April 17, 200917 yr 17th April 2009 - Concept Hi guys, Im Mod Joe, RuneScapes Art Director, and Id like to give a rough overview of one of our graphical improvement projects. This will hopefully give you insight into how we choose projects for improvements and also take you through the different art departments that will then produce the final game assets. In this first part, Ill talk about the concept stage. In the second part, well go through modelling of game assets, such as creatures and scenery, then, in the third part, we will give you an overview of what it takes to bring things to life through the animation process. The art team works very closely with the rest of the content developers, and when I heard that Mod Ingrid had been given the final part of the Fairy Tale trilogy to start briefing, my initial reaction was that weve gotta improve that area first. Zanaris itself had already undergone one graphical improvement a few years ago, but I think its important not to understate how much both the engine and our tools have changed since then. Many years ago, when I first started at Jagex, the art team size was only three artists (!) and we did everything (modelling, animation, mapping, etc) ourselves. Now, in 2009, we have a team of sixteen very talented artists who all specialise in one of three areas: 2D concept artwork, 3D modelling or animation. In the first part of this diary, Id like to take you through the first stage: the concept stage... Originally, Zanaris was just a standard brown dungeon. I recall we overhauled it to look a little bluer a few years ago, but it never really looked as magical as it could. Screenshots of Zanaris as it was in 2004, and how it looked after the 'bluer' rework in 2006 There is also the issue that the fairy race itself could be improved, both in terms of modelling and animation. Back three years ago we had limited time, artists and tools, but now that we have our specialist artists and a much-improved game engine, we have a greater degree of flexibility in how we create the different areas of the game. Given that a new quest was to take place in Zanaris, we decided to give the area a total rework, both in terms of the fairy race themselves and their environment. Once we knew this, I spoke to one of our concept artists, Mod GG, to get some ideas on what we could do. One of our goals in the concept stage is getting the balance right between ideas that are unique, but which are also immediately recognisable for players who are new to the game. When we looked at the original fairies, one of the first issues we had was that they were way too small - you cant see them very well and they don't have enough definition. The first thing that Mod GG did was to sketch a new fairy character that had a much better silhouette and which would be much more readable as a fairy. Variations on the new look for fairies, using the Fairy Queen as a basis In terms of the fairies' houses we knew that we wanted them to stay pretty tree-based and close to nature. We experimented with a few different ideas and, at one point in the concept stage, we investigated making the fairies more insect-like, with more emphasis on quick-beating wings and fly-like eye clusters instead of the traditional human eyes. This is something that was echoed in the brown, wax-like tree in the image below; as you can see, its more of a nest than an actual home. Given the types of furniture that would also have to be designed (and given the back-history of the fairy culture), we decided not to go down this route, which is why, in the end, we wanted to go with something relatively traditional. Concept art of fairy tree-houses Ill leave you with our final mood image for Zanaris. As you can see, it's nice, bright and colourful, which we feel is definitely right for the area of game the fairies live in. Tune in next time to see how we approach modelling. 'Mood' artwork for the redesigned Zanaris Should you have any questions about anything mentioned in this diary, or other aspects of the game that you feel would benefit from a graphical improvement, then by all means post them on the forums. Ill do my best to answer them. Mod Joe Art Director, RuneScape Graphics Note: All images taken from the RuneScape website. You can read this diary here: http://www.runescape.com/l=0/kbase/view ... ry_fairy01 RIP Michaelangelopolous
April 17, 200917 yr when I heard that Mod Ingrid had been given the final part of the Fairy Tale trilogy to start briefing Do want 2376/2376 total achieved - May 2009 Retired Dec 2009
April 17, 200917 yr *sigh* These are getting annoying. Not bad artwork though. http://twitter.com/RuneScapeRSS
April 17, 200917 yr An interesting diary, these are definitely getting better and I like the new idea for the fairy model.
April 17, 200917 yr This is exactly how I want the new diaries to be like. Sounds very interesting, and the last picture looks neat. : Cant wait for the next one. ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::.........
April 17, 200917 yr Niiiiice :thumbup: I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator].
April 17, 200917 yr If that one picture is what Zanaris is gonna look like, I'm excited! It looks pretty, and very well done. :D
April 17, 200917 yr A hell alot better diary. Best so far. That worker is better at writing interest and seems knowledgeable. Pictures were nice. VMeh BlogV >Miscellaneous Goals< http://www.rsbandb.com/sigs/sig108/bazzaminxer.png
April 17, 200917 yr when I heard that Mod Ingrid had been given the final part of the Fairy Tale trilogy to start briefing Do want ^ What he said. I very much prefer content over graphics and will be looking forward to the new quest more than the graphics (although, I will admit that, from the looks of the diary, the graphics are going to be quite amazing). > SELECT * FROM users WHERE clue > 0;0 rows returnedThere's no place like 127.0.0.1There are only 10 types of peoplein this world: those who understandbinary and those who don't.This statement is false.$DO || ! $DO ; trytry: command not found
April 17, 200917 yr Looks like this area is gonna definitely get an improvement, and at first I thought ... does it really need an update? Then I see the new one and I'm like o... yeah... Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x. PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system Brawler guide is being finished!
April 17, 200917 yr The final Fairy Tale part, and a graphics update for the area? Gotta have it :thumbsup: Excellent diary :D Requiescat in pace, Shiva "Anarith" Kumar.351 Quest Points|99 Strength|99 Attack|99 Constitution|99 Defence|99 Magic|138 Combat|99 Summoning|99 Slayer|99 Ranged|99 Firemaking|99 Dungeoneering|99 Cooking|99 Prayer|99 Runecrafting|99 Smithing|99 Fletching|99 Construction|99 Farming|99 Fishing|99 Herblore|99 Crafting|99 AgilityTrue friends are never separated by distance, for they are forever linked by their hearts.Join the HYT CLAN![qfc]90-91-310-65710712[/qfc]
April 17, 200917 yr Sweeeeet! Although the Chaos Elemental decoding revealed a new quest I didn't expect a graphics overhaul! I'm looking forward to this quest!
April 17, 200917 yr Finally some depth to a diary, and it's actually something I actually care about. Zanaris looks like a clown threw up on it right now :thumbdown: 5,693rd to 99 Slayer on 10/08/2009
April 17, 200917 yr Looks terrific :thumbup: ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
April 17, 200917 yr The 'mood' artwork somehow reminds me of Zangarmarsh, probably because of the color and lighting of the environment. And those glowing mushrooms/fungi in the foreground..... déjà vu Looking forward to the update though :thumbup:
April 17, 200917 yr the last image reminds me of zelda! Same, Minish Cap? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
April 17, 200917 yr the last image reminds me of zelda! Same, Minish Cap? That is what I see. : Anyway, as many have said before me, awesome job on this DD Jagex! This is the best type of Dev-diary: One with information, and pictures to feast our eyes on. Looks like this area is gonna definitely get an improvement, and at first I thought ... does it really need an update? Then I see the new one and I'm like o... yeah... Quite my thoughts exactly. Awesome there, Jagex, taking something we haven't even considered and making it look, and most likely function, so much better. One-Clicking the Summer Garden[AOW]
April 17, 200917 yr Nice. Those graphics look great. Hopefully the quests will bring something to do in Zanaris. It's rather dead at the moment. It only has a black dragon cave and a slayer master, pretty much. Twitter ||| Google+ ||| Facebook ||| LinkedIn ||| My very interesting weblog about science
April 17, 200917 yr Maybe that's what the "curious village" was referring to? Looks extremely nice, Fairies were one of the things that needed graphical overhaul badly. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide]
April 17, 200917 yr Nice. Those graphics look great. Hopefully the quests will bring something to do in Zanaris. It's rather dead at the moment. It only has a black dragon cave and a slayer master, pretty much. 1) evil chickens lair (black dragons) 2) puro-puro (implings) 3) fungies (slayer monster) 4) cosmic runes (rc) 5) slayer master 6) fairy ring concept ^^ actually i think zanaris is one of the places that already have enought. what about...*cought*durgeshuun*cought*.... OP: actually great one, enjoyed it very much, hopefully jagex will make more of those :thumbsup:
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