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= New Chaotic Items =


killmenub

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1000k for gravite i think.

 

But here's the deal. With the current requirements, it's going to be quite a long time before many people have the tokens to buy multiple gravite/chaos weapons. And the drain rate is 2m/1m per 10 hours. Which is pretty slow. Construction on the other hand drains around 1m per hour if one if training with oak planks (butler costs not included).

 

If they removed the crappy token system, it will allow people to purchase more weapons instead of one weapon every 2m exp. Make the price reasonable, maybe 10m? Idk, that's up to Jagex. Also, it might entice more people to train the skill because they won't see it as a minigame (tokens) anymore, and more like a skill with unlockable content. Overall, I say it would be much more effective money sink.

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1000k for gravite i think.

 

But here's the deal. With the current requirements, it's going to be quite a long time before many people have the tokens to buy multiple gravite/chaos weapons. And the drain rate is 2m/1m per 10 hours. Which is pretty slow. Construction on the other hand drains around 1m per hour if one if training with oak planks (butler costs not included).

 

If they removed the crappy token system, it will allow people to purchase more weapons instead of one weapon every 2m exp. Make the price reasonable, maybe 10m? Idk, that's up to Jagex. Also, it might entice more people to train the skill because they won't see it as a minigame (tokens) anymore, and more like a skill with unlockable content. Overall, I say it would be much more effective money sink.

I think part of the ([wagon]-backwards) reasoning behind the token system was to reward people for training past a certain level instead of just having everyone get level 80 and stop.

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1000k for gravite i think.

 

But here's the deal. With the current requirements, it's going to be quite a long time before many people have the tokens to buy multiple gravite/chaos weapons. And the drain rate is 2m/1m per 10 hours. Which is pretty slow. Construction on the other hand drains around 1m per hour if one if training with oak planks (butler costs not included).

 

If they removed the crappy token system, it will allow people to purchase more weapons instead of one weapon every 2m exp. Make the price reasonable, maybe 10m? Idk, that's up to Jagex. Also, it might entice more people to train the skill because they won't see it as a minigame (tokens) anymore, and more like a skill with unlockable content. Overall, I say it would be much more effective money sink.

I think part of the ([wagon]-backwards) reasoning behind the token system was to reward people for training past a certain level instead of just having everyone get level 80 and stop.

 

Anyone think its possible that after purchasing the weapon, it might be better to pay the 200k gp and then tokens for a recharge. If jagex wants people to train past 80 it would be an incentive for those player who didn't have the cash to burn 200k/hr extra.

 

p.s Until we know the recharge token costs its hard to know which will be best, im sure the richer/ those who earn more will always choose to recharge at 2mil but jagex could give us a good incentive here and i hope the recharge token costs are low.

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Well I'll hopfully have more time to train the skill soon.

 

 

I'm debating if its worth spending all my points on xp till I can do the highest dungeon, then gain tokens them then for the weapons?

 

Spending x amount of tokens to get exp you can get by training the skill in x/5 hours generally isn't a good idea.

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I can not agree that these weapons were made for the purpose of PvP, even if they have value in the field. I think Jagex will be using these pumped up items to bring out more challenging encounters, which they have stated they are releasing.

 

Question is, will there be a shift in focus in the future rewards. We see the melee upgrades here, but do you think we will see more upgrades to mage equipment (Considering the skill in a combat scene is nowhere near as useful as Melee and Range)

 

I think we will see even more powerful encounters from these items, and I was actually a little disapointed to see their cost reduced so much in the update, but understandable.

 

Point is, don't look at what is already here, but what is to come.

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I can not agree that these weapons were made for the purpose of PvP, even if they have value in the field. I think Jagex will be using these pumped up items to bring out more challenging encounters, which they have stated they are releasing.

 

Question is, will there be a shift in focus in the future rewards. We see the melee upgrades here, but do you think we will see more upgrades to mage equipment (Considering the skill in a combat scene is nowhere near as useful as Melee and Range)

 

I think we will see even more powerful encounters from these items, and I was actually a little disapointed to see their cost reduced so much in the update, but understandable.

 

Point is, don't look at what is already here, but what is to come.

 

Mage has already been sufficienty balanced, I think. arcane stream necklace + SOL + chaotic kiteshield = win

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Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

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I can not agree that these weapons were made for the purpose of PvP, even if they have value in the field. I think Jagex will be using these pumped up items to bring out more challenging encounters, which they have stated they are releasing.

 

Question is, will there be a shift in focus in the future rewards. We see the melee upgrades here, but do you think we will see more upgrades to mage equipment (Considering the skill in a combat scene is nowhere near as useful as Melee and Range)

 

I think we will see even more powerful encounters from these items, and I was actually a little disapointed to see their cost reduced so much in the update, but understandable.

 

Point is, don't look at what is already here, but what is to come.

 

Mage has already been sufficienty balanced, I think. arcane stream necklace + SOL + chaotic kiteshield = win

problem is tho, is that you need all that high lvl equipment to be competitive. magic really needs a rebalance from the spellbook level up.

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I doubt it - I can make money almost 1000 times faster than I can make tokens.

this. taking any chaotic weapons to a boss will more than pay for it. and when i said b4 resell, i didnt mean 100%. constantly being able to switch weapons would be bad. more like 75%, atleast let you trade it in if you dont like it.

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[hide=Siggy credits]The Awesome, Epic, Amazing, S3xah A-10 Sig By Unolexi! I wub u Uno!

InsanityV2 Did the Franz Ferdinand Sig.

Killerwatt is responsible for the Arctic Monkeys sig.

Pat_61 did the B-2 sig and the raptor sig.[/hide]

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(Considering the skill in a combat scene is nowhere near as useful as Melee and

 

Magic is the most powerful skill in PvP. It's the most accurate combat skill and it has a max hit of 484 with Ice Barrage. Melee gets completely crushed if they're fighting a Mage that knows what's he's doing even if the meleer is wearing black d'hide or Karil's. It's true that Magic barely has any K0 potential, but Magic works via DPS. Magic is very underestimated.

 

http://[Use Quick Find Code]/[Please Use QuickFind Code]?181,182,815,60825261,goto,1

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1000k for gravite i think.

 

But here's the deal. With the current requirements, it's going to be quite a long time before many people have the tokens to buy multiple gravite/chaos weapons. And the drain rate is 2m/1m per 10 hours. Which is pretty slow. Construction on the other hand drains around 1m per hour if one if training with oak planks (butler costs not included).

 

If they removed the crappy token system, it will allow people to purchase more weapons instead of one weapon every 2m exp. Make the price reasonable, maybe 10m? Idk, that's up to Jagex. Also, it might entice more people to train the skill because they won't see it as a minigame (tokens) anymore, and more like a skill with unlockable content. Overall, I say it would be much more effective money sink.

I think part of the ([wagon]-backwards) reasoning behind the token system was to reward people for training past a certain level instead of just having everyone get level 80 and stop.

 

 

What's wrong with leveling to 80 then stop? That's what all the other skills are about, there's no point in training past the maximum level requirement. Ex: past 92 fm, is there a point? A better way to make people train the skill is release content for 80+, not a token system. Plus, if they take out the tokens, it'll seem ALOT less like a minigame (not that it bothers me, i think dungeoneering is pretty fun).

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(Considering the skill in a combat scene is nowhere near as useful as Melee and

 

Magic is the most powerful skill in PvP. It's the most accurate combat skill and it has a max hit of 484 with Ice Barrage. Melee gets completely crushed if they're fighting a Mage that knows what's he's doing even if the meleer is wearing black d'hide or Karil's. It's true that Magic barely has any K0 potential, but Magic works via DPS. Magic is very underestimated.

 

http://[Use Quick Find Code]/[Please Use QuickFind Code]?181,182,815,60825261,goto,1

 

The problem with magic is that it most of the time sucks in PvM.

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(Considering the skill in a combat scene is nowhere near as useful as Melee and

 

Magic is the most powerful skill in PvP. It's the most accurate combat skill and it has a max hit of 484 with Ice Barrage. Melee gets completely crushed if they're fighting a Mage that knows what's he's doing even if the meleer is wearing black d'hide or Karil's. It's true that Magic barely has any K0 potential, but Magic works via DPS. Magic is very underestimated.

 

http://[Use Quick Find Code]/[Please Use QuickFind Code]?181,182,815,60825261,goto,1

 

The problem with magic is that it most of the time sucks in PvM.

this.

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[hide=Siggy credits]The Awesome, Epic, Amazing, S3xah A-10 Sig By Unolexi! I wub u Uno!

InsanityV2 Did the Franz Ferdinand Sig.

Killerwatt is responsible for the Arctic Monkeys sig.

Pat_61 did the B-2 sig and the raptor sig.[/hide]

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Quote from RSOF

 

I just bought a gravite 2H, and the attack stats are:

- 4 stab - 4 slash + 87 crush - 4 magic+ 0 ranged

 

That would mean it is a crush based weapon, and hence all attack styles would be crush (like mauls). But when I wield the 2H the options are Accurate (Slash), Aggressive (Slash), Aggressive (Crush), and Defend (Slash).

 

So all attack styles except the aggressive (crush) giving str exp has the +87 bonus. I've tried it against people with no armour and barely hit with the other options (-4 slash seems to take the place).

 

Fix this bug please.

 

Wow, jagex, wow. Major fail. I've been a supporter of the new skill, but these item stat issues wreak of poor implementation and lack of caring.

 

Not really a fail. It has the same attack styles as any other 2h'ed weapon. If anything it's a real small move against f2p pkers (Who, face it, will probably be the only users of this)using it to range/2h.

Since they have to change attack styles to crush after switching from bow to 2h. But once they switch back to the bow it'll be on longrange(def exp). Sure some people will whine but their fault for not being cautious.

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Quote from RSOF

 

I just bought a gravite 2H, and the attack stats are:

- 4 stab - 4 slash + 87 crush - 4 magic+ 0 ranged

 

That would mean it is a crush based weapon, and hence all attack styles would be crush (like mauls). But when I wield the 2H the options are Accurate (Slash), Aggressive (Slash), Aggressive (Crush), and Defend (Slash).

 

So all attack styles except the aggressive (crush) giving str exp has the +87 bonus. I've tried it against people with no armour and barely hit with the other options (-4 slash seems to take the place).

 

Fix this bug please.

 

Wow, jagex, wow. Major fail. I've been a supporter of the new skill, but these item stat issues wreak of poor implementation and lack of caring.

 

Not really a fail. It has the same attack styles as any other 2h'ed weapon. If anything it's a real small move against f2p pkers (Who, face it, will probably be the only users of this)using it to range/2h.

Since they have to change attack styles to crush after switching from bow to 2h. But once they switch back to the bow it'll be on longrange(def exp). Sure some people will whine but their fault for not being cautious.

 

So then I assume you saw godswords has having a stab attack being a feature then?

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Quote from RSOF

 

I just bought a gravite 2H, and the attack stats are:

- 4 stab - 4 slash + 87 crush - 4 magic+ 0 ranged

 

That would mean it is a crush based weapon, and hence all attack styles would be crush (like mauls). But when I wield the 2H the options are Accurate (Slash), Aggressive (Slash), Aggressive (Crush), and Defend (Slash).

 

So all attack styles except the aggressive (crush) giving str exp has the +87 bonus. I've tried it against people with no armour and barely hit with the other options (-4 slash seems to take the place).

 

Fix this bug please.

 

Wow, jagex, wow. Major fail. I've been a supporter of the new skill, but these item stat issues wreak of poor implementation and lack of caring.

 

Not really a fail. It has the same attack styles as any other 2h'ed weapon. If anything it's a real small move against f2p pkers (Who, face it, will probably be the only users of this)using it to range/2h.

Since they have to change attack styles to crush after switching from bow to 2h. But once they switch back to the bow it'll be on longrange(def exp). Sure some people will whine but their fault for not being cautious.

 

Are you an idiot or just trolling?

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I can't believe it hasn't been posted yet. Picture evidence...? Once I see it, I'll be more inclined to believe it is true.

I'm amazed i cannot find any videos or pictures on youtube :(

Check it out, huge amount of effort has gone into this massive mod!

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