, a bunyip, and a super set, and I can get something like 70 crimsons/hr even with intense lag. And that was with eating and drinking interrupting my combat. I think I broke even or lost a little, I don't know, but it doesn't matter because charms are much more valuable than money. Three cheers for piety. :thumbsup: When you get higher combats and Unicorn, that's where Piety really shines. [Summoning guide (AOW)] [Slayer guide] [Melee & Brawl player] Link to comment Share on other sites More sharing options...
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