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17-Jun-2013 - Your Feedback Implemented!


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#61
Estoc
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Why doesn't Jagex just kill the droprate of Drygores if they want to make them more expensive? Getting really sick of KK nerfs every month, especially considering that bugs like the continuous digging and double greening have been there from the start and remain unfixed.

Continuous digging happens if you repeatedly stun and it can't hit someone after popping up
Double green happens if you repeatedly stun.
You need to pick better teams :P


Got a few kills, 16,665 slayer xp each now, and minions popping up where you're standing hits 2k+, so... Not fun.
I finally get a kalphites task then this happens. -.-


My competency at KK aside, if a boss is going to punish my use of the only tactical element of EoC by instantly ending my trip with a double unblockable and inescapable 1hko, it should at least tell me what I did wrong.


Surely it is not punishing you for using tactics, it is instead punishing for trying to bypass the tactics by continually stunning thereby causing double green and excess hitting.

There is more tactics in working as a team to stun him, but not over stun him than there is in just spamming stuns.


The only time I stun him is when he first pops up from digging during mage phase and using destroy. Destroy trips his digging off so often that until yesterday I believed it was some kind of bug with the ability. Stunning on mage phase never does any harm. The double green is admittedly rare and I don't recall what we did to trigger it.

Stunning (from what I've seen) also only ever stops him from attacking when he first pops up during mage phase and when he is under the stun effect during his 1hko. This leads me to believe that he is immune to stun and that I should hit him for damage with stun abilities, but instead I receive seemingly random evasive moves and 1hkos. I have no problem with a boss where you can't stun, but KK is totally counter intuitive and it took me 6 months + forums to figure out what I did wrong.

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#62
Ambler
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skip to 1:50 ish
Something like this is an example of kk being stupid, we stunned it too much so it couldn't attack anyone, so it healed 24k, then did green next attack on me instead of tank, he voked it and tried to run out of room, therefore bypassing damage from it, but was off by a few squares, it then swapped to mage phase, but I ended up dying anyway in the end. Something like that's very rare though, and I really didn't expect it to happen :/

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#63
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What's wrong with 17 different looking bones, that's kinda neat or were it actually 17 seperate items in your bank?

They're all identical at icon size. All it did was chew up your bank space for no reason. Baffling why they would do it in the first place, really.

#64
Riptide Mage
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Baffling why they would do it in the first place, really.


Summarizes a LOT of updates from Jagex

You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level.



#65
Leon S
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http://www.youtube.com/watch?v=Mam5w4_6WMs&feature=youtu.be&t=1m54s
skip to 1:50 ish
Something like this is an example of kk being stupid, we stunned it too much so it couldn't attack anyone, so it healed 24k, then did green next attack on me instead of tank, he voked it and tried to run out of room, therefore bypassing damage from it, but was off by a few squares, it then swapped to mage phase, but I ended up dying anyway in the end. Something like that's very rare though, and I really didn't expect it to happen :/


The KK is such a clunky and glitchy boss. I really don't like it.

#66
Blyaunte
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What's wrong with 17 different looking bones, that's kinda neat or were it actually 17 seperate items in your bank?

They're all identical at icon size. All it did was chew up your bank space for no reason. Baffling why they would do it in the first place, really.


Obvious answer is obvious: to sell more Bank Boosters from Solomon's General Store , of course ... <_<

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#67
Th e Doctor
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As of 5 minutes ago oh mace is still GE mid price.

Personally not buying any d picks/hatchets yet. Once people have them in their toolbelt they won't ever buy them again, demand goes down, price goes down. I get them for way less than 15 mil for the set.

None of these tweaks are personally that interesting. Most should have been thought of and implemented with release of the content and the rest are just meh. Sad excuse for an update imo.


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#68
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But the toolbelt also reduces supply because you can never sell it again...

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#69
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Personally not buying any d picks/hatchets yet. Once people have them in their toolbelt they won't ever buy them again, demand goes down, price goes down.


And nobody will be selling them after getting 99 wc/mining.
Who have bought 2nd pick/axe before this update? Who died and lost his axe/pick? Nobody.

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#70
Tansuo
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The only real reason for purchasing a second pickaxe/hatchet is bank placeholders.

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#71
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Who died and lost his axe/pick? Nobody.


Waaaaay back when the Dragon Hatchet first came out, I bought one for 3.1M which, at that time, was a fair amount of cash.

Anyways, I didn't have the damn thing more than an hour when the head of it came off and I disconnected simultaneously - lost the damn axe head and was stuck with an axe handle that had no use whatsoever.

I was SO ticked.

:angry:

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#72
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It is conceivable that people might sell their dragon pickaxe back if they never mine again... You might not but other people might. The toolbelt eliminates that possibility so it does (slightly) reduce supply.

In my opinion, it doesn't reduce demand at all, because the same number of people want one, and once they have it they can't get rid of it. The toolbelt doesn't decrease the number of people who want one. In fact it most likely increases the number of people who want them.

This should raise the price slightly if at all. You argued that once everyone had one they wouldn't need more thus reducing demand. This is true, but is almost exactly the same case we're in now.

As for bank placeholders those aren't as useful anyways because of the search function.

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#73
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You'll still need the pick for the dills in the flight klin

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#74
crazycdcm
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Just in answer to some of the points raised, does the toolbelt update actually exclude you using a d hatchet/pick in the old way - just leaving it in your inventory?

If it did exclude that old method, then if I say wanted to train to 75 mining, I'd be less inclined to buy a dragon pick. Though if it doesn't exclude that method, then I'd buy a dragon pick, but keep it as its "tradeable" version.

Edit: Just to clarify I'm not too lazy to test this, I just don't play RS anymore.

#75
chenw
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Personally not buying any d picks/hatchets yet. Once people have them in their toolbelt they won't ever buy them again, demand goes down, price goes down.


And nobody will be selling them after getting 99 wc/mining.
Who have bought 2nd pick/axe before this update? Who died and lost his axe/pick? Nobody.


My D pick came from a death pile in barrows (very recently, during the double drop weekend), so yes, people do lose them.

Your guess is also good as mine though, I had no idea what the guy was thinking.

I won't be adding d pick to my belt anyhow, since I can't add Gilded d pick to it, which pretty much forces me to do carry the d pick with me when i do serious mining (and thereby making a d pick on the belt rather useless, since I'd only ever use that pick to mine an odd rune work or on a quest, which a rune pick would suffice).

Just in answer to some of the points raised, does the toolbelt update actually exclude you using a d hatchet/pick in the old way - just leaving it in your inventory?

If it did exclude that old method, then if I say wanted to train to 75 mining, I'd be less inclined to buy a dragon pick. Though if it doesn't exclude that method, then I'd buy a dragon pick, but keep it as its "tradeable" version.

Edit: Just to clarify I'm not too lazy to test this, I just don't play RS anymore.


It shouldn't, unless they somehow went out of their way and coded that. People use the picks fine back when you could only add bronze picks/axes in there. It should either use the better of the two or use the one you have on you if you have one

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#76
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Seems with this update things actually poison you again. Saradomin Mages poison you for a maximum of 11 LP whilst Exiled Kalphites do a staggering 27 damage with their poison. Better go buy me some antipoisons.

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#77
muggiwhplar
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Cant add my gilded d pick to the belt :\

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#78
baileydafrog
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Seems with this update things actually poison you again. Saradomin Mages poison you for a maximum of 11 LP whilst Exiled Kalphites do a staggering 27 damage with their poison. Better go buy me some antipoisons.

rhey already did poison you, the wizards at least
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#79
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Seems with this update things actually poison you again. Saradomin Mages poison you for a maximum of 11 LP

No I don't

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#80
baileydafrog
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since the update i've been logged out a ridiculous amount of times and had bits of mega lag, when ive been logged a lot of the times it says server's down or something, but a few seconds later it's fine, ususally happening between 1 and about 8 times an hour
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