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12-Apr-2010 - Dungeoneering Skill!


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Just seen this from an Interview with Jagex:

 

OnRPG: Dungeoneering is the first skill that can be leveled past 99, up to 120. What is the reason for this?

Mod Mark: We wanted part of our game to be universally seen as 'endgame'. We feel that the upper floors of Dungeoneering will provide that endgame feel.

 

@quote

 

99 in all stats is generally considered 'end game' for most people and for good reason. While other things such as going over 99 or getting phat sets etc is personal goals. Getting over 100m as a requirement to 'end game' is unachievable for the average player. It literally takes years playing just one skill. Thats not end game thats absurd and unrealistic to the average player.

 

It devalues what is achievable by creating something thats absurd to reach.

 

Its like earning all the badges in scouts except one because its unrealistic to achieve. (Or whichever group earns badges I dont know.) Why make that last badge an absurd goal of climbing mount Everest. Thats [developmentally delayed] and just sad that anyone wishes to actually do it unless they planned to get 200m or some personal goal. Getting 200m is perhaps a crazy personal goal but it makes more sense than a required goal of 100m to max out if you ever planned to do that. 200m != end game but a personal goal. Stuff like 100m or 150m should be up to the player. For many reasons I dont believe its reasonsible to make over 100m in a single skill a requirement to reach end game. I dont think it matters when it comes down to a mostly cosmetic item but for the highscores it messes it up. This single random skill (It IS just a skill afterall even if it is designed for high levels apparently.) makes the xp earnt with other things all at 99 less obvious. Or rather it just messes it up as who decides to get 100m in it gets on the top of the highscores compared to someone else who has 5 200m xp stats. Due to the levels counting... :mellow: However no they shouldnt add to other skills either as it devalues them and makes them unachievable for the average player.

 

It really depends on the xp rates but unless its very good and takes the equivalent time of gaining the most slow and difficult existing skill three times then its just absurd. So say achieving slayer 3 times. (The time required to max out dung fully. I mean.) Now THATS pretty awesome and elite no? Isnt that considered achieveable but bloody annoying and difficult but certainly 'end game.' Considering dung is 8 skills in one then it really does need to be very high xp rates to be achievable. Eight 99's? No bloody way its unrealistic. Thats like 2 or 3 times harder than my awesome elite super made up alternate yet achievable example.

 

So it seems I cant max out. I only been playing on and off for 8 years or something and although I dont plan to max out I am pretty close to it and would of eventually. Now its not a 'one day' but a 'I simply cant achieve that.' Even when I was a newb I felt I could achieve it eventually.. I knew it take years.. but I felt I could. A required goal of over 100m in a single skill is just [developmentally delayed]ed. Best I can do is ignore it and just get 99's instead and pretend that is the end game even though the highscores say otherwise.

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it took me 1 week to max the skill out, thats why they should release batch 2 asap, because i refuse to train the skill now until they release batch 2 or "the high level content" or floors much past 35

 

realy whats absurd is saying "this year" seriously be like summoning, do it after a month

 

if its not till late summer the skills a failure and wasnt truely released till then, it better come this may or ill be pretty pissed, i refuse to play half a skill

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The bug basicly multiplies your xp by allowing you to finish a dungeon 2 times, 1 solo, 1 duo

 

I did a duo dungeon and at the end interface my partner logged out (she was leader) and it put me back in the same dungeon as soon as she logged out, allowing me to run up the ladder again for it thinking i did a solo (lol it was a med map too)

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Noobs: We pay we say

JaGeX: How much will you pay?

 

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It devalues what is achievable by creating something thats absurd to reach.

Sorry, but I think this statement itself is absurd.

 

When Jagex makes something easy, players say they are "devaluing". Now they are also doing it by making something hard?

 

Can't quite grasp how something that is harder to attain has less value.

 

I also think the mindset that you have to "do everything" is absurd. This is a game -- the purpose is to have fun, not drive yourself nuts trying to "finish everything". There is no "requirement" anyway here; "end game" just means "the gameplay done by those who have maxed skills or mostly maxed skills". It doesn't mean the idea is to literally end the game.

 

There's no prize at the end you know. Or as a wise man once said: "The point of a journey is not to arrive".

Qeltar, aka Charles Kozierok

Webmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!

Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!

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Kinda sad how I was like 70 levels away from maxing all skills which should take me a year.

Then they come out with a skill requiring 104m exp for me to max out.

 

Atleast ive got the next 3 years of skilling set. :???::thumbup:

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I can see how letting a skill go up to level 120 makes it seem more "End Game", but the fact that it is basically a minigame, with no new content past level 69 or whatever makes this just absurd. This skill is said to take 3x longer than normal slaying, and that was a 1 year goal for me, meaning this would take around 3 years of training to obtain the highest level, that is just crazy... for just an average player this could take 5 years or more, and even for an extremely "dedicated" player it will still take them around a year probably. They really need to focus on releasing this new content for the skill, and set an approximate date for release, because this skill is losing interest very fast. Nearly every person who I have talked to thinks this skill is just complete rubbish since Jagex yet again half assed the skill and won't even tell us when they plan to fix it.

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I don't know if anyone's mentioned this, but it seems the chaotic weapons last substantially longer the 10 hours the knowledge base states.

I have a chaotic rapier right now, and if it keeps draining at the rate it is right now, it should last 20-25 hours of slayering, as opposed to just 10.

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Wow stupid people

 

I could do the stupid ferret fish throw in 2 throws most because I understand how the ferrets move pattern is

 

Also same with the tile game but noo, some maxed 138 has to be the one who meets the req

 

I was so mad when the tiles that needed to be imbued were in this pattern X=unimbued 0=imbued

 

0X0

X0X

0X0

 

the supid 138 forced all the X's instead of imbuing the center and took a ton of damage

mck.pngMck.png

Noobs: We pay we say

JaGeX: How much will you pay?

 

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Wow stupid people

 

I could do the stupid ferret fish throw in 2 throws most because I understand how the ferrets move pattern is

 

Also same with the tile game but noo, some maxed 138 has to be the one who meets the req

 

I was so mad when the tiles that needed to be imbued were in this pattern X=unimbued 0=imbued

 

0X0

X0X

0X0

 

the supid 138 forced all the X's instead of imbuing the center and took a ton of damage

 

Hahaha, must've been pretty frustrating to watch.

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Chances are people with the time to get those high levels in Dungeoneering will probably have very high levels in their Virgineering.

 

 

That was very arrogant, stupid, and lame.

 

I don't know if anyone's mentioned this, but it seems the chaotic weapons last substantially longer the 10 hours the knowledge base states.

I have a chaotic rapier right now, and if it keeps draining at the rate it is right now, it should last 20-25 hours of slayering, as opposed to just 10.

 

yeah i noticed this too. I use the CLS at sw and the percentage seems to last longer per every 10 minutes.

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I don't know if anyone's mentioned this, but it seems the chaotic weapons last substantially longer the 10 hours the knowledge base states.

I have a chaotic rapier right now, and if it keeps draining at the rate it is right now, it should last 20-25 hours of slayering, as opposed to just 10.

 

yeah i noticed this too. I use the CLS at sw and the percentage seems to last longer per every 10 minutes.

 

My guess is that it degrades only while you are in combat, which is the best situation I can think of for them. I'll know for sure soon, seeing as I'm getting 80 tonight.

 

And at the Me_Hate_Everything response: Don't feed the troll. It likes being fed.

The challenge of a mistake is not to avoid it. The challenge of a mistake is dealing with the outcome.

 

bc8ebae3b0.png

 

Proud of who I am and what I am.

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Still waiting to see what Chaotic Staff really looks like... <_<

 

I have a feeling it might be a while. =p

The challenge of a mistake is not to avoid it. The challenge of a mistake is dealing with the outcome.

 

bc8ebae3b0.png

 

Proud of who I am and what I am.

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Kinda sad how I was like 70 levels away from maxing all skills which should take me a year.

Then they come out with a skill requiring 104m exp for me to max out.

 

Atleast ive got the next 3 years of skilling set. :???::thumbup:

try 1 week of nolifing to max all skills

 

eh i think they decided 99 for high lvl forums and 99 for maxe dout cape

 

120 is for the nolifers but i wish we could have 3rd bind at 75 i mean get 99 and still same binds as lvl 50 pre batch 2

 

and im not optimistic on batch 2s release date

 

is it better for long run overall ranks to train dungion or total exp ?

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Kinda sad how I was like 70 levels away from maxing all skills which should take me a year.

Then they come out with a skill requiring 104m exp for me to max out.

 

Atleast ive got the next 3 years of skilling set. :???::thumbup:

try 1 week of nolifing to max all skills

 

eh i think they decided 99 for high lvl forums and 99 for maxe dout cape

 

120 is for the nolifers but i wish we could have 3rd bind at 75 i mean get 99 and still same binds as lvl 50 pre batch 2

 

and im not optimistic on batch 2s release date

 

is it better for long run overall ranks to train dungion or total exp ?

 

If you want overall ranks it will have to be Dungeoneering, but if you want total exp it'll have to be with *fast exp skill here.* To me, Dungeoneering sounds like a more enjoyable experience. =p

The challenge of a mistake is not to avoid it. The challenge of a mistake is dealing with the outcome.

 

bc8ebae3b0.png

 

Proud of who I am and what I am.

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Kinda sad how I was like 70 levels away from maxing all skills which should take me a year.

Then they come out with a skill requiring 104m exp for me to max out.

 

Atleast ive got the next 3 years of skilling set. :???::thumbup:

try 1 week of nolifing to max all skills

 

eh i think they decided 99 for high lvl forums and 99 for maxe dout cape

 

120 is for the nolifers but i wish we could have 3rd bind at 75 i mean get 99 and still same binds as lvl 50 pre batch 2

 

and im not optimistic on batch 2s release date

 

is it better for long run overall ranks to train dungion or total exp ?

 

If you want overall ranks it will have to be Dungeoneering, but if you want total exp it'll have to be with *fast exp skill here.* To me, Dungeoneering sounds like a more enjoyable experience. =p

yeh but when lots of people get to the highest dungioneerng lvl they can stand ill be lowest exp =((

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I don't really get why there's a problem with having this skill last as long as it does. It would really just give a reason to train the skill past 99, for more than just the xp.

Even though I'm actually not 99 in any skills yet, I would still like that all/most skills actually lasted longer than 13m xp. I don't like the thought of "finishing" a skill.

For me, rs is about training the skills I like a lot, and keep improving them. Having more levels past 99 would give a better reason to continue to train those skills.

 

Qeltar put it quite good though: It's the journey that is the point, not the goal. Although this of course doesn't fit for everyone, some people are very determined about where they are going. But I'd say that this skill would be nothing but a new goal for them. Or in other ways - the end game. (which some people seem to have imagined as having finished a solo game with a storyline (like say the campaign part of AoE.)

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I don't really get why there's a problem with having this skill last as long as it does. It would really just give a reason to train the skill past 99, for more than just the xp.

Even though I'm actually not 99 in any skills yet, I would still like that all/most skills actually lasted longer than 13m xp. I don't like the thought of "finishing" a skill.

For me, rs is about training the skills I like a lot, and keep improving them. Having more levels past 99 would give a better reason to continue to train those skills.

 

Qeltar put it quite good though: It's the journey that is the point, not the goal. Although this of course doesn't fit for everyone, some people are very determined about where they are going. But I'd say that this skill would be nothing but a new goal for them. Or in other ways - the end game. (which some people seem to have imagined as having finished a solo game with a storyline (like say the campaign part of AoE.)

 

You havent got a 99 yet then you dont know what it feels like to get a 99 yet.

 

When you get a skill too 99 you are relieved that now you can train leisurley and dont have to think about it. Having a skill stop at a level is definatley a good thing. After that you can play for ranks if you really care about the skill so much...

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1593th to 99 Farming - July 08.

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When you get a skill too 99 you are relieved that now you can train leisurley and dont have to think about it. Having a skill stop at a level is definatley a good thing. After that you can play for ranks if you really care about the skill so much...

What the hell???

 

You feel obligated to train a skill to 99 or something?

 

Something is definitely wrong there.......

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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well for instance herblore u make like 167m and spend weeks runecrafting for lvl 99 because of the achievment if they made it 120 ud be forced to like merch for maxed lvl....

 

but get 99 herb and its an achievement =)

 

rrunecrafting b4 99 was horrible cuz i was focusing on exp and how slow it was but i have 5.6m exp after 99 just trainingit for enjoyment.

 

making a new skil l120 isnt a problem because it doesnt effect existing content and not requiredto get lvl 120

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You havent got a 99 yet then you dont know what it feels like to get a 99 yet.

 

When you get a skill too 99 you are relieved that now you can train leisurley and dont have to think about it. Having a skill stop at a level is definatley a good thing. After that you can play for ranks if you really care about the skill so much...

I have several 99s and could have several more if I wanted to. I've never once felt like this. In fact, I don't get 99 in a few skills where I could grind them out specifically because I see no point in it. They'll get there when they get there, or I'll train them when there's a reason for it. And "getting it over with" is not a valid reason.

 

If you feel "relief" at getting a 99 in a skill, then you're doing something very wrong. This isn't a job, it's a leisure activity. As soon as it starts to feel like a job or an obligation, it's time to re-examine your priorities, because you've gone off the rails.

Qeltar, aka Charles Kozierok

Webmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!

Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!

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When you get a skill too 99 you are relieved that now you can train leisurley and dont have to think about it. Having a skill stop at a level is definatley a good thing. After that you can play for ranks if you really care about the skill so much...

What the hell???

 

You feel obligated to train a skill to 99 or something?

 

Something is definitely wrong there.......

You truly never did an annoying thing because you like the reward in the end?

(like a paycheck at the end of the month)

After rereading the post you replied to, it idd sounded weird... :-P

 

I don't understand the need to have a skill that goes to lvl120 either. Maxed out always felt like an achievement that was doable if I kept playing long enough, like others have mentioned. That feeling is gone now...

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