August 13, 200817 yr It is also worth noting that the explorer's ring is very useful for this game if nothing else on f2p. The explorer's ring is F2P?
August 13, 200817 yr The explorer ring is in fact ftp and I must say that it was a very good idea to take that in the game. I would have never have thought of that. I do wear weight reducing gear and take my pouches to keep as many ess as possible for nature crafting :D
August 13, 200817 yr Quite obviously you should take explorer ring with you even on members, along with the most pouches u can hold to save as much pure ess for nature rune crafting. Made 250 nats in just 7ish games. Decent exp and money imo. only 60rc aswell.. -=Zappo=- 99 Woodcutting 99 Firemaking99 Hunter 99 Agility99 Attack 99 Hitpoints99 Mining
August 13, 200817 yr Got 13,606 runecraft experience for finally obtaining the omni talisman, I've made two omni tiara's which are awesome and made one omni-talisman staff, which isn't quite as awesome. It cannot be used to get access to Entrana (I thought it may be possible because a Law staff can). You will always pass the eyes at the abyss with the staff and possibly get past a little bit faster too, but that's it. The staff is officially useless but atleast I can say that I have the staff :lol: maybe one day Jagex will decide to give it some magical properties to replace the use of an axe, pickaxe and tinderbox when in the abyss and make it actually somewhat useful! I don't see that overpowering the skill to be honest. Atleast this has got me finally upgrading my Ivandis flail and burning Vyres, 400 left yahoo! I got my first ever Dragon Spear today and got another one straight after, another dragon 'drop' to add to my list. I've also been brought closer to 75 runecrafting and a giant pouch too! I can't really complain, now I can play the Great Orb Project, get myself the blue robes, and collect a whole bunch of blood tabs in advance for when I do eventually start crafting bloods.
August 13, 200817 yr im prob never going there again. but from what i have seen there, jagex should give u tokens based on the orbs u get, not if u win that altar, so that even a 6v1 u still get points and if u lose an altar by 1 u still get a decent amount of tokens. I agree 100% I don't like how the token rewards are an all or nothing situation. I think both teams should get a token reward based on how many orbs they get, and you should get a bonus of say 50% more tokens on the rounds that your team wins. Something like that would still encourage people to try as hard as they can to win, because you'll get more tokens for winning. It would also stop people from leaving before the game's over, because you still get a reward for doing your best and not giving up even though you're out-numbered.
August 13, 200817 yr i completely agree with you even through i havn't visit the guild yet lol. Since this rune crafting guild had open, tons of player has been on runes running world trying to get to the target of lvl 50 rune crafting to get into the guild. is it me or is every 1 mad at this new guild ? :wall: Legendz - 100+ F2p combat !! Join today and get TWO free cookies @@@@@ - Proud Leader of LEGENDZ - Proud Warlord of Clan Europe
August 13, 200817 yr i completely agree with you even through i havn't visit the guild yet lol. Since this rune crafting guild had open, tons of player has been on runes running world trying to get to the target of lvl 50 rune crafting to get into the guild. is it me or is every 1 mad at this new guild ? :wall: I have no idea why people think this guild is "attractive". It is only a one level thing with a rewards person and a minigame. That is in a f2p world, i dont know about members. [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast]
August 13, 200817 yr I don't get people saying rc has been nerfed, surely its now more profitable with an easy way to get essence, resulting in less people buying it, resulting in the prices for pure essence plummeting, yes the runes may drop in price a little but i highly doubt they will fal as quick as the rune ess prices, meaning rc will become more profitable. Now i don't know about you but that doesen't sound like a nerf to me :roll: I'm a bit dissapointed you cannot remove the talisman from the staff, i would have likes to have a blood rc staff for show and attatch the omni tally when needed, guess i'll have to just have an omni one. Edit: Paw i noticed the trapdoor a few pages back, i couldn't figure any way of opening it unfortunately. The prices have risen, not fallen... Rune Essence: up 3gp each since yesterday. Pure Essence: up 2gp each since yesterday. Now lets look at the 7 day difference: Rune Essence: up 4gp since last week. Pure Essence: up 7gp since last week. That's a pretty big increase in price, not a drop. And bballer, the guild is awesome because the mini-game is a lot of fun! It isn't the greatest xp, but it gives you a lot of tokens which means amazingly fast xp later on. I find that the reason most people are complaining is because they are losing the game. They lose the game, which makes them angry, and then they react in the only way they know how: blaming the game for the players' mistakes. I have been playing both teams randomly all day yesterday and today and I have yet to lose more than a couple games. I have had enough tokens to buy me the staff and then some, but I spent them on Law teletabs instead. So really, it's all about whether or not you can play the angles correctly. I imagine that most of the people losing are losing because they either don't get the concept of the game (teamwork), they don't know how to use the wands correctly, or they are trying to make the other team lose rather than make their team win. The guild is a LOT of fun if you know how to play correctly. This is one of my favorite guilds, ranked just below the fishing guild for me. Pure F2P Hiscores
August 13, 200817 yr I find that the reason most people are complaining is because they are losing the game. They lose the game, which makes them angry, and then they react in the only way they know how: blaming the game for the players' mistakes. I have been playing both teams randomly all day yesterday and today and I have yet to lose more than a couple games. I have had enough tokens to buy me the staff and then some, but I spent them on Law teletabs instead. So really, it's all about whether or not you can play the angles correctly. I imagine that most of the people losing are losing because they either don't get the concept of the game (teamwork), they don't know how to use the wands correctly, or they are trying to make the other team lose rather than make their team win. The guild is a LOT of fun if you know how to play correctly. This is one of my favorite guilds, ranked just below the fishing guild for me. I can't speak for most people, but I have complained a couple times about losing, so I'll at least explain my opinion a little better. Imagine that you and four other players have all perfected the art of returning the orbs to the altars. There's absolutely nothing that any of you can do to gather the orbs faster. All five of you are the epitome of orb collecting pwnership. But there's a sixth guy, that's only playing at 85% capacity. Nothing you can do or say will ever teach him how to perform at 100% capacity. Or maybe his internet is unstable and he's lagging. Or maybe something important came up IRL and he had to leave after the second round. It doesn't matter really, the point is that he's not perfect. The 1,000 token question is: is guy #6 on your team, or the other team? Flip a coin, and either you get all of the reward, or none of the reward. Even if you get the guy that's playing at 85%, and you score 12 orbs every time the other team scores 13 orbs, you get no reward. I know I've exaggerated a little bit to make my point easier to see. In the real world, most of the time you'll either win most rounds and only loose a couple, or vice versa. I like the game, and I think it's a lot more fun than running through the abyss. I like the rewards too, and I want to play the game. But the most important thing to me is: my time is valuable. If the people in charge of the runecrafting guild want me to do their dirty work and collect all those orbs, I expect them to compensate me for my time. Every time, not just when the coin lands on tails and I don't get Mr 85% on my team.
August 13, 200817 yr Is it just me, or is everyone being green now? I'm a dedicated Yellow team player, and more and more now I find myself outnumbered and outgunned by the green team.
August 13, 200817 yr I'm surprised no-ones mentioned the obvious 2nd floor to the guild and the trap door down it it. Perhaps tht weird water rune friom meeting history has an altar under here I mean it'd make sense for an rc guild to be near atleast 1 altar Can't be, Elriss says that each area in the rune alter is in its own dimensional like space, and the guild is in such a place, she also says its the shadow of the old Wizards Tower made by their magic. That doesn't mean it can't be 1) we have no proof of people managing to make their own dimensional spaces 2) we do however know people can manipulate them - break into abyss, creating fairy rings, lunar isle ppl flatten out dimensions to keep real astral altar in this realm Quite easily the rc guild culd jsut of been moved inside an altar I like this kind of intelligent talk, I really do. Should I pull my old 'Mystery Doors' topic out of the Burning Graveyard of Dumped Topics? Nah... My opinion on this is that the RC Guild is probably built in another dimension, cause why else would they use a portal as door? For the show? Probably not. The outside world in the guild looks kinda weird, little islands/rocks in a dark (red?) liquid. The only other explanation is that the guild is actually built under the wizzy tower basement, in a huge cave, but that doesn't sound very good either, cause then they wouldn't have used a portal either. So if I was the architect of this guild, and it had to go in another dimension, I woulda been smart and dumped it in the same dimension as one of the RC altars, but thats just me. EDIT: Paw Claw, we now DO have proof humans can make their own dimensions, Elriss said it. She said that the RC Guild is built in it's own pocket universe, created by their own magic. Since the plane originated from human hands, I do no longer believe the guild resides in the same universe as a RC altar. Due to my epic stats, I have now started WGS (but I still hate spoilers).
August 13, 200817 yr I guess the minigame is kinda cheap if there is one more person on other team you lose if its even its how the orbs spawn the ruins block the orbs well other than that if you win 800 tokens is nearly 20 teles to an alter or 800 pure ess so Its pretty good mini game if you win loads
August 13, 200817 yr It cannot be used to get access to Entrana (I thought it may be possible because a Law staff can). You will always pass the eyes at the abyss with the staff and possibly get past a little bit faster too, but that's it. The staff is officially useless but atleast I can say that I have the staff :lol: maybe one day Jagex will decide to give it some magical properties to replace the use of an axe, pickaxe and tinderbox when in the abyss and make it actually somewhat useful! I don't see that overpowering the skill to be honest. What staff do you connect the omni-talisman to? The crazy wizard says he'll attach them for you but doesn't say what staff... :wall:
August 13, 200817 yr It cannot be used to get access to Entrana (I thought it may be possible because a Law staff can). You will always pass the eyes at the abyss with the staff and possibly get past a little bit faster too, but that's it. The staff is officially useless but atleast I can say that I have the staff :lol: maybe one day Jagex will decide to give it some magical properties to replace the use of an axe, pickaxe and tinderbox when in the abyss and make it actually somewhat useful! I don't see that overpowering the skill to be honest. What staff do you connect the omni-talisman to? The crazy wizard says he'll attach them for you but doesn't say what staff... :wall: The runecrafting staff you can buy for 10k points :) But seriously, your better off just buying 10k essence!
August 13, 200817 yr The runecrafting staff you can buy for 10k points :) But seriously, your better off just buying 10k essence! Yeah thats what did after seeing it, took forever to buy the ess 50 at a time lol. oh well was a free 1.4m for me. Thanks Gradeskip93 for my awesome sig!
August 14, 200817 yr Using a few basic math calculations, I've decided that the runecrafting tabs are not worth the trouble to get. At least not at the moment, with ess prices so high. First, let's think about the minigame in perspective. What, really, are your chances of winning a round? If we say that every player is equal in ability, we can say you have a 50% of winning, assuming equal teams. But that's not true. Some players are better than others. But since your teammates are pretty much random, we can still even it out to 50% chance of winning each round. But of course, there's YOU. Are YOU are good or bad player? It'll tilt the pendulum one way or another. For our basic thoughts, lets assume the average player that is seriously looking for the benefits in this minigame are 25% better. But not everyone on your team will be you. Once again, it is random. So when we even it out, if you are good, you will have a 55% chance of winning each round. That means you'll winning roughly 4.4 rounds in each game. That's 440 tokens per game. Multiply that by 3, that's 1320 tokens per hour. (Each game only lasts 16 minutes, since it's 2 minutes times 8 rounds. But there is time in-between rounds, time spent not in the minigame, and other variables that make up those 4 minutes.) That buys you 29 1/3 death tabs or ~30.7 nature tabs. How fast is each tab run? I'm told each run is about 35 seconds each. This is from a few sources. Some of my friends have told me as low as 30 seconds. I don't doubt them, but no safety, 35 is a good average number. That's 102.8 runs per hour. Let's simplify that to 100. It's a more realistic number anyway, since you'll have randoms to deal with, making mistakes, pouch repair, etc. Maybe as low a 97 runs, depending on a few factors. Let's stick wit 100. 100 runs = 100 tabs. Don't doubt me on that one! : So that means it'll take a bit more than 3 hours to get the tabs needed. Simplify that to 3 hours, just to ease it out a bit. That difference won't matter much anyway. How much ess can you craft per run? For 75+ Runecrafters, it's Small/Med/Large/Giant Pouch + Familiar + 24 Ess. That's 59. You will not need energy potions, from what I am told. So that means you'll craft 5900 ess per hour, or, shall I say, 4 hours? Remember you must include the time it takes to get those tabs! They don't come free! Let's compare that to conventional methods. Abyss deaths is 45 runs per hour, with 60 ess per run. Every few runs you'll also take a super energy. So I'd say 59.8 ess per run crafted is accurate. That's 2591 ess per hour. That's worth 2.2 hours of tab crafting. This means that is you use Abyss Deaths, you lose 1.2 hours per hour you are "tab crafting". Abyss Natures, we can safely assume, is the same. Ghraak natures makes the difference even bigger, since you can craft over 3k ess per hour. What about the xp in game? What about it? You get about 1 load of ess per game (using 4 pouches). Even if you manage to craft them all into natures, you'll only save 2-3 minutes if you ghraak/abyss that same amount of natures. But in the minigame, it'll take 20 minutes. So from my eyes, the "tab crafting" method is NOT worth the time. However, please note that the above calculations are cemented on one assumption, that you'll win 55% of the time. If you are paired with great teams, or have a great team you play with, the results are different. However, they don't get too promising. If I've done something wrong, please post. I'm hoping for something better from the guild too, so if there is anything wrong, I will happily look over it again. My hope is that something is wrong up there, so I can say that there is a bigger and better RC crafting method. Although the Astrals tabs are made useful for switching to Lunar! ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
August 14, 200817 yr If you wear an unlocked ring of charos when talking to the wizard at the entrance, you can charm her to go into a little more depth about her project. All I could get was that she is looking for another energy source- could this be the fabled soul altar? She said I was too inexperienced in the guild to be told anymore. Maybe someone with a higher RC than 51 could get some more info? Tried this at 99 Runecraft and she also says I'm not ready for Runecraftings 'inner secrets' :roll: Really? Because she told me I was an experienced Runecrafter, unlike the wizards in "this tower", and she told of an artifact she was searching for; the Eye of Saradomin; that is said to have been responsible for creating rune essence and the altars themselves. Maybe it was because I was wielding an omni-talismin staff + full Runecrafter robes? I'll post the convos if you want.
August 14, 200817 yr Is it just me, or is everyone being green now? I'm a dedicated Yellow team player, and more and more now I find myself outnumbered and outgunned by the green team. Yea, it's hard for me to get onto the green team now, I always won on that team too :cry: Maybe thats the reason everyone is there now :D (It's wierd, once you go pro at a game like this, you see how much everyone else stinks at it >_>) Unfinished netherrack symbol of Khorne. Never forget. ~creeper face w/single tear~ DO YOU HEAR THE VOICES TOO?!?!
August 14, 200817 yr I am 99 Runcraft I have managed to get 1,000 tokens at least 85% percent of the games I have currently played. I got 700 - 900 tokens for the remaining 15% However, I am not sure what factors apply when you are rewarded the tokens at the end of each game (assuming that your team won the game and you collected a sufficient about of orbs. I thought that the more orbs you collect, the more Pure essence you will receive, not the more tokens you'll recieve as I've done better than other games and got less tokens. Perhaps the tokens depend on many factors (number of rounds your team won, number of orbs your team collected and amount of players in each team). I do not think Runecraftting will ever become a skill where you will lose money. Especially when the tabs are not tradable/makeable. Like myself, I intend to gather my Pure essence from the Exchange inside the guild. This is going to make the prices of the Pure essence crash. Gathering Pure essence from the guild will make the runes I make 100% profit, such as Nature runes. In my case: Price of Nature rune (x2) - Price of Pure essence Price of Natunre rune (x2) - Nothing This alternative would allow me to make more profit than I normally would if I was buying the Pure essence. To show that the time I spend gathering the Pure essence would be faster than buying the pure essence. Example, in my case again: Thats say the minium of me getting 3,500 tokens on a very good pace would take an hour. That is 3,500 Pure essence per hour Say that Nature runes were 230 each and Pure essence were 150 each and I make 10,000 Nature runes (around 5,000 Pure essence required) 5,000 * 150 = 750,000gp 10,000 * 230 = 2,300,000 - 750,000 = 1,550,000gp Making Nature runes using Graahks would allow me to make the minium of 5k per hour (2,500 Pure essence) 2,500 * 150 = 375,000 5,000 * 230 = 1,150,000 - 375,000 = 775,000gp Getting 3,500 essence at the guild 3,500 * 150 = 562500 (saved/made per 1 hour) Profit buying Pure essence per hour (Graahks) 5,000 * 230 = 1,150,000 - 375,000 = 775,000 Profit getting Pure Essence from guild per hour (Graahks)* 562500 / 2 = 281,000gp (saved/made per 0.5 hour) 1,150,000 / 2 = 575,000gp (made in per 0.5 hour) 575,000gp + 281,000 = 856,000 *Half an hour collecting Pure Essence from guid and half an hour crafting the essence into Nature runes) Difference per hour = 856,000 - 775,000 = 81,000gp (40,500gp if you are below 91 Runecraft) This isn't really for everyone as I wanted to know myself as some of you may find other runes profitable, your speed at Runecrafting and using the mini-game and so on... May do some calculations to see the difference using Nature tabs and Graahks when I started using them.
August 14, 200817 yr Well I won't be getting it too soon then.. you can buy a "talisman set" for an affordable price (with junks of cause) in official forum and sell them afterwards or you can just borrow it from friends / guildmates I like this kind of intelligent talk, I really do. Should I pull my old 'Mystery Doors' topic out of the Burning Graveyard of Dumped Topics? Nah... My opinion on this is that the RC Guild is probably built in another dimension, cause why else would they use a portal as door? For the show? Probably not. The outside world in the guild looks kinda weird, little islands/rocks in a dark (red?) liquid. The only other explanation is that the guild is actually built under the wizzy tower basement, in a huge cave, but that doesn't sound very good either, cause then they wouldn't have used a portal either. So if I was the architect of this guild, and it had to go in another dimension, I woulda been smart and dumped it in the same dimension as one of the RC altars, but thats just me. EDIT: Paw Claw, we now DO have proof humans can make their own dimensions, Elriss said it. She said that the RC Guild is built in it's own pocket universe, created by their own magic. Since the plane originated from human hands, I do no longer believe the guild resides in the same universe as a RC altar. seems that the whole alter thing is completely man-made oh, and btw, are there any "official world" for the new mini game? Examine ChenGMT (level: 138)
August 14, 200817 yr I'm surprised no-ones mentioned the obvious 2nd floor to the guild and the trap door down it it. Perhaps tht weird water rune friom meeting history has an altar under here I mean it'd make sense for an rc guild to be near atleast 1 altar Can't be, Elriss says that each area in the rune alter is in its own dimensional like space, and the guild is in such a place, she also says its the shadow of the old Wizards Tower made by their magic. It CAN be, after all, the RC guild is in it's own dimension, like the altar, who says it wasn't built above an altar, in said altar's dimension? Plus, it only makes sense, what better place to study runes and runecrafting than at an altar? How do you think they got those orbs in the test tubes and stuff? : Unfinished netherrack symbol of Khorne. Never forget. ~creeper face w/single tear~ DO YOU HEAR THE VOICES TOO?!?!
August 14, 200817 yr I'm really enjoying the minigame and it's rewards. Good job on this one Jagex - I can personally now call the Runecraft Guild the best guild out of all of them. :) Just in case anyone's interested, here's some calculations on the nature teleport tablets compared to other runecrafting methods. As you can see, the teleport tablets are actually considerably slower to use because of the time taken to complete the minigame. Average time to play an entire game: 20 minutes (2 minutes in each of the 8 altars + about 4 minutes for the initial time you wait at the beginning to join the game, as well as the extra waiting time before/after each round starts) Average amount of tokens gained per game: 600 (technically 500 should be used, but let's just say 600 for argument's sake) Cost of the nature tablet: 42 tokens Average amount of nature tablets gained per 20 minutes: 14.3 ------------- Average time for a nature teleport tablet run with all pouches: 40 seconds >Natures gained per run: 53 if 75+, 106 if 91+ Average time for a nature teleport tablet run with 3 pouches: 36 seconds >Natures gained per run: 42 if 50+, 48 if 75+, 96 if 91+ ------------- Average time for an abyssal run with 4 pouches: 80 seconds >Natures gained per run: 54 if 75+, 108 if 91+ Average time for an abyssal run with 3 pouches: 72 seconds >Natures gained per run: 43 if 50+, 50 if 75+, 100 if 91+ ------------- Average time for a graahk run with 4 pouches: 70 seconds >Natures gained per run: 54 if 75+, 108 if 91+ Average time for a graahk run with 3 pouches: 62 seconds >Natures gained per run: 43 if 50+, 50 if 75+, 100 if 91+ All calculations will be based in the time frame dependent on the amount of time taken to complete the minigame and use all of the nature tablets gained from it. Note that I only included abyss figures for those below level 75, as most people who have 4 pouches also have graahks. You may also ask why I only did the 3 pouch method for each calculation - this is simply because having 3 pouches technically IS faster than 4 because of the lesser bank clicks. Evaluation for level 91-99 Runecrafters Minigame Figures Because about 14 (14.3) nature tablets are gained per game, it will take 8.58 minutes to use the tablets gained using 3 pouches (14.3 tablets * .6 minutes per tablet run = 8.58 minutes). You will gain 1,373 natures from those tablets (14.3 tablets * 96 natures per tablet run). You can also figure in about 240 natures gained from the pure essence in the minigame itself, yielding 2,160 xp from the game itself ((240/2) natures * 18 xp each from the minigame 2x effect). This means, in total, one minigame round and the time taken to use its rewards at 91-99 runecraft will get you: 1,613 natures in 28.58 minutes = 56.44 natures per minute Graahk Figures (3 pouches) In 28.58 minutes, you can make 27.66 graahk runs to the nature altar. This means, in total, one graahk round time equivelent to the minigame and the time taken to use its rewards at 91-99 runecraft will get you: 2,766 natures in 28.58 minutes = 96.78 natures per minute Evaluation for level 75-90 Runecrafters Minigame Figures Because about 14 (14.3) nature tablets are gained per game, it will take 8.58 minutes to use the tablets gained using 3 pouches (14.3 tablets * .6 minutes per tablet run = 8.58 minutes). You will gain 686 natures from those tablets (14.3 tablets * 96 natures per tablet run). You can also figure in about 120 natures gained from the pure essence in the minigame itself, yielding 2,160 xp from the game itself (120 natures * 18 xp each from the minigame 2x effect). This means, in total, one minigame round and the time taken to use its rewards at 75-90 runecraft will get you: 806 natures in 28.58 minutes = 28.2 natures per minute Graahk Figures (3 pouches) In 28.58 minutes, you can make 27.66 graahk runs to the nature altar. This means, in total, one graahk round time equivalent to the minigame and the time taken to use its rewards at 75-90 runecraft will get you: 1,383 natures in 28.58 minutes = 48.39 natures per minute Evaluation for level 50-74 Runecrafters Minigame Figures Because about 14 (14.3) nature tablets are gained per game, it will take 8.58 minutes to use the tablets gained using 3 pouches (14.3 tablets * .6 minutes per tablet run = 8.58 minutes). You will gain 601 natures from those tablets (14.3 tablets * 42 natures per tablet run). You can also figure in about 110 natures gained from the pure essence in the minigame itself, yielding 1,980 xp from the game itself (110 natures * 18 xp each from the minigame 2x effect). This means, in total, one minigame round and the time taken to use its rewards at 50-74 runecraft will get you: 711 natures in 28.58 minutes = 24.88 natures per minute Graahk Figures (3 pouches) In 28.58 minutes, you can make 27.66 graahk runs to the nature altar. This means, in total, one graahk round time equivalent to the minigame and the time taken to use its rewards at 50-74 runecraft will get you: 1,189 natures in 28.58 minutes = 41.61 natures per minute Abyss Figures (3 pouches) In 28.58 minutes, you can make 23.8 abyss runs to the nature altar. This means, in total, one abyssal round time equivalent to the minigame and the time taken to use its rewards at 50-74 runecraft will get you: 1,023 natures in 28.58 minutes = 35.8 natures per minute Evaluation for level 44-49 Runecrafters Minigame Figures Because about 14 (14.3) nature tablets are gained per game, it will take 8.58 minutes to use the tablets gained using 2 pouches (14.3 tablets * .6 minutes per tablet run = 8.58 minutes). You will gain 486 natures from those tablets (14.3 tablets * 34 natures per tablet run). You can also figure in about 100 natures gained from the pure essence in the minigame itself, yielding 1,800 xp from the game itself (10 natures * 18 xp each from the minigame 2x effect). This means, in total, one minigame round and the time taken to use its rewards at 44-49 runecraft will get you: 586 natures in 28.58 minutes = 20.5 natures per minute Graahk Figures (2 pouches) In 28.58 minutes, you can make 27.66 graahk runs to the nature altar. This means, in total, one graahk round time equivelent to the minigame and the time taken to use its rewards at 44-49 runecraft will get you: 968 natures in 28.58 minutes = 33.87 natures per minute Abyss Figures (2 pouches) In 28.58 minutes, you can make 23.8 abyss runs to the nature altar. This means, in total, one abyssal round time equivalent to the minigame and the time taken to use its rewards at 44-49 runecraft will get you: 833 natures in 28.58 minutes = 29.2 natures per minute Conclusion: Teleport tablets are *not* the best or fastest method to use at *any* runecrafting level. There may be a few "fuzzy" numbers in there that had to be taken as averages, but you can clearly see that the tablets are a lot less useful than perceived. Now of course if you're playing the minigame anyway for enjoyment and just want the tablets that's cool, I just posted this to show everyone that you really shouldn't be playing the minigame if all you are focused on is getting experience as fast as possible. :) (I've checked these numbers a couple times over, but let me know if there's any mistakes.) RuneTrack.com Founder
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