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Lvl 99 stat cap for fighting stats. Should it be raised ?


King_Blaze

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Max cap of 99 stats goes bye-bye?

 

Hmm an interesting idea..... also prevent a certain person from being able to beat the game statwise :wink:

 

 

 

I would like this if it was implemented into the game, might make certain weapons over powered though :shock: That 92 with dharok fake pic might be able to be real....

 

 

 

Just my $0.02 8)

 

 

 

 

 

actually my friend golveillus hit a 100 with dharoks

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Max cap of 99 stats goes bye-bye?

 

Hmm an interesting idea..... also prevent a certain person from being able to beat the game statwise :wink:

 

 

 

I would like this if it was implemented into the game, might make certain weapons over powered though :shock: That 92 with dharok fake pic might be able to be real....

 

 

 

Just my $0.02 8)

 

 

 

 

 

actually my friend golveillus hit a 100 with dharoks

 

 

 

Spud, that was posted before dark gloves, defenders, fire cape and other new str raising equipment :wink:

 

 

 

But... Why raise the cap only at combat stats? I'd like to see my wc at almost 102 O:)

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Against the idea. Why should warriors have the chance to raise their levels more and be more Overpowered in the wildy. I say raise Ranged and Mage caps also. *Cough* And bring back MSB special to 35% bar again *Cough*

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well its a bit strange to see so many maxed out players nowadays but I don't think this should be done. To be fair i doubt it would ever happen, I just think it would be a nice thing to be "maxed." and 99 makes sense, way more sense than 120 or 150. and what happens when everyone gets that? Will it have to be increased indefinitely?

 

 

 

It must be annoying for the people who worked so hard to get maxed to see so many others achieving such high combat in little time but it wouldnt work anyway. Everyone would work just as hard to get the new maximum first and there would be no progress in terms of why people really want this. Which is becasue they don't like everyone having such high stats as themselves

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Against the idea. Why should warriors have the chance to raise their levels more and be more Overpowered in the wildy. I say raise Ranged and Mage caps also. *Cough* And bring back MSB special to 35% bar again *Cough*
ooh, someone needs to learn to read.
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Against the idea. Why should warriors have the chance to raise their levels more and be more Overpowered in the wildy. I say raise Ranged and Mage caps also. *Cough* And bring back MSB special to 35% bar again *Cough*
ooh, someone needs to learn to read.

 

 

 

Ok just read it all. Still going to end in disaster. I haven't seen any advantages of raising your mage higher then the spell needed other then more accuracy. Warriors are going to own in the wildy. If they do it they better do 2 things.

 

 

 

Decrease special of MSB to 35% again :)

 

Get more powerful spells.

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if it does raise, then i hope they make it under some kinds of special circumstances other than exp

 

 

 

like something kind of like the fight caves

 

beat a difficult minigame and your max attack level could be raised by one

 

and you could only do this once

What?

 

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uhm... from lvl 199 - 200 will take 13mil exp... :lol: i think 99 is nice and when we dont have armour / wapons / food etc or lvl 91+

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^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

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That's simple xp tables, there's a patron in there...

 

 

 

 

 

 

 

Now I like your theory, up untill the part you said "fishing and cooking" to compensate..

 

 

 

How about fletching to make better bows? 120s-ranged need a magic bow?

 

 

 

Oh wait, that'd mean a WC update, wich logically leads into a FM update.

 

 

 

 

 

Next to that I think we need new bones and new areas for the prayer update, a whole new spell book for 120 mages etc...

 

 

 

 

 

I think you're "update" there is far more impossible than you think.

 

 

 

Whats wrong with all those things? So there would be a huge update? Is that a bad thing? Sure some people wouldnt be happy, but you cant ever satisfy everyone.

 

 

 

 

 

 

 

Definitely. I've been saying this for years. They shouldn't change the cap to 120 so suddenly, the transition would be much smoother if they add 3-4 levels at a time.

 

 

 

You would have to do it 2 or 3 lvls at a time. Otherwise when all the people who have 110mil exp log in, "congratulations! You just advanced an attack lvl! your attack lvl is now 120!". They would jump from 99 to 120 all of a sudden.

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I say an interesting idea would be to add a level a week for however many weeks they would raise it by. Say, in a news update, they say "Over the next 20 weeks, we will be raising the level cap for all skills by one level per week, so get your clicking fingers ready!"

 

 

 

So say, 6 weeks in, they would be like:

 

 

 

"This week, the level cap was raised to 105. Since it is a landmark level, we add some goodies for those of you who are in the upper class of the game:

 

Melee Combat now has a new armor class at level 80 defense, and new weapons at level 80 attack.

 

Ranged gets new hides at 80

 

Magic now has a version of the charge spell which affects ancient magic

 

Runecrafters can now make 3x cosmic runes!

 

..."

 

 

 

Et Cetera. Since it's done over the space of months, they have plenty of time to get content ready.

 

 

 

And if this were done, it should be done for all stats.

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Jack of all trades, master of thieving. 259th to 99 thieving. All stats 75+

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uhm... from lvl 199 - 200 will take 13mil exp... :lol: i think 99 is nice and when we dont have armour / wapons / food etc or lvl 91+

 

 

 

In fact, 199 to 200 will take about 27 billion xp =P~

 

 

 

Here's the page where I found the formula:

 

http://maddogcarter.com/phil/runescape/xpformula.html

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Actually... I don't think there should even be a level cap.

 

 

 

But there is an xp cap and it should always be there. It's 200m. Meaning the highest achievable level would be 149. Level 150 requires 203m last time I checked. Get to 200m to see that you only need 3m more for level 150, but your xp doesn't go up any higher. "Pmg hax! Why can't I get 150?!!!/?!!!/!?11///!!/??? *breaks the computer*".

 

 

 

Oh, and someone posting something about weapons/armour/hides that require 80 stats? Why not 85? Having a 10 gap between each armor set is over rated. Atleast between dragon and rune it's 20. Between Barrows and next up should at least be 15.

We don't rebel to sell it just suits us well, we're the bright young things.

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Rs2 has become too easy, Jagex should compensate by increasing level cap to whatever they seem best fit. There are far too many lvl 126's out there, and therefore it hasn't become all that special.

 

 

 

I personally think Jagex allowed for increased xp above 99 to leave their options open in the future. I also think some of the first players to 99 in their favoured skill have thought about this, and therefore continued leveling in case one day this change is made, and they would still be superior to others.

 

 

 

-------

 

 

 

In closing, Jagex have left their options open, and are more than likely thinking about the pros and cons of increasing the level cap. I'm confident in them to make the change if they deem it fit, and I'm willing to stand by it. You all should too :P

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Proper Daily blogging including Starcraft 2!

 

Includes goal for 80+ all stats

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Against the idea. Why should warriors have the chance to raise their levels more and be more Overpowered in the wildy. I say raise Ranged and Mage caps also. *Cough* And bring back MSB special to 35% bar again *Cough*
ooh, someone needs to learn to read.

 

 

 

Ok just read it all. Still going to end in disaster. I haven't seen any advantages of raising your mage higher then the spell needed other then more accuracy. Warriors are going to own in the wildy. If they do it they better do 2 things.

 

 

 

Decrease special of MSB to 35% again :)

 

Get more powerful spells.

so how about a new set of air-fire spell, maybe something like "explosion spells", antho that would need a new rune.

 

 

 

Same for ranged, dragon arrows?

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That's simple xp tables, there's a patron in there...

 

 

 

 

 

 

 

Now I like your theory, up untill the part you said "fishing and cooking" to compensate..

 

 

 

How about fletching to make better bows? 120s-ranged need a magic bow?

 

 

 

Oh wait, that'd mean a WC update, wich logically leads into a FM update.

 

 

 

 

 

Next to that I think we need new bones and new areas for the prayer update, a whole new spell book for 120 mages etc...

 

 

 

 

 

I think you're "update" there is far more impossible than you think.

Why would you need to lvl wcing? make a new tree that needs lvl 90 wcing to cut. 95 fletching for short bows, and 99 fetching for long bows.
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That would be an interesting update. But I think that before they raise the lvl cap, if ever, they should at least add some more higher lvled combat items to the game. I mean, why raise the max lvl to over 100 if the highest lvl armour and weapons are only at lvl 70.

 

 

 

And uhh... at least let me max out combat at 126 first... :?

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I know alot of people will complain about "being 1 hit" etc .. But it wont be any different then it is right now. Think about it. A 120 stat requires 104 mil EXP just for that 1 stat. Would take years to get that much exp and years upon years to max out all combat stats at that exp. Even at 120 stats you'll ONLY be able to hit 6 higher then the current max.

 

 

 

Yes with the cap being remove there will have to be updates to both cooking and fishing to balance this out a bit. Maybe at first something that heals 25 then eventually when people start hitting 110+ stats something that heals a bit more then that.

 

 

 

To be honest theres no reason why this shouldnt be done. 99 stat melee fighting a 110 stat melee is like a 88 stat melee'r fighting someone whose currently maxed out. You can simply think of it like that and see that it isnt unfair in anyway.

 

 

 

 

Lol? 88 stat meller vs maxed stat meller is very unfair. Besides you could easily hit over 100 damage with Dharok like this which is dumb. And if they raised combat they would have to raise all of the stats right? And if people already have 200mil xp in a stat then they would become 120 in that stat instantly and own everyone. And to clarify you mean to raise the max to level 120 not to unlimited right?

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[spoiler=Levels]Birdd.png

 

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Imagine doing barrows with 120 prayer ...

 

 

 

Or Fighting Jad with 132-133 range (with pots, that is).

 

 

 

It would be ... ahh .. ahhhh. I love it.

My greatest ambition is to kill every member of the human race.

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However I am a realist and therefore know that I probably wont be able to.

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