Everything posted by Ravenkana
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new stat menu and sailing
Seriously doubt sailing is EVER going to be a skill, but the interface is a good idea. Fixes the scroll bar we have now, even!
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Tip.It Times Presents: Nowhere to Build but Up...
As someone else mentioned, have hp levels increase hp by more than one. Say three to five for each level. Given the new interface, we could see our health in one corner and our actually hp level in the skills interface.
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A new Skill jagex has made. Reaping?
We already have reaping- what do you think you do when you finish your Treasure Trail? Reap the rewards of course! ...I'm a horrible person...
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A Tip on The G.E You Might Not of Known...
Unless you can make 10,000 arrows in an hour then its not really an issue. What if he can fish ten thousand fish in a hour?
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What the %$^&? (A look on RS censorship)
Exactly, like when Runescape filters out the words for private body parts, people got around the censor by making symbol of them (which the filter absolutely cannot filter). I dont know whether it is worse than before or simply plain stupid Well they can... SAY HELLO TO QUICK-CHAT!!! He got muted for saying Youtube? Despite the fact that Jagex itself allows you to say it?
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Ranging in PVP using the wilderness ditch
But what about the Dragon Full Helm drop? Obviously, Jagex implemented it themselves. But now, several weeks later, they're saying it's a bug. Isn't the ditch a strikingly similar situation?
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Behind the Scenes - November Edition
Isn't it the pilgrims celebrating their passing through the harsh winters? Contrary to popular belief, no. It was started by one of the early Presidents, Washington I believe, to celebrate all the natural wealth of the U.S. Later, in the mid 1800s it was dropped, but was resurrected later and stands as it does today.
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Ranging in PVP using the wilderness ditch
So, we're left with two questions: 1) Did Jagex implement the ditch in full awareness that a player could range over it? 2) Is the ditch such a problem to PvP that it needs to be changed? My opinion is yes and no, respectively. 1. No. They never did. See, in case you've forgotten, originally you COULD NOT shoot projectiles over it, reason being only one side was PvP. 2. Yes, it needs to be changed. Not only are warriors affected, but mages get the short end as well. Though they CAN beat warriors, they cannot beat rangers. But rangers can beat warriors. And other rangers. And mages. See? The only REAL winner of this combat triangle is the ranger. There's our problem. 1. You were always able to range/mage over the ditch. Players often use crumble undead on the skeletons. 2. No, it doesn't. There are plenty of areas in Runescape that compliment each combat class. This has been discussed IN DETAIL within this thread, and I can only assume that you did not read it thoroughly. 1. Are skeletons players? If so, then this was foreseen and intended by Jagex. If not, than this occured through an oversight- it never occured to them this would happen. 2. Since you say that plenty of areas complement each combat class, name one that complements Melee and one that complements Magic more than ranging.
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Ranging in PVP using the wilderness ditch
So, we're left with two questions: 1) Did Jagex implement the ditch in full awareness that a player could range over it? 2) Is the ditch such a problem to PvP that it needs to be changed? My opinion is yes and no, respectively. 1. No. They never did. See, in case you've forgotten, originally you COULD NOT shoot projectiles over it, reason being only one side was PvP. 2. Yes, it needs to be changed. Not only are warriors affected, but mages get the short end as well. Though they CAN beat warriors, they cannot beat rangers. But rangers can beat warriors. And other rangers. And mages. See? The only REAL winner of this combat triangle is the ranger. There's our problem.
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Random Events to be Changed/Removed soon?
November's BTS is out. No sign of Random Removal.
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Behind the Scenes - November Edition
I noticed that Jagex announced the minigame as their headliner. True, the quest SOUNDS epic, but if it's not the main event, will it be? Probably, at least I hope. The quest brings me worries. Anyone remember a little game called Barbarian Assault? Has like one or two good rewards, and most of the player do not know what they're doing. I'm predicting, except in clans and groups of friends, that we'll see something similar. Barbarian Assault proved that most Scapers are almost incapable of teamwork, and often do not listen to reason or instructions. If the rewards are good, than hopefully veterans will stick around and help/train newbies. But, if the rewards are poor, say one good item or no good items, we may very well find it abandoned after the first several weeks. The only other thing is that I'm miffed about the non-removal of randoms. I mean, they hinted at it in the Postbag! I hate it when they do that! If Jagex wants an update that'll have every player dancing in the aisles singing hallelujah, standing in sacred groves chanting awareness raising mantras, or performing dark rituals using forbidden knowledge while shouting the foulest of curses, depending on the god of choice, than they should have removed/tweaked the scourge that is Randoms. Oh, about Turkey Day, well it is well known. For those who don't know what it's about, just remember the three Fs. Family, food, and football.
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udpate frequency
But many, like gnome ball, jungle clean up, and rogues den, are really old. They became obsolete. And many of the smallish updates are useful. The rogues den has a bank right next to an everburning fire. The jade vine can give a large boost to slayer if you can be bothered. The circus gives weekly FREE experience. Many updates may not seem that great, but can, in fact, have some small aspect that makes it unique and very useful. Similarly, we might say that Tears was a small update. Short, easy quest. Unlocks weekly minigame. Yawn. But wait! This minigame can give you experience in your least favorite/ least trained skill! Wowza! Now let's look at a decidedly BIG update. The GE. Yes, it streamlined trade and made the game a lot easier. But, a year later, it still has problems, some minor, some major. Just because an update is "big" doesn't make it good. Sometimes big things come in small packages.
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Tip.It Times Presents: Nowhere to Build but Up...
"Woot, level 198 hp!!! Only 5,372,498,211 more exp till 199!!!" A bit short but relatively well written. Ranged does have a place in PvP, but it is only against ranged. Magic on the other hand has to be combined with melee to be effective - hopefully this will change over time. :) It would be ALOT more than that... Probably in the 10's if not 100's of millions of xp... :ohnoes: Instead up building up, why can't we build to the side? Why? Because we want to reach the Incomparable Gardens, of course!
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Logging in/out issues?
Seriously? Man... that's harsh AND unethical... Not really unethical lol. Kinda harsh I agree, that's why Jagex are updating the random events soon ;) I see it as unethical because a. most randoms are bot-solvable and b. because bots can quickly reclaim lost skill levels while players cannot. erm it doesn't deleted ur stats it jsut draisn them to 1/x eg 1/99 cooking meaning u either wait for a few hours or gulp down a restore pot Really? Thanks! I totally misconstrued that explanation. Man, I might want to try it sometime. Go into a PvP world with 1 attack, defence, and strength and a DDS...
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Logging in/out issues?
Seriously? Man... that's harsh AND unethical... Not really unethical lol. Kinda harsh I agree, that's why Jagex are updating the random events soon ;) I see it as unethical because a. most randoms are bot-solvable and b. because bots can quickly reclaim lost skill levels while players cannot.
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I made a Greasemonkey RuneScape Assistant.
Its the firefox way. Fire fox Thunder bird Grease monkey I'm sure theres some others out there tooo Actually, a grease monkey is someone who works with complex machinery, like cars or conveyor belts. That's where the grease part comes from. Monkey probably comes from the fact that monkeys are agile and nimble.
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Logging in/out issues?
Seriously? Man... that's harsh AND unethical...
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udpate frequency
Lol? I think PvP worlds are the second biggest update we've had this year (barring the graphical update, which was the biggest update since RS2) It's almost tradition for JaGeX to release a halloween event, and we got a bounus quest too. We've not done too badly in October if you ask me. But, correct me if I'm wrong, PvP worlds are almost exclusively for PKers. Most skillers won't touch'em. True, some activities, like the wildy agility course, green dragon slaying, and runite mining, are more profitable on those worlds, but for most the risk outweighs the rewards. True, the release increased the price for many items, but that's a secondary bonus, a trickle down.
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Magic, more of a secondary?
A few errors in that post. 1. Armadyl armor does detract from melee. 2. Ahrims is level seventy armor. 3. Bandos and Armadyl are level sixty-five armors. But yes, magic is very secondary, and needs reworking if it is ever to become primary. (high hitting spells/spec weapons would go a long way towards this....) Have you ever seen a "true" mage? One with magic and defense as their only combat skills, and doesn't have a main? (pure mages don't count.) I didn't think so. Really? Wow. Didn't realize Armadyl detracted from melee... And you can tell how much money I have based on my faulty data... But how much DOES Armadyl detract? If it's minimal, than a player can easily melee. *quickly checks the kb* helm -5, legs -6, body -7; for a total of 18. Considering that Proselyte's alone has a total of -10 magic with just plate and legs, that doesn't sound too bad.[/hide] That is negative MELEE stats, not magic. and givin mage robes better defence against melee would go a long way to ballancing the triangle... as well as giving dhide negative melee stats against players (it shouldn't vs monsters tho, as certain slayer monsters use magic based melee.) Right, but I'm comparing the two. Proselyte's, armor requiring level 30 defence, gives a -13 on magic for the full set. Armadyl's, the games most powerful range armor, gives a negative 18 to melee for the full set. See what I'm saying?
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Magic Vs Melee
True, but considering that the staff would probably the most valuable item in any mage set up, you'll probably keep it. Oh, and I love your "Verac Obama" signature.
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Magic, more of a secondary?
A few errors in that post. 1. Armadyl armor does detract from melee. 2. Ahrims is level seventy armor. 3. Bandos and Armadyl are level sixty-five armors. But yes, magic is very secondary, and needs reworking if it is ever to become primary. (high hitting spells/spec weapons would go a long way towards this....) Have you ever seen a "true" mage? One with magic and defense as their only combat skills, and doesn't have a main? (pure mages don't count.) I didn't think so. Really? Wow. Didn't realize Armadyl detracted from melee... And you can tell how much money I have based on my faulty data... But how much DOES Armadyl detract? If it's minimal, than a player can easily melee. *quickly checks the kb* helm -5, legs -6, body -7; for a total of 18. Considering that Proselyte's alone has a total of -10 magic with just plate and legs, that doesn't sound too bad.
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Magic, more of a secondary?
A few errors in that post. 1. Armadyl armor does detract from melee. 2. Ahrims is level seventy armor. 3. Bandos and Armadyl are level sixty-five armors. But yes, magic is very secondary, and needs reworking if it is ever to become primary. (high hitting spells/spec weapons would go a long way towards this....) Have you ever seen a "true" mage? One with magic and defense as their only combat skills, and doesn't have a main? (pure mages don't count.) I didn't think so. Really? Wow. Didn't realize Armadyl detracted from melee... And you can tell how much money I have based on my faulty data... But how much DOES Armadyl detract? If it's minimal, than a player can easily melee.
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Rant on the uselessness of broom in f2p
PvP worlds were good for everyone. I don't PK but the price of items sky-rocketed. Slayer is more profitable again! \ This is true. But, though I do love money, sometimes I want something that I'll try. Something that I enjoy. PKing really isn't that- for me, the risk outweighs the reward. So my benefits are only secondary. It helps me, but really doesn't add to my gaming experience.
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Magic, more of a secondary?
Agreed. Magic is more secondary. But this is caused by two things. 1. Magic is both a skill and a combat style. If it was JUST a combat style, the rune set up may never have been needed. 2. Dragonhide. As said before, it can easily cancel out magic. It's also cheap and does not detract from melee. Heck, no armor detracts from melee, and those that detract from range can still be used, making effective range tanks. But magic? The best robes are Ahrims, a level sixty armor, while range and melee have armor at the seventy mark- Bandos and Armadyl. So, magic can easily be negated and has low armor bonuses. Though the armor bonus is a given in ANY game, mages actually tend to hit harder or have fantastic abilities in other MMORPGs or just games in general. Final Fantasy, DnD, Fire Emblem, even RTS like the Warcraft series. Ironically, this is not so in Runescape.
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The mysterious farming poll
True. But I'm not really all that fond of it simply because... well... it's not exciting. At all. Whoop de doo! My plant's full grown! Now I can harvest it! This is sort of ironic considering my love for the Harvest Moon games...