January 11, 201016 yr No Morningwood, that was what they told us when they released WGS. It was on the forums when people were asking about future GM quests. That was what they told us. 1) They would be very long2) They were going to be rare, as in one per year.3) They were going to be wide reaching in terms of history and storyline4) They were going to have high level requirements. While this quest has a nice puzzle and a very difficult boss fight, it shouldn't have been a GM quest. It should've been master with the end fight scaled back a bit. But that's my opinion and I should of course be riddiculed for it. First of all, I'd dearly love to see proof of Jagex saying any of this. Second, you'd prefer an easier, but longer quest? Sorry, I guess I just prefer a little challenge in my gaming. It sounds like you didn't want a GM quest at all. By admitting the the boss is too strong to be considered a master quest, you defeat your own point. It's obviously more difficult than just master, so it must be a... ? Right. Actually, you made my point. The difficulty of the boss fight made it it's own contradiction. If they wanted a boss fight this difficult then the quest should be a GM and have more to it. A lot more to it. And I'm not gonna find where they said that as I have neither the time nor inclination to search old threads in the RS forums about it, if the thread is even there anymore. But again, I'm sorry. For you see, I forgot that Jagex was the corporate embodiment of Jesus Christ and is therefore completely infallable. Again, my mistake. Why are you assuming this quest isn't enough for grandmaster and making claims that Jagex did a bad job and named it the wrong rank when you haven't even done the quest.For all you know this could be incredibly large as far as impact goes in WGS and will lead up to another grandmaster quest. Let Jagex do there thing and criticize their updates AFTER you complete them.. Ah yes, well I haven't done it no. As I initially said, I was going by what my brother had to say, but also from my friends tell me, it confirms what Ive heard. This quest is for all intensive purposes a puzzle and a boss fight. That doesn't make it worth of GM in my eyes. I've also played WoW. The in game quests are crap and the stories suck. The lore outisde of the game is great yes, but in game, not so much. And with that, I've said all I needed to say. Some people will see what I mean, and some won't. This website and its contents are copyright © 1999 - 2010 Jagex Ltd.
January 11, 201016 yr Spoiler fight + reward http://www.youtube.c...h?v=OK6k2rmOLDY Youtube HD Video - This video will cause high CPU usage, to view the video in a lower quality, please click here. my youtube
January 11, 201016 yr I can actually do this quest. Hmm, might try and do it when I get a chance. Looks fun enough. [hide=Quotes]Albel/JustinAlbel doesn't say anything anymore, just comes in, leaves an arrow and vanishes into the night :(Probablypractising some euphoniumYou nearly had me fooled, you fooler youEuphonium/10.9/10. To me, always associate Albel with musical stuff in OT.Everyone with a goatee and glasses is Albel now.lmfao albel m8 wat r u doin, hi though. [/hide][hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014), 99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017) 99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017) 99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide]
January 11, 201016 yr No Morningwood, that was what they told us when they released WGS. It was on the forums when people were asking about future GM quests. That was what they told us. 1) They would be very long2) They were going to be rare, as in one per year.3) They were going to be wide reaching in terms of history and storyline4) They were going to have high level requirements. While this quest has a nice puzzle and a very difficult boss fight, it shouldn't have been a GM quest. It should've been master with the end fight scaled back a bit. But that's my opinion and I should of course be riddiculed for it. First of all, I'd dearly love to see proof of Jagex saying any of this. Second, you'd prefer an easier, but longer quest? Sorry, I guess I just prefer a little challenge in my gaming. It sounds like you didn't want a GM quest at all. By admitting the the boss is too strong to be considered a master quest, you defeat your own point. It's obviously more difficult than just master, so it must be a... ? Right. Actually, you made my point. The difficulty of the boss fight made it it's own contradiction. If they wanted a boss fight this difficult then the quest should be a GM and have more to it. A lot more to it. And I'm not gonna find where they said that as I have neither the time nor inclination to search old threads in the RS forums about it, if the thread is even there anymore. But again, I'm sorry. For you see, I forgot that Jagex was the corporate embodiment of Jesus Christ and is therefore completely infallable. Again, my mistake. Why are you assuming this quest isn't enough for grandmaster and making claims that Jagex did a bad job and named it the wrong rank when you haven't even done the quest.For all you know this could be incredibly large as far as impact goes in WGS and will lead up to another grandmaster quest. Let Jagex do there thing and criticize their updates AFTER you complete them.. Ah yes, well I haven't done it no. As I initially said, I was going by what my brother had to say, but also from my friends tell me, it confirms what Ive heard. This quest is for all intensive purposes a puzzle and a boss fight. That doesn't make it worth of GM in my eyes. I've also played WoW. The in game quests are crap and the stories suck. The lore outisde of the game is great yes, but in game, not so much. And with that, I've said all I needed to say. Some people will see what I mean, and some won't. Yes, but all you've done is criticize the update without exploring the actual content. Instead of bickering with people about whether or not the quest is worthy of grandmaster status without any first hand experience, do the quest and decide for yourself. What if those puzzles take you hours to complete? I'm sure your opinion will be changed if you actually do it.
January 11, 201016 yr Spoiler fight + reward http://www.youtube.c...h?v=OK6k2rmOLDY How exactly were you making overloads with 93 herblore? I suppose you were stewing?
January 11, 201016 yr Spoiler fight + reward http://www.youtube.c...h?v=OK6k2rmOLDY How exactly were you making overloads with 93 herblore? I suppose you were stewing? Yes that's the only way :P
January 11, 201016 yr For once, I must agree with MHL. This should be master, not grandmaster. Sure the boss is hard, but that's about it. Think back and remember the scale of WGS. This is nowhere near that. Think of it this way. A quest's rating should likely consider many different factors, for example: Length:Requirements to start/complete, and whether or not they can be potted:Puzzle difficulty(if any):Storyline depth:Fights: Comparing the two current Grandmaster quests on a 1-10 scale, I would give these ratings(based on my experience) May contain SPOILERS: WGSLength: 9Requirements:8(large number of required quests as well as 270 quest points. Decent skill requirements, but requirements can be potted.)Puzzle difficultly: 9 I'm not sure I would have figured out the weight balancing portion without helpStoryline depth: 10 Easily the most in-depth story telling of just about anything in runescape.Fights: 7 Difficult, but do-able even at my low levels (which were much lower when I did the quest.) Nomad's Requiem:Length: 5 Longer than many, but I'm not even sure it deserves a 5Requirements: 7 Oh no, I have to do a game of Soul Wars, how will I ever survive? Storyline depth: 4 Really there was nothing to this at all. Oh, the nomad built the obelisk in order to get strong? Who would have ever guessed...Fights: 10 Yes, we get it already, the boss fight was really, really hard. That doesn't make up for the rest of it being so easy. So again, I actually agree with MHL for once. Master, not Grandmaster.
January 11, 201016 yr Well I'd say because of the final fight you'd have to class it as a grandmaster because that's what it is.. It's relatively short yes, and it's not that diverse (you spend alot of time in one area) but we do have insight into Nomad and his ambitions and we can only guess what he will do next. If Nomad was this tough to wound him how tough will Lucien be to stop?A boss fight alone shouldn't make a quest a GM quest and you know that. It's just a poor decision they made IMO. I think they may have already killed the specialness of GM quests, or at least they have in my eyes. WGS fights were pretty simple though you had a massive advantage with the Stone of Jas and the Balance Elemental was a pushover, yes WGS was the first GM so obviously as a developer you have to try and live up to the first and make the sequel go that step further, in terms of the puzzles they match WGS, in terms of the fights they exceed WGS but you have to realise that that quest line was building up for quite a while but Nomads quest this is the only real one so far, but yes he's most likely a Mahjarrat because of his power I do think a possible lack of diversity with the areas but I do feel around the 2 hour mark is a nice place to end a quest :razz: Lol, WoW with indepth story...thank you, I needed a good laugh today, aru Anywho, I have to agree with HML on this one, It just isnt up to the standards Jagex set for GM quests. But Ill leave it there since now that I disagree with you all any atempts to defend my argument will be met with "Your wrong, GTFO" or somthing of similar wit (or lack of). You dare question my eccentricities?~The arus are back~
January 11, 201016 yr And with that, I've said all I needed to say. Some people will see what I mean, and some won't.And a third larger group will see what you mean and think you're wrong. Qeltar, aka Charles KozierokWebmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!
January 11, 201016 yr Yes it's not in depth or a long quest, but it is the fight that makes the quest get its status no doubt, and for that it is grandmaster here's what the grandmaster definition is in runescape: Quests for the truly bold and heroic! Which that is what this quest is isn't it? there are only TWO grandmaster quests in the game now, so you can't just look at the first and say well this should be too, because as of yet we don't really know the requirements of a grandmaster, but really this fight is a challenge for every player in the game, you can't protect prayers like most fights it actually takes some thought. I agree it wasn't a long quest, but it definately fits what Jagex categorise as a grandmaster ;)
January 11, 201016 yr And with that, I've said all I needed to say. Some people will see what I mean, and some won't.And a third larger group will see what you mean and think you're wrong.I have a sudden urge to agree with you!
January 11, 201016 yr For once, I must agree with MHL. This should be master, not grandmaster. Sure the boss is hard, but that's about it. Think back and remember the scale of WGS. This is nowhere near that. Think of it this way. A quest's rating should likely consider many different factors, for example: Length:Requirements to start/complete, and whether or not they can be potted:Puzzle difficulty(if any):Storyline depth:Fights: Comparing the two current Grandmaster quests on a 1-10 scale, I would give these ratings(based on my experience) May contain SPOILERS: WGSLength: 9Requirements:8(large number of required quests as well as 270 quest points. Decent skill requirements, but requirements can be potted.)Puzzle difficultly: 9 I'm not sure I would have figured out the weight balancing portion without helpStoryline depth: 10 Easily the most in-depth story telling of just about anything in runescape.Fights: 7 Difficult, but do-able even at my low levels (which were much lower when I did the quest.) Nomad's Requiem:Length: 5 Longer than many, but I'm not even sure it deserves a 5Requirements: 7 Oh no, I have to do a game of Soul Wars, how will I ever survive? Storyline depth: 4 Really there was nothing to this at all. Oh, the nomad built the obelisk in order to get strong? Who would have ever guessed...Fights: 10 Yes, we get it already, the boss fight was really, really hard. That doesn't make up for the rest of it being so easy. So again, I actually agree with MHL for once. Master, not Grandmaster.Yet I'm assuming you can complete WGS but have yet to complete Nomad's Requiem because of the difficulty ?
January 11, 201016 yr The difficulty of the boss fight alone should deem it Grandmaster. To beat this boss, you need at least 80+ combat stats, 68+ summoning, and decent equipment. Jagex rates quests based on the requirements, length, and difficulty of fights. Though the length is moderate and the official requirements are Master-level, when you factor in the stats you need to have a good chance at beating the boss, I can definitely see it being labeled GM.
January 11, 201016 yr The true definition of Grand Master is... whatever Jagex decides. Grand Master Quests, as above stated; factors in length, difficulty and the initial requirements. I simply cannot see how it can be argued this is NOT a GM quest, because it is, just not super long storyline wise. Jagex has already stated that this isn't going to a quest where you search the world for answers. So flaming Jagex for branding a quest not GM because of the simplicity of it's storyline is just libel. [hide=Jagex Quote]Our second Grandmaster quest is wildly different from While Guthix Sleeps; instead of searching the world for answers, Nomad’s Requiem is set wholly beneath Soul Wars. Don’t be foolish enough to think that this makes it less challenging, however. Indeed, expect quite the opposite: this quest is densely packed with intricate puzzles, punishing environments and at least one battle that will push you harder than almost any other on RuneScape, whatever combat level you’ve reached. You have been warned! Those who persevere and complete this quest will be rewarded with Zeal Points (among other things), which are stored at Soul Wars and can be spent in your own time.[/hide]
January 11, 201016 yr Itd be a hard quest if you couldnt protect prayer against everything. :rolleyes:
January 11, 201016 yr Itd be a hard quest if you couldnt protect prayer against everything. :rolleyes:Have you done the quest? Protect Prayers don't do crap against Nomad.
January 11, 201016 yr Itd be a hard quest if you couldnt protect prayer against everything. :rolleyes: Tell that to Nomad. To put it bluntly, [bleep] off.
January 11, 201016 yr Itd be a hard quest if you couldnt protect prayer against everything. :rolleyes: Tell that to Nomad. That's what I was gonna say :(. This boss makes Jad feel weak.
January 11, 201016 yr While the quest looks challenging and has promise to be quite enjoyable I must say I am once again disappointed with how it was executed. As many have stated this quest is just a high req. quest that should not be classified as a GM. GM should continue on present content of a quest series and be either the final or one of the last quests in that series. I would much rather have seen them spend time making a GM quest for the elf storyline, fairy storyline, vampire storyline or how about ANY STORYLINE that already exists! Further Jagex once again made a quest that pretty much had meaningless rewards. This quest has rewards basically equal to Blood Runs Deep (which was only a Master Quest) and on both they of course picked the worst area to give exp. Seriously combat skills are the skills in the game that have the highest amount of 99 players so why do they keep giving huge sums of experience here. Then of course mix that with the fact that once again they screw you in summoning experience the one combat skill many would love to see this much exp rewarded in. This is two quest very close together that they have done this. Someone as Jagex needs to realize people want some more choices in experience. I guess if you weren't maxed in prayer then these last two quest wouldn't be so bad since that is a pretty hot skill to get up with the curses but unfortunately for me that is one of the skills I have maxed so this is just another quest that I'm sure I'll get around to someday but am in no hurry because I see little benefit. All skills 80+
January 11, 201016 yr Why won't the decaying avatar die? I need help with this room please :smile: (840th To 99 Farm. Achieved on February 13th, 2008.) (2942th To 99 Crafting. Achieved on September 9th, 2008.)(23671th To 99 Magic. Achieved on January 17th, 2009.) (46913th to 99 Hit Points. Achieved on March 20th, 2009.)(30680th to 99 Range. Achieved on March 21st, 2009.) (66351th to 99 Attack. Achieved on July 8th, 2009.)(2856th to 99 Herblore. Achieved on August 21st, 2009.) (45985th to 99 Woodcutting. Achieved on November 15th, 2009.)(6119th to 99 Smithing. Achieved on December 24th, 2009.) (98100th to 99 Cooking. Achieved on January 1st, 2010.)(63214th to 99 Defence. Achieved on January 30th, 2010.) (122697th to 99 Strength. Achieved on February 11th, 2010.)(15249th to 99 Prayer. Achieved on March 21st, 2010.) (34209th to 99 Fishing. Achieved on July 7th, 2010.)(9259th to 99 Summoning. Achieved on July 29th, 2010.) (51712th to 99 Firemaking. Achieved on September 6th, 2010.)(109036th to 99 Fletching. Achieved on September 28th, 2010.) (15821th to 99 Slayer. Achieved on February 3rd, 2011.)(11652th to 99 Construction. Achieved on June 18th, 2011.)
January 11, 201016 yr I'd just like to add that, well, at least this quest wasn't called "Grandmaster" simply because it was part of a Grandmaster storyline. Roving Elves and Catapult Construction were both called master quests even though they were extremely weak; more like novice/intermediate quests. Hardest boss in the game save for coporeal beast certainly qualifies for GM in my book. He's harder than any of the GWD generals. A world ahead of any other quest boss. Why wouldn't they call this GM? Yes, they could have just made this an optional boss that you can take on to earn a soul wars cape and some zeal. But from what the story of this quest seems to indicate, this will somehow tie into the WGS storyline. Why do you suppose Nomad wanted to get so powerful? Why do you suppose he said we doomed the world when we killed him? And why do you suppose there were the same zamorakian minions in WGS shown at the beginning? Because he was preparing to fight Lucien, or some other very high level, quest-related threat. Of COURSE they had to make this a quest and not just some optional boss.
January 11, 201016 yr I find it very difficult for myself to defeat Nomad. :( I'll be back to deal with him when I have suitable combat/herblore/summoning/prayer levels. >.>! Going to miss my quest cape for the time being.
January 11, 201016 yr I didn't find it hard to buy Saradomin Brews, Maybe (4) but not (3), they bought instantly at max.
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