jemathonical Posted January 5, 2008 Share Posted January 5, 2008 I love the capes that you guys made (they look worth getting). However, something makes me think that it will be a gross tie-dye colour. :XD: *Looks at mug icons* A bright yellow cape with cyan trim. :-X Bright colours appeal to the kiddies. :P ^Sir Jem 05-The Bunny Drinking Blog?^ Click it! Link to comment Share on other sites More sharing options...
maxdout4life Posted January 5, 2008 Share Posted January 5, 2008 I love the capes that you guys made (they look worth getting). However, something makes me think that it will be a gross tie-dye colour. :XD: *Looks at mug icons* A bright yellow cape with cyan trim. :-X Bright colours appeal to the kiddies. :P 50% of f2p are kids, good that summoning is p2p \ Link to comment Share on other sites More sharing options...
M_u_s_ii_X Posted January 5, 2008 Share Posted January 5, 2008 Somebody told me the cape was going to be pink? :/ ⅹ Last.fm YouTube Team A vs Team B M u s ii X Rocky Keane ⅹ Link to comment Share on other sites More sharing options...
Arilauske Posted January 5, 2008 Share Posted January 5, 2008 I was bored so I did a mock up of what I think the stats screen will look like once summoning has been introduced: (Ignore the value for Total XP I just typed in a bunch of random numbers :P) Link to comment Share on other sites More sharing options...
neco Posted January 5, 2008 Share Posted January 5, 2008 I was bored so I did a mock up of what I think the stats screen will look like once summoning has been introduced: (Ignore the value for Total XP I just typed in a bunch of random numbers :P) Wow i hope it turns out similer to that, this looks accually decent Link to comment Share on other sites More sharing options...
mario_sunny Posted January 5, 2008 Share Posted January 5, 2008 I was bored so I did a mock up of what I think the stats screen will look like once summoning has been introduced: (Ignore the value for Total XP I just typed in a bunch of random numbers :P) Wow i hope it turns out similer to that, this looks accually decent Wow very nice job there, it looks very professional. I don't think the total level will be that squished though; perhaps they'll make the height of each skill one pixel smaller to squeeze in the total level at the bottom (I don't want any scrolling like that magic interface mess up a while back). Well jagex is pretty creative, we'll just have to see. Maybe they'll even expand the entire runescape screen to make room, I don't know. :-k By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( . Link to comment Share on other sites More sharing options...
Lunar_Drifter Posted January 5, 2008 Share Posted January 5, 2008 I was bored so I did a mock up of what I think the stats screen will look like once summoning has been introduced: (Ignore the value for Total XP I just typed in a bunch of random numbers :P) http://forum.tip.it/viewtopic.php?t=721174 Retired Tip.It Mod || Admin and Founder of Caesar 3 Mod Squad! All are welcome! Link to comment Share on other sites More sharing options...
Arilauske Posted January 5, 2008 Share Posted January 5, 2008 Wow very nice job there, it looks very professional. I don't think the total level will be that squished though; perhaps they'll make the height of each skill one pixel smaller to squeeze in the total level at the bottom Good idea, I tried it out. I've updated the picture on my original post. (I lost Total XP in the process, couldn't fit it on :() Link to comment Share on other sites More sharing options...
Pirate_Felix Posted January 5, 2008 Share Posted January 5, 2008 omg i have idea! in dev diary jagex say summon will be to hunter what smith is to mining-maybe the same for capes? is there a mining-smithing skillcape colour relation? [hide]Felix, je moeder.Je moeder felixJe vader, felix.Felix, je oma.Felix, je ongelofelijk gave pwnaze avatar B)Felix, je moeder.[/hide] Link to comment Share on other sites More sharing options...
Arilauske Posted January 5, 2008 Share Posted January 5, 2008 omg i have idea! in dev diary jagex say summon will be to hunter what smith is to mining-maybe the same for capes? is there a mining-smithing skillcape colour relation? Yeah they are both a sort of grey colour. But anyway it doesn't say that it will be. It said it would be back when the skill was called Animal Lore. We were also thinking Animal Lore would be to Hunter, what Smithing is to Mining Granted it probably still is but it wasn't explicitly said. Link to comment Share on other sites More sharing options...
desel4 Posted January 5, 2008 Share Posted January 5, 2008 cool, thats a good thing to know :D Link to comment Share on other sites More sharing options...
Coandca5 Posted January 5, 2008 Share Posted January 5, 2008 How do you guys know that it's not the circle of the whistle, and the 4th DD Will have the end where you blow in on it? Just an idea. Link to comment Share on other sites More sharing options...
Latinoking Posted January 6, 2008 Share Posted January 6, 2008 I was bored so I did a mock up of what I think the stats screen will look like once summoning has been introduced: (Ignore the value for Total XP I just typed in a bunch of random numbers :P) Not bad. Shame the numbers at the bottom are so small. I am Teh_King[My dA][My Last.FM][My Twitter] Link to comment Share on other sites More sharing options...
ThefirstTheeviljedi Posted January 6, 2008 Share Posted January 6, 2008 cool, i want to get summoning to 50 when it comes out :twisted: I am not the Dark or the Light, I am the Shadows! :twisted: Link to comment Share on other sites More sharing options...
mega_vegeta6 Posted January 6, 2008 Share Posted January 6, 2008 cool, i want to get summoning to 50 when it comes out :twisted: I am not the Dark or the Light, I am the Shadows! :twisted: I say welcome to a new member, but giving personal information in the second post ever? omgZZZ.. :ohnoes: -.- Link to comment Share on other sites More sharing options...
Robert_Rdam Posted January 9, 2008 Share Posted January 9, 2008 Bad crop, :oops: so you were all right :D Credits to Skully Sc for the signature. Link to comment Share on other sites More sharing options...
kemikalkadet Posted January 9, 2008 Share Posted January 9, 2008 Amazing how close our guess was to the real thing :shock: Link to comment Share on other sites More sharing options...
bored321 Posted January 9, 2008 Share Posted January 9, 2008 Bad crop, :oops: so you were all right :D I wasnt to far off :shock: Thanks Gradeskip93 for my awesome sig! Link to comment Share on other sites More sharing options...
miyajima Posted January 9, 2008 Share Posted January 9, 2008 Not really... Once you had half of it, it was pretty darn easy to guess it was a howling wolf. Link to comment Share on other sites More sharing options...
Robert_Rdam Posted January 9, 2008 Share Posted January 9, 2008 Bad crop, :oops: so you were all right :D I wasnt to far off :shock: I was thinking to keep your version in stead of the 'real' one because it looked so much alike. :XD: Did anyone see the anagram again? :shock: Credits to Skully Sc for the signature. Link to comment Share on other sites More sharing options...
SwreeTak Posted January 9, 2008 Share Posted January 9, 2008 So we was correct then :D. Congratulions everyone! Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
Yenocyde Posted January 9, 2008 Share Posted January 9, 2008 8-) cant wait Link to comment Share on other sites More sharing options...
Bobbington Posted January 9, 2008 Share Posted January 9, 2008 I was bored so I did a mock up of what I think the stats screen will look like once summoning has been introduced: (Ignore the value for Total XP I just typed in a bunch of random numbers :P) http://forum.tip.it/viewtopic.php?t=721174 They have said before that they cannot have the total xp displayed due to limitations of the 32bit system which would mean we could only have a limit of 112millon xp displayed ingame.... good systems though. Link to comment Share on other sites More sharing options...
Jard_Y_Dooku Posted January 9, 2008 Share Posted January 9, 2008 I was bored so I did a mock up of what I think the stats screen will look like once summoning has been introduced: (Ignore the value for Total XP I just typed in a bunch of random numbers :P) http://forum.tip.it/viewtopic.php?t=721174 They have said before that they cannot have the total xp displayed due to limitations of the 32bit system which would mean we could only have a limit of 112millon xp displayed ingame.... good systems though. No. The limit would be 2,147,483,647. E.G. 2.14 billion. The problem is that there's 24 skills (after summoning), and that'll likely increase. This means the total possible XP achievable is (soon to be) currently 4,800,000,000. Also, they could very easily put total XP in the game. Make a text file, whenever your XP updates, have it write each skill value into that file. Use the Haskell programming language to read those numbers and add them up, then write that to a file. Have Java read it back into the client as a string, and display it. There's your solution. Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler. Link to comment Share on other sites More sharing options...
Mayjest Posted January 9, 2008 Share Posted January 9, 2008 [hide]I was bored so I did a mock up of what I think the stats screen will look like once summoning has been introduced: (Ignore the value for Total XP I just typed in a bunch of random numbers :P) http://forum.tip.it/viewtopic.php?t=721174 They have said before that they cannot have the total xp displayed due to limitations of the 32bit system which would mean we could only have a limit of 112millon xp displayed ingame.... good systems though.[/hide] No. The limit would be 2,147,483,647. E.G. 2.14 billion. The problem is that there's 24 skills (after summoning), and that'll likely increase. This means the total possible XP achievable is (soon to be) currently 4,800,000,000. Also, they could very easily put total XP in the game. Make a text file, whenever your XP updates, have it write each skill value into that file. Use the Haskell programming language to read those numbers and add them up, then write that to a file. Have Java read it back into the client as a string, and display it. There's your solution. Except for the fact that this would cause an insane amount of slowdown on the servers, this could work. But the amount of server power required would either destroy any possibility of actually playing the game, or reduce capacity to around 200 people per world. Goals to get my skills back up to a barely respectable level on the high scores: Currently going for Bone to Peaches spell. It's amazing how boring doing the same repetitive task is! Stupid MTA Link to comment Share on other sites More sharing options...
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