k00ldud95 Posted May 21, 2009 Share Posted May 21, 2009 Glad to get a new Slay monster, but with that low 78 requirement, the dungeon will be packed for the first few days. Duradel does not assign anything in that dungeon so I hope this isn't a Sumona only thing. :twss: Nechs require 80 Slayer and their main drop is cheap 50k rune boots. Give nechs a better drop!! Link to comment Share on other sites More sharing options...
Punitive_D Posted May 21, 2009 Share Posted May 21, 2009 Like I said before, there are already a lot of monsters in that level range [75-80]. . . . Perhaps give people finally an incentive to train past 90. . . . Yes after tons and tons of low levelled updates, you'd expect a high levelled one once in a while. Perhaps to give high levelled people the feel the game is not a joke after you've passed level 90. First, I think you're wrong -- there are no unique slayer monsters between 75 and 80 slayer even though (you've apparently conceded) LOTS of players fall into this range (especially compared to those few who are 90+. Second, no incentive to train past 90? If you have 99 slayer, you are a GOD of Runescape. No incentive? Please. Third, you seem to forget that Runescape is a business. You pay for it, I pay for it, and every low leveled newb member pays for it. And we all pay (more or less) the same. Actually, old-timers like you actually pay a little less if you've maintained your membership. Jagex has an equal interest in keeping every player happy. There are a lot more middle level players then high level grinders. That means that there will be more mid-level updates (which everybody can play) than high level updates, which cater to only a few. If you're going to get your undies in a bundle over this fact of life, then you're going to be very uncomfortable, because it's not changing. I know that it can be frustrating for someone who plays the game a LOT to have done almost everything that there is to do in the game, but that's just the way it goes. To try to have a game that caters to everyone is very hard. Jagex does quite a good job. (Otherwise, you wouldn't still be playing after all these years.) Link to comment Share on other sites More sharing options...
Marvel Titan Posted May 21, 2009 Share Posted May 21, 2009 Lots of people -myself included- are hoping for a 90+ slayer monster for a long time. The gap between 90-99 is huge like some pointed out before. I'm not going to complain about it since most slayer updates are welcome to me, but when I read about a new slayer monster I was hoping for a 90+ monster. Sure there might be more people in the 75-80 zone but I think its time for some new high level slayer update. I'd say it's time for A high level update. Not necessarily a Slayer update, because almost no skill has a use after level 90 :| I agree with this, maybe they should look at actually improving the usefulness of our levels when they go beyond 90, i mean we do spend alot of time getting this levels we should be rewarded more so for doing it. Ex-Wilderness GuardianEx-Solace Retired from F2P clans indefinitely Link to comment Share on other sites More sharing options...
Bauke Posted May 21, 2009 Share Posted May 21, 2009 Like I said before, there are already a lot of monsters in that level range [75-80]. . . . Perhaps give people finally an incentive to train past 90. . . . Yes after tons and tons of low levelled updates, you'd expect a high levelled one once in a while. Perhaps to give high levelled people the feel the game is not a joke after you've passed level 90. First, I think you're wrong -- there are no unique slayer monsters between 75 and 80 slayer even though (you've apparently conceded) LOTS of players fall into this range (especially compared to those few who are 90+. I'm talking about the level range. Look what's coming to you from 70 to 85 slayer. Second, no incentive to train past 90? If you have 99 slayer, you are a GOD of Runescape. No incentive? Please. Oh cool, so whatever I do, goes for everyone? Third, you seem to forget that Runescape is a business. You pay for it, I pay for it, and every low leveled newb member pays for it. And we all pay (more or less) the same. Actually, old-timers like you actually pay a little less if you've maintained your membership. Jagex has an equal interest in keeping every player happy. There are a lot more middle level players then high level grinders. That means that there will be more mid-level updates (which everybody can play) than high level updates, which cater to only a few. If you're going to get your undies in a bundle over this fact of life, then you're going to be very uncomfortable, because it's not changing. I know that it can be frustrating for someone who plays the game a LOT to have done almost everything that there is to do in the game, but that's just the way it goes. To try to have a game that caters to everyone is very hard. Jagex does quite a good job. (Otherwise, you wouldn't still be playing after all these years.) I'm well aware of this, but this does not relate to this specific situation. If you want to keep your players happy, you make sure they keep having something to do. Someone with level 70 slayer has a lot of exciting new slayer monsters coming up, with decent profit. Ofcourse adding new monsters is never bad. Heck, they should add one for every level between 75 and 80 if possible. But since people have plenty of options to look forward to, I do not understand why the focus is on these low levels, where there is an actual gap at the high levels. By adding a lvl 95 monster, you give people an incentive to train it past 90, to unlock the 95 monster. Everyone who is a high level slayer at this moment will profit from that, as well as the upcoming high levelled slayers. Those people unlocking the monsters between lvl 70 and 85 will want to keep unlocking monsters, and by adding a lvl 95 monster, you give them that opportunity. It makes sure there is more contuinity in the slayer skill. The slayer skill exists for years now. And in all those years, we still haven't seen something new past level 90. I'd have the hope that Jagex would release a high levelled monster soon, because after all those years, it might just not be such a bad idea to finally give something to the higher levels. It makes perfectly sense that most updates are aimed at the average player. But we've had tons of them now. Average players have such a lot of things to do, that they plenty of opportunity to keep them busy till the high levels. And that's where the new slayer updates should come in. To ensure continuity in play and content. And that is lacking now. Sure, add a lvl 78 monster. That's not my complaint. My complaint is that high levelled content (in this case slayer) is out of the focus. And not just by a little. But it seems to be completely forgotten. And the odd thing is, Jagex stated that they're focusing at higher levelled content* (80+). Too bad there's nothing to see on the horizon. *I can't provide a source, since you need to be maxed to enter that particular forum. Twitter ||| Google+ ||| Facebook ||| LinkedIn ||| My very interesting weblog about science Link to comment Share on other sites More sharing options...
Gribbzldinho Posted May 21, 2009 Share Posted May 21, 2009 Lots of people -myself included- are hoping for a 90+ slayer monster for a long time. The gap between 90-99 is huge like some pointed out before. I'm not going to complain about it since most slayer updates are welcome to me, but when I read about a new slayer monster I was hoping for a 90+ monster. Sure there might be more people in the 75-80 zone but I think its time for some new high level slayer update. And im hoping for some new content for all the 90-99 stats I have, too. Im glad you're saying you arent going to complain, because yes at the end of the day its new content. I do think they need to implement new higher leveled content to some skills, and Jagex have even told us in the first Q&A session that they were going to work on this. However, in order of priority, Slayer should be right down the list. We have skills that havent been touched for years. Slayer has a level 90 monster which was released 1-2 years ago? As well as Soul Wars, which is a slayer-based minigame. I just think your Herblores and Farmings need more of an incentive to raise it past 82 and 85 respectively. Link to comment Share on other sites More sharing options...
Den Posted May 21, 2009 Share Posted May 21, 2009 What ive gathered. Next time Jagex make a concept art for some new crafting item and put it at a level around 80, I can complain because they arent adding anything in the 90-99 spots. I can say they are wasting their time making low level content when the area from 90-99 is empty. There is no point in my training past 90 because crafting doesnt help whatsoever after that level. I can complain since there are no new fish to catch after 81. I can complain since there arent any new things to do after 85 agility. Terrorbirds have ruined the whole reason of training agility after 70. There is almost no reason to train hunter past 83, so I can complain when they add a new level 70 creature. Why would I need to bother training woodcutting over 80 when jagex only update level 70 plants. There is no point in getting farming above 85 because I can plant EVERYTHING. Want me to continue? Slayer isnt the only skill with nothing in the 90-99 area. Just because jagex decide to make a new level 78 monster, DOESNT MEAN THEY ARENT MAKING ANYTHING BEHIND THE SCENES. Gosh. ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
wioneo Posted May 21, 2009 Share Posted May 21, 2009 Why would you expect a level 95 update soon? Honestly the only 90+ updates in recent memory were the inferno adze and smithing dragon plates... It would be out of character for them to cater to a select few as oppsoed to the majority and expecting anything else shows a lack of himdsight and common sense. The only updates at all that I can think of outside of the relasing of skills that broke over level 90 would be...the adze, dragon plates...lunar and ancient spells if you don't consider those to be seperate skillsets...sigil smithing...plunder...dragon arrows/darts...did I miss any? Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
Punitive_D Posted May 21, 2009 Share Posted May 21, 2009 It makes perfectly sense that most updates are aimed at the average player. But we've had tons of them now. Average players have such a lot of things to do, that they plenty of opportunity to keep them busy till the high levels. And that's where the new slayer updates should come in. To ensure continuity in play and content. And that is lacking now. Sure, add a lvl 78 monster. That's not my complaint. My complaint is that high levelled content (in this case slayer) is out of the focus. And not just by a little. But it seems to be completely forgotten. Believe it or not, in my opinion, we're actually making some progress here in mutual understanding. Let me point out one or two other things that you may or may not have thought of on this subject. First, as you yourself aptly noted before, Jagex has limited resources. They cannot do everything at one time. They have to choose what should come first, a level 78 creature or a level 95 creature. I suggested that they rationally chose 78 because (among other reasons) a lot more people play at this level. Your response seems to be that while a level 78 monster is good, mid-level players are not as desperate for something to do as extrememly high level players. I am inclined to agree with you there, but, again, that's only one variable in the calculus. Imagine Jagex's decisionmaking process this way: Which monster should we do first, level 78 or level 95? Well, we want to create the most player happiness for our expenditure of development resources. What will create more happiness? Well, those above 90 slayer are very bored because the only thing they have to look forward to is the cape. And the level 75-80 slayers also are a little bored because they're tired of gargoyles but have a way to go to nechs. If we assign an unhappiness measure to each group on a scale of 1-10, we would put the 90+'s at "9" and the 75-80's at "6." If that's all you looked at, you would conclude that the 95 monster should be done first. But the other element in their calculation is how many players are there at each level. And if there are ten in the 75-80 range for every one in the 90+ range, then the decision probably will come out against you even if the happiness gain per player clearly would be higher in the 90+ range. Second, and somebody already has alluded to something like this, adding a 90+ monster is a much higher risk proposition. Over time, the game "grows." By that I mean everyone gets higher levels. Everyone gets more money. Everyone gets better gear. Jagex has to gradually provide higher and higher gear to keep players like yourself looking forward to the next great thing. But they have to do that slowly. It would be very counter-productive for them to each month come out with something that makes what they did last month obsolete. No question, a 90+ slayer monster would have to drop "the next great thing." Jagex only wants to do that when they absolutely have to because the minute they do, they have diminished all of their other content. Right now, godswords and spirit shields are "the thing." I don't believe (and I'll get Jagex agrees with me) that the excitement of these has entirely worn off yet. We may be getting close on the godswords. Anyway, I think you can see my point -- Jagex has to go slow with high level additions to slayer. Finally, I think that you're understating how much high level content is added to the game. True, not much of it is specific to slayer, but there has been high level content added in the last couple of years. Off the top of my head, I would call WGS high level content. It was a bit of a long-term fail because the dragon plate was underpowered and too easy to get, but, still, jagex tried to add high level content there. I would call the CB high level content. I think that has been a dramatic success. (Btw, I think there's a lesson for Jagex here in the contrast between spirit shields and dragon plate -- when you add high level content, it must be really, really hard to get AND it must kick [wagon] when you get it. Spirit shields ftw, but dragon plate fail.) Link to comment Share on other sites More sharing options...
joke33 Posted May 21, 2009 Share Posted May 21, 2009 Why would you expect a level 95 update soon? Honestly the only 90+ updates in recent memory were the inferno adze and smithing dragon plates... It would be out of character for them to cater to a select few as oppsoed to the majority and expecting anything else shows a lack of himdsight and common sense. The only updates at all that I can think of outside of the relasing of skills that broke over level 90 would be...the adze, dragon plates...lunar and ancient spells if you don't consider those to be seperate skillsets...sigil smithing...plunder...dragon arrows/darts...did I miss any? Summer pie in cooking, handfishing sharks, blessing spirit shields, onyx and I think Dark Beasts were added later too, and I think I missed some too, these are all quite new (less than 3 years) My Blog of pure... Uhmm... Well... Something...Proud owner of Quest Cape, achieved 05.08.200829062th to Woodcutting 99, 02.05.2009 Link to comment Share on other sites More sharing options...
Obtaurian Posted May 21, 2009 Share Posted May 21, 2009 I'm curious to see what the drop will be. Otherwise, it's not cannonable, and it's probably not worth slaying for experience. Its mage attack will probably be really strong, which means we'll probably need prayer to kill it. I'm not particularly excited. I think the drop will have to be something incredibly useful for me to care, and I'll probably just buy it rather than want to slay these things without a cannon or combat familiar. We'll see. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Zierro Posted May 21, 2009 Share Posted May 21, 2009 This is getting tiresome. With this creature, Jagex filled the gap between 75 and 80 slayer. You think that they should have filled the gap between 90 and 99 slayer. How many players are there between 75 and 80 slayer? How many between 90 and 99? If you can make your point using these numbers, then I'll have to concede it. If you can't make your point using these numbers, then you're just whining because Jagex met the needs of a greater number of others before it met yours. The majority of players have under 70 Slayer. This doesn't mean Slayer updates should revolve around them, does it? It's silly to just cater to one group of people because there are more than them. And also, you're making it seem as if they're permanently set on their specific levels forever. You can always train and get stronger, just like every other person with high Slayer. Look at it this way: High levels don't want anything to do with a level 78. The update is pointless to them. Whereas, if you make a level 90 update, the high levels will enjoy it and all the low levels still have the potential to reach that point so the update is not pointless to them. In fact, they even have an incentive to raise Slayer more now. One more thing. You do realize the Xp differences of 75-80 and 90-99, right? Less than 1 mil Xp V.S. over 6 mil Xp. Link to comment Share on other sites More sharing options...
jettrider Posted May 21, 2009 Share Posted May 21, 2009 What ive gathered. Next time Jagex make a concept art for some new crafting item and put it at a level around 80, I can complain because they arent adding anything in the 90-99 spots. I can say they are wasting their time making low level content when the area from 90-99 is empty. There is no point in my training past 90 because crafting doesnt help whatsoever after that level. I can complain since there are no new fish to catch after 81. I can complain since there arent any new things to do after 85 agility. Terrorbirds have ruined the whole reason of training agility after 70. There is almost no reason to train hunter past 83, so I can complain when they add a new level 70 creature. Why would I need to bother training woodcutting over 80 when jagex only update level 70 plants. There is no point in getting farming above 85 because I can plant EVERYTHING. Want me to continue? Slayer isnt the only skill with nothing in the 90-99 area. Just because jagex decide to make a new level 78 monster, DOESNT MEAN THEY ARENT MAKING ANYTHING BEHIND THE SCENES. Yep you got most of those right. -When you see concept art for low level content, you're angry, because it's not at the level that it needs to be at. After a skill like Slayer is updated, they let it sit for many months or years then start working on another update. The last slayer update was Smoking Kills. This new monster will probably come out in 3-4 months. Then we'll have yet another year without any hope of high leveled content. -Yes, since 90-99 is the majority of the skill training, having NOTHING there is terrible because it creates more of a grind and less of an incentive for people at lower levels to keep going. -That's correct, there's no point in going past 90 crafting except for total levels, because at that point you're wasting money without unlocking any abilities. -At 96 fishing you can catch earlier fish in new ways...that gives at least a little to look forward to. -Past 85 agility, you aren't unlocking anything, but you're still boosting run restore. In addition, having a higher agility level makes spirit terrorbirds cheaper to use (less scrolls) and helps places where you can't take a familiar. -That's true about hunter, but since there is relatively little to unlock after level 40-50 then a lower level creature would have less of a negative impact. -Woodcutting is gaining incentive with the Evil Trees etc. But it is still bad money compared to other skills and should be done for total levels only or for afk cash. -You still have the incentive to farm at high levels, because farming makes serious money, and making this money doesn't interfere with other moneymaking tactics as you can plant and walk away. And don't try to pull the moneymaking approach to arguing that Slayer has incentives. Tell me what's faster: 60k melee exp per hour with 150k hourly profit, or spending an hour to get 100k+ melee experience at zombies or skeletons and then spending the leftover time doing things that profit 500k-1m+ per hour? We train Slayer because it's more interesting and varied than doing other things. The Slayer skill was created specifically to give an incentive to try a new training spot and have monsters that give good profit once you can kill them. However, it's now way out of balance, so it's just about time for a high-end update. Currently here are the gaps that have yet to be filled: 2/3, 12/13, 27/28, 77/78, 87/88, 92/93, 95 and 97/98 And umm, I don't think they would ever add a monster with a 2/3 Slayer requirement... That leaves 78 in the first half of the bunch. 2496 Completionist Link to comment Share on other sites More sharing options...
ilovecardj Posted May 21, 2009 Share Posted May 21, 2009 78 slayer IS low. Another monster which can be killed by like 80000 people which will not produce a high cash worth item as it will be to easily camped, by the masses with that slayer level. <2M exp is extremely low. We need 90+ slayer monsters. this shows me jagex makes the game for the noob 12 year olds who are all around that level. And of course the level 99 slayer monster will be last/never made cause the 12 year olds will never get that high again jagex supports noobs and not players who need new updates to keep the game interesting. The alching update makes an easy task even easier. Getting way to noob friendly. Im honestly expecting a "drop all items in inventory" update. lets make the people who can drop fast have no advantage in exp/hour over noobs in skills like wc/mining/fishing. And then lets just have the game macro everything for us while we sit and watch. Disgusting tbh /end rants Dragon Drops: 80+ boots, 7 med, 3 skirt, 2 left half, 2 Spear, 2 2hSlayer: 30+ whips, 4 Bows, 1 Mask, 3 Granite Legs, 1 Visage (Wyverns)Notable GWD Splits: Bandos Tassets: 12, Bandos Chest: 11, Bandos Hilt: 2Proud Slayer of 99 Att/Str/Def/HP/Range/Summoning Link to comment Share on other sites More sharing options...
joke33 Posted May 21, 2009 Share Posted May 21, 2009 What's disgusting in my opinion (just mine, not yours) is that 90+ slayer high-leveled players rant b/c they can't have an exclusive way to gain big cash (first whips were sold with about 40m if I'm correct?)... [/rant] Anyone saying: "blah-blah-blah, you have low slayer level" will not affect me in any way so flame away, I want to keep my combat stats low for now, my char, my decisions... My Blog of pure... Uhmm... Well... Something...Proud owner of Quest Cape, achieved 05.08.200829062th to Woodcutting 99, 02.05.2009 Link to comment Share on other sites More sharing options...
wioneo Posted May 21, 2009 Share Posted May 21, 2009 For what it matters, my personal favorite task at 50k under 89 slayer is dust devils and I think that those require 60 or so. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
jettrider Posted May 21, 2009 Share Posted May 21, 2009 What's disgusting in my opinion (just mine, not yours) is that 90+ slayer high-leveled players rant b/c they can't have an exclusive way to gain big cash (first whips were sold with about 40m if I'm correct?)... [/rant] Anyone saying: "blah-blah-blah, you have low slayer level" will not affect me in any way so flame away, I want to keep my combat stats low for now, my char, my decisions... True yet false... I am just 91 slayer, but I think I speak for a bunch of higher leveled slayers: We want Slayer to be worth our time, and we want a high Slayer level to result in competitive experience and cash rates. We also hate campers and people who ruin the point of Slayer by getting to a certain level just to unlock things at that level. The ideal would clearly be to have a monster that drops a profitable item that can only be obtained on task. Short of that, we'd be happy with something at the higher levels that dropped something a tad more valuable than the dark bow, OR a really good untradable item. It would give us some variety, and although a lower leveled Slayer monster would do the same, a higher leveled one would kickstart a lot of us sitting in the low 90s with nothing to do. There is no way to make "big profits" anymore today since the GE will strangle any new items from rising to their true value the first two days. Gone are the days when people rushed to the new Slayer monster to sell the item for ridiculous mills. We just want to get a high leveled update that works over the long-term. 2496 Completionist Link to comment Share on other sites More sharing options...
Zierro Posted May 21, 2009 Share Posted May 21, 2009 What's disgusting in my opinion (just mine, not yours) is that 90+ slayer high-leveled players rant b/c they can't have an exclusive way to gain big cash (first whips were sold with about 40m if I'm correct?)... [/rant] Anyone saying: "blah-blah-blah, you have low slayer level" will not affect me in any way so flame away, I want to keep my combat stats low for now, my char, my decisions... Talk about jumping to conclusions. I'm not even 90 Slayer and I think Slayer is due for a high level update. Even if I was, I wouldn't care about the drops too much. My main concern is that Slayer needs more of an incentive to train because Dark Beasts just aren't cutting it. Link to comment Share on other sites More sharing options...
AlxeMen Posted May 21, 2009 Share Posted May 21, 2009 I wonder what the new drop will be :-$ -=EB World=--Sara - 13 hilt 43 ss-Bandos - 1 BCP, 1 Hilt Link to comment Share on other sites More sharing options...
Drow4 Posted May 21, 2009 Share Posted May 21, 2009 Slayer could use a 90+ monster with a good unique drop. A lot of people have 78+ slayer (or could quickly obtain 78 slayer) so any unique drop would be quickly hoarded and made worthless. Although I'll reserve judgement for when the update occurs, it seems unlikely just 1 slayer monster would be released, a whole range of slayer monsters will hopefully be released at once. Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted May 21, 2009 Share Posted May 21, 2009 Maybe the Fremennik cave will be expanded further? Jagex never said that the lightbulbthingy is the only thing to be added to the cave, or the update in general. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
Punitive_D Posted May 21, 2009 Share Posted May 21, 2009 I think the drop will have to be something incredibly useful for me to care, and I'll probably just buy it rather than want to slay these things without a cannon or combat familiar. What would you think of a very nice rate of blue charm drops? Link to comment Share on other sites More sharing options...
Punitive_D Posted May 21, 2009 Share Posted May 21, 2009 My main concern is that Slayer needs more of an incentive to train because Dark Beasts just aren't cutting it. Perhaps Jagex needs to boost the charm drop rate on these? Link to comment Share on other sites More sharing options...
Kimberly Posted May 21, 2009 Share Posted May 21, 2009 A new lvl 78 slayer monster? Sounds good. What, did you guys really expect them to release a lvl 99 slayer monster? ...Really? Link to comment Share on other sites More sharing options...
Punitive_D Posted May 21, 2009 Share Posted May 21, 2009 High levels don't want anything to do with a level 78. The update is pointless to them. . . . One more thing. You do realize the Xp differences of 75-80 and 90-99, right? Less than 1 mil Xp V.S. over 6 mil Xp. High levels don't want anything to do with a level 78? Really? I'd be surprised if that were true. My preference for particular assignments is not tied to level. It takes into account xp rates, drops, and just how fun the things are to kill. Brine rats are a low level assignment, but I'd take them all the time if Duradel would give them to me. I know there's a lot more xp from 90 to 99 than there is from 75 to 80. Of course, the higher your level, the faster you burn through the xp. Having said that, I agree with you that it takes most people a lot longer to go from 90 to 99 than from 75 to 80. But I'm not sure which way that cuts. That just means that a level 95 monster will be even less relevant to the level 75 slayer. Link to comment Share on other sites More sharing options...
Zierro Posted May 21, 2009 Share Posted May 21, 2009 My main concern is that Slayer needs more of an incentive to train because Dark Beasts just aren't cutting it. Perhaps Jagex needs to boost the charm drop rate on these? That would be nice, but then there would still be 9 levels without any new material. High levels don't want anything to do with a level 78? Really? I'd be surprised if that were true. My preference for particular assignments is not tied to level. It takes into account xp rates, drops, and just how fun the things are to kill. Brine rats are a low level assignment, but I'd take them all the time if Duradel would give them to me. Sorry, I worded that wrong. What I was trying to say was that a level 78 update is going to mean nothing to a high leveled Slayer - the update itself might be worthwhile but the fact that it's level 78 means that there is no incentive to train the skill past 78. High levels usually like a challenge and I even enjoy the training more than actually having my goals accomplished. That's why incentive is important to me. Of course, the higher your level, the faster you burn through the xp. It doesn't really work that way for Slayer though. Your Xp rate depends on your combat stats which can be completely exclusive from your Slayer skill. You can just start Slaying for the first time at 130 combat and your rates will be consistent. A new lvl 78 slayer monster? Sounds good. What, did you guys really expect them to release a lvl 99 slayer monster? ...Really? To be honest, I think anything from 85-99 would be good. But below abby demons? Come on. Link to comment Share on other sites More sharing options...
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