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12pure34

12-Apr-2010 - Dungeoneering Skill!

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no bosses are hard now, before the update i had lvl 520+ shadow forgers, now after the no-summon update highest ive seen is 450, making him, and all bosses, much too easy

 

realy want bosses to be back on the old lvl system

Ive seen two level 520+ Hobgoblin Geomancers since the update. Those bastards hit 500s :ohnoes:

 

before the update some where up to 600+ tho, and trust me a lvl 600 rammernaut or riftsplitter maxs about 800


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I was browsing the knowledge base, and found something fairly interesting.

 

At this point, it is worth organising yourself and your fellow raiders into roles, to make sure the equipment is shared equally and that you are well prepared for whatever challenges face you. It is recommened that, in larger parties, that you have at least one ranger, melee warrior and mage, for example, and you may want to make someone a 'tank', healer or skiller. 'Tanking' involves putting yourself in a defensive stance, which will encourage any 'tankable' enemies to prefer fighting you in combat. Most large enemies are 'tankable'.

 

I'm not sure how this works in the actual game, and whether it only applies to the inital "engagement" or any time during the fight, but it may be more efficent in rooms requiring the usage of a protection prayer to have one person attract all the powerful monsters. Their attack would then be blocked on that one person's protection prayer, rather than the the entire groups. Or maybe if one particular person had a huge defense bonus, he could simply tank all the monsters instead.

 

Thanks Jagex for explaining to me what tanking meant. I had no clue. I mean I've only been hearing about it for 5 years, but since I played Runescape that whole time I had no idea. You guys are totally on the bandwagon now and are doing it nearly as well as any random Korean rpg that has been around for six weeks. Congratulations. :thumbup:


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Thanks Jagex for explaining to me what tanking meant. I had no clue. I mean I've only been hearing about it for 5 years, but since I played Runescape that whole time I had no idea. You guys are totally on the bandwagon now and are doing it nearly as well as any random Korean rpg that has been around for six weeks. Congratulations. :thumbup:

 

Give it a few days, and I assure you, there will be a self-addressed letter of apology in your mailbox from Andrew himself. No, really! He is, I'm sure, very sorry that he and his staff forgot that you were the only player who read the KB. How silly of them, to include information in a Knowledge Base (which, dare I say, is a database of knowledge, be it common or less-so)! Surely, there have been no new players to the RPG scene, much less MMORPGs, who may not be so fluent in gaming lingo as yourself.

 

At what point does it stop being "expressing ones opinion" and simply become "trolling", Lib? Come on now.


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Thanks Jagex for explaining to me what tanking meant. I had no clue. I mean I've only been hearing about it for 5 years, but since I played Runescape that whole time I had no idea. You guys are totally on the bandwagon now and are doing it nearly as well as any random Korean rpg that has been around for six weeks. Congratulations. :thumbup:

 

Give it a few days, and I assure you, there will be a self-addressed letter of apology in your mailbox from Andrew himself. No, really! He is, I'm sure, very sorry that he and his staff forgot that you were the only player who read the KB. How silly of them, to include information in a Knowledge Base (which, dare I say, is a database of knowledge, be it common or less-so)! Surely, there have been no new players to the RPG scene, much less MMORPGs, who may not be so fluent in gaming lingo as yourself.

 

At what point does it stop being "expressing ones opinion" and simply become "trolling", Lib? Come on now.

 

When I can find a more specific definition for "trolling" other than: anything that one person says that another person doesn't like or agree with.

 

I was being sarcastic about their simplistic approach. As well as criticizing their crappy team-based activity that lacks any real depth, originality, or use for that matter other than a handful of rewards.

 

If you don't agree with what I said, then I must be just "trolling" again. <_<


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When I can find a more specific definition for "trolling" other than: anything that one person says that another person doesn't like or agree with.

 

I was being sarcastic about their simplistic approach. As well as criticizing their crappy team-based activity that lacks any real depth, originality, or use for that matter other than a handful of rewards.

 

If you don't agree with what I said, then I must be just "trolling" again. <_<

 

1. If your sarcasm was intended to be lighthearted, then it was lost over the internet. If it was the bit about catching up to generic korean rpgs, then sorry, my point remains: you are trolling (see footnote)

2. It is hard to be unique in the MMORPG world today. I'd say RS still has a fairly unique identity. Name a korean RPG. Go ahead, name one. Heck, name ten. Go onto any mainstream MMORPG board and post those names. Will anyone recognize them? No. Try it with RS. Granted, the responses may be mostly negative, but people *know* RS.

3. Face it, RS *is* simplistic (by comparison to class-based MMOs). Everyone has access to the same skillset, and gear. Therefore, within a dungeon, it is reasonable to assume that roles must be defined by the players, and use their own skills accordingly. As resources on each floor are limited, it is wise then to break it down into simple jobs, and delegate resources accordingly. "You mage, you range, you wear armor and shield and have lots of food, and you use big hammer"

4. Dungeoneering is a huge first step for Jagex into *real* team-based activities in RS. Not just minigames, but in terms of content that can be advanced through. Don't think of it as Jagex copying another MMO's instance system, rather, it is Jagex's first venture into the realm of raiding (which, at the basic level, is far from unique in *any* MMO today)

5. We have yet to see Batch 2, or any future Dung. releases. I'm reserving judgment until then (although, personally, I enjoy it plenty already). Also, I'd like to throw out "It's not about the destination, but the journey" (paraphrased, but you'll get the message I hope).

 

Keep in mind that many of the people who play RS are nowhere near as experienced in the MMORPG field as some of us. For them, merely experiencing Daemonheim, having a place in RS to *really* group up with their friends and test their mettle against scaling enemies and challenges, is a very welcome addition.


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Well, the raiding aspect is going to be a failure. I don't think that really has a place in this game. Also to move into that field when so many other games do it and do it so much better is just insipid.

 

I have no problem with Runescape being simplistic. My point is they're going to complicate a simple game and that is the bad part.

 

As far as being a first step, I'd put it as the first step towards the edge of a cliff.


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Well, the raiding aspect is going to be a failure. I don't think that really has a place in this game. Also to move into that field when so many other games do it and do it so much better is just insipid.

 

I have no problem with Runescape being simplistic. My point is they're going to complicate a simple game and that is the bad part.

 

As far as being a first step, I'd put it as the first step towards the edge of a cliff.

 

And what direction do you believe that Jagex should take in order to improve their game, rather than their current path?

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Well, the raiding aspect is going to be a failure. I don't think that really has a place in this game. Also to move into that field when so many other games do it and do it so much better is just insipid.

 

I have no problem with Runescape being simplistic. My point is they're going to complicate a simple game and that is the bad part.

 

As far as being a first step, I'd put it as the first step towards the edge of a cliff.

 

 

If they had taken Corp. Beast, GWD bosses, DKs, Barrows, and any and all other bosses, and moved them into Daemonheim, OR moved them into floored dungeons similar to Daemonheim, and required a Dung. level and team to access them anymore, I would agree with you. Dungeoneering is a skill, albeit much different than the other skills*, and as such, does not have to be completed. Sure, there is content associated with it that you will miss out on if you don't level it, but then, you can't get/use the Inferno Adze if you don't raise your FM level. Similarly, you can't use Extremes/Overloads if you can't afford/can't be bothered to train herblore up that high.

As long as they don't restrict current content, or limit most future content, to Dungeoneering specific zones, I can't see the negatives. If you don't enjoy it, no worries, no one is forcing it down your throat (unless, of course, they make the majority of future content require it). If you do, more power to you.

 

As far as the raiding aspect and its potential for failure, I would have to disagree. As I mentioned before, look at Runescape's player base. How many of them have played WoW (I use WoW only because it is one of today's most successful MMO's), and experienced that style of grouping, where each class plays a role, and certain roles are required? I'll admit, in RS, hybridism is rampant, especially amongst the higher tiers of players. Everyone can do everything, or at least, has the potential to do everything, from one single character. I, personally, like the fact that there is an area of RS where teamwork is required, and more than just "pile on boss, keep yourself alive, (and maybe even) if the boss targets you, run around and kite it until it switches targets". Sure, it's different, but that's why it's in its own area, I think. The core of RuneScape remains unchanged, but for those who fancy some coordinated effort, Dungeoneering has the potential (although right now, admittedly, it is still rushable without any particular "class balance") to offer that to those who seek it.

 

Also, you'll forgive me, I hope, for being confused--you criticize them for having a simplistic approach, but go on to think they are making (or are working towards making) it too complicated? Like I said, I am confused, and would merely like clarification here, rather than trying to call you out on waffling or some such.

 

*To clarify my stance, as your Dungeoneering skill level rises, the content you can access increases. As your (insert typical skill here) level increases, the content you can access increases. In Mobilising Armies, your rank increases, but the content (barring outfits and a few select items) you can access doesn't.


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I asked like 100 pages ago .. since no one replied .. Am I the only one getting ranarr seeds from dead herbs ?

 

Short story long :

If I get a seed from alive herb the seed is the same as the herb.

If I get a seed from a dead herbs it's always a ranarr seed regardless the herb I planted an hour ago.

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I asked like 100 pages ago .. since no one replied .. Am I the only one getting ranarr seeds from dead herbs ?

 

Short story long :

If I get a seed from alive herb the seed is the same as the herb.

If I get a seed from a dead herbs it's always a ranarr seed regardless the herb I planted an hour ago.

Nice, i don't have that but i wish i had lol. Dead herbs give me random seeds but only 10% of the time.


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I ment that when I get a seed from a dead herb it's always ranarr (still 10% chance) ... soo it's random and I got lucky .. already 4 times lol. Good to know.

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I have an extra drive to get 99 slayer now (currently 95), to take down one of those Soulgazers once they appear in batch 2 =) Or can they be found in batch 1?

 

Does anyone have any clue what it drops? Hexhunter bow?


"There are only two strategies in war. Move forward or change. The victor is the first to realise that when he cannot move forward he must change."

 

~ Mod Mark H ~

 

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I have an extra drive to get 99 slayer now (currently 95), to take down one of those Soulgazers once they appear in batch 2 =) Or can they be found in batch 1?

 

Does anyone have any clue what it drops? Hexhunter bow?

i've seen a single soulgazer (it didn't drop anything unique)

it drops the hexhunter bow, but only by elimination. We know what all the other slayer monsters drop, not because i've actually seen a hexhunter.


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I have an extra drive to get 99 slayer now (currently 95), to take down one of those Soulgazers once they appear in batch 2 =) Or can they be found in batch 1?

 

Does anyone have any clue what it drops? Hexhunter bow?

i've seen a single soulgazer (it didn't drop anything unique)

it drops the hexhunter bow, but only by elimination. We know what all the other slayer monsters drop, not because i've actually seen a hexhunter.

They could add more slayer monsters with more drops in batch 2, and AFAIK Soulgazers don't exist yet but Edimus do (seen one before).

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A monolith room on 5:5 120+ will empty everyones food fully

 

We had it as our 8th room and we all ran out of food before getting it halfway charged ;-;


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Noobs: We pay we say

JaGeX: How much will you pay?

 

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I have an extra drive to get 99 slayer now (currently 95), to take down one of those Soulgazers once they appear in batch 2 =) Or can they be found in batch 1?

 

Does anyone have any clue what it drops? Hexhunter bow?

Hint: mix up a survivalist's potion.

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A monolith room on 5:5 120+ will empty everyones food fully

 

We had it as our 8th room and we all ran out of food before getting it halfway charged ;-;

 

Actually, that room is just very, very random. I've encountered one with a 5-man team where we got entirely wiped out (3 deaths, no food for anyone). At that point we just restarted. The very next dungeon we encountered one but used a grand total of like 5 food for it...

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I have an extra drive to get 99 slayer now (currently 95), to take down one of those Soulgazers once they appear in batch 2 =) Or can they be found in batch 1?

 

Does anyone have any clue what it drops? Hexhunter bow?

Hint: mix up a survivalist's potion.

Yea, I lost all my excitement for training Slayer again once I figured that xD Oh well, now to get 98 range =/


"There are only two strategies in war. Move forward or change. The victor is the first to realise that when he cannot move forward he must change."

 

~ Mod Mark H ~

 

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The reason monolith rooms give everyone fits is that they fight in metal armor with no prayer. It's basically the same as walking into the waterfiends room in the Chaos Tunnels in full rune and thinking you'll survive for long.

 

Try it in decent ranged armor with Prot/Ranged on. Very different fight. :)


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Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!

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I kinda wish that slayer monsters were more common, but on the other hand it's cool to have these rare and unique monsters that drop equally rare and unique equipment. Anyone care to provide a list of the slayer monsters and what special items they drop?


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To put it bluntly, [bleep] off.

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I kinda wish that slayer monsters were more common, but on the other hand it's cool to have these rare and unique monsters that drop equally rare and unique equipment. Anyone care to provide a list of the slayer monsters and what special items they drop?

Unfortunately, the hexhunter bow is the only slayer item that may be worth binding (before level 100).


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I kinda wish that slayer monsters were more common, but on the other hand it's cool to have these rare and unique monsters that drop equally rare and unique equipment. Anyone care to provide a list of the slayer monsters and what special items they drop?

Unfortunately, the hexhunter bow is the only slayer item that may be worth binding (before level 100).

 

blood necklace


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I wonder how good the Hexhunter bow really is. From the description, it sounds like it hits hard and fast, but has low accuracy.


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To put it bluntly, [bleep] off.

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anyone know what the protect value of arc stream is?


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Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

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I kinda wish that slayer monsters were more common, but on the other hand it's cool to have these rare and unique monsters that drop equally rare and unique equipment. Anyone care to provide a list of the slayer monsters and what special items they drop?

Unfortunately, the hexhunter bow is the only slayer item that may be worth binding (before level 100).

 

blood necklace

i'd never bind a blood neck over a promethium platebody :P

too bad we just don't have more data on the hexhunter. I've seen sougazers, I'm just amazed that we've barely heard any word of it as a drop.


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