Kimberly Posted July 12, 2013 Share Posted July 12, 2013 1) The technologies the dwarves, gnomes and cave goblins use are not common place - most of the world is still man-powered torch-lit areas. This is exactly what I just said. How exactly would divination spread these technologies? And why would we turn to divination to usher the world into a new technological age, when these things already exist? Why would we force the world into a new age dependent on the energies divine energies we're siphoning? That doesn't clear anything up at all, which is why I'm looking forward to more information. 2) We have been told we wouldn't be getting a new large area until current continent is done, however visiting other worlds can easily use small closed off areas eg gorak plane, cosmic plane, lost city etc. Also they didn't say we would be doing it anytime soon, just that it opens up the possibilities. ...which is almost exactly what I just said too >_> So I guess at least we're on the same page... Link to comment Share on other sites More sharing options...
Tansuo Posted July 12, 2013 Share Posted July 12, 2013 I fear that they did not mention one technology(ies) in particular - the Elemental Workshop. [bleep] everything if they go back to that and make it important. | | | A Blog to Bathtubs for BeginnersQuest Cape | 99 Defence Achieved 11-Jul-2011 17:41 | 99 Prayer 11-Jul-2012 | 99 Constitution 02-Aug-201299 Attack 31/10/2012 | 99 Dungeoneering 31/10/2012 | 99 Strength 31/10/2012 | 99 Magic 2/12/201299 Range 16/12/2012 | 99 Herblore 25/12/2012 | 99 Summoning 4/1/2013 | 99 Firemaking 6/3/201399 Farming 10/4/2013 | 99 Slayer 11/7/2013 | 99 Fletching 21/8/2013 | 99 Smithing 22/8/2013 99 Crafting 19/12/2013 | 99 Cooking 15/1/2014 | 99 Agility 25/1/2014 | 99 Thieving 01/02/201499 Construction 21/04/2014 | 99 Woodcutting 04/03/2014 | 99 Fishing 17/04/2014 | 99 Mining 23/07/201599 Divination 27/07/2015 | 99 Runecrafting 20/08/2015 | 99 Hunter 20/08/2015 | Maxed 20/08/2015 Link to comment Share on other sites More sharing options...
Scherzo Posted July 12, 2013 Share Posted July 12, 2013 New elemental quest required for the skill - and for every (untradeable) resource you need, you need to make it from scratch Link to comment Share on other sites More sharing options...
Binary Mage Posted July 12, 2013 Share Posted July 12, 2013 I think that the kind of technology they are talking about isn't really mechanical-electrical like a lot of folks seem to think--from the concept art, hints, and leaks, I'd say that it's more of items imbued with godly power. Think of the Sixth Age Circuit we've been given as an example of this--using god energy to power complex circuitry and psuedo-electronics. (Perhaps this is the teaser in TWW that they meant?) The idea is basically that they are deposits of godly energy all around the world, we extract them from nodes using Divination, then use the energy to power the sci-fantasy devices we'd make using the second skill, as a sort of Artificing. Using the power of the gods against them, or against other gods in a way--elevating humans' abilities to be able to fight them without their faces melting off. This sort of idea of Artificing being used as a sci-fi fantasy hybrid has become very popular lately, a notable instance being Hextech devices/robotics from League of Legends. The entire idea that magic can be used to create things that we would otherwise consider futuristic and beyond our point in history. At least, that's my theory--created from all of the teasers, hints, and in-game references we've seen so far. 8 The Fallen Diviner Link to comment Share on other sites More sharing options...
Ezkaton Posted July 12, 2013 Share Posted July 12, 2013 I've just been catching up on a weeks worth of stuff and this actually looks rather worthwhile. I'm even excited for divination again, after the past few months of waiting and constant disappointment. I'm interested to see how they make this content and how it works, especially with the analogy of two islands, and choosing kings etc being entirely up to us. But unfortunately Kim, I think you're ultimately right at the end. It will take 5 years + for ALL of this content to come to a head and be released. Just thinking about the scale of it. Every God, every opportunity, just every single little thing has to be accounted for by the end of it. It all requires different scripts and the like that all have to be written. For example: Hypothetical example: Battle of Lumbridge type scenario.The aftermath of the battle gives the player 3/4 options which in itself has a certain consequence which is available to all, no matter what God you chose: 1: Zamorakian Demon - Killing the Duke.2: Zarosian Mahjarrat - Letting the Duke go.3: Saradominist - Keeping the Duke in?4. Serenist Elf - Keeps the Duke prisoner.5. Godless - Free's the Duke and takes Lumbridge castle for themselves. So you are a Zarosian, and you choose what you want from those options. That *should* (if Osborne is right) have implications for you. Future reference to the battle from Zarosians will comment on how you let the Godless in and the Duke is free. Or how Zamorakian demon killed the Duke and you let "the enemy" take a foothold in the God you're supposed to support territory.Unless most of it is written now, and unless they give us very finite distinct options - ie. Let's trim the above down to three: Duke keeps his seat, is freed, or is taken prisoner/killed - that Jagex may have bitten off a lot more than they can chew. If it's the former I have a feeling a lot of player choices will be retconned, like most of the lore has been time and again, just so it fits. Also I'm massively disappointed about the quests side of it. Sure new quests are good. Sure they want people to play them. But seriously, they're making it so that "Grandmaster" level quests require basically the medium/master type levels. It's a nice thought really, Jagex had kinda shot themselves in the foot with DG when they said there'd be a 120 finale - when, even 3 years after it's creation there's only ~8000 players with 120. But what was said will mean that Grandmasters will be grandmaster no more. Which makes me feel that epic things like WGS, NR, RotM, and VSB wont really happen again for a long long while. Sure high levels haven't truly been forgotten, with a load of other content afterwards for us. And whilst yes, it is arguable that we even get a better deal what with having "extra content" for once we finished a quest, but will we ever see the like of the boss battles, or anything from those previous GM quests? Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.2672nd person to reach 2496 total.Thanks to Wicked for the awesome siggy :D Link to comment Share on other sites More sharing options...
Kimberly Posted July 12, 2013 Share Posted July 12, 2013 I think that the kind of technology they are talking about isn't really mechanical-electrical like a lot of folks seem to think--from the concept art, hints, and leaks, I'd say that it's more of items imbued with godly power. Think of the Sixth Age Circuit we've been given as an example of this--using god energy to power complex circuitry and psuedo-electronics. (Perhaps this is the teaser in TWW that they meant?) Yet if this godly power exists, it comes from somewhere. Siphon enough of this godly power and what's to stop that person from becoming an idol of misguided worship all over again? That's if everyone and their mother could siphon. There is a chance that whatever Guthix did to us allowed us to divine things and siphon them off, which means we would be the only person capable of performing divination. But that's stretching it, so let me get back to my original point.. Why would we be wasting time distributing stuff like this, and not what already exists? Something not tied to a "tainted well" so to speak and fully in the hands of the inhabitants of Gielinor? It just feels like what we did in the past (which was quite considerable even before the Gods decided to start mucking things up) doesn't mean much at all. That's why I'm hoping for more official information soon. I know all of these things can be explained by other theories, but they just don't sit well. Divination of itself sounded swell on its own, but I just can't see the motivation for us as players to use it to work in new technologies. Cres was awesome, but the work of the gods. Sixth age circuit is awesome, but not the design of any worldly creature. The Ascended were the work of the Virius Ocellus, fused with Guthix's energy, and they went mad and set up a mindless Guthix-beast to worship. Nothing good has come of us [bleep]ing with the energy of the Gods. Why would they merrily let you tap into the essence that is them or powering them unopposed? Why would we want to? We've got the tools to take them on as it stands seems like. [hide=Slight tangent here of speculationscape]Feels like that we're doing this and maybe tap into a source of power tied to the Elder gods. The elders, by the way, who we know next to nothing about. Some of which are decidedly nasty little fellows (the Elder God of Frenenskarakdfidfsaolk for example.) And they're starting to remember that Gielinor exists. If what we siphon from these godly energies are at any way tied to them, we're screwed. So what, we'd aggravate the Elders, causing the Gods fighting over Gielinor to help you defend against the angry Elder Gods, and it'd be over in one brief battle. That feels almost as cheap to me as the dragonkin swooping down and killing Lucien, then [bleep]ing off to god knows where never to be heard of again. [/hide] It's like just as everything is coming to an epic climax, it kind of...deflates a bit. I just don't want the same to happen again. That's kind of why I'm unsatisfied with the current theories about how Divination will "usher in a new technological age of Gielinor". (E: A lot of revision and (slightly) less runon sentences. Sorry!) Link to comment Share on other sites More sharing options...
strilmus Posted July 13, 2013 Share Posted July 13, 2013 since the divine energy (or maybe it's just anima mundi, although summoning seems to be more tied to that) come from the land itself, it's possible that it just involves "borrowing" some energy from the elder gods, since they're still on gielinor (sleepin like guthix), and it seems like it'd be awful hard to hide figures of that size without them being, oh, i don't know, the actual continents Link to comment Share on other sites More sharing options...
Binary Mage Posted July 13, 2013 Share Posted July 13, 2013 Just an exciting observation: The mask shown in the Promotional Art for the Masks update is actually the Mask of Devilry, which represents Dustdevils, which it looks nothing like. Very interesting. Seems like Dustdevils will be getting a much-needed makeover update relatively soon. :D The helm for the Banshee also shows a similar graphical upgrade. Wonder if there's another slayer update coming, or it's potentially just gonna be lumped in with another Desert-related thing. The Fallen Diviner Link to comment Share on other sites More sharing options...
Dax Posted July 13, 2013 Share Posted July 13, 2013 I really gotta say that all of the Slayer SoF masks look absolutely horrible. I've destroyed all of them so far. The Helmet of Keening is the best looking one so far, but I'd have to have a good outfit to go with it. The Dust Devil helms look really bad, and I'm not sure why they went with them in the ad I saw. #KERR2016/17/18/19/20/21. #rpgformod Link to comment Share on other sites More sharing options...
Alg Posted July 13, 2013 Share Posted July 13, 2013 but I'd have to have a good outfit to go with it. Necromancer robes. You're welcome. :razz: I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Dax Posted July 13, 2013 Share Posted July 13, 2013 but I'd have to have a good outfit to go with it.Necromancer robes. You're welcome. :razz: Necromancer robes - The weird thing that shouldn't go with anything, but somehow goes with everything. #KERR2016/17/18/19/20/21. #rpgformod Link to comment Share on other sites More sharing options...
Sy_Accursed Posted July 13, 2013 Share Posted July 13, 2013 I've just been catching up on a weeks worth of stuff and this actually looks rather worthwhile. I'm even excited for divination again, after the past few months of waiting and constant disappointment. I'm interested to see how they make this content and how it works, especially with the analogy of two islands, and choosing kings etc being entirely up to us. But unfortunately Kim, I think you're ultimately right at the end. It will take 5 years + for ALL of this content to come to a head and be released. Just thinking about the scale of it. Every God, every opportunity, just every single little thing has to be accounted for by the end of it. It all requires different scripts and the like that all have to be written. For example: Hypothetical example: Battle of Lumbridge type scenario.The aftermath of the battle gives the player 3/4 options which in itself has a certain consequence which is available to all, no matter what God you chose: 1: Zamorakian Demon - Killing the Duke.2: Zarosian Mahjarrat - Letting the Duke go.3: Saradominist - Keeping the Duke in?4. Serenist Elf - Keeps the Duke prisoner.5. Godless - Free's the Duke and takes Lumbridge castle for themselves. So you are a Zarosian, and you choose what you want from those options. That *should* (if Osborne is right) have implications for you. Future reference to the battle from Zarosians will comment on how you let the Godless in and the Duke is free. Or how Zamorakian demon killed the Duke and you let "the enemy" take a foothold in the God you're supposed to support territory.Unless most of it is written now, and unless they give us very finite distinct options - ie. Let's trim the above down to three: Duke keeps his seat, is freed, or is taken prisoner/killed - that Jagex may have bitten off a lot more than they can chew. If it's the former I have a feeling a lot of player choices will be retconned, like most of the lore has been time and again, just so it fits. Also I'm massively disappointed about the quests side of it. Sure new quests are good. Sure they want people to play them. But seriously, they're making it so that "Grandmaster" level quests require basically the medium/master type levels. It's a nice thought really, Jagex had kinda shot themselves in the foot with DG when they said there'd be a 120 finale - when, even 3 years after it's creation there's only ~8000 players with 120. But what was said will mean that Grandmasters will be grandmaster no more. Which makes me feel that epic things like WGS, NR, RotM, and VSB wont really happen again for a long long while. Sure high levels haven't truly been forgotten, with a load of other content afterwards for us. And whilst yes, it is arguable that we even get a better deal what with having "extra content" for once we finished a quest, but will we ever see the like of the boss battles, or anything from those previous GM quests? From all they have said it seems to be: World events like the battle for lumbridge the outcome is decided as a community - in the metaphor this is the boat we are all on and we all have to go to the same island. Then between world events there will be choices in quests etc that impact the island specifically for us in terms of cosmetic differences and variations in what npcs say and who survives what etc. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
strilmus Posted July 13, 2013 Share Posted July 13, 2013 i'm fairly sure they're making comparisons and references to technology because the second skill will involve engineering machines that make use of divine energy since divination is a gathering skill and makes no reference as to what that energy would be used for in of itself i just hope it doesn't turn into just another analogue for steampunk Link to comment Share on other sites More sharing options...
Sy_Accursed Posted July 13, 2013 Share Posted July 13, 2013 i'm fairly sure they're making comparisons and references to technology because the second skill will involve engineering machines that make use of divine energy since divination is a gathering skill and makes no reference as to what that energy would be used for in of itself i just hope it doesn't turn into just another analogue for steampunk I think there will be a more indirect link than that (since they are not a pair)I imagine divine energy will be used with firemaking, crafting, construction, smithing, runecrafting etc. to make things akin to the sixth age circuit.Then the 2nd skill will, in my opinion, involve making more complex devices via components made with the other skills; but equally they have said the 2nd skill is tied to the lore of us changing the world and bringing new things to people so I think perhaps it could be more of a 'service' or 'seller' skill whereby we make things with other skills then bring them to the people, ultimately altering the world around us.Eg you convince King Lathas of the benefits of some new lighting system then you get to install it in ardy.You convince king Rolad about some new enchanted armour and get to forge it to improve the guards. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Urza285 Posted July 13, 2013 Share Posted July 13, 2013 I got the feeling it might be a slight magical steampunk thing and I am mildly ok with it. Runescape isn't exactly all medieval and they are quite eclectic and wouldn't seem to complete a bit more of its personal with an inclusion of steampunk in it. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Sy_Accursed Posted July 13, 2013 Share Posted July 13, 2013 Just an exciting observation: The mask shown in the Promotional Art for the Masks update is actually the Mask of Devilry, which represents Dustdevils, which it looks nothing like. Very interesting. Seems like Dustdevils will be getting a much-needed makeover update relatively soon. :D The helm for the Banshee also shows a similar graphical upgrade. Wonder if there's another slayer update coming, or it's potentially just gonna be lumped in with another Desert-related thing. Interestingly many of the slayer creatures (and others) due seem overdue a makeover. The cave ones all got done fairly recently, but the tower did not, which is especially notable since we saw concept art for them in the slayer tower video. The video shows Infernal mages, abby specs, Banshees, Gargoyles and Abby Demons.Notably the banshee style is far more inkeeping with the keening maskThe gargoyle faces match the new mask much more.Abby demons (though blue rather than red in the art) are more in keeping with their mask too. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted July 13, 2013 Share Posted July 13, 2013 Don't think the Slayer Cave monsters have been updated, actually. Something must have stolen the budget for that, considering that that BTS is months and months old. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted July 13, 2013 Share Posted July 13, 2013 I coulda sworn the cave ones got updated Crawlers, cocktrices basilisks etc. all got new looks. I think maybe a few later ones got missed (like aquanites and jellies) but they certainly mostly got new looks around the time the dungeon did. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted July 13, 2013 Share Posted July 13, 2013 Nah, they've looked like that since the first update in 2008 that came with Smoking Kills. Sound effects at least got updated recently though. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted July 13, 2013 Share Posted July 13, 2013 Fair enough, but the cave ones by and large look better than the tower ones imo anyway; don't think they really need an update for the most part where as many of the tower ones look quite old and dated eg the overly big and blocky banshees the rather plain abby specs, the slightly block gargs the very out of palce with the rest abby demons. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Drazhor Posted July 13, 2013 Share Posted July 13, 2013 A few of the creatures got updated graphics, though I'm not entirely sure if they were with the actual Fremmy slayer caves being graphically updated themselves Visit my blog! Click the madness for more madness! Link to comment Share on other sites More sharing options...
V O R K Posted July 13, 2013 Share Posted July 13, 2013 Hehe could be entirely possible Binary, that'd be great. Sway all day, Butterfly flaps all the way! ✿ ♥‿♥) Link to comment Share on other sites More sharing options...
Wkw Posted July 13, 2013 Share Posted July 13, 2013 Considering that the lost of the slayer monsters in the tower.. and in the game, look the same as they did when the skill came out, one has to expect that it is going to be updated. Except for the Clock tower south of Ardougne. That thing is the same as it was in 2005 Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Kaida23 Posted July 13, 2013 Share Posted July 13, 2013 Except for the Clock tower south of Ardougne. That thing is the same as it was in 2005 A clock tower frozen in time? How very meta. 4 Check out my blog to read the Adventures of a Big Damn (F2P) Hero. THE place for all free players to connect, hang out and talk about how awesome it is to be F2P. So, Kaida is the real version of every fictional science-badass? That explains a lot, actually... Link to comment Share on other sites More sharing options...
Scherzo Posted July 13, 2013 Share Posted July 13, 2013 Considering that the lost of the slayer monsters in the tower.. and in the game, look the same as they did when the skill came out, one has to expect that it is going to be updated. Except for the Clock tower south of Ardougne. That thing is the same as it was in 2005 That's not true though. I remember when they updated the slayer monsters a few years ago. Spectres became nicer, but harder to click on, for one. Link to comment Share on other sites More sharing options...
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