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20-Aug-2013 - Divination

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As a medic, I must say, oversleeping isn't that bad, unless it becomes a habit. Everyones pattern of sleeping is different, a few manage to recover from a day with 4 hours sleep, some take 9. The average is about 7.5 hours sleep a day. Scientists can't say a lot about sleeping, we only know it's required for us, and that it feels great to just lie in your cozy bed. :P

 

But I did feel a bit uneasy with Richard's story, I'm glad he apparentely is fine. :)

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I'm loving this hunter xp. Holy crap. I've gotten almost 1m hunter xp (no joke) from Chrons and I'm barely lvl 62. I've only used two Hunter pendants, but I do hunt the shit out of chrons.

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It's perfectly possible and plausible that his no-lifing exacerbated his pre-existing heart condition. I don't think it's a coincidence that he felt his sharp heart pains while playing and not before.

Lets get back on topic:

 

Does anyone have plans on stocking energy for skill 2? I was thinking of doing something somewhat incremental such as 500, 750, 2k, 5k, 15k, 25k, 45k and after that I'm not sure.

 

Also does anyone thinking stocking some of the portents and signs might be useful? I think I'm going to try stocking some of the high tier healing portents for PVM and maybe some lives or resurrects. The porters seem interesting under certain circumstances so I might do them as well.



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The portents of healing are kinda lame as they heal much less than food.

 

Sign of the Porter seems good though, especially for gathering skills and dragon slaying. Since they work on dhides you can effectively ~double the profit of dragons with no extra banking via sign(s) banking hides whilst you horde bones.

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The portents of healing are kinda lame as they heal much less than food.

 

Sign of the Porter seems good though, especially for gathering skills and dragon slaying. Since they work on dhides you can effectively ~double the profit of dragons with no extra banking via sign(s) banking hides whilst you horde bones.

I don't know... I feel that using some might be quite favorable when doing tough bosses like vorago and the KK. Both bosses with high KO potential being quite annoying at times. Granted it would only be worth it to bring a couple at a time.



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They do seem a bit useless. I guess you can save one invy space but that is about it.

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The portants heal you and do not lower adrenalin.

 

The only useful one is going to be the enhanced shark one and higher

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I wonder if they also require a constitution level to use. I haven't checked that actually xD

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They require a constitution level to make, so I'm assuming they also require that level to use them.

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They require a constitution level to make, so I'm assuming they also require that level to use them.

 

And you cannot buy them?

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The regular ones don't look like they require a constitution level to use or make, but the enhanced ones show that you need the same lvl as div to make or use them

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the enhanced ones also boost the foods' healing. so instead of 600 for lobbies, its 800. (which is prob why there's a HP req)

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The attuned portents heal the same amount as the food required to craft them. Normal healing portents heal slightly less (1390ish for the rocktail one) and are tradeable.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

^ just noticed that then. >.<

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And the resurrection one has a 1-hour cooldown, which isn't exactly helpful, though...

Could be nice for mess ups on Nex solos though, considering if you know what you're doing you only die every 10-15 kills or so...

 

The rocktail attuned portent... I want that for Vorago/Nex. :lol:

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So wait the attuned portents offer increased health on the food required for their making? I won't if that's for as long as its in your inventory or a period after the portents use. If it was the first it would be cool bringing a few portents as safety food and falling back on its increased health gain.



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I can't believe that Divination has been out less than a week and people are already over halfway to 99. :blink:

 

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I can't believe that Divination has been out less than a week and people are already over halfway to 99. :blink:

 

It will probs still take another week and a half before the first person is 99.

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I can't believe that Divination has been out less than a week and people are already over halfway to 99. :blink:

 

It will probs still take another week and a half before the first person is 99.

Surely the xp rates increase as you get closer, not decrease. ;)

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Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

I can't believe that Divination has been out less than a week and people are already over halfway to 99. :blink:

 

It will probs still take another week and a half before the first person is 99.

Surely the xp rates increase as you get closer, not decrease. ;)

 

So you think they can keep up their current sleep schedule without being crashed down?

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

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Yay broken quotes:

@Alg: True

@Lioness: Breaks are xp waste. :P

I think it'll be less than a week, though could be more days if someone gets a big enough lead and decides to sleep a while. :lol:

 

I guess we'll just wait and see...

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Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

There are some nice xp breakdowns on the runescape.wikia site. They surely do raise, but no more than 70-75.



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The portents are actually quite nice, specially the attuned ones.

 

And the sign of porter is simply great to make mining/fishing more afk

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