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Future Update Discussions

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And revamping the teleport options on Glory + Teleport scrolls sounds nice too.

Hopefully they'll be all places that are kind of out of reach.

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  • Sy_Accursed
    Sy_Accursed

    inb4 to get the seed you have so get 4596 MA rank exactly then go to falador park whilst wearing a piece of 3rd age armour then frog transform three times and put on the dwarf warsuit then spin sof 10

  • If Nomad comes out of nowhere and kills Sliske in the same way that Sliske killed Guthix, I will ensure that my subscription never expires.

  • Saradomin_Mage
    Saradomin_Mage

    All those poor guys going for 120 DG, going to get screwed over by a level 12 divination door.

I don't get how the general Piscatoris area is hard to access when you can just dial AKQ or use a phoenix scroll.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

I don't get how the general Piscatoris area is hard to access when you can just dial AKQ or use a phoenix scroll.

 

Welcome to babyscape

Do we need the current lodestones to get arround? No

Does everyone use them? Yes

 

Adding more lodestones isn't necessary but once implemented everyone will just use them anyway...

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Since next week Mod Chris L is going to talk about the new boss, I went through the HLF feedback thread to get everything currently known about it.

 

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

As long as it doesn't involve chain stunning you I'm looking forward to it. KK was nice, but it's "new mechanic" is used maybe 3 times per fight. For the other 97% it just trolls you with stuns.

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Gwypls how could you forget???

 

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Definitely not just a penguin lying down?

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Or we could get a toolbelt for Drakan's medallion, Ectophial, Explorer's ring, Karamja gloves, Ardougne cloak and all the other permanent free teleport items.

Lodestones are primarily there to help new players. Putting stuff like that in your toolbelt won't really help those newbies if they don't really have the levels for them to begin with. Still that'd be nice.

Newbies aren't supposed to be able to get from one end of the world to the other after walking there once. There should be quest requirements for that, at the very least. Lodestones are too cheap, just like toolbelts.

 

If that were true, we would've never had lodestones to begin with. We do, that's an obvious design choice they've made, and they're obviously going to stick with it. It's highly unlikely they'll remove the lodestone network now and replace it with something like you've suggested. The bottom line is that lodestones were primarily made for new players to cut down on tedious travel time.

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I think they are trying to get away from the idea that getting around easily should be a high level luxury with low levels relegated to menial walking.

 

All of the best ways to get around still require effort, lodestones just offer a more basic means to bypass all the walking

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When I started rs07, it was really annoying to get around. That is what they originally adressed, and rightly so.

 

With the exception of the morytania lodestone(?), what they are doing now is out of the scope of that.

New boss? Time to buy another 50k rocktails. :lol:

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@Kim: Agreed, and I also forgot that to get the Elf lodestone you need a quest anyway (you would've for Canifis, pre-Priest in Peril change). But in my hypothetical ideal re-design of RS, lodestones don't exist. I'd rather see a sort of tiered way of transport, using the main things that influence travel.

 

Instead of lodestones I would add things like Karamja's cart service, flying carpets and NPC group teleport services with service fees, maybe some enchanted jewellery salesmen (buy a teletab to Varrock, now only 500 gp!).

Then at higher levels, people start teleporting themselves, using runes. These teleports should be cheaper and less clunky than NPC services! There should also be a way to store runes in your pouch or pocket slot or something.

At still higher levels, people learn, from Azzanandra and Sliske for example, to create teleport spells and substitute runes with innate power. This gives you a system like the lodestone system, free teleports to a lot of locations.

Maybe at levels over 90, having done a few grandmaster quests, you can learn to speed up these free teleports as well, and even add locations like the gatestone system.

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When I started rs07, it was really annoying to get around. That is what they originally adressed, and rightly so.

 

With the exception of the morytania lodestone(?), what they are doing now is out of the scope of that.

 

No matter what they do, the scope of a project like that will be easily shot past. The world is simply too small in scale. There's no point in having a seers lode and a catherby lode when they're barely more than 30 meters away from eachother. Likewise there's no point to an Al Kharid and a Lumbridge, and so on and so on.

 

 

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I like the oo'glog lodestone because I don't have to run from mobilising armies teleport everyday. Is there any teleport that gets you near o'oglog that is easy to access?

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I like the oo'glog lodestone because I don't have to run from mobilising armies teleport everyday. Is there any teleport that gets you near o'oglog that is easy to access?

 

Either Spirit Tree or ships... Or use up 1 of 2 teleports a day if Big Chinchompa is in this jungle part...

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I think the crucial point is to minimize transport time. Transport time is a huge no-no in game design in almost all cases--there's a reason why GW2 has so many waypoints, why Elder Scrolls has fast travel, and why almost every modern MMO and RPG now has some sort of overarching taxi or transport network. Once you've been to somewhere once, it's lost its magic. There is no more wonder and exploration in getting to that place--it's now a chore that only makes you less and less inclined to go to those places. This is especially true in Runescape, even if the distances overall are very short. The smallness of the entire map only means that smaller and smaller distances (even a few seconds) mean more and more in someone's considerations of how and when to go places.

 

A lot of transport methods in Runescape require you to go somewhere in a slightly easier location to be able to go someplace completely different. (Hero's Guild for glory recharge, Zanaris for fairy rings, random ports for charter ships, etc) While this is fine and dandy, the real way to get people to do more stuff in your game is to have transport methods that are so easily accessible from so many places (or from anywhere at all) that there is virtually no barrier to accessing content. While some folks would call that laziness, it's really not--it's just how the average person works when they're playing something meant as entertainment.

 

Consider this--if I want to get to the Charm Sprites, my easiest route of transport is currently either to use my once-a-day Char Teleport (not inclined to do so at all), or to use a Varrock(or house) teletab, run to the spirit tree, take a spirit tree to the Grand Tree, and run all the way down to the gate and around to the west. Compare this to Jadinko Lair, where I have a reusable, unlimited teleport that I can use whenever and from whereever I want.

 

Runescape has traditionally been a game with a lot of transport required to actually get to content. The Lodestones network has been a crucial step in decreasing that transport time, which is likely why so many areas seem much more populated and frequently used since then. It's really something that the game needs, especially once RS3 is released and the game particularly needs to hold its own against the MMO market as a whole.

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The Fallen Diviner

I like the oo'glog lodestone because I don't have to run from mobilising armies teleport everyday. Is there any teleport that gets you near o'oglog that is easy to access?

Are you mining sandstone? Dial AKS and run south.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

We need a lodestone at trouble brewing tbh

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well, i hope at some point the house portals are meaningful for something again

 

@Binary Mage:

 

you can cut out like half of those steps if you just use the ardy lodestone and run west. even if the grand tree is technically closer, all of those things you do take longer than running west

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