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SirIzenhime

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they did fix the tank method. now the skeletons shove push you out of the way, so that doesn't work any more. Back to gatestoning out...

I was doing the tank method just fine last night? :???:

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they did fix the tank method. now the skeletons shove push you out of the way, so that doesn't work any more. Back to gatestoning out...

I was doing the tank method just fine last night? :???:

It seems they fixed and the de-fixed the method in short succession. I'm 100% sure they used to be able to push you away from the tank point for a while, but yeah, who cares, you only have to do like one necro every two resets(TF for life).

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Was partially hoping for the extra bind, but now i don't need to bother catching up on pirate quests yet.

 

IN SOVIET DUNGEONEERING, HEX BINDS YOU.

 

 

You see harry, the wand chooses the wizard *nod*

 

23m dg xp here, and 0/2 gazers dropped bow sofar.

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Yes, familiar bind, please. Do want.

 

Would be a tad OP, though, once you consider that you could bind Skinweaver + scrolls (ammo) and start every dungeon with what is essentially 70+ salve eels or something, plus the bonus healing the skinweaver gives you per normal food.

 

Oh btw, for the tanker in Necro (if it works again), skinweaver is the best familiar. On necro floors, I find it useful to try to keep a few crimsons till the end. 1 crim + 2 salves = skinweaver. As long as you eat 4 eels sometime after you summon it, it pays for itself, so to speak.

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Dungeoneering is easy enough with 2 binds.

 

Yes, because everybody has to have the same skills as you.

 

I don't get it.

 

He thinks being able to easily get through dungeons with only two binds takes skill.

 

Btw, nice 3 hours shower. I had an awesome message pre-typed for you ingame for when you logged in, but I got tired of waiting.

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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' Never make your familiars till the boss on Necro floors. Deathslingers help a TON on Necro, especially when soloing. '

 

What are the 'Necro' floors, 42-44?

 

Also yes I think a pouch + scroll bind would be a perfect balance. Just what would be needed to inject a bit of life into DG without an additional (overpowered) 'main' bind, which I don't see happening in all honesty.

 

Furthermore after having watched SOF2's video of himself C2 fishing solo post- nerf,it still seems to be worth at around 100k-120k/h, 130k max he says. However there is a possibility Jagex will nerf it further.

 

The way I see if you value fishing xp at all whilst dg'ing-

C2 Fishing (to make it even more worthwhile have a partner being paid to clear the floor with XP-share turned off)> C1 5:1.

 

Also wondering if C2 WCing now obsolete? It was barely worth it (even before nerf) when compared to Pines.

 

EDIT: Thanks for your reply to my earlier post Jettrider. :grin:

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' Never make your familiars till the boss on Necro floors. Deathslingers help a TON on Necro, especially when soloing. '

 

What are the 'Necro' floors, 42-44?

 

Also yes I think a pouch + scroll bind would be a perfect balance. Just what would be needed to inject a bit of life into DG without an additional (overpowered) 'main' bind, which I don't see happening in all honesty.

 

Furthermore after having watched SOF2's video of himself C2 fishing solo post- nerf,it still seems to be worth at around 100k-120k/h, 130k max he says. However there is a possibility Jagex will nerf it further.

 

The way I see if you value fishing xp at all whilst dg'ing-

C2 Fishing (to make it even more worthwhile have a partner being paid to clear the floor with XP-share turned off)> C1 5:1.

 

Also wondering if C2 WCing now obsolete? It was barely worth it (even before nerf) when compared to Pines.

 

EDIT: Thanks for your reply to my earlier post Jettrider. :grin:

I don't think a main bind would be overpowered in any way unbalanced for dungeoneering if it came in the range of 65-80 dungeoneering- what people need is variety in the binding system, not to make dungeons easier, and alot of the binds would do just that. As most of us know, alot of experienced, but perhaps not the smartest(mostly from 3bo) bind defense over everything, thus the extra bind wouldn't help them at all(the difference between just plate and plate and legs is quite small), while people who know what they are doing(designated DPS, keyers) can add useful weapons to their arsenal(for the stupidity, just watch the 120k fishing xp an hour vid and marvel at the combination of hex+platebody, he can't even begin to think his thigat shortbow(which it is in c1's) might not be the best of weapons to use).

 

As for the nerf of c2's, it's really not that bad, as you can still get around 70-80k fishing xp an hour getting your c1's done, or it's still the fastest fishing xp in game if you have a partner to do it with. Woodcutting is actually very much underrated in c2's, and if you have a primal hatcet bound, getting up to 140k xp an hour is very much feasible even now, but if you combine the two skills, you'll likely still get much better overall xp than doing pines/barb fishing separately.

 

By the way, people don't do necro floors anymore, so getting necro around once in 2 resets is pointless to even consider.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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I think creating a "bank" of binds and then being able to choose 2 at start of a dungeon would spice up dungeoneering a bit..

 

People can really pick roles (instead of the standard, ssh + prome 2h bind 99.9% of the people have)

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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I think creating a "bank" of binds and then being able to choose 2 at start of a dungeon would spice up dungeoneering a bit..

 

People can really pick roles (instead of the standard, ssh + prome 2h bind 99.9% of the people have)

 

The reason why most people have SSH + 2H is because it is highly effective.

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Exactly, if you had a bind bank and you could pick two, you should still go for hood + 2h. A bind bank only really becomes important once you get 3+ binds, and even then.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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You happen to have the best possible 3 binds already, lol. If you had 4 binds you might choose to take a blood neck over a saggitarian body depending on whether you key that row or not.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I think creating a "bank" of binds and then being able to choose 2 at start of a dungeon would spice up dungeoneering a bit..

 

People can really pick roles (instead of the standard, ssh + prome 2h bind 99.9% of the people have)

 

The reason why most people have SSH + 2H is because it is highly effective.

Well then it is obvious: the effectiveness of the SSH + 2h combo has to be reduced! - There should never be a "1 size fits all" kind of binding: this will lead to a monotonous game where everyone looks the same and does teh same actions..

 

To increase the potential of dungeoneering a system where different people have different (yet equally good) equipment.. Here an extra bind slot might be usefull though (2 binds only give you a small collection of possiblities).

 

Yes I am well aware this is difficult, however it IS possible: in another game I play (league of legends) "items" (heroes + items actually) are constantly tweaked, nerfed or buffed.. Just to make them equally strong. Sure some items seem "useless" as a single item, however it's the combinations.. - And there are endless of them.

This is a big thing which is missing in whole runescape, but while whole runescape is too much centred around a few overpowered items: in dungeoneering there is still room for change!

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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You happen to have the best possible 3 binds already, lol. If you had 4 binds you might choose to take a blood neck over a saggitarian body depending on whether you key that row or not.

 

If there's more binds I'd likely bind a sag body till I could get another blood neck

 

I think creating a "bank" of binds and then being able to choose 2 at start of a dungeon would spice up dungeoneering a bit..

 

People can really pick roles (instead of the standard, ssh + prome 2h bind 99.9% of the people have)

 

The reason why most people have SSH + 2H is because it is highly effective.

Well then it is obvious: the effectiveness of the SSH + 2h combo has to be reduced! - There should never be a "1 size fits all" kind of binding: this will lead to a monotonous game where everyone looks the same and does teh same actions..

 

To increase the potential of dungeoneering a system where different people have different (yet equally good) equipment.. Here an extra bind slot might be usefull though (2 binds only give you a small collection of possiblities).

 

Yes I am well aware this is difficult, however it IS possible: in another game I play (league of legends) "items" (heroes + items actually) are constantly tweaked, nerfed or buffed.. Just to make them equally strong. Sure some items seem "useless" as a single item, however it's the combinations.. - And there are endless of them.

This is a big thing which is missing in whole runescape, but while whole runescape is too much centred around a few overpowered items: in dungeoneering there is still room for change!

 

If you ask me, it's far too late to start messing around with items.

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Well then it is obvious: the effectiveness of the SSH + 2h combo has to be reduced! - There should never be a "1 size fits all" kind of binding: this will lead to a monotonous game where everyone looks the same and does teh same actions..

 

To increase the potential of dungeoneering a system where different people have different (yet equally good) equipment.. Here an extra bind slot might be usefull though (2 binds only give you a small collection of possiblities).

 

Yes I am well aware this is difficult, however it IS possible: in another game I play (league of legends) "items" (heroes + items actually) are constantly tweaked, nerfed or buffed.. Just to make them equally strong. Sure some items seem "useless" as a single item, however it's the combinations.. - And there are endless of them.

This is a big thing which is missing in whole runescape, but while whole runescape is too much centred around a few overpowered items: in dungeoneering there is still room for change!

good luck balancing DG in such a way that there isn't one best bind.

That's actually, really hard and time consuming work to do.

 

Furthermore.

The biggest problem is the lack of bind bank.

you can't always be with the same teams, so you'll always go with the jack of all trades bind setup.

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No game is ever truly balanced, there will ALWAYS be a best solution.

 

WoW still tries and tries to balance no matter how often they update (between classes & equipment)

 

RTS' are always unbalanced no matter how many patches they bring out, someone finds the "best" way or strategy to do something.

 

 

Perfect balance doesn't exist unfortunately. If you nerf 2h & hood, something else will become the best & whether people enjoy constantly cycling through gear or find it a hassle, it's easier to just not change things.

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I don't think categorizing main and minor binds would ruin the skill. Hell add 2 at other levels to add a bit. Like level 75 and maybe 110. Minor binds would be boots, glvoes, and maybe ammys or add in some rings.

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I don't think categorizing main and minor binds would ruin the skill. Hell add 2 at other levels to add a bit. Like level 75 and maybe 110. Minor binds would be boots, glvoes, and maybe ammys or add in some rings.

 

at 20% boost in str ring isn't enough for you?

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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No game is ever truly balanced, there will ALWAYS be a best solution.

 

WoW still tries and tries to balance no matter how often they update (between classes & equipment)

 

RTS' are always unbalanced no matter how many patches they bring out, someone finds the "best" way or strategy to do something.

 

 

Perfect balance doesn't exist unfortunately. If you nerf 2h & hood, something else will become the best & whether people enjoy constantly cycling through gear or find it a hassle, it's easier to just not change things.

Have you tried league of legends actually?

 

While perfect balance is never achievable, the differences between different setups are so small there the personal experience (and the differences are often changed/swapped/removed faster than you can gain experience) is much more important, and then even personal experience of like 6 more games! - So any "setup" is balanced for a person whose play style it fits.. (Do you like fighting from distance, safe behind lines but bombarding oponents with huge damage - or standing in the middle? - do you prefer low AoE over high single targets? do you prefer superior dps over "nuke" to specifically remove 1 or 2 opponents before they can start hurting? - Do you prefer supporting your own team mates so they're much safe, don't die and deal extra damage?) Really those questions CAN apply to a game like runescape too: I hoped with coming of rings they would come too.

 

But as I said: a "bank" can help creating some kind of differation..

 

Also I don't think the 2hander is overpowered too much (alright maybe a little bit, but still primal b axe is a good substitude, and can't the spear also be used still?).

The biggest overpowered item in dungeoneering is the SSH: everyone and his grand child will bind that thing as second bind if they get it. And it's truly amazing. - What a good update would be is to either release more "special" headgear (ie something which reduced all damage by 33%, something which gives you 20% bonus damage), and at the same tiem increasing all monsters strength by like 25%. Or simply reduce the effectiveness of the SSH, keep it's unique value ("scouting" I'd call this in a generic game sense) but give it some negative attributes: -10 to all defense and -5 to all attack stats or something?

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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Exactly, if you had a bind bank and you could pick two, you should still go for hood + 2h. A bind bank only really becomes important once you get 3+ binds, and even then.

 

Take it from a non efficient standpoint for once, please. It could add a bit of fun in my opinion juggling binds like this because as of now if you want to switch you have to go through the effort of remaking all your binds if you decide to switch back. To each, his own I guess...

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Exactly, if you had a bind bank and you could pick two, you should still go for hood + 2h. A bind bank only really becomes important once you get 3+ binds, and even then.

 

Take it from a non efficient standpoint for once, please. It could add a bit of fun in my opinion juggling binds like this because as of now if you want to switch you have to go through the effort of remaking all your binds if you decide to switch back. To each, his own I guess...

 

very few people find completing dungeons slower and making them more difficult fun.

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

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Exactly, if you had a bind bank and you could pick two, you should still go for hood + 2h. A bind bank only really becomes important once you get 3+ binds, and even then.

 

Take it from a non efficient standpoint for once, please. It could add a bit of fun in my opinion juggling binds like this because as of now if you want to switch you have to go through the effort of remaking all your binds if you decide to switch back. To each, his own I guess...

 

very few people find completing dungeons slower and making them more difficult fun.

 

Everyone in 117/148 begs to differ.

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