i_love_burritos Posted January 11, 2010 Share Posted January 11, 2010 I dont get it. Link to comment Share on other sites More sharing options...
champion Posted January 11, 2010 Share Posted January 11, 2010 I dont get it. Tool time! Link to comment Share on other sites More sharing options...
Guest Mrmegakirby Posted January 11, 2010 Share Posted January 11, 2010 I woke up at 7.00 AM to go skiing. Uhh. Sunday is usually my sleep in and do nothing day.I also did some homework, and studied musical theory for a bit. Yeah, boring life. Link to comment Share on other sites More sharing options...
Star. Posted January 11, 2010 Share Posted January 11, 2010 Gotta go school today :[ The roads and pavements are icy. Hope no-one doesn't fall. ☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ Link to comment Share on other sites More sharing options...
Nadril Posted January 11, 2010 Share Posted January 11, 2010 Got back to my apartment today. Link to comment Share on other sites More sharing options...
Jeffwilson99 Posted January 11, 2010 Share Posted January 11, 2010 I had pretty much the awesomest day ever. I went on an early morning snorkeling trip out at sea where I went swimming with Dusky dolphins - it was pretty amzing having dolphins swim up to and around you. I'll post some pictures in the gallery I think. The this afernoon I went on a three hour rafting trip. We went though some pretty awesome rapids, and on some of the smooth sections of the river we got out, swam and dove off the cliffs. Pretty epic day to be honest. Man I love living in NZ. Gallery link Link to comment Share on other sites More sharing options...
Furah Posted January 11, 2010 Share Posted January 11, 2010 I dont get it.It's Tim the Tool Man. If you get GO! channel in Sydney it'll probably be on a lot, I swear to god they play Frasier and Seinfeld half the time. They usually show older shows some include I Dream of Jeanie, Bewitched, Maxwell Smart and Hogan's Heroes. You now have to drag my sister away from the tv during the day cause she loves those shows. Steam | PM me for BBM PIN Nine naked men is a technological achievement. Quote of 2013. PCGamingWiki - Let's fix PC gaming! Link to comment Share on other sites More sharing options...
i_love_burritos Posted January 11, 2010 Share Posted January 11, 2010 I dont get it.It's Tim the Tool Man. If you get GO! channel in Sydney it'll probably be on a lot, I swear to god they play Frasier and Seinfeld half the time. They usually show older shows some include I Dream of Jeanie, Bewitched, Maxwell Smart and Hogan's Heroes. You now have to drag my sister away from the tv during the day cause she loves those shows.Yeah, I get the channel. It's not that bad on late nights and fridays. Lots of oldish good movies. Not before the 1990s. Though you're right, too much Seinfeld and Frasier. On EVERY day. :wall: Link to comment Share on other sites More sharing options...
Furah Posted January 11, 2010 Share Posted January 11, 2010 I dont get it.It's Tim the Tool Man. If you get GO! channel in Sydney it'll probably be on a lot, I swear to god they play Frasier and Seinfeld half the time. They usually show older shows some include I Dream of Jeanie, Bewitched, Maxwell Smart and Hogan's Heroes. You now have to drag my sister away from the tv during the day cause she loves those shows.Yeah, I get the channel. It's not that bad on late nights and fridays. Lots of oldish good movies. Not before the 1990s. Though you're right, too much Seinfeld and Frasier. On EVERY day. :wall:As much as I like Frasier, you could probably go through every episode from every series in a month or less. <_< Steam | PM me for BBM PIN Nine naked men is a technological achievement. Quote of 2013. PCGamingWiki - Let's fix PC gaming! Link to comment Share on other sites More sharing options...
Napalm Posted January 11, 2010 Share Posted January 11, 2010 Woke up to a really weird/shocking dream, went to the gym, had a shower, took lunch, and gonna go to a friend's house later. Not much to do today :\ Link to comment Share on other sites More sharing options...
Sam Posted January 11, 2010 Share Posted January 11, 2010 Went to school, but found out it was Year 10's & Year 11's only *rage*. Bloody absurd. Year 7's, 8's and 9's need education as much as anyone else. 2257AD.TUMBLR.COM Link to comment Share on other sites More sharing options...
Maze Posted January 11, 2010 Share Posted January 11, 2010 Really crappy day for me. School was boring, came home, died lots and got frustrated on Uncharted 2. Cheer me up, pl0x? Link to comment Share on other sites More sharing options...
unkn0wnwarrior Posted January 11, 2010 Share Posted January 11, 2010 I essentially got paid to stand around for a few hours today. Actually, maybe not. My swipe card might not be registering in payroll, so I might have to get that cleared up. Link to comment Share on other sites More sharing options...
Omar Posted January 11, 2010 Share Posted January 11, 2010 Lent, you bought loafers. :cry: Matt: You want that eh? You want everything good for you. You want everything that's--falls off garbage can Camera guy: Whoa, haha, are you okay dude? Matt: You want anything funny that happens, don't you? Camera guy: still laughing Matt: You want the funny shit that happens here and there, you think it comes out of your [bleep]ing [wagon] pushes garbage can down, don't you? You think it's funny? It comes out of here! running towards Camera guy Camera guy: runs away still laughing Matt: You think the funny comes out of your mother[bleep]ing creativity? Comes out of Satan, mother[bleep]er! nn--ngh! pushes Camera guy down Camera guy: Hoooholy [bleep]! Matt: FUNNY ISN'T REAL! FUNNY ISN'T REAL! Link to comment Share on other sites More sharing options...
fastortoise Posted January 12, 2010 Share Posted January 12, 2010 2nd week of university and I'm already up to my neck in work. I injured myself at the gym and will be taking the week off from that, and I'm also missing out on ice hockey and drinking at a friends house. No more drinking during the week is extremely sad, I'm gonna miss it. It's also fun that my friends are finally interested in what I study. Over the years I avoided doing what most people do, that is to go on alienating people about the stuff you studied the night before, so I'm not used to voicing my notes. It's humbling to know that what I study is actually interesting not just to me :mrgreen: Link to comment Share on other sites More sharing options...
Nadril Posted January 12, 2010 Share Posted January 12, 2010 So tif, question. What do you guys llike more on a steak, A1 or heinz 57? Settling a debate between me and my rommate. Link to comment Share on other sites More sharing options...
Wongtong Posted January 12, 2010 Share Posted January 12, 2010 What is A1 and what is heinz 57? Tomato sauce? 8,180WONGTONG IS THE BEST AND IS MORE SUPERIOR THAN ME#1 Wongtong stalker.Im looking for some No Limit soldiers! Link to comment Share on other sites More sharing options...
Guest Mrmegakirby Posted January 12, 2010 Share Posted January 12, 2010 Heinz, for sure.Wrote a bit of a song today, will continue writing overnight, and likely tommarow afternoon. Link to comment Share on other sites More sharing options...
Lenticular_J Posted January 12, 2010 Share Posted January 12, 2010 So tif, question. What do you guys llike more on a steak, A1 or heinz 57? Settling a debate between me and my rommate.A1 is literally the best thing ever. I need to get some now, because I've made A1 sandwiches before. And I will again! catch it now so you can like it before it went so mainstream Link to comment Share on other sites More sharing options...
Maleficus1055 Posted January 12, 2010 Share Posted January 12, 2010 Today is Monday, which means new Becuzwecan :twss: [hide= Actual Tales of Real Life][/hide] Also, rules for ScrabbleshipopolyRisk![hide= ScrabbleshipopolyRisk, a Game of Madness!] Welcome ScrabbleshipopolyRisk, or ScrabbleshipRiskopoly is a combination of Scrabbleship and Riskopoly, which are in turns combinations of Scrabble and Battleship, and Risk and Monopoly. We will go over the rules in turn. Riskopoly.* * It turns out someone else thought of this at some point in the past and attached some sort of copyright to it. Or something. We are pleased to say that we came up with this idea independently but (as is so often the case) so did someone else, and quite a few years back too. Having looked over the game of Mr. Daniel M. Haley, we are further pleased to find that his game is, as Cody may have put it, not hardcore enough, by which of course he means too simple. You may of course play Mr. Haleys version, and you may use his version as the respective component of ScrabbleshipopolyRisk. It will be easier to some degree, especially if you only have one Risk board and one Monopoly board. But our flavor of the game, while probably only slightly more complex, makes for a longer, more ridiculous, more absurd game, the kind you might find if you were to read one of our earlier documentations of one such an evening. Players set up both the Risk board and the Monopoly board as usual, as if each player were playing both a game of Risk and a Game of Monopoly. For convenience, set the boards up side-by-side on a smooth playing surface. Players play a round of Monopoly, in which each player takes a turn, and then play a round of Risk, then a round of Monopoly, then Risk, etc. Refer to each games respective rules to govern disputes, except where Riskopoly rules contradict them. For the Monopoly board, instead of rolling a 2d6 for movement, a player may elect to roll 2d10 instead, or pay $20 to roll 1d20 for this turn only, and only once.You may not, no matter how much you pay, roll additional dice in a turn, and you cannot pay for re-rolls, you dirty cheater. Note that rolling higher will get you further around the board, but may not get you specific properties. The two games interact as follows: During each players Monopoly turn, that player may, in addition to making deals concerning all things on the Monopoly board, make deals with all things concerning the Risk board. Anything goes. Also during each players Monopoly turn, and only then, that player may purchase armies on the Risk board.1 army costs $10.Armies may also be traded in for $5, backwards, during the Risk turn, and only then (therefore you cannot liquidate your armies to pay a tax or something on your Monopoly turn, but you could, I suppose, do it pre-emptively). Each time a player passes Go, that player collects an additional $5 for each territory he controls, and 10 times his continent bonus (for example, a player who controls all of Asia receives an additional $70, just as one who controls South America would gain $20. If a player controls three or less territories, that player instead collects currency at the following rate: 3 Territories $502 Territories $751 Territories $100 And thats pretty much it. Technical Notes: Anything that puts a limit on purchasables (number of armies physically available, number of houses or hotels available, etc., is totally bull and should be ignored. You are encouraged to purchase and maintain as many houses and hotels you can afford, and as many armies as you can make. Income tax doesnt factor in the net worth of your armies. Victory conditions: 1) A player who conquers the entire Risk board, or up to 4/5ths of the Risk board, is considered the global ruler and assumes ownership of all financial realms, i.e., the Monopoly board, and is considered the winner. 2) A player who, via the Monopoly board, bankrupts all other players has removed all funding from the military and gains total financial rule over the entirety of the world, and is thereby considered the winner. A player who loses his last territory no longer has presence on the Risk board, but retains his Monopoly pieces and currency. A player who becomes bankrupt on the Monopoly board loses his presence on said board, but may continue to utilize his Risk pieces. However, having no financial backing, he no longer receives reinforcements of any kind, even ones that would be given out solely by the Risk board itself. That player may then play his remaining forces out across the board, but once he loses them, he is defeated from the Risk board as well. Once again, deals of ANY KIND may be honored, no matter how strange or crazy they may seem. This extends to the point that, for example, a player who has lost all his presence on the Monopoly board and plays solely on the Risk board may be hired as a mercenary by a financial power on the Monopoly board, and the Monopoly player may award the Risk player ownership of one or more pieces of property, thereby returning that player to the Monopoly game. This is an example of how players who have been defeated on one board may return to play, and this works both ways between both boards. Team play is possible, though un-tested as of now. Scrabbleship Scrabbleship is an extremely simple game in principle, though the setup is tricky and we have not found a perfect way to do this. Basically, players need to key their Scrabble board and Battleship board to one another, so that the Scrabble board and Risk board are synced, as far as grids are concerned. The simplest way is to shrink the size of the Scrabble board so it matches the grid of a Battleship board, but it makes for a far more enjoyable game to create a custom Battleship board somehow that is as big as a Scrabble board. Players take turns building words on the Scrabble board. Each time a word is put down, each opponent checks his Battleship board to see if the created word overlaps any of his ships in any way. For each square overlapped, put a hit on each Battleship underneath. Basically, you shoot at the Battleships by laying down words over them in the Scrabble realm. Yes, this does mean it will be possible to take out entire ships or multiple ships at once. Two exceptions to normal Scrabble play: You do not NOT need to place Scrabble words staring on the center, nor do any placed words need to be connected. Youre trying to hit battleships. You CAN connect Scrabble words, but you could just as soon place a word somewhere else on the board, unconnected by any other words. Second, if you spell SCRABBLE, you gain $500. This is pretty simple. Putting it all together. So now its a simple matter of showing how Scrabbleship is related to Riskopoly. Set up both of these hybrid games next to one another. Play Riskopoly as normal, taking a Monopoly round, then a Risk round, but then take a Scrabbleship round, and then repeat. Inactive players (who arent doing anything during other players turns) are encouraged to prepare their words so that the Scrabbleship round goes quickly. Alternatively, you may have players take all of their turns in a round: Player 1 takes a Risk turn, then his Monopoly turn, then his Scrabbleship turn; then player 2 takes all of his turns, etc. This makes for a much longer, much more boring game, but can work with a small number of people. How Riskopoly and Scrabbleship work together: At the end of the first Scrabbleship turn of the game, place a marker for each of your Battleships on the Risk board. Place them anywhere on the map, but place them off-shore, and designate a territory that they are aiding. (We use the Axis-and-Allies battleships, but you can use pen-and-paper cut-outs too) At the end of each additional Scrabbleship turn, you may move one of your ships to any other place on the map, even if the targeted territory is also being targeted by an enemy vessel. That battleship will be laying down fire on that area, providing a bonus die in combat, both offensively or defensively.You can target a territory you control; the battleship will provide a bonus die on the defense if that territory is attacked.You can target a territory you dont control; the battleship will provide a bonus die to your offense if you were to invade that territory. Note that this is a bonus, and not something the ship does on its own. If you have no armies on that territory, the battleship cannot somehow attack on its own. Note also that though the battleship provides dice, it never actually becomes part of the combat, so it cant be destroyed by opposing Risk pieces. Its merely a bonus to the designated area. You can destroy the battleships by way of Scrabbling, though. Have Fun Thats basically it. In a nutshell, you play Riskpopoly and attempt to meet the Riskopoly win conditions, but you use battleships to help give you the edge in Risk combat. If you want to sink the other persons ships and deny them that bonus, then you best be makin some words on the Scrabble board. It seems overwhelming a bit at first (maybe), but should provide hours of enjoyment and nonsense (literally, hours, maybe days, depending on your groups general savviness). This game is recommended for three to five players. More than that, we dont know. Feel free to alter and tweak these rules, as they are extensively un-tested and for the sake of ridiculosity rather than balance. An example of a house rule employed in the comic version was,Each time a player passes GO, he takes a shot. Go forth, and conquer all. [/hide] Now for today in my life. well, im pretty sick unfortunately, and band starts doing basketball games these next two weeks. Im staying after school all day on Wednesday and Friday for 3 weeks. So I should have at least one awesome tale/blog to come out of that whole mess. Tumblr. Follow me! Link to comment Share on other sites More sharing options...
Wizz Posted January 12, 2010 Share Posted January 12, 2010 So tif, question. What do you guys llike more on a steak, A1 or heinz 57? Settling a debate between me and my rommate.A1 is literally the best thing ever. I need to get some now, because I've made A1 sandwiches before. And I will again!A1!!! I put it on steaks and pizza! Wongton is better than me in anyway~~ Link to comment Share on other sites More sharing options...
i_love_burritos Posted January 12, 2010 Share Posted January 12, 2010 I spent like 20 minutes hitting my knee with a mobile phone to see if I could get that reflexive knee jerk. Nothing happened. Oh, and it was hotter than Satan's balls today. Link to comment Share on other sites More sharing options...
AndyPandy Posted January 12, 2010 Share Posted January 12, 2010 Today is Monday, which means new Becuzwecan :twss: [hide= Actual Tales of Real Life][/hide] Also, rules for ScrabbleshipopolyRisk![hide= ScrabbleshipopolyRisk, a Game of Madness!] Welcome ScrabbleshipopolyRisk, or ScrabbleshipRiskopoly is a combination of Scrabbleship and Riskopoly, which are in turns combinations of Scrabble and Battleship, and Risk and Monopoly. We will go over the rules in turn. Riskopoly.* * It turns out someone else thought of this at some point in the past and attached some sort of copyright to it. Or something. We are pleased to say that we came up with this idea independently but (as is so often the case) so did someone else, and quite a few years back too. Having looked over the game of Mr. Daniel M. Haley, we are further pleased to find that his game is, as Cody may have put it, not hardcore enough, by which of course he means "too simple." You may of course play Mr. Haley's version, and you may use his version as the respective component of ScrabbleshipopolyRisk. It will be easier to some degree, especially if you only have one Risk board and one Monopoly board. But our flavor of the game, while probably only slightly more complex, makes for a longer, more ridiculous, more absurd game, the kind you might find if you were to read one of our earlier documentations of one such an evening. Players set up both the Risk board and the Monopoly board as usual, as if each player were playing both a game of Risk and a Game of Monopoly. For convenience, set the boards up side-by-side on a smooth playing surface. Players play a round of Monopoly, in which each player takes a turn, and then play a round of Risk, then a round of Monopoly, then Risk, etc. Refer to each game's respective rules to govern disputes, except where Riskopoly rules contradict them. For the Monopoly board, instead of rolling a 2d6 for movement, a player may elect to roll 2d10 instead, or pay $20 to roll 1d20 for this turn only, and only once.You may not, no matter how much you pay, roll additional dice in a turn, and you cannot pay for re-rolls, you dirty cheater. Note that rolling higher will get you further around the board, but may not get you specific properties. The two games interact as follows: During each player's Monopoly turn, that player may, in addition to making deals concerning all things on the Monopoly board, make deals with all things concerning the Risk board. Anything goes. Also during each player's Monopoly turn, and only then, that player may purchase armies on the Risk board.1 army costs $10.Armies may also be traded in for $5, backwards, during the Risk turn, and only then (therefore you cannot liquidate your armies to pay a tax or something on your Monopoly turn, but you could, I suppose, do it pre-emptively). Each time a player passes Go, that player collects an additional $5 for each territory he controls, and 10 times his "continent bonus" (for example, a player who controls all of Asia receives an additional $70, just as one who controls South America would gain $20. If a player controls three or less territories, that player instead collects currency at the following rate: 3 Territories $502 Territories $751 Territories $100 And that's pretty much it. Technical Notes: Anything that puts a limit on purchasables (number of armies physically available, number of houses or hotels available, etc., is totally bull and should be ignored. You are encouraged to purchase and maintain as many houses and hotels you can afford, and as many armies as you can make. Income tax doesn't factor in the net worth of your armies. Victory conditions: 1) A player who conquers the entire Risk board, or up to 4/5ths of the Risk board, is considered the global ruler and assumes ownership of all financial realms, i.e., the Monopoly board, and is considered the winner. 2) A player who, via the Monopoly board, bankrupts all other players has removed all funding from the military and gains total financial rule over the entirety of the world, and is thereby considered the winner. A player who loses his last territory no longer has presence on the Risk board, but retains his Monopoly pieces and currency. A player who becomes bankrupt on the Monopoly board loses his presence on said board, but may continue to utilize his Risk pieces. However, having no financial backing, he no longer receives reinforcements of any kind, even ones that would be given out solely by the Risk board itself. That player may then play his remaining forces out across the board, but once he loses them, he is defeated from the Risk board as well. Once again, deals of ANY KIND may be honored, no matter how strange or crazy they may seem. This extends to the point that, for example, a player who has lost all his presence on the Monopoly board and plays solely on the Risk board may be "hired" as a mercenary by a financial power on the Monopoly board, and the Monopoly player may award the Risk player ownership of one or more pieces of property, thereby returning that player to the Monopoly game. This is an example of how players who have been defeated on one board may return to play, and this works both ways between both boards. Team play is possible, though un-tested as of now. Scrabbleship Scrabbleship is an extremely simple game in principle, though the setup is tricky and we have not found a perfect way to do this. Basically, players need to key their Scrabble board and Battleship board to one another, so that the Scrabble board and Risk board are synced, as far as grids are concerned. The simplest way is to "shrink" the size of the Scrabble board so it matches the grid of a Battleship board, but it makes for a far more enjoyable game to create a custom Battleship board somehow that is as big as a Scrabble board. Players take turns building words on the Scrabble board. Each time a word is put down, each opponent checks his Battleship board to see if the created word overlaps any of his ships in any way. For each square overlapped, put a "hit" on each Battleship underneath. Basically, you shoot at the Battleships by laying down words over them in the Scrabble realm. Yes, this does mean it will be possible to take out entire ships or multiple ships at once. Two exceptions to normal Scrabble play: You do not NOT need to place Scrabble words staring on the center, nor do any placed words need to be connected. You're trying to hit battleships. You CAN connect Scrabble words, but you could just as soon place a word somewhere else on the board, unconnected by any other words. Second, if you spell "SCRABBLE," you gain $500. This is pretty simple. Putting it all together. So now it's a simple matter of showing how Scrabbleship is related to Riskopoly. Set up both of these hybrid games next to one another. Play Riskopoly as normal, taking a Monopoly round, then a Risk round, but then take a Scrabbleship round, and then repeat. Inactive players (who aren't doing anything during other player's turns) are encouraged to prepare their words so that the Scrabbleship round goes quickly. Alternatively, you may have players take all of their turns in a round: Player 1 takes a Risk turn, then his Monopoly turn, then his Scrabbleship turn; then player 2 takes all of his turns, etc. This makes for a much longer, much more boring game, but can work with a small number of people. How Riskopoly and Scrabbleship work together: At the end of the first Scrabbleship turn of the game, place a marker for each of your Battleships on the Risk board. Place them anywhere on the map, but place them off-shore, and designate a territory that they are "aiding." (We use the Axis-and-Allies battleships, but you can use pen-and-paper cut-outs too) At the end of each additional Scrabbleship turn, you may move one of your ships to any other place on the map, even if the targeted territory is also being targeted by an enemy vessel. That battleship will be laying down fire on that area, providing a bonus die in combat, both offensively or defensively.You can target a territory you control; the battleship will provide a bonus die on the defense if that territory is attacked.You can target a territory you don't control; the battleship will provide a bonus die to your offense if you were to invade that territory. Note that this is a bonus, and not something the ship does on its own. If you have no armies on that territory, the battleship cannot somehow attack on its own. Note also that though the battleship provides dice, it never actually becomes part of the combat, so it can't be destroyed by opposing Risk pieces. It's merely a bonus to the designated area. You can destroy the battleships by way of Scrabbling, though. Have Fun That's basically it. In a nutshell, you play Riskpopoly and attempt to meet the Riskopoly win conditions, but you use battleships to help give you the edge in Risk combat. If you want to sink the other person's ships and deny them that bonus, then you best be makin' some words on the Scrabble board. It seems overwhelming a bit at first (maybe), but should provide hours of enjoyment and nonsense (literally, hours, maybe days, depending on your group's general savviness). This game is recommended for three to five players. More than that, we don't know. Feel free to alter and tweak these rules, as they are extensively un-tested and for the sake of ridiculosity rather than balance. An example of a house rule employed in the comic version was,"Each time a player passes GO, he takes a shot." Go forth, and conquer all. [/hide] Now for today in my life. well, im pretty sick unfortunately, and band starts doing basketball games these next two weeks. Im staying after school all day on Wednesday and Friday for 3 weeks. So I should have at least one awesome tale/blog to come out of that whole mess. tl;dr But you have monster. Which makes you awesome. I <3 monster. So don't let anyone tell you you're not worth the earth, These streets are your streets, this turf is your turf, Don't let anyone tell you that you've got to give in, Cos you can make a difference, you can change everything, Just let your dreams be your pilot, your imagination your fuel, Tear up the book and write your own damn rules, Use all that heart, hope and soul that you've got, And the love and the rage that you feel in your gut, And realise that the other world that you're always looking for, Lies right here in front of us, just outside this door, And it's up to you to go out there and paint the canvas, After all, you were put on the earth to do this, So shine your light so bright that all can see, Take pride in being whoever the [bleep] you want to be. Link to comment Share on other sites More sharing options...
The Runar Posted January 12, 2010 Share Posted January 12, 2010 I just ordered a graphics tablet for my computer. And I'm sick. The Runar's (OSRS) DIY blog - most viewed Blogscape blog ever! Contract? /人◕ ‿‿ ◕人\ Link to comment Share on other sites More sharing options...
dsavi Posted January 12, 2010 Share Posted January 12, 2010 If I had money and found a good deal on a graphics tablet I'd buy one. :| Would be really useful for me. Link to comment Share on other sites More sharing options...
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