parthenorius Posted May 1, 2012 Share Posted May 1, 2012 Nodes will get fixed soon, probably. Does anyone know if the new pouch can be repaired ? Link to comment Share on other sites More sharing options...
Logdotzip Posted May 1, 2012 Share Posted May 1, 2012 Is the lack of nodes going to make a substantial difference in xp/hr, or was it semi-minor. like is this still the best rc exp/hr my youtube Link to comment Share on other sites More sharing options...
Vex Posted May 1, 2012 Share Posted May 1, 2012 Well the method I was using was. 6 x wizard in an hr on middle floor = 45k xp + just siphoning nodes as I went which gave close to 60k an hr. Not sure what camping the 2x souls on top level vs hunting wizards + random creatures on med lvl is now though. Just got 99 o well. http://www.[Caution! Jagex Rule Violation].com Link to comment Share on other sites More sharing options...
Low C Posted May 1, 2012 Share Posted May 1, 2012 I'm getting 71.2k xp/hr by solely camping blood wraith and finding the wizard every 10 mins. Seeing nodes i'm sure will increase that a bit. Link to comment Share on other sites More sharing options...
Randox Posted May 1, 2012 Share Posted May 1, 2012 The problem with hotfixes is this wasn't actually quality tested, and Jagex will probably forget about it and leave us with this for a few months until they notice they screwed up the xp rates (like they did with the flash factory today). I was hoping they would make it so there wasn't a ludicrous number of weak nodes, not totally annihilate your chance of finding even a chaotic cloud. Also, they have totally removed the incentive to not camp, because if you actually leave your law hound to look, there is nothing out there. So this is more of a nerf than a rebalance or even a bug fix, unless this was how it was supposed to work (camping). EDIT: And if this is how its going to stay, I can't see this place being very busy. Link to comment Share on other sites More sharing options...
parthenorius Posted May 1, 2012 Share Posted May 1, 2012 6 x wizard in an hr on middle floor = 45k xp + just siphoning nodes as I went which gave close to 60k an hr.Not sure what camping the 2x souls on top level vs hunting wizards + random creatures on med lvl is now though.Just got 99 o well. If I may ask, why were you on middle floor when you were so close to 99 ?Seems wizards give the same xp whatever the floor is.Single or double soul wraiths doesn't make alot of difference since they spawn so fast. O, and congrats on the elusive level ! Link to comment Share on other sites More sharing options...
Vex Posted May 1, 2012 Share Posted May 1, 2012 6 x wizard in an hr on middle floor = 45k xp + just siphoning nodes as I went which gave close to 60k an hr.Not sure what camping the 2x souls on top level vs hunting wizards + random creatures on med lvl is now though.Just got 99 o well. If I may ask, why were you on middle floor when you were so close to 99 ?Seems wizards give the same xp whatever the floor is.Single or double soul wraiths doesn't make alot of difference since they spawn so fast. O, and congrats on the elusive level ! I was on middle floor for one reason. The blue wizard where you enter the runespan is always there. So just before the 9minute mark I'd head to him, ask for location of yellow & head to the yellow. This allowed me to get 6 wizards an hour so I could turn runes in straight away to the wizard and start the 10minute timer again. All wizards on top floor are random and it's hard to find a blue wizard let alone the yellow one. http://www.[Caution! Jagex Rule Violation].com Link to comment Share on other sites More sharing options...
Sylpheed Posted May 1, 2012 Author Share Posted May 1, 2012 Apparently the massive amount of nodes was a bug. Mod Pi's done a hotfix and the numbers should be going down. Sad, was nice while it lasted. Can we get a source or quote for this Hotfix please? I looked everywhere on RSOF and saw no Jmod posts at all; just a bunch of players saying RuneSpan is [bleep]ed. I'll take this supposed fix with a grain of salt. I'd say it's far more likely that the stupid amount of low level nodes that people aren't siphoning is stopping high level ones from spawning. Go take a look on the lowest floor, you will actually find it hard to stand somewhere without being on a node. Link to comment Share on other sites More sharing options...
ronnyuk Posted May 1, 2012 Share Posted May 1, 2012 6 x wizard in an hr on middle floor = 45k xp + just siphoning nodes as I went which gave close to 60k an hr.Not sure what camping the 2x souls on top level vs hunting wizards + random creatures on med lvl is now though.Just got 99 o well. If I may ask, why were you on middle floor when you were so close to 99 ?Seems wizards give the same xp whatever the floor is.Single or double soul wraiths doesn't make alot of difference since they spawn so fast. O, and congrats on the elusive level ! Just so people know, you can give the wizards any rune, although giving him the correct rune gives you an extra bonus, this is linked to your RC level @ level 66 I was getting approx 2k xp per turn in, it says you cannot hand in for 5 mins after your first hand in, so does this mean you can find a wizard every 5.01 mins? Quit Runescape 10 jan 2007 - Playing again 2012 Link to comment Share on other sites More sharing options...
Vex Posted May 1, 2012 Share Posted May 1, 2012 6 x wizard in an hr on middle floor = 45k xp + just siphoning nodes as I went which gave close to 60k an hr.Not sure what camping the 2x souls on top level vs hunting wizards + random creatures on med lvl is now though.Just got 99 o well. If I may ask, why were you on middle floor when you were so close to 99 ?Seems wizards give the same xp whatever the floor is.Single or double soul wraiths doesn't make alot of difference since they spawn so fast. O, and congrats on the elusive level ! Just so people know, you can give the wizards any rune, although giving him the correct rune gives you an extra bonus, this is linked to your RC level @ level 66 I was getting approx 2k xp per turn in, it says you cannot hand in for 5 mins after your first hand in, so does this mean you can find a wizard every 5.01 mins? If you give the incorrect rune you get like rc lvl *10. Edit: Or not. Just gave the dude soul runes when he wanted mind. got 6990 xp. Previously I've given cosmic/air runes and got like 900 xp. http://www.[Caution! Jagex Rule Violation].com Link to comment Share on other sites More sharing options...
xSxqPowerx Posted May 1, 2012 Share Posted May 1, 2012 Wtf, I didn't know that by reducing the amount of nodes they meant they changed it from nodes being everywhere to there being literally no nodes anywhere at all. Link to comment Share on other sites More sharing options...
parthenorius Posted May 1, 2012 Share Posted May 1, 2012 I got about 7k xp at lvl 93 for giving him the runes he wanted. Havent tried other runes. Link to comment Share on other sites More sharing options...
ronnyuk Posted May 1, 2012 Share Posted May 1, 2012 6 x wizard in an hr on middle floor = 45k xp + just siphoning nodes as I went which gave close to 60k an hr.Not sure what camping the 2x souls on top level vs hunting wizards + random creatures on med lvl is now though.Just got 99 o well. If I may ask, why were you on middle floor when you were so close to 99 ?Seems wizards give the same xp whatever the floor is.Single or double soul wraiths doesn't make alot of difference since they spawn so fast. O, and congrats on the elusive level ! Just so people know, you can give the wizards any rune, although giving him the correct rune gives you an extra bonus, this is linked to your RC level @ level 66 I was getting approx 2k xp per turn in, it says you cannot hand in for 5 mins after your first hand in, so does this mean you can find a wizard every 5.01 mins? If you give the incorrect rune you get like rc lvl *10. Edit: Or not. Just gave the dude soul runes when he wanted mind. got 6990 xp. Previously I've given cosmic/air runes and got like 900 xp. Aye, it changed again dunno what the hell they are doing at Jagex towers but seems bloody wierd :) The 2nd level wizard is asking people for blood and death runes and they can only be crafted on level 3. It is pretty poorly thought out but was fun while it was fun (if you know what i mean) Quit Runescape 10 jan 2007 - Playing again 2012 Link to comment Share on other sites More sharing options...
parthenorius Posted May 1, 2012 Share Posted May 1, 2012 They should just limit the amount of possible nodes per type. No use having 30+ fire and vine nodes every island.(Or just make them die out after a set amount of time.)This could have easily been foreseen, to be honest.Apart from that, I really like the way we move from island to island, and the overall gameplay has been smooth. Link to comment Share on other sites More sharing options...
Randox Posted May 1, 2012 Share Posted May 1, 2012 They should just limit the amount of possible nodes per type. No use having 30+ fire and vine nodes every island.(Or just make them die out after a set amount of time.)This could have easily been foreseen, to be honest.Apart from that, I really like the way we move from island to island, and the overall gameplay has been smooth.This. Just cpa each node by type and floor. Simple. I like the movement, except for the summoning one which is much slower than the others. I don't think its even half as fast. Link to comment Share on other sites More sharing options...
Sylpheed Posted May 1, 2012 Author Share Posted May 1, 2012 So in other words it's just pure speculation that Jagex have actually changed anything. Considering the fact that nothing was actually game breaking and there was no bug abuse I seriously doubt there has actually been any Hotfix. I'm just going to wait until tomorrow to see if any mods put a post up unless anyone can provide a link to where they have actually said something was changed. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted May 1, 2012 Share Posted May 1, 2012 I was wandering around the top floor trying to figure out why I never saw any nodes. Now i know why.. That's lame. Ugh. The creatures fail more and give less xp but they always respawn so you don't have to run around to find them. Hope this gets fixed. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Flyingjj Posted May 1, 2012 Share Posted May 1, 2012 I was in Mod Pi's friend chat when he made the change and announced it. I guess that's just my word though, besides the fact that THERE ARE NO NODES NOW compared to 10-20+ on large islands before. Link to comment Share on other sites More sharing options...
icecube Posted May 1, 2012 Share Posted May 1, 2012 Found yellow wizard who asked for Soul Runes. Gave him Blood instead and got 4680 exp, while I think I get 5.1k for the correct runes. edit: 4680 for incorrect, 5148 for correct. I'm 78 rc.edit2: 4750 for incorrect, 5214 for correct at 79 rc :3 I just leveled. Link to comment Share on other sites More sharing options...
Flyingjj Posted May 1, 2012 Share Posted May 1, 2012 There has got to be a massive upswing in the amount of exp you get from wizards in the last ~20 or so levels to 99, because at 72 I'm only getting around 2000 exp for correct runes. Link to comment Share on other sites More sharing options...
wioneo Posted May 1, 2012 Share Posted May 1, 2012 I think I'll do a few 10 minute tests with the monsters. 89 RC Blood: 41.86k xp/hr*Death: 37.30kLaw: 40.24k **Nature: 39.60kAstral: 37.27k *Having more people around seems to kill the monsters more quickly, so less people=less waiting/faster xp if you're only using one monster.** Had the monster almost completely to myself during timing. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
Ketchup2209 Posted May 1, 2012 Share Posted May 1, 2012 I was in Mod Pi's friend chat when he made the change and announced it. I guess that's just my word though, besides the fact that THERE ARE NO NODES NOW compared to 10-20+ on large islands before. Yes, it is just your word, but a screenshot would corroborate this nicely. As to how it could happen without a patch: they had the nodes on a timed cycle of some sorts and the cycle was way too short. Link to comment Share on other sites More sharing options...
AKwaspRS Posted May 1, 2012 Share Posted May 1, 2012 I've put together a guide for Runespan: Soul EssWraith Guide for Fastest AFK Runecrafting Experience on Day of Release60-50k xp/hr @ 99 RC, give or take 5k [YOUTUBE] [/YOUTUBE] http://forum.tip.it/topic/310694-runespan-soul-esswraith-guide-video-akwasprs/ Visit AKwaspRS http://www.youtube.com/user/AKwaspRS or Subscribe Link to comment Share on other sites More sharing options...
Randox Posted May 1, 2012 Share Posted May 1, 2012 It's really not speculation for anyone who was in Runespan earlier. It is blazingly obvious to anyone who was around when we we're swimming in nodes that they changed it. That or the RuneScape servers are now allowed to change the variables that control node spawns of their own free will. Link to comment Share on other sites More sharing options...
Ned Posted May 1, 2012 Share Posted May 1, 2012 It is blazingly obvious to anyone who was around when we we're swimming in nodes that they changed it.Totally agree. For those who think people are speculating and jumping to conclusions, check out the Runespan now. There's a clear change. Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
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