predator1030 Posted April 22, 2010 Share Posted April 22, 2010 Its not only about the tokens its also about reaching the level requirements for the rewards faster too, which i'm sure for many will be the level 80 weapons/armor.Level requirements are completely irrelevant. You can't get have enough tokens to buy any of the rewards unless you already have the required level for them. It's impossible. Sorry I don't quite understand what you are arguing/saying, the point I was trying to make though is that by spending your points on xp you can level faster and reach those level requirements faster.I'm saying that if you have a Chaotic weapon, you have 80+ dungeoneering no matter what, because it takes more xp to get 200k points than it does to reach level 80 dungeoneering. Level requirements are never a concern. They are a concern for someone who wants to level fast and efficiently, as well as decrease the time it takes to meet those requirements. This is obviously a very debatable topic, but personally I think its good to know that whenever I reset I am completing each floor with 1-2 higher prestige levels than if I didn't spend my points on xp. Link to comment Share on other sites More sharing options...
xSxqPowerx Posted April 22, 2010 Share Posted April 22, 2010 Going to be very upset if chaotic weapon stats are wrong. Link to comment Share on other sites More sharing options...
Zepheras Posted April 22, 2010 Share Posted April 22, 2010 Hmm, is the gravite 2h sword class 3 or class 4 speed? "Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?" -F1775 Link to comment Share on other sites More sharing options...
Logdotzip Posted April 22, 2010 Share Posted April 22, 2010 Going to be very upset if chaotic weapon stats are wrong. agreed, its the only reason im training the damned skill to begin with my youtube Link to comment Share on other sites More sharing options...
Obtaurian Posted April 22, 2010 Share Posted April 22, 2010 Going to be very upset if chaotic weapon stats are wrong. agreed, its the only reason im training the damned skill to begin with Thirded. I'm really hoping that it's just a few people trying to troll. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Wkw Posted April 22, 2010 Share Posted April 22, 2010 So apparently the KB is wrong about some stats of the weaponsProof? Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Bloodstain Posted April 22, 2010 Share Posted April 22, 2010 http://forum.tip.it/topic/263991-gravite-and-chaotic-equipment/ Link to comment Share on other sites More sharing options...
totalpwnage Posted April 22, 2010 Share Posted April 22, 2010 If people were rational about DFS, it would be like 15m. Its only use is tanking bosses. People will continue to pay high prices for DFS because they're irrational about the usefulness of strength compared to attack. DFS also has a "high level" stigma so many players seek after it irrationally.It's not just good for tanking bosses. It's one of the most annoying tank shields in PvP/BH because you can't land dragonfire hits with dbolts on it, and the defense is good. Also, until you get Super Antifire potions, it's the best shield to kill drags with -- and training for super antifires costs a lot more than a DFS.It's also a KO weapon for summon tanks, lol, but making that money takes them forever unless you find a really good way to make money like my friend Maxed At 62 did.But yeah, you'll see it mostly for tanking bosses. It's the best shield that isn't really high priced and hard to get. Armadyl, Bandos (though tanks don't pull out a dfs very often), Sara (ranging, especially solo), Zammy, Dagannoth Kings, etc. are all places you commonly see people using a DFS. I suppose after you get Super Antifires you forget the uses of DFS though because you don't need it anymore. My friend sold his shortly after getting a divine because he has super antifires and never uses his DFS. Anyways, I think the fact that a lot of these chaotic weapons are 1 handed are enough to show how nice these will be when combined with a rune defender. In my opinion, it's like more expensive barrows that takes a longer time to get and is untradable. The only question is how much these items alch/protect for... Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x. PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system Brawler guide is being finished! Link to comment Share on other sites More sharing options...
Bladewing Posted April 22, 2010 Share Posted April 22, 2010 What I meant was that the majority of players who buy a DFS do not use it for those purposes. They use it for slayer and general training, for which the DFS is an inferior shield How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
Trey Posted April 22, 2010 Share Posted April 22, 2010 degrading stats will make me rage Link to comment Share on other sites More sharing options...
Logdotzip Posted April 22, 2010 Share Posted April 22, 2010 Any word on the Arcane Stream Necklace? It's the only item I really want, but if it doesn't boost magic damage by 15% (or 10%. Either is fine with me) then I have just wasted a week and a half of time. Stream works as planned, theres a video of a guy hitting 1100's on strykewyrms with the necklace my youtube Link to comment Share on other sites More sharing options...
totalpwnage Posted April 22, 2010 Share Posted April 22, 2010 Quote from RSOF I just bought a gravite 2H, and the attack stats are:- 4 stab - 4 slash + 87 crush - 4 magic+ 0 ranged That would mean it is a crush based weapon, and hence all attack styles would be crush (like mauls). But when I wield the 2H the options are Accurate (Slash), Aggressive (Slash), Aggressive (Crush), and Defend (Slash). So all attack styles except the aggressive (crush) giving str exp has the +87 bonus. I've tried it against people with no armour and barely hit with the other options (-4 slash seems to take the place). Fix this bug please. Wow, jagex, wow. Major fail. I've been a supporter of the new skill, but these item stat issues wreak of poor implementation and lack of caring.Which probably means it was originally meant to be a gravite maul. Thats exactly the stats as its listed on the KB though Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x. PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system Brawler guide is being finished! Link to comment Share on other sites More sharing options...
Mecakoto Posted April 22, 2010 Share Posted April 22, 2010 Any word on the Arcane Stream Necklace? It's the only item I really want, but if it doesn't boost magic damage by 15% (or 10%. Either is fine with me) then I have just wasted a week and a half of time. Stream works as planned, theres a video of a guy hitting 1100's on strykewyrms with the necklace Ah. Good. Thanks for the reassurance. The challenge of a mistake is not to avoid it. The challenge of a mistake is dealing with the outcome. Proud of who I am and what I am. Link to comment Share on other sites More sharing options...
Soma2035 Posted April 22, 2010 Share Posted April 22, 2010 Hmm, is the gravite 2h sword class 3 or class 4 speed? Seeing as standard 2H Swords, Tzhaar-Ket-Om, and the Granite Maul are all tier 3, I'd expect Gravite 2H to share that, whether or not it was meant to be a maul. Jagex has stated that the weapon balance for dungeoneering was significantly altered, but they had no intention to make it universal through Runescape. Then again, with the way things are going, I would not be surprised if it turned out to be something completely random either. Want to learn to Nex? The Nex Hunters are recruiting! Click for more information! Link to comment Share on other sites More sharing options...
Beaumonde Posted April 22, 2010 Share Posted April 22, 2010 I just don't get why Jagex hasn't fixed the knowledge base by now, or at least added a note saying something is wrong with the stats. Stat Progress | Stat Averages | Stat Records Link to comment Share on other sites More sharing options...
NukeMarine Posted April 22, 2010 Share Posted April 22, 2010 Hopefully when Dungeoneering 2.0 gets released in the not too near future, they give players the option to sell back these items (fully charged mind you) so that they can get likely better items. Also, do these items have a "destroy" option, and if so what does it say? It'd be kind of cool if these can be retrieved if lost, almost making them worth buying. Course that'd likely make them a no-no on PvP worlds. Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
Jabuli Posted April 22, 2010 Share Posted April 22, 2010 Hopefully when Dungeoneering 2.0 gets released in the not too near future, they give players the option to sell back these items (fully charged mind you) so that they can get likely better items. Also, do these items have a "destroy" option, and if so what does it say? It'd be kind of cool if these can be retrieved if lost, almost making them worth buying. Course that'd likely make them a no-no on PvP worlds. If you try to destroy your gem bag it says that you'll have to buy a new one. Not sure about they weapons but it's most likely same for them. Link to comment Share on other sites More sharing options...
TheAncient Posted April 23, 2010 Share Posted April 23, 2010 The best solution:Instead of tokens buying items, the tokens should buy the ability to use the item. The item should be sellable for a smaller amount of tokens or coins in a separate store. Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
Dragonlordjl Posted April 23, 2010 Share Posted April 23, 2010 The best solution:Instead of tokens buying items, the tokens should buy the ability to use the item. The item should be sellable for a smaller amount of tokens or coins in a separate store.How would that be better, unless they further reduced the token costs. Then you'd still need to get 80 Dung to buy the ability to wield a Chaotic Longsword, but you'd also need to spend more tokens or GP to actually obtain the item. If they reduced the "ability to wield" to like 100k tokens for a Chaotic Weapon and then sold the weapon for like 10m, I'd be okay with that... As long as you also received a "proof of purchase" item that you could use on the smuggler if you die and lose the Chaotic Longsword in order to allow you to rebuy it for half price. They also need to allow you resell items for like 75% of what you paid. Link to comment Share on other sites More sharing options...
TheAncient Posted April 23, 2010 Share Posted April 23, 2010 The best solution:Instead of tokens buying items, the tokens should buy the ability to use the item. The item should be sellable for a smaller amount of tokens or coins in a separate store.How would that be better, unless they further reduced the token costs. Then you'd still need to get 80 Dung to buy the ability to wield a Chaotic Longsword, but you'd also need to spend more tokens or GP to actually obtain the item. If they reduced the "ability to wield" to like 100k tokens for a Chaotic Weapon and then sold the weapon for like 10m, I'd be okay with that... As long as you also received a "proof of purchase" item that you could use on the smuggler if you die and lose the Chaotic Longsword in order to allow you to rebuy it for half price. They also need to allow you resell items for like 75% of what you paid. I'd prefer not to have a reselling option. The game needs more legitimate money sinks. And they could just keep the prices at current levels, but just give you one free item when you initially buy the ability to use it. I just don't like the idea that it's possible to lose items that require hundreds of hours to obtain. Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
Slayer_Jesse Posted April 23, 2010 Share Posted April 23, 2010 The best solution:Instead of tokens buying items, the tokens should buy the ability to use the item. The item should be sellable for a smaller amount of tokens or coins in a separate store.How would that be better, unless they further reduced the token costs. Then you'd still need to get 80 Dung to buy the ability to wield a Chaotic Longsword, but you'd also need to spend more tokens or GP to actually obtain the item. If they reduced the "ability to wield" to like 100k tokens for a Chaotic Weapon and then sold the weapon for like 10m, I'd be okay with that... As long as you also received a "proof of purchase" item that you could use on the smuggler if you die and lose the Chaotic Longsword in order to allow you to rebuy it for half price. They also need to allow you resell items for like 75% of what you paid. I'd prefer not to have a reselling option. The game needs more legitimate money sinks. And they could just keep the prices at current levels, but just give you one free item when you initially buy the ability to use it. I just don't like the idea that it's possible to lose items that require hundreds of hours to obtain. how is this a money sink? no gp is taken out of the game. your just spending minigame... err, skill reward tokens. you should be able to get a different item if you dont like the one you bought. [hide=Siggy credits]The Awesome, Epic, Amazing, S3xah A-10 Sig By Unolexi! I wub u Uno!InsanityV2 Did the Franz Ferdinand Sig.Killerwatt is responsible for the Arctic Monkeys sig.Pat_61 did the B-2 sig and the raptor sig.[/hide] Link to comment Share on other sites More sharing options...
TheAncient Posted April 23, 2010 Share Posted April 23, 2010 The best solution:Instead of tokens buying items, the tokens should buy the ability to use the item. The item should be sellable for a smaller amount of tokens or coins in a separate store.How would that be better, unless they further reduced the token costs. Then you'd still need to get 80 Dung to buy the ability to wield a Chaotic Longsword, but you'd also need to spend more tokens or GP to actually obtain the item. If they reduced the "ability to wield" to like 100k tokens for a Chaotic Weapon and then sold the weapon for like 10m, I'd be okay with that... As long as you also received a "proof of purchase" item that you could use on the smuggler if you die and lose the Chaotic Longsword in order to allow you to rebuy it for half price. They also need to allow you resell items for like 75% of what you paid. I'd prefer not to have a reselling option. The game needs more legitimate money sinks. And they could just keep the prices at current levels, but just give you one free item when you initially buy the ability to use it. I just don't like the idea that it's possible to lose items that require hundreds of hours to obtain. how is this a money sink? no gp is taken out of the game. your just spending minigame... err, skill reward tokens. you should be able to get a different item if you dont like the one you bought. no, i meant my idea (rebuying items with real coins after you've bought the ability to use it using tokens)and no, you shouldn't be able to resell your items for tokens either, since it makes it too easy to switch between rewards (buy a chaotic, use it for a bit, resell, buy a eagle eye shield, rinse, repeat). i think 200K tokens is reasonable for each item. Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
Assume Nothing Posted April 23, 2010 Share Posted April 23, 2010 I can't believe it hasn't been posted yet. Picture evidence...? Once I see it, I'll be more inclined to believe it is true. Link to comment Share on other sites More sharing options...
All_Is_Great Posted April 23, 2010 Share Posted April 23, 2010 The best solution:Instead of tokens buying items, the tokens should buy the ability to use the item. The item should be sellable for a smaller amount of tokens or coins in a separate store.How would that be better, unless they further reduced the token costs. Then you'd still need to get 80 Dung to buy the ability to wield a Chaotic Longsword, but you'd also need to spend more tokens or GP to actually obtain the item. If they reduced the "ability to wield" to like 100k tokens for a Chaotic Weapon and then sold the weapon for like 10m, I'd be okay with that... As long as you also received a "proof of purchase" item that you could use on the smuggler if you die and lose the Chaotic Longsword in order to allow you to rebuy it for half price. They also need to allow you resell items for like 75% of what you paid. I'd prefer not to have a reselling option. The game needs more legitimate money sinks. And they could just keep the prices at current levels, but just give you one free item when you initially buy the ability to use it. I just don't like the idea that it's possible to lose items that require hundreds of hours to obtain. how is this a money sink? no gp is taken out of the game. your just spending minigame... err, skill reward tokens. you should be able to get a different item if you dont like the one you bought. no, i meant my idea (rebuying items with real coins after you've bought the ability to use it using tokens)and no, you shouldn't be able to resell your items for tokens either, since it makes it too easy to switch between rewards (buy a chaotic, use it for a bit, resell, buy a eagle eye shield, rinse, repeat). i think 200K tokens is reasonable for each item. Why not just scrap the token system once and for all?You have the level required to use it, and just buy it in cash. Ta-da! A great money sink! Link to comment Share on other sites More sharing options...
Erichermit Posted April 23, 2010 Share Posted April 23, 2010 These weapons are actually money sinks. To buy recharges, it's 200k for gravite weapons and 2000k for chaotic. That'll help a little. Do you hate Wyverns or Warped Terrorbirds? Think again! Misunderstood Monsters!Want to become a Champion of Champions like I once was? Champion Scroll Guide!Feeling Bored? List of Sidequests Rare Drops: Dragon Sq Half : 1, Dragon Med : 2, Dragon Claws : 2, Dragon Legs : 1, Dragon Boots : 60+, Granite Legs: 8 Link to comment Share on other sites More sharing options...
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