Amethyst_Gem Posted March 9, 2011 Share Posted March 9, 2011 Water - don't forget to factor out any xp you get in other skills (mainly combat) while dungeoneering. :) Link to comment Share on other sites More sharing options...
Makaveli_93 Posted March 9, 2011 Share Posted March 9, 2011 http://www.youtube.com/watch?v=dsR0CKK4a0g golden cannon in chaos tunnels?Waterfiends anyone?Hi, I can undeniably say that if you pro slayers out there do this method with the monsters inside the chaos tunnels until Jagex fixes this bug in about 56,2 minutes you would approximately be 0,00035 nanoseconds closer to 200m Slayer which could save you a lot of potential XP in other skills. True fact. Also, I base this on absolutely nothing. Good fight. Edit:I will make a very detailed pointless guide on how to this method to save you these precious seconds. Oh, and you don't need a friend with flowers to hit Waterfiends around you. Link to comment Share on other sites More sharing options...
haimonek Posted March 9, 2011 Share Posted March 9, 2011 http://www.youtube.com/watch?v=dsR0CKK4a0g golden cannon in chaos tunnels?Waterfiends anyone?Hi, I can undeniably say that if you pro slayers out there do this method with the monsters inside the chaos tunnels until Jagex fixes this bug in about 56,2 minutes you would approximately be 0,00035 nanoseconds closer to 200m Slayer which could save you a lot of potential XP in other skills. True fact. Also, I base this on absolutely nothing. Good fight. Edit:I will make a very detailed pointless guide on how to this method to save you these precious seconds. Oh, and you don't need a friend with flowers to hit Waterfiends around you. Lol :P. That'd make black demons the best option for effigies right? Link to comment Share on other sites More sharing options...
Xensure Posted March 9, 2011 Share Posted March 9, 2011 Ok So I tried my hand at getting the optimal task list. I used a system of ranking every kill in hours saved per kill, then multiplied by kills per hour to get hours saved per hour at that monster, then I ranked these numbers with a (H/avgH)^(average number assigned/kills per hour) My model produced this list, ranking the tasks from best to worst:[spoiler=Task Rankings]Bloodvelds Dark beasts Black demons Ice strykewyrms Hellhounds Aberrant spectres DagannothBlack dragons Suqahs Steel dragons TzHaar (Jad)Iron dragons Mithril dragons Terror dogs Dust devils Nechryaels Warped tortoises Desert strykewyrms Blue dragons Living rock creaturesWaterfiends Jungle strykewyrms Fire giants Gargoyles Kalphites AquanitesSkeletal wyverns Abyssal demonsGreater demons Spiritual mages Note: this does not mean that you should block the worst 5, I will have to take in to account frequency to find the best ones to block. Anomalies: The three tasks I find are in weird spots are; hellhounds seem too high, and waterfiends and wyverns seem too low. Question: are Jad and Mages the only tasks that don't drop effigies? Link to comment Share on other sites More sharing options...
Water Posted March 9, 2011 Share Posted March 9, 2011 Water - don't forget to factor out any xp you get in other skills (mainly combat) while dungeoneering. :) Yeh I realised that. :)But I think I'm already being quite generous with some of the xp rates. :P You may be able to pinch off 2k hours or so in total by using extreme methods like cutting diamonds. I only wanted to give some sort of referance. :) -new channel- Link to comment Share on other sites More sharing options...
Thai_tong Posted March 9, 2011 Share Posted March 9, 2011 Ok So I tried my hand at getting the optimal task list. I used a system of ranking every kill in hours saved per kill, then multiplied by kills per hour to get hours saved per hour at that monster, then I ranked these numbers with a (H/avgH)^(average number assigned/kills per hour) My model produced this list, ranking the tasks from best to worst:[spoiler=Task Rankings]Bloodvelds Dark beasts Black demons Ice strykewyrms Hellhounds Aberrant spectres DagannothBlack dragons Suqahs Steel dragons TzHaar (Jad)Iron dragons Mithril dragons Terror dogs Dust devils Nechryaels Warped tortoises Desert strykewyrms Blue dragons Living rock creaturesWaterfiends Jungle strykewyrms Fire giants Gargoyles Kalphites AquanitesSkeletal wyverns Abyssal demonsGreater demons Spiritual mages Note: this does not mean that you should block the worst 5, I will have to take in to account frequency to find the best ones to block. Anomalies: The three tasks I find are in weird spots are; hellhounds seem too high, and waterfiends and wyverns seem too low. Question: are Jad and Mages the only tasks that don't drop effigies?WHAT?! Your fomula makes no sense and is invalid. What is H av? 1000? pi?How do you get H? summing together several random time figures gives you a meaningless figure.Why do you use indexes instead of just dividing or multiplying this part of the equation? Suqaths also seem too high up on your list but they were also higher up on my list than I had expected... Mages and Jad are the only tasks that dont drop effigies but the data for kalphites and terror dogs in zarfot's guide has 0 drops in about 2000 kills each Link to comment Share on other sites More sharing options...
Thai_tong Posted March 9, 2011 Share Posted March 9, 2011 I repeated the calculations with my formula leaving frequency out until after.Task rankings[hide]black demonsaberrant spectresbloodveldswaterfienddark beastssteel dragondagganothblack dragonsiron dragonhellhoundnechryaelice strykewyrmdust devilsMithril dragonssuqathskeletal wyvernblue dragonsabyssal demonsaquanitesterror doggargoylesgreater demondesert strykewyrmsfire giantswarped tortoiseLiving rocksJungle strykewyrmkalphitesJadspiritual mage[/hide]Which looks better than last time. Last time the list was for best to be blocked, this is for best to be skipped. Link to comment Share on other sites More sharing options...
Paperbag Posted March 9, 2011 Share Posted March 9, 2011 The gold/royale cannon in ct and kuradel's dungeon might actually not be a glitch. A friend just noticed the cosmetic part about it got removed from KB. No official Jmod response yet on HLF. But if there is I'll let you all know. This will change slayer drastically if this is real :blink: Link to comment Share on other sites More sharing options...
Aribiterspar Posted March 9, 2011 Share Posted March 9, 2011 The gold/royale cannon in ct and kuradel's dungeon might actually not be a glitch. A friend just noticed the cosmetic part about it got removed from KB. No official Jmod response yet on HLF. But if there is I'll let you all know. This will change slayer drastically if this is real :blink: Thanks paperbag and yeah lol inbe4 summoning @ waterfiends with cannonn could have gotten drumgun 200m range at same time Edit: also thai/xen any1 wanna do calcs on how much cannon in CT would actually change slayer =p Link to comment Share on other sites More sharing options...
Thai_tong Posted March 9, 2011 Share Posted March 9, 2011 Lol that would ruin our slayer findings. Formulae would still work though :P Here's what I have found to be the best task list including frequencies[hide]Do tasks: black demonsaberrant spectresbloodveldswaterfienddark beastssteel dragondagganothblack dragonsiron dragonhellhoundnechryael Skip:dust devilsMithril dragonssuqathskeletal wyvernblue dragonsterror doggargoylesgreater demonfire giantswarped tortoiseLiving rocksJungle strykewyrmkalphites Blockice strykewyrmabyssal demonsaquanitesJadspiritual magedesert strykewyrms note the ice's are blocked not because they are a huge amount worse than dust devils but because they are assigned more frequently. This way you can block 7 ice's tasks and skip 2 dust devils instead of blocking 2 dust devil tasks and skipping ice tasks to keep more points for other skipping.[/hide] Edit: also thai/xen any1 wanna do calcs on how much cannon in CT would actually change slayer =p It would effect fire giants, waterfiends, gargoyles, dust devils, black demon (maybe), daggs (maybe, probably less crowded). I don't know if there are any dragons higher than bronze in there. Link to comment Share on other sites More sharing options...
Aribiterspar Posted March 9, 2011 Share Posted March 9, 2011 Arent waterfiends crap slayer xp/h are the charms from em really that worth it? Link to comment Share on other sites More sharing options...
Andy Posted March 9, 2011 Share Posted March 9, 2011 Arent waterfiends crap slayer xp/h are the charms from em really that worth it?Cannon might change that. Link to comment Share on other sites More sharing options...
Aribiterspar Posted March 9, 2011 Share Posted March 9, 2011 Arent waterfiends crap slayer xp/h are the charms from em really that worth it?Cannon might change that. its most likely a bug Link to comment Share on other sites More sharing options...
Paperbag Posted March 9, 2011 Share Posted March 9, 2011 Arent waterfiends crap slayer xp/h are the charms from em really that worth it?Cannon might change that. its most likely a bugStill could be yeah, but I've been told it doesn't set up still in the slayer tower. Not that anyone uses slayer tower, just saying. I wouldnt think they would just "forget" all about CT and kuradel's dungeon. Link to comment Share on other sites More sharing options...
Thai_tong Posted March 9, 2011 Share Posted March 9, 2011 Arent waterfiends crap slayer xp/h are the charms from em really that worth it?If you care about summoning as much as you do slayer then yes.I think xen's formula is better than mine until it comes to things that can't be converted into time, e.g. "fun".At least I can say that I contributed to his formula in giving him the idea of H/av H ^length Also xen did you make that summoning change I suggested? I am absolutely sure you should be using green charm xp rate not blue. Link to comment Share on other sites More sharing options...
Pluckey Posted March 9, 2011 Share Posted March 9, 2011 Arent waterfiends crap slayer xp/h are the charms from em really that worth it?Cannon might change that. its most likely a bugStill could be yeah, but I've been told it doesn't set up still in the slayer tower. I wouldnt think they would just "forget" all about CT and kuradel's dungeon. This is Jagex we're talking about here. Nothing is outside the realm of stupidity with them. Link to comment Share on other sites More sharing options...
Paperbag Posted March 9, 2011 Share Posted March 9, 2011 Arent waterfiends crap slayer xp/h are the charms from em really that worth it?Cannon might change that. its most likely a bugStill could be yeah, but I've been told it doesn't set up still in the slayer tower. I wouldnt think they would just "forget" all about CT and kuradel's dungeon. This is Jagex we're talking about here. Nothing is outside the realm of stupidity with them.^So true :P Link to comment Share on other sites More sharing options...
Aribiterspar Posted March 9, 2011 Share Posted March 9, 2011 Arent waterfiends crap slayer xp/h are the charms from em really that worth it?If you care about summoning as much as you do slayer then yes.I think xen's formula is better than mine until it comes to things that can't be converted into time, e.g. "fun".At least I can say that I contributed to his formula in giving him the idea of H/av H ^length Also xen did you make that summoning change I suggested? I am absolutely sure you should be using green charm xp rate not blue. so waterfiends would be required to get 200m sum with 200m slay? although have you taken into calculation theres melee xp left over after 200m slayer so whatever youd be killing youd be getting charms from as well no? Which means you should value summoning less than slayer so then the question still remains if waterfiends are actually worth doing since you dont need to get 200m summoning with 200m slayer Link to comment Share on other sites More sharing options...
Thai_tong Posted March 9, 2011 Share Posted March 9, 2011 They are giving a good reward for earning respect from your dwarf homies yo. Maybe this smithing update wasn't useless Link to comment Share on other sites More sharing options...
Try Posted March 9, 2011 Share Posted March 9, 2011 Can't take cannon into mith drags either still. I really don't see how they could forget about CT and Kuradal's dungeon... So it could be intentional. Doesn't mean they won't change it back to how it was though if non-cannoners complain hard enough. Gotta wait for a reply on HLF I guess. Link to comment Share on other sites More sharing options...
Mike_Ike111 Posted March 9, 2011 Share Posted March 9, 2011 I can't see it being a bug. How do you mess up such specific code by copy/pasting the new cannon models where the old ones were? Link to comment Share on other sites More sharing options...
Makaveli_93 Posted March 9, 2011 Share Posted March 9, 2011 I can't see it being a bug. How do you mess up such specific code by copy/pasting the new cannon models where the old ones were?By being mentally challenged like the majority of Jagex's staff. Good fight. Link to comment Share on other sites More sharing options...
essiw Posted March 9, 2011 Share Posted March 9, 2011 I can't see it being a bug. How do you mess up such specific code by copy/pasting the new cannon models where the old ones were?Because it is clearly not as simple as that, otherwise the golden hammer wouldn't have that many "updates" if they could just copy paste it from the normal hammer http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
Viv Posted March 10, 2011 Share Posted March 10, 2011 Lol that would ruin our slayer findings. Formulae would still work though :P Here's what I have found to be the best task list including frequencies[hide]Do tasks: black demonsaberrant spectresbloodveldswaterfienddark beastssteel dragondagganothblack dragonsiron dragonhellhoundnechryael Skip:dust devilsMithril dragonssuqathskeletal wyvernblue dragonsterror doggargoylesgreater demonfire giantswarped tortoiseLiving rocksJungle strykewyrmkalphites Blockice strykewyrmabyssal demonsaquanitesJadspiritual magedesert strykewyrms note the ice's are blocked not because they are a huge amount worse than dust devils but because they are assigned more frequently. This way you can block 7 ice's tasks and skip 2 dust devils instead of blocking 2 dust devil tasks and skipping ice tasks to keep more points for other skipping.[/hide] Edit: also thai/xen any1 wanna do calcs on how much cannon in CT would actually change slayer =p It would effect fire giants, waterfiends, gargoyles, dust devils, black demon (maybe), daggs (maybe, probably less crowded). I don't know if there are any dragons higher than bronze in there.hell no on blocking icestryke! :P Link to comment Share on other sites More sharing options...
Blake Posted March 10, 2011 Share Posted March 10, 2011 Can't take cannon into mith drags either still. I really don't see how they could forget about CT and Kuradal's dungeon... So it could be intentional. Doesn't mean they won't change it back to how it was though if non-cannoners complain hard enough. Gotta wait for a reply on HLF I guess. Does it work in the Slayer tower and Slayer caves? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now