January 10, 201115 yr Patch Notes 10/01/11 The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical Spiritual warriors will no longer have maces in strange positions when standing still. Jelly familiars will now play their attack animation more frequently when attacking. Using an emerald lantern in a crate during Lunar Diplomacy no longer stretches. Hellhound animations have been updated to use more than just one of their legs. Magic trees in player-owned houses now have the stars running down the tree instead of up. Players now wield wands in a more wand-like fashion. The Constitution skillcape's animation has been updated to not show the capes shoulder pads. The toy kite has been updated to allow female characters to hold it correctly. A flickering issue with injured or dead dwarves has been resolved in King of the Dwarves. Buildings no longer have gaps on Lunar Island. Bubbling sulphur in the Poison Wasteland has been updated to use new particle effects. Quests and Tasks Using a dark bow now counts towards the "Get the Point" Task. Strongbones in Land of the Goblins now drops the correct bones. Mordred no longer ignores the player at a certain point in Merlin's Crystal. The golden hammer now works for the anvil in Elemental Workshop. The Ardougne Express Task is now showing the correct Magic requirement. The Burgh key now correctly shows that it's part of the In Aid of the Myreque quest. A new mining animation has been added to Legends' Quest. Activities and Distractions Hank in Temple Trekking is no longer invisible. The Castle Wars viewing orbs will no longer take way a player's tinderboxes. Miscellaneous Sitting on a chair will now face the correct direction in more circumstances. It is no longer possible to stand on top of a player if they are sitting down. Attacking a tormented demon with the ancient mace's special attack no longer does nothing. It is now possible to unlock Dorgesh-Kaan chests with lockpicks by using them on the chest.Attacking with a salamander's magic attack no longer claims every hit is a max hit. Miasmic Barrage no longer claims that every hit is a max hit. The Ivandis flail no longer reverts to crush animations when switching stances. Descriptions for the celestial surgebox and magical blastbox now state they only work when wielded. Why can't the Big Bang be done by the hand of God?It could have, but it is next to impossible because it also could have been caused by the flying spaghetti monster, or one of the other infinite number of deity possibilities.
January 10, 201115 yr Fumus, Umbra, Cruor and Glacies minions.... Guess they drop the amours etc too? As far as the KB says: The 3 lp armour sets and the bow are nex only drops.The cosmetic robes are from the guard room. Sooooooo nope doesnt sound like they do have drops.Interesting mechanics though. 4 mages each style of ancient mages, nex protects them and they give her special moves; I'm gonna guess at the very least ice mage n blood mage gonna need to be down to make her remotely killable. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
January 10, 201115 yr The keys don't seem to be very rare, I got bandos after 19 kills, Saradomin after 3 and Zamorak after 9.
January 10, 201115 yr Interesting. I won't be able to get any of those pieces of armour in the foreseeable future. Costs are outside my reasonable range, and with degrades, does not make the price skip from Bandos worth it. Makes me wonder how they'll ever implement level 90 and higher armour. It's neat that Nex is female ;p
January 10, 201115 yr uhm did I see that correctly: a bank in the gwd? ALSO:Adventurers who have completed the Love Story quest may wish to travel to East Keldagrim to talk to a dwarf called Runvastr (in the building north-east of the Laughing Miner inn). If you deliver something from him to the Wise Old Man back in Draynor, you’ll earn the ability to chip Teleport to House teletabs to take you to Trollheim instead.OMG, trollheim tabs? First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me.
January 10, 201115 yr Bank in front of boss. -> uhm did I see that correctly: a bank in the gwd? Probably impossible to kill without banking first, which is awesome :thumbsup:
January 10, 201115 yr Bank in front of boss. -> uhm did I see that correctly: a bank in the gwd? Probably impossible to kill without banking first, which is awesome :thumbsup:To me it also implies that it will be hard getting the kc. There are three sides to every story: There's one side, there's the other, and there's the truth.
January 10, 201115 yr There is a bank, lol! Easier, I guess. It's gonna be full of crashers/packed. Have fun with the new God Wars Dungeon :thumbup: 2002 - 2003 RuneScape Classic Clans: Wild Dawgs (WD). Court of Dragons (CoD). BlacKnights (BK). Black Dragon Knights (BDK).2009 - 2010 RuneScape 2 Clan/Team: Hardly Dead (HD). Ex-Team Silent Ember (SE).~ Hmong Pride ~
January 10, 201115 yr There is a bank, lol! Easier, I guess. It's gonna be full of crashers/packed. Have fun with the new God Wars Dungeon :thumbup:I don't see the problem. Once you cross to Zaros' side you can't go back to the other part of GWD.
January 10, 201115 yr Bank in front of boss. -> uhm did I see that correctly: a bank in the gwd? Probably impossible to kill without banking first, which is awesome :thumbsup:To me it also implies that it will be hard getting the kc. Considering the 4 monsters for kc (assuming the ones listed in the kb are the only ones) are all over 140 and potentially all agressive, you'll be getting piled by strong mages, rangers and meleers when it's not packed. May be a tad annoying Join "DGS" Guest Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn
January 10, 201115 yr Have fun on all your Nex attempts, my fellow P2Pers. :P She/he looks like Raiel from Legacy Of Kain A fellow LoK fan! So much win! :thumbsup: OT If I wasn't such a hardcore fail, I would be gagging to go fight this beasty, nice that she actually looks intimidating, long limbs and wings probably mean fast boss too I guess..
January 10, 201115 yr uhm did I see that correctly: a bank in the gwd?Yeah but you can only exit Nex by teleing out, so you will have to get the kill count again before you can get to the bank.
January 10, 201115 yr someone link a vid for the boss attempt soon as it is up. Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide]
January 10, 201115 yr The four key pieces in order: Armadyl (after kills) , Bandos, Zamorak, Saradomin The assembled key:
January 10, 201115 yr The ancient staff does not make Zaros monsters unaggressive. Inside the dungeon:
January 10, 201115 yr Anyone else notice that all of the new armors and the new bow degrade? :lol: And I thought Jagex wouldn't make luck based boss drops degradable. Hah, I guess they just couldn't resist making us pay every 10 hours even though we probably already paid 100m.
January 10, 201115 yr Bandos armour and armadyl armour still good comparing the prices i wont spend 500 mil might goes to 1 billion early days for new armour set, they are cool but still too early to buy them.. i ll stick with bandos til i get set myself or til the prices goes under 200mil (maybe) My vengeance is everything....everything must come to an end
January 10, 201115 yr Torva armour looks like a real improvement, and then I went to look at the ranger gear and was swiftly underwhelmed and disappointed. The bow is awesome though
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