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Unpopularity of PvP worlds

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After reading this I must once more mourn the loss of the old way (old in my eyes) and I will have to shed yet another tear. It has been quite obvious that the general community hasn't changed for the better. Sometimes I fear that the only people on Runescape worth talking to are the ones in certain clan chats, fansite forums, and my friend list. I do definitely find it strange that there are so many ways to avoid losing items in worlds that I had thought were designed to be the most unsafe portion of the game.

 

 

 

I can't do much about it aside from complaining and living in the memory of certain parts of the past. However, if I think about the past too much I might just get stuck there and have to go through all of this once again, so I will do my best with suggestions on the RSOF, regardless of how much it pains me to see the quality of some comments there.

 

 

 

In short, all I can suggest aside from making the pvp worlds a place where item loss is imminent and hoping that some people will mature at a faster rate would be the use of a duel arena, one that is unsafe. This arena could have stakes and give random drops based on the stakes being certain values from each player, just as the drops are based on that with the current pvp worlds. These duels could have set options similar to the current duel arenas, but would not allow the player to leave if they accepted a duel (of course there would be the regular half a dozen acception screens to prevent ranting about "accidental" loss of ones items). This would mean no logging out of the duel, no teleporting, no resigning, etc.. If we can have safe staking duels, why not unsafe ones where your items and stake would be lost in return for a random drop. At least with this rules could be set, people wouldn't whine about someone not doing what they feel is honourable, and all those other "rules" that people so often preach, but do not practice unless they feel fit to do so.

 

 

 

I personally think this could solve a few problems, but maybe I am just hoping for a bit too much.. ::'

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Poetry

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Killed my maxed Zerker pure April 2010

 

Rebooting Runescape

 

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I really couldn't care less. Getting ganked by 40 little brats who have perfected the click click to change combat style isn't my idea of fun. If I want to PK I play a FPS and use my skill, not this click click these queens think is pwn.

I think that most of you are forgetting one key fact: Wilderness was already garbage when Bounty Hunter was released.

 

 

 

I remember PKing in that last month, and I remember hating it. There were tons of 1 itemers. Tons of PJers, teleporters, runners (from DMs), lurers, the list goes on. PKing was already dying at this point. Soloing was practically non-existent. I've noticed very little difference between the new PVP worlds and the old "no-honor" wilderness. I've also noticed what was true with the old wilderness, as well: Once you get away from the hotspots, you can find some real fights.

 

 

 

Yes, finding people away from banks is quite difficult, but once you do find someone, you can usually have a decent fight. You can't expect to stand by a bank and expect to get decent fights. 1 itemers and PJers love that, they stick around the popular places to interfere.

 

 

 

I've also been able to find quite a few DMs where my opponent is "honorable" and stays until death. I know it's hard, but if you look hard enough, you will be able to find "real" PKers within the mix of people killing eachother for the hell of it.

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^^^From Runescapedatabase, it lives again!^^^

 

We have waited long enough Jagex, nerf the dragon dagger.

 

 

 

/game set and match to that

 

 

 

pvp would be more balanced and enjoyable with the nerf of the level 60 attack, basic dragon weapon, dragon dagger.

 

 

 

nerf this and bring on the pvp

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GWD solo drops: Armadyl Hilt sold at 63.5m - (More to come hopefully)

Unpopular? No my dear friend you misunderstood it: yes, i agree that people rushed and went crazy when the PvP worlds opened, and i agree that after few days everything calmed down. But the reason of it is only one: Fear. The Humans who thought of PvP worlds as a toy, a fun place to stay and fight. well they were wrong, most of them, after seeing innocent people getting slayed while doing nothing! having nothing, just for the sake of bloodfrenzy were terrified. I saw humans running across the lands screaming and praying they would avoid the bloodshed. I saw people who didn't manage to run 50 yards from a bank, without getting fatal wounds inflicted.

 

 

 

This made people back down. Player Killing is serious bussiness and most of the masses just couldn't stand the bloodshed, the frenzy and the feeling of fear, the feeling that you were always hunted (in ~69% of the cases this is true).

 

 

 

Oh, and skillers don't hate PK'ers. They are afraid of them, simple as that, they can say whatever they want to deny it, but they cannot escape the truth.

 

 

 

And don't worry , as soon as i am able to become the new god of PK i will change most of this.

 

WHAT?! COME ON ILL TAKE THOSE [bleep] RIGHT HERE RIGHT NOW ILL SMOKE EVERY LAST ONE OF THOSE NO-HOLY [cabbage]!!! (pwnt)

yeah, right, only one problem, your not a skiller. Altho admire your bloodlust, you couldn't take on the crowds of cold-hearted killers.

 

 

 

Contact me once i become the new god of PK, and we'll see , maybe your talents will be used more wisely.

The clock is ticking, and your time is running out, mortals.

I posted this in a thread in Rants, but it seems suitable here too...

 

 

 

It seems a lot of you disregard Wilderness with the main reason being that Pkers killed you for no reason. As both Wilderness and PvP worlds are mentioned, I'll reply to both -

 

 

 

Wilderness - While carrying out Treasure Trails, Skilling and Questing in the Wilderness may have been irritating a lot of people due to a lot of pkers just killing them without a reason, what they fail to see is that pkers were supposed to do that.

 

 

 

Eventually, Pking was designed as a duel between two opponents, where the person higher in either skill, logic or plain luck defeats his opponent. One person wins, one loses. Seeing that players started attacking people who didn't intend to PK in the Wilderness is why Jagex added Rune Rocks, KBD [at that time a formidable opponent], Wilderness Agility and several clues that make you trespass through the dreary Wilderness. You see, if there wasn't this added element of getting killed in a matter of 20 seconds, why on earth would some of the better methods/resources be placed in the WIlderness?

 

 

 

And lets see, to a Pker, he views all players in the Wilderness as carrying something valuable. He won't know you were with an empty inventory until he had killed you. Killing Abyss pkers got them Glories if they were lucky, killing Rune ore miners got them Rune ores (which used to be 10k+) and killing players training Agility meant a little extra food.

 

 

 

PvP Worlds - Here it gets a little ridiculous. I've read people complaining of "bullying noobs" who kill off people who are skilling. Firstly, if you are on a PvP world, your ASKING to be pked. You have 130 odd safe worlds to do your particular work, and if you choose a PvP world out of all of them and get killed, is that a reason to complain?

 

 

 

Of course, there are Brawling Gloves that only work on PvP worlds, but its superb amount of extra xp is worth the risk. After all, no pain, no gain?

 

 

 

Note: I had/have never killed a player who has been skilling or otherwise in the old Wilderness and the new PvP worlds, but I don't see those deeds as a crime.

 

 

 

Thanks..

 

Lord Shalaj

[99 Woodcutting] [99 Strength][99 Hitpoints]

 

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"What will come, will come..

..We will have to face it when it does!"

 

Farming With Profit and VineSweeper Guide

A better method to slay Dagannoths!

 

PvP drops:

[hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]

What about changing the pvp worlds for a bit:

 

 

 

No teleports

 

No safespots in banks etc.

 

 

 

I think this will be a nice change, and then pking will be back like the old days :thumbsup:

 

 

 

/edit: oh, and maybe make it so u will lose all your items in pvp worlds, even when ur not skulled! Then we've got no teleporters, no hiders and no 1- or 3itemers anymore!

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Stick to clans PKRI's...

 

Honour > No honour.

 

 

 

The reason we have alot of noobs running about is purely that alot of the now "Old school" Pkers left when Dec 10 came along. We now have alot of BH products who only know NH....

 

Pjing, teleing etc etc.

 

 

 

Btw i only do F2P PvP due to pjers + people only fighting levels lower than them. In f2p you can usually find one or two people within an hour that will die with respect in an agreed DM. I think bringing back staking with the same drops and hey... might be worth something. People sticking to honour rules.

Ok, i agree with most of this, but you say that a real pker will get killed in an instant, that is not true at all... Me and my bro both, were normal pkers, like to use the old edgeville to pk in, and we get our fair share of pk's and of course deaths. I myself have gone with a team and while it may be more profitable, it doesnt give me the same joy of seeing that 40 with a whip to kill or the 30-30 dds special.

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It's unpopular because it's unprofitable, and a general waste of supplies, time and energy.

2480+ total

PKers nowadays are cowards. They eat and get mad if you do, tell you no running but dash off to a safezone if they're not winning, and are satisfied with saying "lol" if they manage to escape.

 

If you ask me, Jagex should do one of two things:

 

-Either halve the number of P2P worlds, extend the safezone rule to 30 seconds and broaden the combat bracket (so you can fight more than 10%+5, maybe make it 25%+5?).

 

-Or take out all PvP worlds, leaving only a handful (no more than 1 or 2 member ones) and reintroduce the Wilderness on all servers. Same rules as old Wildy (Wildy level system with no tele above lvl20 Wildy) and make it so that PvP world rules apply for drops (must risk items with a combined value of 75k+, preferred more) and all drops are game generated.

 

 

 

In my opinion the latter choice would be a better way to go.

 

 

 

I disagree with all your ideas. Sounds to me you just want to pick on low levels (25%?) On my pker, (not my main when I pk with him) I run and eat and wait in bank until person stops... if the person is 12 levels higher than me. Just no way I'm getting that kill. By adding the wild back to all worlds you effectively spread out pkers more, and limit the training spots skill/pkers could "own" while training. This makes it like RSC axe hut = for people almost maxed. All those PVP servers would become servers with wildy in it, and not help the situation because more could just pk there.

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Proud member of 'the' clan for 5 years.

Join 'the' clan today

This is just a theory, but maybe a bunch of people that were on the PvP worlds the first few days decided to get their combat stats up, so those people are currently levelling up combat stats on non-PvP worlds and they will eventually start to PK more.

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--8727th person to achieve 99 Fishing on 8/19/2008--
--6012th person to achieve 99 Thieving on 10/12/2008--

R.I.P. October 31, 2013

 

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99 Fletching 7/16/2015

So true. PvP worlds are wildly popular in FREE, but in members... Not so much. The vast, vast majority of P2P PKers just DM near banks... And of those, 60% are Dharok Noobs, 20% are blitz/ags rushers, 15% are one/three/four itemers, and only 5% actually risk losing anything worth over 200k. It's a mockery of what PKing once was.

 

 

 

Just look at the Clan PKing scene. All of the "serious" events take place in Free, because members PKing is so jacked up with all the one item BSers. You can't one-item in f2p and hope to do jack crap. It just won't happen. Thus, people don't really do it.

 

 

 

Jagex did a good job with this update, but as you said, the community just isn't the same. It's so diluted with pixel-huggers than it's a waste of time.

 

In case you haven't noticed, this has been the case since BH was released. I was actually anticipating tons of 1 itemers.

 

As for your last few lines. Are you telling me you wouldn't run with your money when getting robbed in order to "have honour" and fight the robber?

PvP worlds = biggest fail.

 

 

 

They should've just released 2 mems and ftp worlds where the wilderness was generally back like the old days, but still with revenants.

 

:roll:

I dont need a siggy no moar.

PvP worlds = biggest fail.

 

 

 

They should've just released 2 mems and ftp worlds where the wilderness was generally back like the old days, but still with revenants.

 

:roll:

 

 

 

... And have battles Stopped by a random NPC, who hits you with all 3 forms of combat, while you are weakened, and proably unprepared?

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CLICK THE IMAGE TO GO TRY SHARK ATTACK DANGIT.

You're abbreviating "PvP Worlds" incorrectly. "Player versus player" should be "Pathetic versus (more) pathetic."

 

 

 

What we REALLY need are worlds that allow a half old staking interface (where one can choose Items, skills, pieces of armour, etc. to be used in battle) and a half pking aspect. So, you go up to someone, right-click on them, and click "Challenge." Then, you get a pop-up box similar to the old staking thing. Then, you battle; afterwards, the loser is transported to Lumbridge, and the victor carries on with whatever spoils of war were agreed to before the battle. This eliminates all of the annoying "pkers" (pjers, (insert number here)-itemers, and general morons) from the pking world.

 

 

 

Sure, there are kinks and stuff, but it's much better than what we've got now.

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Bounty Hunter > PvP worlds.

 

 

 

What we need is SAFE PvP worlds!

 

 

 

Ugh, no, I don't think it fell that far lol. But I do think that Bounty Hunter has made some influence on PvP worlds... Afterall, one of the big things that I hated with Bounty Hunter was all the noobs that run if you attack them and all the exit huggers. Seriously, it was a pain just getting any kills cause they would run as soon as you hit them...

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"To do all that one is able to do, is to be a man; to do all that one would like to do, is to be a god." - Napoleon I

i went pking in members yesterday, and after wandering around the wilderness for hours without seeing anyone but death dotting clans at clan wars, i made my way to to the teleport lever. upon finding a firemaker at the end of his line, i promptyly attacked, upon which he ran to the mage bank and i precided to be teleblocked and barraged by a clan. So much for dds/range pking, not a single person found besides that one individual.

I require hugs. Seriously, just give them to me, and youll see your little turtle again.

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I am a player killer and that is the main reason why I still and always have played runescape, but when I tried out the new Pvp worlds i was very disappointed. All i saw was a bunch of players attempting to gain easy cash by one iteming or just having the bare minimum of 75k worth of items in hopes of gaining a drop that would be worth a lot. And this also goes into the other reason why most people hate the pvp. As we all know player killers earn their money by killing other players and receiving their items as a reward, but now you could kill some one in full bandos with a dragonfire shield, and get... adamant plate body, and yes i have seen this happen before. All I can tell jagex is forget the real world traders and return Runescape to what it was before.

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You're abbreviating "PvP Worlds" incorrectly. "Player versus player" should be "Pathetic versus (more) pathetic."

 

 

 

What we REALLY need are worlds that allow a half old staking interface (where one can choose Items, skills, pieces of armour, etc. to be used in battle) and a half pking aspect. So, you go up to someone, right-click on them, and click "Challenge." Then, you get a pop-up box similar to the old staking thing. Then, you battle; afterwards, the loser is transported to Lumbridge, and the victor carries on with whatever spoils of war were agreed to before the battle. This eliminates all of the annoying "pkers" (pjers, (insert number here)-itemers, and general morons) from the pking world.

 

 

 

Sure, there are kinks and stuff, but it's much better than what we've got now.

 

 

 

Yea, then we can make real world trading a new pasttime, because your idea totally wouldn't make it easy, and convenient.

 

 

 

All in all, your idea is worse than the pvp worlds. This isn't baby-scape where "dangerous" means "Dangerous...unless you don't feel like it"

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Pvp worlds have thier use many infamous clans have came back (ff, pp, ul) mb pking came back and most importantly clan run ins are incrediable now. real pkers pk for the excitement not the loot being part of a 100 man war has an incredible feeling of adrenline and getting the dfs off a 1 itemer in the war is an added bonus as well ::'

 

 

 

(go to w23 edge wildy and you will find your self with respectable pkers to fight with)

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GWD Drops- Sara Swords-3 Sara Hilt-2 Zammy Hilt-1 Zammy Spears-3 Arma Helms- 2 Arma Skirt-2 Arma body-2

I gud Pk

PvP worlds = biggest fail.

 

 

 

They should've just released 2 mems and ftp worlds where the wilderness was generally back like the old days, but still with revenants.

 

:roll:

 

You obviously don't PK in any way, shape or form.

 

Your RSN literally boasts that you pride in not PKing

 

Yet you still call PK worlds fail? I call you fail.

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The community has changed.

 

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:P

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I thought he only meant the real world? Now he's targeting the virtual world. :ohnoes:

 

What's next, better RuneScape healthcare? Do we get free lobs now if we pay tax?

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Bounty Hunter > PvP worlds.

 

 

 

What we need is SAFE PvP worlds!

 

 

 

WHAT??!! I think its pretty banged up, but SAFE PVP WORLDS?

 

ANYways...

 

How about a world where you cant teleport if you're in battle? The main problem I have is people attacking you and then leaving via teleport, running, or any other tactic that is possible (nope, think i covered em). Its the worst feeling almost killing someone who just teleports away and leaves you with no food, and nothing gained from the whole confrontation. This is just my opinion, but I think it can still be tweaked a little to make it better, but otherwise very nice concept.

 

BTW I just started playing again today, so I might be a little behind on some stuff, so if there is something I just wrote that is blatantly messed up, feel free to correct me.

I became f2p recently and really enjoy f2p pvp. With clans at least, there's less noobage besides the occasional bser who can be easily taken care of if you're in the right clan. So all I do is clan pking with one of those 24/7 pickup clans that you can come and go as you wish. It's rather entertaining. I was tempted to become a member again because if f2p was so fun, members must be awesome. Looking at this thread, it's probably best to keep my f2p if all I'm going to do is pvp. I remember the old wilderness how the good pkers would pk and the 1 itemers would watch and wait for a death and stand on the loot waiting for it to appear, and when a real pker kills another real pker and remains with less than half hp some desperate dds'er comes and specs him. So really it didn't get much worse, but it's just that it spread.

 

 

 

As someone else said, 1 iteming isn't a big problem in f2p worlds. You can't kill anything unless you're target is 40 levels below you, and even then you'd need bind or something to stop them from running. Genuine 1 iteming is rarely seen besides some noobs who are angry that they got killed and come back to wreak whatever havoc they can with a rune scimmy. The only thing about f2p pking is it's very hard to KO someone because of the lack of own rune weapons possess. The 2h is decent, but can easily be survived. The dds is a major problem for members. 4 specs and poison and a good speed makes it excellent for quick, hard damage.

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tip it would pay me $500.00 to keep my clothes ON :( :lol:
But then again, you fail to realize that 101% of the people in this universe hate you. Yes, humankind's hatred against you goes beyond mathematical possibilities.
That tears it. I'm starting an animal rebellion using my mind powers. Those PETA bastards will never see it coming until the porcupines are half way up their asses.
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Apparently a lot of people say it. I own.

 

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