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forestfrolic

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Yeh that thread kinda went off-topic. I wonder if there will be an engine update with tt's, someone told me that's the whole cause of the delay, but idk because he's usually not that well informed. <_<

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Yeh that thread kinda went off-topic. I wonder if there will be an engine update with tt's, someone told me that's the whole cause of the delay, but idk because he's usually not that well informed. <_<

 

Kinda offtopic? :P Its gained 30 pages the last 15 minutes.

Most of it is spam with the occasional Mod Mark Post about something irrelevant to the update itself.

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Of course, as tradition for RSOF, everyone seems to be (cabbage)ing themselves over the fact that *quote from forums* Omg Mod Emilee said the update is today!*

 

For their sake, I hope it's not today. (But secretly I'm tired of waiting and hope it is.) :cool:

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This is exactly what is wrong with releasing a BTS about the coming month-if they can't deliver on the expected time(and it is reasonable to expect the update on the last monday/tuesday of the month) they are going to have to explain themselves and expect to be flamed/trolled.

 

Edit: Arrgh...why even bother writing up the bts if they can't fulfill it- excuses and failures like this are for small, inexperienced companies, which jagex seems to play out to be with this and the recent climbing boots update. And well, TT's was the update i was most looking forward to this month, and the fact that i will be going on vocation on monday coupled with the fact i might not even be a member at the time makes this alot worse for me.

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Game Update Delay - No Game Update This Week

 

 

Hi all,

 

You may be expecting the last element of Julys Behind the Scenes, but we have had to delay this to the beginning of next week as we were also aiming to release a significant update to our graphics engine. If youre interested in the details of what were doing, the last paragraph tries to describe it in a little detail.

 

Unfortunately, while we were doing our normal compatibility checks for the release on Friday and Monday, we discovered that we had degraded the performance of the Software graphics mode significantly on some older processors. Because of this, we cannot launch the engine update as planned and, as such, we cannot launch the content update this week, since they are tied together by various graphical and scripting assets. Normally, we would spot a problem like this during our development processes, but, because our engine development PCs run relatively recent processors (the game server and associated systems requires a fair bit of performance to run!), we didnt encounter it until this point in the testing process.

 

Were working as fast as possible to identify the cause of the slowdown on the older processors, and hope to have the performance back to an acceptable level, so that we can release the planned game update as soon as possible. However, if we find this is not possible, we may need to rollback the game engine to a previous state and then rework the planned content a little so were able to launch it. Both of these options require a bit of time and well keep you posted with any news when we have it. Hopefully this will mean that the last content update for July should only slip into the first week of August this means that barring any other problems coming up, we will lose our week off at the end of August. More details on the coming month will be in the next Behind the Scenes out over the coming week.

 

Some background on what were trying to do with this update from the game engine developer working on it:

 

When were rendering our 3D scene, historically we have sorted all of our world entities (such as players, walls, particle effects etc) into view depth order. We then render them in this order, from furthest away to closest, giving the view you would expect, where nearer things appear over far things. Whilst this has the advantage of being quite fast, its also somewhat inflexible, and leads to various graphical glitches that youre probably familiar with if you play in the Safe mode or Software graphics modes, whereby things appear to draw on top of - or through - each other when they shouldnt (player capes are an excellent example of this). With this update, weve moved to using an industry-standard technique called Z-buffering, which allows us to be a lot more flexible with our 3D rendering in the future. As an example, it allows us to have player kit or animations which extend outside of the square on which your character is standing. It also allows for more complex models and a number of other improvements which weve been wanting to do for a while.

 

~ Mod Chris E

 

That sucks :(

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Well that sucks, guess there's always next week. <_<

 

Personally I'm not that upset about it, the only reason we knew the update was coming was because of the BTS that everyone wanted back. This is exactly the reason why the BTS was removed in the first place, so it was bound to happen sometime. I'd rather have the BTS back and a situation like this every now and then than no BTS at all.

 

Oh and yeah Den, it might have been a small understatement.

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Unfortunately, while we were doing our normal compatibility checks for the release on Friday and Monday, we discovered that we had degraded the performance of the Software graphics mode significantly on some older processors. Because of this, we cannot launch the engine update as planned and, as such, we cannot launch the content update this week, since they are tied together by various graphical and scripting assets. Normally, we would spot a problem like this during our development processes, but, because our engine development PCs run relatively recent processors (the game server and associated systems requires a fair bit of performance to run!), we didnt encounter it until this point in the testing process.

 

Translation: Because of the idiots running PCs that can just about play Half Life, we can't put the update out.

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[spoiler=Quote]

 

Game Update Delay - No Game Update This Week

 

 

Hi all,

 

You may be expecting the last element of Julys Behind the Scenes, but we have had to delay this to the beginning of next week as we were also aiming to release a significant update to our graphics engine. If youre interested in the details of what were doing, the last paragraph tries to describe it in a little detail.

 

Unfortunately, while we were doing our normal compatibility checks for the release on Friday and Monday, we discovered that we had degraded the performance of the Software graphics mode significantly on some older processors. Because of this, we cannot launch the engine update as planned and, as such, we cannot launch the content update this week, since they are tied together by various graphical and scripting assets. Normally, we would spot a problem like this during our development processes, but, because our engine development PCs run relatively recent processors (the game server and associated systems requires a fair bit of performance to run!), we didnt encounter it until this point in the testing process.

 

Were working as fast as possible to identify the cause of the slowdown on the older processors, and hope to have the performance back to an acceptable level, so that we can release the planned game update as soon as possible. However, if we find this is not possible, we may need to rollback the game engine to a previous state and then rework the planned content a little so were able to launch it. Both of these options require a bit of time and well keep you posted with any news when we have it. Hopefully this will mean that the last content update for July should only slip into the first week of August this means that barring any other problems coming up, we will lose our week off at the end of August. More details on the coming month will be in the next Behind the Scenes out over the coming week.

 

Some background on what were trying to do with this update from the game engine developer working on it:

 

When were rendering our 3D scene, historically we have sorted all of our world entities (such as players, walls, particle effects etc) into view depth order. We then render them in this order, from furthest away to closest, giving the view you would expect, where nearer things appear over far things. Whilst this has the advantage of being quite fast, its also somewhat inflexible, and leads to various graphical glitches that youre probably familiar with if you play in the Safe mode or Software graphics modes, whereby things appear to draw on top of - or through - each other when they shouldnt (player capes are an excellent example of this). With this update, weve moved to using an industry-standard technique called Z-buffering, which allows us to be a lot more flexible with our 3D rendering in the future. As an example, it allows us to have player kit or animations which extend outside of the square on which your character is standing. It also allows for more complex models and a number of other improvements which weve been wanting to do for a while.

 

~ Mod Chris E

 

That sucks :(

 

My first thoughts when I read that on RSOF

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Oh well, sad my membership expires in couple of days and I dont think im renewing it. :rolleyes:

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Unfortunately, while we were doing our normal compatibility checks for the release on Friday and Monday, we discovered that we had degraded the performance of the Software graphics mode significantly on some older processors. Because of this, we cannot launch the engine update as planned and, as such, we cannot launch the content update this week, since they are tied together by various graphical and scripting assets. Normally, we would spot a problem like this during our development processes, but, because our engine development PCs run relatively recent processors (the game server and associated systems requires a fair bit of performance to run!), we didnt encounter it until this point in the testing process.

 

Translation: Were too busy playing StarCraft II.

 

Fixed ;)

OT: Ah well I thought this might happen, back to Mage Training Arena for me. :)

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They couldn't get the update out this week because they have tied it in with a Game Engine feature that isnt currently available, but was supposed to be introduced this week.

 

I'm looking forward to the engine update, it means they can make emotes that range over more then 1 square, or for example make equip-able items that can go over more then 1 floor square. (E.G Wings that take up 2+ floor squares behind you.)

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I don't get it... They plan updates per week, if an update gets postponed, what happens to the update planned for the week after?

 

I guess they have different development teams working on different updates at the same time.

 

Team A is working on this update, planned for this week.

Technical problems lead to a no update week so team A continues working on this update to make it bugfree.

-> perfectly understandable

 

Team B was working on next weeks update, due to technical difficulties from team A their update gets postponed a week.

-> Team B has next week off? :P

 

To sum it up:

Wouldn't a no update week increase the likelihood of two updates the week after?

 

I'm not familiar with developing a game, if someone can enlighten me, please do. ;)

 

EDIT: I know they don't to 2 updates/week, at least not on a regular basis, I know they did it once.

Simply don't understand why, when the update was supposed to be ready after all.

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I just think of it as "They pushed the no update week in August to July"

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I just think of it as "They pushed the no update week in August to July"

Won't this put them under alot of pressure again?

 

Which lead to bug-infested updates in the past, I don't want to go back to that. :unsure:

 

Not really.

 

In the explanation the no update week was set for last week of august.

 

So update 1 shuld be ready end of this week start of week and so on.

Meaning each update for august has an extra week testing time.

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The reason they stopped bts is because if something like this happened they could just fix it without as much pressure.

 

Rather sad no update but oh well.

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Sucks that they're not releasing the clue updates this week, but it's understandable. The graphical rework sounds interesting, and I'd definitely prefer them to release it bug-free, so it's worth the wait.

 

Like another poster said, I'd rather be let down by the BTS than have no BTS at all.

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Mmm so I went and counted the existing Treasure Trail rewards. Note that I did not include rewards which could be obtained from any level nor did I include black nails/crossbows.

Totals:

1: 65

2: 56

3: 90

They said there would be 150+ new rewards. Seeing how there's no particular pattern with the existing numbers, I'll take a shot in the dark.

By adding 65 + 56 + 90 + 150 and then dividing by 4 we get 90. Now, obviously, they will add some items to level 3 clues, so I expect the number of exclusive level 4 rewards to be at around 75, giving 25 new rewards to each of the existing levels.

If I got my way and they introduced (T)/(G) Dragon that's (large med plate chain legs skirt sq = 7 x 2) 14 items accounted for, 15 with an Amulet of Fury (T). There would also likely be a Dragon Cane for big pimpin, making 16, and then there's the mentioned (3rd age prayer (4), holy ranger (4), dragon masks (1-2?)) 10 items (because animal masks are level 2 I expect canes to be as well) accounting for around a third of the level 4 rewards. Which of course means there's like 50 we have absolutely no clue on!

 

~Super late-early morning conjecture fun!

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