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Game update 19th April

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i wonder if it is possible to find gazers on solo floors now.

 

 

I believe it's only possible to find gazers on large floor.

I think that's why he said "now"

2496 total achieved June 30, 2013

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2 warpeds: 1 gazer (1st floor).

10 occults: 0 gazers, 1 eddimu, TONS of crap slayer monsters.

 

Meh...

 

People kept pming me that they got a hex, sucks lol.

sigtsg99tq3.png

Interesting. I might need to come back on and get back into DG in an attempt to get a hex.

I've seen like 8 edimmus and the first one I killed dropped a blood necklace which someone stole from me, so now maybe I'll actually get one.

You mean prior to this update right?

 

I'm curious how it was 'stolen' wasn't there an update a good few months back now that makes it so that only the killer of the monster can see the slayer drop within DG due to the very issue of people stealing rare drops after letting someone else do the work of killing the monster.

the answers are pretty self-evident

first edimmu he killed, as in a long time ago before 30 seconds exclusivity edimmu, dropped a blood neck which was sniped

since then he saw 7 more that dropped nothing

he obviously didn't kill 8 edimmus today

 

 

Saw 4 eddimus in 5 high occs today, 8 is reasonably possible

14c8wua.png For anyone who hasn't seen it yet.

There's a message when you use keys now too, along with the find message.

2dgucz6.png

I've seen like 8 edimmus and the first one I killed dropped a blood necklace which someone stole from me, so now maybe I'll actually get one.

You mean prior to this update right?

 

I'm curious how it was 'stolen' wasn't there an update a good few months back now that makes it so that only the killer of the monster can see the slayer drop within DG due to the very issue of people stealing rare drops after letting someone else do the work of killing the monster.

the answers are pretty self-evident

first edimmu he killed, as in a long time ago before 30 seconds exclusivity edimmu, dropped a blood neck which was sniped

since then he saw 7 more that dropped nothing

he obviously didn't kill 8 edimmus today

 

 

Saw 4 eddimus in 5 high occs today, 8 is reasonably possible

 

This wasn't about whether a person could see 8 edimmus today

It was clear that r3nnn didn't see the 8 edimmus today as he talking about the past when 30 seconds limit didn't exist

if you can't see the difference between those two then don't [bleep]ing reply to me amazing

2480+ total

from a pragmatic standpoint, it's much easier to modify a third party add on than it is to change rs code

 

if they were going to have these features be part of the game, they would have built the game to accept those features, and perhaps hired those people to make it ingame in the first place, and perhaps they aren't aware of these features people want, or are able to implement them in a timely manner when other people want their own things, and overall there is not a lot of talk from either party to the other about it and the 3rd party developers make their own modifications without consulting jagex first either

 

it has about the same amount of validity as a spider protesting when you brush its cobweb off of your shelf

 

you will have to do more talking to both sides before you see any collaboration

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I wish they'd have 11 slayer monsters with more useful drops... a monster at lvl 10, 20, 30, etc. till 99.

77yLQy8.png

Well, sheesh, sorry for misunderstanding something that wasn't exactly clear (Others misunderstood as well...). And yeah, they should've realized that this is needed, but you know what? Mistakes happen. No one's perfect. And there are truly worse things that can happen than not being able to check keys in dung easily for one week.

Ok, again you miss the point. The point was also never that it was a huge deal. It was that Jagex should have done it from the start, since it was so blatantly obvious to anyone who actually DG's that is was needed.

 

I've understood it perfectly well, but to make you happy: There are worse things to happen than Jagex not implementing something that should have been obvious.

 

Is that better?

 

*facepalm*

OBVIOUSLY there are worse things, like bots. That's a terrible defense of anything though. "Honestly it was only kidnap, not like I murdered anyone" "Honestly it was only cheating, not like I stole" etc etc ad infitum.

 

I'd argue there is actually very little worse mistakes to make then one like this. It means Jagex devs are completely out of the loop as to how players play the game if no one thought "hey why don't we make this easy to see quickly..."

 

It seems to me like you're arguing a different point to Kimberly. You're arguing that the Key HUD should have been there from the moment of the update, which is true. Kimberly was arguing (unless I, like everybody else has misinterpreted the post) that a map HUD should always have been there, and she shouldn't have to use 3rd party software to do it. It was a poorly constructed argument and seemed to indicate that Jagex should have taken into account Stev's map application before placing the key HUD where is it?

I wish they'd have 11 slayer monsters with more useful drops... a monster at lvl 10, 20, 30, etc. till 99.

Agreed. Especially the 6 pairs of boots of which none are useful can do with an overhaul. The shields are pretty bad too, with all ranged weapons being 2h, the best melee weapons also 2h and all mages requiring csb. Most other items are nifty at the level they require and grow obsolete quickly.

 

It'd be nice if all the slayer drops allowed some things that are normally not available like bn/hex/hood (and hailstorm to some degree) do very well. The boots could be replaced with three tops and three legs or something.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

They wouldnt even need to drop an equipable item to be useful. A lower lvl slayer creatre could drop an all-in-one potion kind of thing

77yLQy8.png

That is a really good idea about tiered slayer monsters. Would be a nice little surprise (and a better reason to train slayer for DG) if they had a chance of dropping prayer potions and the like.

Working on max and completionist capes.

2435/2475

Pretty neat update

240sx_Guy.png

 

Click it please :)

...Should I destroy my SSH over a blood necklace now assuming I get one? or tough it out with prom 2h/ssh until 3rd bind. (which is months and months away)

I wish they'd have 11 slayer monsters with more useful drops... a monster at lvl 10, 20, 30, etc. till 99.

Agreed. Especially the 6 pairs of boots of which none are useful can do with an overhaul. The shields are pretty bad too, with all ranged weapons being 2h, the best melee weapons also 2h and all mages requiring csb. Most other items are nifty at the level they require and grow obsolete quickly.

 

It'd be nice if all the slayer drops allowed some things that are normally not available like bn/hex/hood (and hailstorm to some degree) do very well. The boots could be replaced with three tops and three legs or something.

I think it would be cool if slayer monsters gave the slayer xp for killing them. Split it among the party members just like how resources are. Could maybe snag 200-500 slay xp/large. Not overpowered imo, and then you could almost train every skill in dungeoneering. Agility would still be difficult because just puzzles/doors. Also, I don't really count getting a slayer task then dungeoneering, because that requires a source outside Daemonheim.

Pinata.png
Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering
- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution
- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining

- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter

- Fishing - Agility - Crafting - Divination - Max - Completionist

0000 0000 0000 0000 0000 0000 0100 0101

...Should I destroy my SSH over a blood necklace now assuming I get one? or tough it out with prom 2h/ssh until 3rd bind. (which is months and months away)

 

I know if I get a bn drop my hood is gonna be gone. I only have about 2-3m xp for a third bind though.

 

Only...

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

Actually glad more people will be able to get a hex now on their way to 120.

...Should I destroy my SSH over a blood necklace now assuming I get one? or tough it out with prom 2h/ssh until 3rd bind. (which is months and months away)

Absolutely, you wont miss your hood much after you have your bneck.

...Should I destroy my SSH over a blood necklace now assuming I get one? or tough it out with prom 2h/ssh until 3rd bind. (which is months and months away)

Absolutely, you wont miss your hood much after you have your bneck.

Telling someone with under 50 dg to kill hood? Wat even is this.

jagerbluebt1.gif

Thx to MxM for parts of the sig!

If the teams you play with are fast/efficient, the hood protects you for less time. If the teams you play with are slow the hood protects you for a majority of the time.

Serena_Sedai.png
Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014

...Should I destroy my SSH over a blood necklace now assuming I get one? or tough it out with prom 2h/ssh until 3rd bind. (which is months and months away)

Absolutely, you wont miss your hood much after you have your bneck.

Telling someone with under 50 dg to kill hood? Wat even is this.

Oops thats what I get for skimming through posts.

I wonder if this will affect Hex prices a lot.

 

I usually offer 250m if there's a hex dropped in the dungeon.

 

Hopefully it does affect them

People buy hexes? Wouldn't the person just run away with it and not pay?

2480+ total

^ yeah the people doing the hex trade would have to be friends i think.

I usually have friends in the floor with me who will vouch that I can comfortably afford it if needed so they usually oblige. Problem was, the only Hex I've come across since starting to offer to buy them was picked up by a guy who wouldn't part with it for 10b. Didn't blame him he was probably ~250m DGxp if it went that high

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