Everything posted by Codguy
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~Diesel's Bloggy~
Oh, it seems as if we have something in common :P
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Karils vs Black d'hide
They have similar crush offensive bonuses (yes, ZS is slightly higher), however, the strength bonus from the Saradomin Sword has been proven to be more effective against WFS. But, there really isn't that much of a difference, but nonetheless, there is one still :P
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Karils vs Black d'hide
I only use either Void or Karil's at WFS. It you have the money, go for it. If you don't want it later, then just sell it back. But it will really help out your defence against them. And technically Saradomin Sword is better than Zamorakian Spear, but it's very close :P Your ZS will work great.
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Hexcrest and Focus
I'm fairy certain the Hexcrest is supposed to increas max hit as well. Have you compared the Hexcrest on monters that both require a Slayer Level, and those that don't? Ah yes, I forgot to mention that I was going to include this in my new test. However, it shouldn't make a difference. Now, looking at the previous post, it's interesting that I was unable to come up with a better max hit with mage even though Mod Emilee said that you're supposed to. Fun :mellow:
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Hexcrest and Focus
I can confirm some rumors for you, as I've done specific testing about this, and still have a bit more to do, especially with the new Life Points update (will change max hits, and will make things more precise, hopefully). Both the Focus Sight and Hexcrest work on any slayer task, no matter what monster it is. I had a task of Black demons, and noticed an obvious boost with both, using the exact same Ranged and Magic offensive bonuses (tested without Hex/Focus and used a helmet that provided +3 to Ranged/Magic) to provide the most accurate comparisons. The Focus Sight increases 15% accuracy as well as max hit to you as long as you are fighting a monster while on task. The Hexcrest increases 15% accuracy to your magic while fighting a monster on task. It does not affect the max hit. Now, I need to test more on the accuracy of Hexcrest, as I was getting about 10% for my tests, however, I can only assume... But the rumor of which monsters they affect is confirmed, any monster while on task :)
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Fletching potions
Using some rough calculations and numbers, I got the following: Normally, making potions from unfinished, you can get about 2,200 potions made per hour Each bank is roughly 4 seconds, I just took a number that seemed fitting for most players. This will save a little over 5 minutes, which will in turn allow approximately 300 more potions per hour. So, I'd say about 2,500 potions per hour, if you have them all unfinished and all the seconds.
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New Max Hits.
The Tip.It max hit calculator is up and running just fine now, in regards to the beginning of the thread :) Didn't take long for it to be multiplied by 10! Interesting enough, there are other things, like poison and unicorn scrolls that are showing different numbers than we'd expect. Well, unicorn scrolls not quite, as they're 15%, which at 99 = 14.85, or 148.5 in the new system (rounded down to 148). However, we're now shown exactly how poison works! I went to check out the difference in poison now, and testing it out on a friend in the Duel Arena, we noticed how it all worked. The beginning damage is 68, and then each subsequent damage was 2 LP less each time. So the poison started at 68, then reduced to 66 the next time, 64, 62, and so on. However, the last damage dealt due to poison was 10 damage, and then you were no longer poisoned. In the long run, if you were to not cure yourself, or get re-poisoned, then you end up losing an extra 20 damage (2 damage in the old system) because of the change! Haha, not a big difference though :P Interesting to find out how some of these things work, now that Jagex has essentially released the decimals of numbers into the game.
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~Codguy's Blog~ OSRS - Quest Cape Completed
It's official! CREW :D I <3: purple.
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New max hit
If you're talking about the max going up 1-2 damage in the old system, or 10-20 damage now, then that's wrong. All that has changed is that decimals are included. So if your old max hit was 21.7, you'll now be able to deal that full damage rather than just 21. Obviously, this is multiplied by 10 so it'd be 217. So now, your max hit, without changing any pots/prayers or equipment can be up to 0.9, or 9 damage higher, depending on what it is. Example: Your max hit would normally be 40, but in reality with the decimal, it's 40.9, just is rounded down and isn't included. Now, you deal that original 40.9, but multiplying it by 10 to get 409. Hope that helped :)
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bones per hour on altar
Pack Yak is better, however, if it does run out in the middle, just make sure to pay attention and tele early. When using a Tortoise, I was able to get around 1,600-1,700 bones used up per hour, to give you an idea. That was also paying very close attention.
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Shared XP
Whip + Defender or a Shield > Saradomin Sword.
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Shared XP
Well if you think about it, training controlled is actually better in the long run. Yeah, it's slower between levels, but you get used to it. The main thing is that it is faster than training Strength and Defence, because Strength is commonly trained using a Dragon Scimitar or a Saradomin Sword, which are both a lesser method than using a whip. And Defence doesn't give the slight bonus to Strength and Attack (Attack, Strength, and Defence styles give +4 bonus to each respectively, while controlled gives a shared bonus of +1.33 to each) that the Whip gives on Controlled. So Controlled is faster in the long run. Also, I think the bonuses are +4 and +1.33 to each style, but not 100% sure. I do know that is how it works nonetheless. And as previously said, the xp goes +4 for each 3 skills individually, or +1.33 shared using controlled.
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~Codguy's Blog~ OSRS - Quest Cape Completed
Got 94 Fishing, and started to Slay some. Just about 92. And gathering charms. Will get at least 96 Summoning during the bonus xp weekend :D Also, did a Jad task, beat him no problem and got my 2nd fire cape :)
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Herblore - Pots Per Hour?
The above numbers are pretty good numbers to use. Making Unfinished pots - 3600 or more per hour Making Finished from Unfinished - 2200 or so per hour Together, 1300-1400 pots per hour.
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How many d'hide bodies could I craft per hour?
That's nice Mck, but it doesn't answer his question. And I forget the maximum bodies/hides per hour, but expect between 3-4k hides, or 1-1.3k bodies per hour.
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Shadow Warrior
Alright, I did some testing of this. I killed 73 Shadow Warriors. I got: 13 Crimsons 10 Gold 5 Green 2 Blue This brought a total of 30 charms from 73 kills, or a 41.1% charm drop rate (for a comparison, Waterfiends have a ~90% charm drop rate). The following represent the percentages of the charms that were dropped: Crimson - 43.3% Gold - 33.3% Green - 16.7% Blue - 6.7% Yes, they do drop mainly Crimsons, however from my experience, they didn't drop charms often enough. However, it's up to the Crew on whether to add this in or not.
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Shadow Warrior
If I remember, after my current task, I'll go check them out and give some statistics and timing, to see how good they are.
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Firemaking.
If you use a specific method at either the Grand Exchange or Oo'glog, you can end up right at the bank, without losing any time, which means you can get up to 1400 logs per hour, roughly. But yes, 1260 is a good number for a traditional line of fires.
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Addy/Mith Bolts
Looking at his stats, it seems like Fletching would make sense. If you keep 100% concentration, a good average is about 60k bolts per hour. So with Addy - 420k xp/hr, and Mith - 300k xp/hr. However, it can be done faster, especially with things like mousekeys. Or the rate of clicking/moving your cursor. I've managed up to about 600k xp/hr with Addy, but only timed it for a short period. I'm not familiar with how much it costs at the moment... However, using RsWiki Fletching Calculator, it's -1.71 gp/xp with Addy, and -1.4 gp/xp with Mith.
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While guthis sleeps help
Maybe when I finally do this quest, I'll take a look at it for picture confirmation. Might be nice to add it into the guide! Would be a great deal of help to people then.
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While guthis sleeps help
Wow, that's really convenient! Do you have any picture evidence by chance? I know that the Crew either require some sort of confirmation on things like these. I'd definitely want to see this in the guide.
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Missing my Mummy - Easier travel
I think that this would be a great idea. Even if FTP2 isn't a requirement for the quest, it can easily be included in the Tips and Tricks section, just for, what seems like a faster mode of transportation. Seems pretty simple to me. To the Crew staff, any input on the matter?
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dust devils
If you wish to Range them without tanking, then your best bet will be in the Smoke Dungeon: I did a quick edit on the map, and I circled the area that two Dust Devils are at, which is a great spot to Range. And then just below that, I put two white dots, which represent the two safespots that are commonly used for that location. This is, in my opinion, the best safespots for Dust Devils, just because it's easy to use, and meleers won't want to attack those, since they're slightly more spread out, and only two of them. I probably ranged 75-85 on Dust Devils, with Blue Dragons in there as well. So, I spent quite a bit of time there. Things have changed since, so I don't necessarily know all the best methods though, with new equipment. It might just be easier to tank nowadays, etc.
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Living Rock Creatures
A cannon will just about always speed up a task, multicombat or single combat. Morionic explained it very well, that since they have such high hp but low defence, it is quite beneficial to use a cannon, assuming you're willing to cannon them. So it is worth it. And as other people have mentioned, mining them only gives more profit, but slows down your task.
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Sawmill?
Yes, you get more experience for completing a task the higher level you are. However, the Sawmill is only a bit better than Ivy, and Ivy you don't have to click much. So I preferred Ivy when getting 99 Woodcutting. If you do try out Sawmill, use a Crystal saw, it will improve your experience per hour by up to ~20k xp/hour I believe. And you can read about it more from the Tip.It site's small guide about it here Sawmill Guide.