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You are still trying to argue something no-one really disagreed with for no apparent reason.

Other than 1 person who said it should be way high and 1 that didn't care people have only said comp cape should be equal to or marginally better than the combined stats of the best capes in-game and include any effects those cape might have.

 

The only thing people DID disagree with was the idea that any cape should have better stats than comp cape.

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You are still trying to argue something no-one really disagreed with for no apparent reason.

Other than 1 person who said it should be way high and 1 that didn't care people have only said comp cape should be equally to or marginally better than the combined stats of the best capes in-game and include any effects that cape might have.

Like i said, there is not a very crap looking cape with no emote but with same stats as Completionist cape. And people who have Comp expect it to absorb the new Fire cape and make Comp cape far superior than new Fire cape alone.

What you said is that people want the new Fire cape to be equal to Comp cape. And i just proved you wrong.

 

And i said that those who've done all the requirements for the full or "greater" Comp cape should have all it's rewards, and those who've done the challenges that has with combat should have the combat stats reward. In otherwords - a lesser version of Comp cape.

 

But it's obviously not going through your head, and you like to be confuse yourself with things i haven't said - so it's time to end this.

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We already last 12 overloads at Armadyl and now we can have 6 doses of potion in 1 inventory space?

 

Sign me the [bleep] up!!!

 

As for the new Jad (Rumoured to cost a fire cape to simply attempt)... I'm glad I no-lifed Jad to get 20+ capes when I first found out about it. :D.

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We already last 12 overloads at Armadyl and now we can have 6 doses of potion in 1 inventory space?

 

Sign me the [bleep] up!!!

 

As for the new Jad (Rumoured to cost a fire cape to simply attempt)... I'm glad I no-lifed Jad to get 20+ capes when I first found out about it. :D.

 

Confirmed for only needing 1 cape to unlock the new waves.

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We already last 12 overloads at Armadyl and now we can have 6 doses of potion in 1 inventory space?

 

Sign me the [bleep] up!!!

 

As for the new Jad (Rumoured to cost a fire cape to simply attempt)... I'm glad I no-lifed Jad to get 20+ capes when I first found out about it. :D.

 

Confirmed for only needing 1 cape to unlock the new waves.

Then I should take up PKing since I've no need for the rest. :P. Unless I plan on dieing and not looting my grave at Bandos or Nex... ^^.

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People who do Combat shouldere be able to get the best equipment

 

:huh:

 

Doesn't the completionist cape require you to "do combat?" And the fight caves?

It also requires you to get 99 Fletching, 99 Cooking,99 Firemaking, 99 Woodcutting etc

 

:huh:

 

Doesn't the completionist cape require you to "do combat?" And the fight caves?

 

He's just extremely buttfrustrated that people can get better equipment through their hardwork in other areas.

 

Maxing Combat, and doing tons minigames related to combat does not qualify as hardwork? Cool.

 

Your whole argument is just completely ignorant to your conclusion.

Yes you have to get all those other skills to 99 IN ADDITION to combat as well. So if you limit yourself so you dnt have requirements for that completionist cape than that's on you...

The fight kiln is obviously a requirement to the cape as well so it only makes sends that it bumps up in stats also. If a player has the completionist cape but needs to complete the fight kiln to get this new cape and return usability to his completionist cape why bother keeping it up if the new cape surpasses it in stats? Less work for better equipment? No

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Hopefully the new fire cape has a good prayer bonus, otherwise I'll probably stick with my SW cape.

 

I'm not worried about surviving the waves of monsters in the new minigame... I'm worried about surviving the massive lag I'll probably have to endure from the updated graphics :wall:

Oh gg. Can't imagine that lag seeing how I'm lagging so much right now.

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The jist of these past many post seems to be:

 

Dire_Wolf:

HAHAHAHA New cape that is better str than comp cape screw you skillers.

 

Others:

Comp cape should be adjusted to match or slightly better the new fire cape's str bonus.

 

Dire_Wolf:

No it's not fair people who limit themselves to combat only should have the best ever cape; despite the fact people with comp cape did more work AND maxed combat.

I said that people who do combat part of Completionist cape's requirement should have access to combat reward: Comp cape's stats. Not it's emote or it's cosmetic cape looks.

 

 

Others:

Nah comp cape should equal or better as its the end game best of the best.

No, i said that the stats of Comp cape should be accessable to players who's completed Combat challenges. I haven't said anything about the actual comp cape should have better combat stats than the lesser Comp cape for combat players.

 

Dire_Wolf:

That's all I was saying!

 

tl;dr:

Dire_Wolf went off on a pointless tangent fighting an argument that only existed in his head as no-one actually said comp cape should be miles better.

If noone said that Comp cape should be miles better than this new Fire cape, then the new Fire cape will have +8 strength bonus, and over +11 in defensive stats, and not be a cape t hat can be attatched to Comp cape. Furthermore if people accepted that Combat players could access THE STATS of Comp cape - there would be a plain and simple cape with the stats of Comp cape for those players who WORKED HARD to max all combat skills and finish all combat minigames required.

But there is no such cape for Combat players, and many expect this new Fire cape to be attatchable to Comp cape. So people are expecting Comp cape to be superior to this Fire cape, and not equal to it (stats wise).

 

 

If you're going to be like that, you're going to need to split up that cape half a dozen different ways tbh. If I have maxed mage and def, can I get the stats of a god cape and a skillcape? If I get 99 range, can I add the stats and bonus of the alerter to it?

 

I'm a quest person. Suppose I've beaten all quests and diaries. Can I have a cape that combines Ardy 4 cape with the bonesack and add the spirit cape to it since I've dg'ed a bunch?

 

What about skill pures? Suppose a lvl 3 has 99 in all stats that don't raise combat. And maybe slayer. Does he get a special cape for that? Last I checked, there are far more skills that aren't directly related to combat (level) then directly related to combat. Combat has Att, Str, Def, Range, Mage, HP, Prayer, Summon. This lvl 3 has, in no particular order, 99 RC, Agil, Mining&Smithing, Cooking&Fishing, Hunting, Thieving, Construction, Farming, FIremaking, Crafting, etc... what special cape does he get?

 

In fact, quite frankly, the best combat cape is much better as a cape rewarded for a difficult boss fight (like the fire cape around the time it came out, as opposed to now, or hell the new fire cape which this topic is mostly about) rather then something achieved by pure grinding. Look at Cyrius - an NPC that (according to story) got lvl 99 in all combat skills despite fighting nothing more dangerous then a lvl 2 rat.

 

This new Fire Cape fits the bill. If the comp cape gets those stats added to it - well, that means that you've completed the new fight caves and done all the completionist crap. So you get a better reward that happens to have better combat stats. You know what? The infinity + 1 sword really isn't that much better then the infinity - 1 sword! Really, people obsess over any item that has the best stats despite the fact that, quite often, the difference between it and the next best thing is virtually non-existant.

 

Tell me, if you were to get a cape with the stats of the completionist cape right now, what would you be able to do that you can't already do? Or what would you be able to do significantly easier? The answer to the first question is nothing. (Well, assuming maxed combat stats and that you have access to every other piece of good equipment in the game, except maybe Nex drops.)

 

The answer to the second question is probably nothing as well. Although small boosts can, over the long run, save you a few hours training, in terms of a few fights with a very tough monster or opponent, luck usually matters more then small stat boosts.

 

Oh, on a FINAL note, at least 75% of the things the comp cape gives are only really useful in combat. The only non-combat abilities it gives is Ardy 4 combined with the bonesack and the emote. Maybe the spirit cape part, but that can go either way.

 

Perhaps if the comp cape actually had a wide variety of things that were useful to skillers, and skilling being useful in the first place...

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Hopefully the new fire cape has a good prayer bonus, otherwise I'll probably stick with my SW cape.

 

I'm not worried about surviving the waves of monsters in the new minigame... I'm worried about surviving the massive lag I'll probably have to endure from the updated graphics :wall:

Oh gg. Can't imagine that lag seeing how I'm lagging so much right now.

 

I'm getting 6 FPS myself since the last system update. It's unplayable.

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Hopefully the new fire cape has a good prayer bonus, otherwise I'll probably stick with my SW cape.

 

I'm not worried about surviving the waves of monsters in the new minigame... I'm worried about surviving the massive lag I'll probably have to endure from the updated graphics :wall:

My FPS rate is down to just four in the newly updated Taverley area. As pretty as the rework undoubtedly is, this game is fast becoming inaccessible to my computer, bought only three years ago (it's not great for gaming, but was easily good enough for RS when bought). I wouldn't mind anyone who a specialist gaming computer having fancy graphics so long as they kept the minimal specs low enough for everyone else to deal with.

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The flasks have me intrigued. If I can find a way to get the crafting level without blowing the bank or spending too much time on it, it might make a nice side project for me to pad my bank. It's a significant training prospect though, since that will demand me more than double my current crafting xp. This will be an intriguing problem for me to solve.

 

The kiln looks neat, and I will be interested to see the documentation on it once someone beats it. Since even making a proper attempt against Jad is not of interest to me at the moment, for previous outlined problems with going through all the waves that serve to do nothing but waste my time and my supplies (I'd rather skip right to jad, at normal stats, and face it without being allowed anything in my inventory, just my equip screen). The kiln would seem to be taking boss fighting to the next level, which is quite frankly well beyond my interests or levels, and far beyond the ability of my bank to fund. I do however look forward to the quest, as I always do, and I consider the prospect of being rewarded for completing is ASAP to be appealing, though it seems a bit unfair that I should be rewarded because I happen to have the skills on hand and the good fortune to be playing the game right now. We're I not yet a player, or on hiatus this month, I think I'd be fairly pissed off at missing a chance like that. It's not fair. But since I am on the winning side of this small injustice, I won't waste too much of my time protesting it. I have bigger fish to fry as they say.

 

I am dissapointed that there is no mention of continued graphical improvements to the armors, though I don't think they were mentioned last month either, so there is hope yet. I do hope they are already developed though, and we aren't going to have to sit around waiting while they model the remaining armors in their spare time.

 

So yeah. A quest, a cosmetic update which may or may not happen, an area upgrade I'll enjoy whenever I have the relevant slayer task, and some crafting training which if successful, will turn into a daily chore, and what I expect will be a token event on par with thanks giving. Maybe I am just getting hard to please in my old age :lol:

 

 

Oh, and no mention of that fix to repair the performance issues that the bot nuke inflicted on us, and by all accounts, the Taverly update has made it even worse (I'm showing reduced performance on my computer with no increase in demand on the system). Good job :thumbsup:

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I keep thinking about the flasks, and wondering how much to spend trying to get to 90 crafting :o

 

I really wanna be able to make my own.

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I have to wonder how much help these 6 dose potions will give, extra 50% healing.... Just made brews that tiny bit better. Iassume it will be use potions > flask, fills as many as possible, or can you make potions in the flask? :unsure:

 

As soon as I can, I will try and get this new cape. I hope torva and divine will be enough. :lol:

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does everyone's computer suck or something? I still get max FPS @ max detail in the new area right as I entered it

 

let's get some technology that isn't from 2007 people

 

The framerate issues are specific to certain builds and graphic cards. It's not a matter of hardware being outdated.

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does everyone's computer suck or something? I still get max FPS @ max detail in the new area right as I entered it

 

let's get some technology that isn't from 2007 people

 

The framerate issues are specific to certain builds and graphic cards. It's not a matter of hardware being outdated.

 

well hopefully everyone knows how to update drivers and such, you wouldnt believe how uneducated people are with respect to that area of their computers

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does everyone's computer suck or something? I still get max FPS @ max detail in the new area right as I entered it

 

let's get some technology that isn't from 2007 people

Yeah things are messing up for me too. I got a high end computer and everything is moving all blocky.



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well hopefully everyone knows how to update drivers and such, you wouldnt believe how uneducated people are with respect to that area of their computers

It's not about the drivers. The issue lies within runescape's engine; There have been framerate problems for certain hardware ever since the bot-nuke.

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Your whole argument is just completely ignorant to your conclusion.

Yes you have to get all those other skills to 99 IN ADDITION to combat as well. So if you limit yourself so you dnt have requirements for that completionist cape than that's on you...

The fight kiln is obviously a requirement to the cape as well so it only makes sends that it bumps up in stats also. If a player has the completionist cape but needs to complete the fight kiln to get this new cape and return usability to his completionist cape why bother keeping it up if the new cape surpasses it in stats? Less work for better equipment? No

I started to play rs for Combat. But somewhere along the lines it went from 80+ non combat skill requirements for combat items to COMPLETE the whole game for ONE simple cape.

If a player has 99 in all combat and 120 dungeoneering, and finished the required COMBAT minigames for COMP cape - why should he/she not receive a Comp cape without emote and same cosmetic cape look? Why can't that player receive a crap looking Comp cape but with same stats?

 

I rather play the game with things i like than grind my way to completing the whole game.

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I rather play the game with things i like than grind my way to completing the whole game.

Too bad, you're playing an MMO with more than combat skills.

I quit. But grind mentality in Runescape is obviously considered better than making things fair for different kind of players.

 

Like i have said earlier people who've completed everything could be rewarded in other ways in addition to the stats of Comp. You could allow them to make a statue of their avatar, similar to when you go to PhotoBooth in Rimmington.

 

You can give Comp players access to a "Skill" focused area similar to Grand exchange with convenient things like chisel, hammer, minor fishing spots, and banks.

 

And that's just two more rewards (of many) that can be added to list of rewards for Comp players.

Then the combat players can receive the stats of Comp cape in form of a crap looking cape.

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You do have to wonder why someone needs to be a master in chopping trees down and cooking food in order to have a cape that boosts their combat performance. One of RuneScape's biggest strengths is that, because it has no "races" of players or "perks", it can be all things to all people, but that doesn't mean all people should be forced to do all things.

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You do have to wonder why someone needs to be a master in chopping trees down and cooking food in order to have a cape that boosts their combat performance. One of RuneScape's biggest strengths is that, because it has no "races" of players or "perks", it can be all things to all people, but that doesn't mean all people should be forced to do all things.

Which is why it's a flaw in Runescape.

 

Diary rewards have many versions from lesser to greater.

 

Take Ardy cloak:

 

Ardy easy

Ardy medium

Ardy hard

Ardy Elite

 

 

Plus someone mentioned that Comp cape should have more rewards (besides myself) for all skills. And that's pretty smart.

 

I am not saying you shouldn't work hard for a reward. I've gotten 10 99-skills. 10!

On top of that i went through over a week or two to get my Castle wars halo.

And i did loads of struggling to get Imbue ability.

 

But i really do not want to complete the whole game to get the best cape. And for me having the best items made the game fun.

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