Continuous digging happens if you repeatedly stun and it can't hit someone after popping up
Why doesn't Jagex just kill the droprate of Drygores if they want to make them more expensive? Getting really sick of KK nerfs every month, especially considering that bugs like the continuous digging and double greening have been there from the start and remain unfixed.
Double green happens if you repeatedly stun.
You need to pick better teams
Got a few kills, 16,665 slayer xp each now, and minions popping up where you're standing hits 2k+, so... Not fun.
I finally get a kalphites task then this happens.
My competency at KK aside, if a boss is going to punish my use of the only tactical element of EoC by instantly ending my trip with a double unblockable and inescapable 1hko, it should at least tell me what I did wrong.
Surely it is not punishing you for using tactics, it is instead punishing for trying to bypass the tactics by continually stunning thereby causing double green and excess hitting.
There is more tactics in working as a team to stun him, but not over stun him than there is in just spamming stuns.
The only time I stun him is when he first pops up from digging during mage phase and using destroy. Destroy trips his digging off so often that until yesterday I believed it was some kind of bug with the ability. Stunning on mage phase never does any harm. The double green is admittedly rare and I don't recall what we did to trigger it.
Stunning (from what I've seen) also only ever stops him from attacking when he first pops up during mage phase and when he is under the stun effect during his 1hko. This leads me to believe that he is immune to stun and that I should hit him for damage with stun abilities, but instead I receive seemingly random evasive moves and 1hkos. I have no problem with a boss where you can't stun, but KK is totally counter intuitive and it took me 6 months + forums to figure out what I did wrong.