Kr148 193 Posted December 7, 2013 I have two hypotheticals here, The first being what if they raised the alch price by like 10-20% what it is now? things like rune drops and many other alch price drops would rise but more gp comes into the game. The second is they increase the alch price but have a money sink that takes out more than or equal to the new alch price. now this is kinda a cool thing to thin about. (o ya relate this back to 200m all skills somehow so its "on topic") http://www.youtube.com/user/PajamaGaming^click for RS vids Share this post Link to post Share on other sites
Gemeos2 370 Posted December 7, 2013 The first hypothetical would be against what they have tried to fix lately. They are trying to "remove" gp from the game and you would only add more gp into the game than what you already add. The secound hypothetical.. You need to elaborate how they would "remove" the extra 10-20% gp you add. And if there's less gp in the game, gp is more valuable... so what you think about 30k now is a bit more meaningless than what you will think about 30k on the next year. 1 My youtube channel with efficient skilling guides and achievements Share this post Link to post Share on other sites
Hedgehog 2501 Posted December 7, 2013 Alch prices create a price floor on certain items. Increasing the alch price increases the price floor. If you want to know what that would do to the economy, here's the Wikipedia article: http://en.wikipedia.org/wiki/Price_floor. Share this post Link to post Share on other sites
E M R E 38 Posted December 9, 2013 Drumgun at 193m div. Share this post Link to post Share on other sites
vmser 369 Posted December 10, 2013 Forsberg888 is now up 2008m exp over 2013 - so that's breaking the 2-billion-exp-in-one-year barrier. At new years, we should make a list of people's exp gains ove 2013. Share this post Link to post Share on other sites
E M R E 38 Posted December 10, 2013 gf suomi's record Share this post Link to post Share on other sites
Abhinav2107 6 Posted December 10, 2013 Forsberg888 is now up 2008m exp over 2013 - so that's breaking the 2-billion-exp-in-one-year barrier. At new years, we should make a list of people's exp gains ove 2013.Or we could party. Share this post Link to post Share on other sites
brunokiller 358 Posted December 10, 2013 Alch prices create a price floor on certain items. Increasing the alch price increases the price floor. If you want to know what that would do to the economy, here's the Wikipedia article: http://en.wikipedia.org/wiki/Price_floor. You don't have a high alchemy spell irl though. My blog Share this post Link to post Share on other sites
Hedgehog 2501 Posted December 10, 2013 Alch prices create a price floor on certain items. Increasing the alch price increases the price floor. If you want to know what that would do to the economy, here's the Wikipedia article: http://en.wikipedia.org/wiki/Price_floor.You don't have a high alchemy spell irl though. ...but we have price floors 2 Share this post Link to post Share on other sites
Miss Lioness 631 Posted December 10, 2013 Alch prices create a price floor on certain items. Increasing the alch price increases the price floor. If you want to know what that would do to the economy, here's the Wikipedia article: http://en.wikipedia.org/wiki/Price_floor.You don't have a high alchemy spell irl though. ...but we have price floors Usually the price floor is of the production costs. (Not always the case but it is a general rule) Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson For account help/issues, please follow this link: Account Help. If you need further assistance, do not hesitate to PM me or post here. Share this post Link to post Share on other sites
Hedgehog 2501 Posted December 11, 2013 Alch prices create a price floor on certain items. Increasing the alch price increases the price floor. If you want to know what that would do to the economy, here's the Wikipedia article: http://en.wikipedia.org/wiki/Price_floor.You don't have a high alchemy spell irl though. ...but we have price floors Usually the price floor is of the production costs. (Not always the case but it is a general rule) Production costs aren't a price floor. They're production costs. Like I even linked the wikipedia article 2 Share this post Link to post Share on other sites
Miss Lioness 631 Posted December 11, 2013 Alch prices create a price floor on certain items. Increasing the alch price increases the price floor. If you want to know what that would do to the economy, here's the Wikipedia article: http://en.wikipedia.org/wiki/Price_floor.You don't have a high alchemy spell irl though. ...but we have price floors Usually the price floor is of the production costs. (Not always the case but it is a general rule) Production costs aren't a price floor. They're production costs. Like I even linked the wikipedia article No I mean, if the price is lower then the production costs, noone in the real world would produce it as it would lose money. Perhaps only temporarily. Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson For account help/issues, please follow this link: Account Help. If you need further assistance, do not hesitate to PM me or post here. Share this post Link to post Share on other sites
Ring_World 753 Posted December 11, 2013 economic theory applied on video games is lol 1 Share this post Link to post Share on other sites
Bxpprod 2048 Posted December 11, 2013 1 [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER Share this post Link to post Share on other sites
V O R K 191 Posted December 11, 2013 goddamn I already sold the steel titan pouches :@ Sway all day, Butterfly flaps all the way! ✿ ♥‿♥) Share this post Link to post Share on other sites
G0d_vs_D3vil 136 Posted December 11, 2013 economic theory applied on video games is lolwhen ppl can make usd from that it's not a lol 2 Share this post Link to post Share on other sites
TipTopCat 15 Posted December 11, 2013 lol @ economics and game theory. Meanwhile at MIT, here's two economics graduate courses on game theory.http://ocw.mit.edu/courses/economics/14-147-topics-in-game-theory-fall-2009/http://ocw.mit.edu/courses/economics/14-147-topics-in-game-theory-spring-2005/ And an undergrad course at yalehttp://oyc.yale.edu/economics/econ-159#overview Glad someone's taking the idea seriously so we can continue having evolved game economies like the one we have in Runescape... And glad there's people to lol at it, so we can have a steady supply of workers at mcdonalds. BTW: these are all open courseware so you can download all the class notes and watch all the lectures 2 Share this post Link to post Share on other sites
ilovecuttingyews 294 Posted December 11, 2013 From what I can tell, those courses are about game theory, not video games. Two entirely different things. But I do disagree with Ring_World. Real world economic processes do take place in RS. Obviously slightly adjusted because of the small closed system, but the fundamentals are still there. Share this post Link to post Share on other sites
Bxpprod 2048 Posted December 11, 2013 Hi all, Last week we released some changes to the way pouches are crafted in the Summoning skill, along with some new items we made available in game and on the Squeal of Fortune. These changes were intended to make pouch-making a bit smoother, even if you don't have any of the new items, but the benefit was subtle and we've realised from your feedback that many of you would rather carry on with the way you were crafting before. With that in mind we're going to make a couple of changes. We've been discussing them today and development will start tomorrow; exactly when we release will depend on how long it takes to code and test (especially test). The exact solution might change if we find technical issues as we go, but the current plan looks like this: The way you make pouches will change back to the way it was before, so no more uncharged pouches. Unused spirit gems will be stackable in the bank. The benefit of spirit gems will change. Our current thinking is that you'll carry one in inventory (or perhaps the pocket slot) and that while it still has charges you'll have a % chance to save the charm that would have been used. As I say, if problems arise with this approach we'll switch to something better, so this may not be the exact final result. No matter what happens we'll be looking to restore and protect the pouch-crafting methods you're used to, and making sure that the extra benefits we add remain optional. We're very sorry for the confusion and inconvenience this has caused. Thanks everyone,Mod Hew, Producer for SGS & SoF [qfc]15-16-310-65233095[/qfc] L [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER Share this post Link to post Share on other sites
Ring_World 753 Posted December 11, 2013 Game theory would deal with things like the tragedy of the commons which is more an aspect of game design then game economy although the two certainly relate. And yeah a lot of real economics apply to RS but its benefit outside of game design isn't really all that large. I guess was my point 1 Share this post Link to post Share on other sites
Riptide Mage 80 Posted December 11, 2013 Hi all, Last week we released some changes to the way pouches are crafted in the Summoning skill, along with some new items we made available in game and on the Squeal of Fortune. These changes were intended to make pouch-making a bit smoother, even if you don't have any of the new items, but the benefit was subtle and we've realised from your feedback that many of you would rather carry on with the way you were crafting before. With that in mind we're going to make a couple of changes. We've been discussing them today and development will start tomorrow; exactly when we release will depend on how long it takes to code and test (especially test). The exact solution might change if we find technical issues as we go, but the current plan looks like this: The way you make pouches will change back to the way it was before, so no more uncharged pouches. Unused spirit gems will be stackable in the bank. The benefit of spirit gems will change. Our current thinking is that you'll carry one in inventory (or perhaps the pocket slot) and that while it still has charges you'll have a % chance to save the charm that would have been used. As I say, if problems arise with this approach we'll switch to something better, so this may not be the exact final result. No matter what happens we'll be looking to restore and protect the pouch-crafting methods you're used to, and making sure that the extra benefits we add remain optional. We're very sorry for the confusion and inconvenience this has caused. Thanks everyone,Mod Hew, Producer for SGS & SoF [qfc]15-16-310-65233095[/qfc] L Translation: Gems aren't the SOF promo any more, so we're removing them. Sorry if we [bleep]ed everyone over, we made $$$. -IVP 4 You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level. Share this post Link to post Share on other sites
Ammako 1770 Posted December 11, 2013 They're not even removing the gems. Share this post Link to post Share on other sites
Aiel 240 Posted December 11, 2013 the benefit was subtlebenefit?? DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Share this post Link to post Share on other sites
Quyneax 988 Posted December 11, 2013 Drumgun will hit 200m divination in about 24 hours, probably. He's got 1.7m xp to go - his lead on rank 2 is almost 44m xp. It'll be interesting to see what's up next for Drum. It may be a good idea to gather some bonus agility xp in case BA gets nerfed. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Share this post Link to post Share on other sites
jayc3399 197 Posted December 11, 2013 Drumgun will hit 200m divination in about 24 hours, probably. He's got 1.7m xp to go - his lead on rank 2 is almost 44m xp.Which is interesting given how much $ rank 2 spent on spins to catch up. Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Share this post Link to post Share on other sites