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Natures and Runecrafting.


Inuashakent

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We've all noticed it. Runecrafting's profits have lowered drastically. With essence prices at 160, and Nature at 205, we're looking at an all time low. Even if you obtain 91 Runecrafting, you could only craft 3,000 essence max per hour at top speed (According to Zarfot.) Thats 750k per hour. And thats at top speed. More realistically, you'll probably get 650k. Thats 400k less per hour than it was just a few months back...

 

 

 

EDIT: Laws are going down too...

 

 

 

[hide=The calculations...]3,000 essence = 6,000 nats per hour.

 

3,000 essence = 480,000 for ess

 

6,000 nats = 1,230,000

 

1,230,000-480,000 = 750k[/hide]

 

 

 

How low will it go? What will the effects be on Alchemy, the market, ect? Discuss...

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The guild has ruined the Runecrafting economy, I was thinking about training my Runecrafting up by mining all the ess, but it would be cheaper to buy it. When has that happened? Never.

 

The alching price has gone wayyyy down, so if your looking to level up your Magic level, do it now :)

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What I find amazing though is that despite how ridiculously low nature runes are going I still see people level 54-90 crafting natures. I think it's largely the fault of the ghraak, it made nat crafting so fast that everyone thinks that nothing else is worth crafting. With how low nats are going if I were them I would much rather craft laws in the abyss; but unfortunately I'm one of the level 91+ runecrafters that gets to watch in horror as the income they worked so hard to attain to withers.

 

 

 

I really don't want to have to resort to GWDing... I really don't...

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Ironically the Runecrafting guild is the death of Runecrafting, the Catalyst of its demise.

 

 

 

but i'm hoping the essence generated by the guild will stabalise the nature price.. its the people selling below mid price that are ruining the price of natures that play easy to get, why cant people just sell at mid that way people are forced to buy it at mid, its all about patience really :\.

 

 

 

But for now yes i regret getting 91 as i may aswell be crafting another rune

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sure makes alching, superheating, plank making a lot better

 

 

 

I'm with asianboy7o7. Cheaper runes means it's easier to get magic exp. The glass looks half full to me.

 

 

 

It'll be interesting to see where the price of essence settles after the initial rush of people trying to get lvl 50 dies down. How long will people stay interested in runecrafting? How many people will play the minigame and sell the essences from that instead of crafting them?

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Give me a break -.- . First of all, ess from the guild isnt really great money, since you only make on average 1500 points per hour (3 games, 500 points each). That's around 225k, pretty crappy considering the low exp, and if ess really goes down at all, it will be even less money.

 

 

 

Natures have fallen so much for several reasons:

 

 

 

1. More level 91 runecrafters than there used to be

 

2. The GE only lets you buy alchable materials 100 at a time every few hours so people use other runes to train mage instead.

 

3. Graahk runecrafting makes the supply even higher than it would be otherwise.

 

4. Small influx of natures from the new RC guild. People are flooding the minigame, and making natures during it. This will die down when the newness factor wears off.

 

5. Panic/people selling because the price is already falling.

 

 

 

Don't worry, pretty soon people will realize natures arent worth crafting and the prices will go back up. If you want to cash in on natures, now is definitely the time to do so.

 

 

 

By the way, if you can really still get 888k crafting with current prices, isn't that still pretty good money all things considered?

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It's difficult to say that nature prices are being ruined by there being more 91 runecrafters than ever. There are still less than 3000, whilst there are over 400,000 people between 44 and 91.

 

 

 

As for the recent drop in price, hundreds of thousands have been trying to reach 50 runecrafting by crafting nats, so the economy has been flooded. I believe the prices should go back to normal once people calm back down.

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Only 800k an hour?!

 

 

 

Try any other skill and tell me how much you make an hour.

I'm not really high leveled, but what about chins and red chins? Or green dragon hunting? These days all you have to worry about are revenants which you can easily outrun. What about shark fishing? How about farming? I admit that farming may be slow, but high level herbs yield a LOT. Plus you have gold mining or even just coal mining. Smithing cannonballs builds up a nice nest egg. Did I mention yew and magic tree cutting? Anyways, that 800k an hour is garnered through the use of Graahks, which are rather expensive. Or you can use the abyss with the chance that you could get caught be a revenant. Also calculate the cost of terrorbirds, abbysal summons, or energy potions as well. Plus, that is at level 91 with a skill which gives you a max of 308 exp per load (without pouches, the zamorak altar thingie, or with abyssal summons).
If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system.

 

Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.

The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."

The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest?

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Only 800k an hour?!

 

 

 

Try any other skill and tell me how much you make an hour.

 

 

 

Only recently it made 50% more. Why are you comparing it to a skill? Many other ways with almost no requirements can make more money than that. GWD and Merchanting to name a few.

 

 

 

hilt hunter dosnt count as a skill imo

 

 

 

Elaborate.

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This was expected...

 

 

 

FINALLY a way to get essence without mining boringly, and you whine again...

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I'm happy about it, cus now I get more back per alch and I have no plans to craft any nats only laws...

 

 

 

Altho I do feel bad for the 91 RCers 844k p/hour is still a very very good return on their time spent rcing the nats...

 

 

 

Like others have said though, I do also expect the prices to rise back up eventually thats whhy I'm getting all the cheaper mage exp I can...

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The price of ess has risen because there's a HUGE demand for it, as everyone wants 50rc just to be able to use the guild. All of my friends who had a rc of under 50, have ALL started to get 50, and after getting 50, they ALL stopped, and then went to the guild, and then went back to normal stuff. It'll settle down soon tbh.

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Only 800k an hour?!

 

 

 

Try any other skill and tell me how much you make an hour.

 

 

 

Why are you comparing it to a skill?

 

 

 

Because its a skill? Why would I compare it to monster hunting...

 

 

 

Crafting natures at 91+ isn't really a skill, it's just making money. The runecrafting experience gained is just a bonus, like combat xp is a bonus from monster hunting.

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Only 800k an hour?!

 

 

 

Try any other skill and tell me how much you make an hour.

 

 

 

Why are you comparing it to a skill?

 

 

 

Because its a skill? Why would I compare it to monster hunting...

 

 

 

So slayer isnt a skill?

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look at the positives. this update might acutaly be fixing a lot more that it hurts. its a long post so i split it up for your viewing pleasure

 

 

 

 

 

 

 

[hide=positives-]-with a lower nature rune price alchable materials go up.

 

-yew/magic longbows go up making fletching borderline profitable.

 

-yew/magic logs go up. great for wc as wc yews and magics are rather low income atm for the skills needed

 

-flax and bs might go up as yews and bs will have to stablize togeather to get yew longs to alch price+rune

 

-better for slayers that alch there drops. 50gp extra here and there adds up

 

-better for mages. perhaps it will make the skill "trainable" as right now magic is a luxury. there is no way to make money with mage exept for barrows and king rex, and those basicy end at 80 mage. d legs and skirts have droped so low that if you got a skirt. it basaicly paid for you pots. all magic needs now is another spell-book wiht high level blood spells and a place to use them.

 

-better for f2p overall. its not like they are the ones crafting the runes.

 

-a fun way to rc imo. i like the minigame more than i do the abyis[/hide]

 

[hide=negatives-]-higher ess price.

 

-lower rune price on most runes

 

-lower rc'ing profits[/hide]

 

i have to put something out there though.

 

 

 

double cosmics runes

 

death runes

 

 

 

[hide=-double cosmics-]a ability offten overlooked because of the nature crafting and laws. double cosmics is still great money. i for one expect this rune to go UP. not by alot but by some. why? been to cw lately? 50% of the ppl that go through there are crafting right now. using up rings of dueling. i myself have gone through 30 in the last 3 days. not to mention the fact that cosmics are genealy overlooked.

 

 

 

to sum that up. double cosmics are an overlooked rc'ing ability that is still the profit of OLD single natures.(~300k/hour through the abyis)[/hide]

 

 

 

[hide=-deathes-]a staple in rune crafting that cant be touched by anything exept ess prices. it requires a high level rc to make and also the most complex quest in runescape to get to. still at this time somewhat overshadowed by natures. it is a staple in magic with the slayer dart and other spells. and with the bost in magic training with the lower rune i believe there will also be a burst in using magic. hence keeping deaths at a stable price of 275-350. (they will be down at first this next few weeks or so)[/hide]

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Only 800k an hour?!

 

 

 

Try any other skill and tell me how much you make an hour.

I'm not really high leveled, but what about chins and red chins? Or green dragon hunting? These days all you have to worry about are revenants which you can easily outrun. What about shark fishing? How about farming? I admit that farming may be slow, but high level herbs yield a LOT. Plus you have gold mining or even just coal mining. Smithing cannonballs builds up a nice nest egg. Did I mention yew and magic tree cutting? Anyways, that 800k an hour is garnered through the use of Graahks, which are rather expensive. Or you can use the abyss with the chance that you could get caught be a revenant. Also calculate the cost of terrorbirds, abbysal summons, or energy potions as well. Plus, that is at level 91 with a skill which gives you a max of 308 exp per load (without pouches, the zamorak altar thingie, or with abyssal summons).

 

 

 

Some people were talking about catching red chins a few days ago on the 'HYT' clan chat, they made it seem that 500 red chins was a lot. That's a paltry 350k an hour. There's a guide in the Player-made guides board about green dragons, and the writer says it makes up to 300k an hour. I don't know about shark fishing, but the most profitable crop is snapdragons, and at best you'll get 20k per snapdragon harvest. I believe there are five herb patches in the game, so that would be at best 100k per 75 minutes. If you add that to red chins (the best moneymaker that you listed) thats less than 450k an hour.

 

 

 

Gold and coal mining? Lol. As a F2P with 63 mining I can make around 50k an hour with coal, maybe more with gold. My friend has 99 woodcutting and he makes only about 300k an hour chopping mages. Yews are much less, maybe 100k something even at very high levels.

 

 

 

So yeah, double nats are still awesome money.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:
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I'd blame the Graahk for this. I noticed the prices lowering quite a bit before the runecrafting guild. The runecrafting guild didn't really speed runecrafting itself up (unless you complete all GOP games with all altars owned), but I suppose the ability to gain pure essence easier made an impact. Is that it, or is there some way that the tabs did speed up runecrafting, even if you count the time spent getting the tokens?

 

 

 

Oh, and I was never much of a runecrafter, so it isn't really effecting me in a bad way. In fact, since magic is one of my favorite skill, I sorta like this change. Don't get mad at me, but SOMEONE's got to benefit from some change, so don't call me selfish. Not everyone's going to take your side.

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