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= New Chaotic Items =


killmenub

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Its not only about the tokens its also about reaching the level requirements for the rewards faster too, which i'm sure for many will be the level 80 weapons/armor.

Level requirements are completely irrelevant. You can't get have enough tokens to buy any of the rewards unless you already have the required level for them. It's impossible.

 

Sorry I don't quite understand what you are arguing/saying, the point I was trying to make though is that by spending your points on xp you can level faster and reach those level requirements faster.

I'm saying that if you have a Chaotic weapon, you have 80+ dungeoneering no matter what, because it takes more xp to get 200k points than it does to reach level 80 dungeoneering. Level requirements are never a concern.

 

They are a concern for someone who wants to level fast and efficiently, as well as decrease the time it takes to meet those requirements. This is obviously a very debatable topic, but personally I think its good to know that whenever I reset I am completing each floor with 1-2 higher prestige levels than if I didn't spend my points on xp.

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Hmm, is the gravite 2h sword class 3 or class 4 speed?

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Going to be very upset if chaotic weapon stats are wrong.

 

agreed, its the only reason im training the damned skill to begin with

 

Thirded. I'm really hoping that it's just a few people trying to troll.

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If people were rational about DFS, it would be like 15m. Its only use is tanking bosses. People will continue to pay high prices for DFS because they're irrational about the usefulness of strength compared to attack. DFS also has a "high level" stigma so many players seek after it irrationally.

It's not just good for tanking bosses. It's one of the most annoying tank shields in PvP/BH because you can't land dragonfire hits with dbolts on it, and the defense is good. Also, until you get Super Antifire potions, it's the best shield to kill drags with -- and training for super antifires costs a lot more than a DFS.

It's also a KO weapon for summon tanks, lol, but making that money takes them forever unless you find a really good way to make money like my friend Maxed At 62 did.

But yeah, you'll see it mostly for tanking bosses. It's the best shield that isn't really high priced and hard to get. Armadyl, Bandos (though tanks don't pull out a dfs very often), Sara (ranging, especially solo), Zammy, Dagannoth Kings, etc. are all places you commonly see people using a DFS.

 

I suppose after you get Super Antifires you forget the uses of DFS though because you don't need it anymore. My friend sold his shortly after getting a divine because he has super antifires and never uses his DFS.

 

 

Anyways, I think the fact that a lot of these chaotic weapons are 1 handed are enough to show how nice these will be when combined with a rune defender. In my opinion, it's like more expensive barrows that takes a longer time to get and is untradable. The only question is how much these items alch/protect for...

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Any word on the Arcane Stream Necklace? It's the only item I really want, but if it doesn't boost magic damage by 15% (or 10%. Either is fine with me) then I have just wasted a week and a half of time.

 

Stream works as planned, theres a video of a guy hitting 1100's on strykewyrms with the necklace

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Quote from RSOF

 

I just bought a gravite 2H, and the attack stats are:

- 4 stab - 4 slash + 87 crush - 4 magic+ 0 ranged

 

That would mean it is a crush based weapon, and hence all attack styles would be crush (like mauls). But when I wield the 2H the options are Accurate (Slash), Aggressive (Slash), Aggressive (Crush), and Defend (Slash).

 

So all attack styles except the aggressive (crush) giving str exp has the +87 bonus. I've tried it against people with no armour and barely hit with the other options (-4 slash seems to take the place).

 

Fix this bug please.

 

Wow, jagex, wow. Major fail. I've been a supporter of the new skill, but these item stat issues wreak of poor implementation and lack of caring.

Which probably means it was originally meant to be a gravite maul. Thats exactly the stats as its listed on the KB though

Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x.

 

PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues

9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system

 

Brawler guide is being finished!

 

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Any word on the Arcane Stream Necklace? It's the only item I really want, but if it doesn't boost magic damage by 15% (or 10%. Either is fine with me) then I have just wasted a week and a half of time.

 

Stream works as planned, theres a video of a guy hitting 1100's on strykewyrms with the necklace

 

Ah. Good. Thanks for the reassurance.

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Hmm, is the gravite 2h sword class 3 or class 4 speed?

 

Seeing as standard 2H Swords, Tzhaar-Ket-Om, and the Granite Maul are all tier 3, I'd expect Gravite 2H to share that, whether or not it was meant to be a maul. Jagex has stated that the weapon balance for dungeoneering was significantly altered, but they had no intention to make it universal through Runescape.

 

Then again, with the way things are going, I would not be surprised if it turned out to be something completely random either.

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Hopefully when Dungeoneering 2.0 gets released in the not too near future, they give players the option to sell back these items (fully charged mind you) so that they can get likely better items.

 

Also, do these items have a "destroy" option, and if so what does it say? It'd be kind of cool if these can be retrieved if lost, almost making them worth buying. Course that'd likely make them a no-no on PvP worlds.

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Hopefully when Dungeoneering 2.0 gets released in the not too near future, they give players the option to sell back these items (fully charged mind you) so that they can get likely better items.

 

Also, do these items have a "destroy" option, and if so what does it say? It'd be kind of cool if these can be retrieved if lost, almost making them worth buying. Course that'd likely make them a no-no on PvP worlds.

 

If you try to destroy your gem bag it says that you'll have to buy a new one.

 

Not sure about they weapons but it's most likely same for them.

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The best solution:

Instead of tokens buying items, the tokens should buy the ability to use the item. The item should be sellable for a smaller amount of tokens or coins in a separate store.

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Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

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The best solution:

Instead of tokens buying items, the tokens should buy the ability to use the item. The item should be sellable for a smaller amount of tokens or coins in a separate store.

How would that be better, unless they further reduced the token costs. Then you'd still need to get 80 Dung to buy the ability to wield a Chaotic Longsword, but you'd also need to spend more tokens or GP to actually obtain the item. If they reduced the "ability to wield" to like 100k tokens for a Chaotic Weapon and then sold the weapon for like 10m, I'd be okay with that... As long as you also received a "proof of purchase" item that you could use on the smuggler if you die and lose the Chaotic Longsword in order to allow you to rebuy it for half price. They also need to allow you resell items for like 75% of what you paid.

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The best solution:

Instead of tokens buying items, the tokens should buy the ability to use the item. The item should be sellable for a smaller amount of tokens or coins in a separate store.

How would that be better, unless they further reduced the token costs. Then you'd still need to get 80 Dung to buy the ability to wield a Chaotic Longsword, but you'd also need to spend more tokens or GP to actually obtain the item. If they reduced the "ability to wield" to like 100k tokens for a Chaotic Weapon and then sold the weapon for like 10m, I'd be okay with that... As long as you also received a "proof of purchase" item that you could use on the smuggler if you die and lose the Chaotic Longsword in order to allow you to rebuy it for half price. They also need to allow you resell items for like 75% of what you paid.

 

I'd prefer not to have a reselling option. The game needs more legitimate money sinks.

 

And they could just keep the prices at current levels, but just give you one free item when you initially buy the ability to use it.

 

I just don't like the idea that it's possible to lose items that require hundreds of hours to obtain.

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Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

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The best solution:

Instead of tokens buying items, the tokens should buy the ability to use the item. The item should be sellable for a smaller amount of tokens or coins in a separate store.

How would that be better, unless they further reduced the token costs. Then you'd still need to get 80 Dung to buy the ability to wield a Chaotic Longsword, but you'd also need to spend more tokens or GP to actually obtain the item. If they reduced the "ability to wield" to like 100k tokens for a Chaotic Weapon and then sold the weapon for like 10m, I'd be okay with that... As long as you also received a "proof of purchase" item that you could use on the smuggler if you die and lose the Chaotic Longsword in order to allow you to rebuy it for half price. They also need to allow you resell items for like 75% of what you paid.

 

I'd prefer not to have a reselling option. The game needs more legitimate money sinks.

 

And they could just keep the prices at current levels, but just give you one free item when you initially buy the ability to use it.

 

I just don't like the idea that it's possible to lose items that require hundreds of hours to obtain.

 

how is this a money sink? no gp is taken out of the game. your just spending minigame... err, skill reward tokens. you should be able to get a different item if you dont like the one you bought.

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The best solution:

Instead of tokens buying items, the tokens should buy the ability to use the item. The item should be sellable for a smaller amount of tokens or coins in a separate store.

How would that be better, unless they further reduced the token costs. Then you'd still need to get 80 Dung to buy the ability to wield a Chaotic Longsword, but you'd also need to spend more tokens or GP to actually obtain the item. If they reduced the "ability to wield" to like 100k tokens for a Chaotic Weapon and then sold the weapon for like 10m, I'd be okay with that... As long as you also received a "proof of purchase" item that you could use on the smuggler if you die and lose the Chaotic Longsword in order to allow you to rebuy it for half price. They also need to allow you resell items for like 75% of what you paid.

 

I'd prefer not to have a reselling option. The game needs more legitimate money sinks.

 

And they could just keep the prices at current levels, but just give you one free item when you initially buy the ability to use it.

 

I just don't like the idea that it's possible to lose items that require hundreds of hours to obtain.

 

how is this a money sink? no gp is taken out of the game. your just spending minigame... err, skill reward tokens. you should be able to get a different item if you dont like the one you bought.

 

no, i meant my idea (rebuying items with real coins after you've bought the ability to use it using tokens)

and no, you shouldn't be able to resell your items for tokens either, since it makes it too easy to switch between rewards (buy a chaotic, use it for a bit, resell, buy a eagle eye shield, rinse, repeat). i think 200K tokens is reasonable for each item.

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Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

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The best solution:

Instead of tokens buying items, the tokens should buy the ability to use the item. The item should be sellable for a smaller amount of tokens or coins in a separate store.

How would that be better, unless they further reduced the token costs. Then you'd still need to get 80 Dung to buy the ability to wield a Chaotic Longsword, but you'd also need to spend more tokens or GP to actually obtain the item. If they reduced the "ability to wield" to like 100k tokens for a Chaotic Weapon and then sold the weapon for like 10m, I'd be okay with that... As long as you also received a "proof of purchase" item that you could use on the smuggler if you die and lose the Chaotic Longsword in order to allow you to rebuy it for half price. They also need to allow you resell items for like 75% of what you paid.

 

I'd prefer not to have a reselling option. The game needs more legitimate money sinks.

 

And they could just keep the prices at current levels, but just give you one free item when you initially buy the ability to use it.

 

I just don't like the idea that it's possible to lose items that require hundreds of hours to obtain.

 

how is this a money sink? no gp is taken out of the game. your just spending minigame... err, skill reward tokens. you should be able to get a different item if you dont like the one you bought.

 

no, i meant my idea (rebuying items with real coins after you've bought the ability to use it using tokens)

and no, you shouldn't be able to resell your items for tokens either, since it makes it too easy to switch between rewards (buy a chaotic, use it for a bit, resell, buy a eagle eye shield, rinse, repeat). i think 200K tokens is reasonable for each item.

 

Why not just scrap the token system once and for all?

You have the level required to use it, and just buy it in cash. Ta-da! A great money sink!

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These weapons are actually money sinks. To buy recharges, it's 200k for gravite weapons and 2000k for chaotic. That'll help a little.

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