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The Evolution of Combat: BETA discussion

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I think I like the little pop-up bar, but I also think it should be placed in the upper middle on the screen, way more condensed, along with the ability to toggle its presence.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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  • Dear Jagex,   You guys said that you read this thread in that livestream.   Releasing EOC prematurely is the worst decision you could possibly make.   That is all.   Love, Meredith

  • I still don't like how levels only allow you to unlock abilities and equipment. Gaining a strength level should raise your max hit by a lot more than 1.

  • Saradomin_Mage
    Saradomin_Mage

    I'm still not happy that they've made skill levels so useless in terms of direct contribution to combat (attack/def rolls, max hit etc). As it is, I can actually get hit by level 2 rats pretty consist

I think the popup should be somewhere less intrusive, WAY more condensed, and maybe transparent.

Sort of like the new (since January/last november I forget) xp counter which is just numbers in the corner

Sort of like this:

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featuring disgusting Jagex font

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Anyone have a chance to see if this affects dungeoneering?

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Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014

They come as reward books which you can allocate freely.

Only to combat related stats (i.e. attack, magic, strength , range, defence, prayer, constitution, summoning, slayer and herblore). I'm not sure how herblore can be combat related and like smithing, crafting, dungeoneering and fletching isn't?

 

I think the popup should be somewhere less intrusive, WAY more condensed, and maybe transparent.

Sort of like the new (since January/last november I forget) xp counter which is just numbers in the corner

Sort of like this:

nznKE.png

featuring disgusting Jagex font

I'm not sure why, but that looks a bit photoshopped...

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When is the xp being transferred?

i got a daily task on normal servers but also one on the beta server , can i do both?

The rebellious.

 

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When is the xp being transferred?

i got a daily task on normal servers but also one on the beta server , can i do both?

 

 

Complete this and you'll be sent a tasty XP reward in the live game (equivalent to 10 times the XP you'd get from a Jack of Trades aura) on the week commencing with the 19th of November 2012.

 

It's a reading rainbowwww.

 

 

The combat tutorial was alright. Just teaches basics on how abilities work against mobs you can normally one-hit anyway. You use the same combat style against an enemy and it doesn't go into hybriding or anything useful.

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[software Engineer] -

[Ability Bar Suggestion] - [Gaming Enthusiast]

When is the xp being transferred?

i got a daily task on normal servers but also one on the beta server , can i do both?

 

 

Complete this and you'll be sent a tasty XP reward in the live game (equivalent to 10 times the XP you'd get from a Jack of Trades aura) on the week commencing with the 19th of November 2012.

 

It's a reading rainbowwww.

 

 

The combat tutorial was alright. Just teaches basics on how abilities work against mobs you can normally one-hit anyway. You use the same combat style against an enemy and it doesn't go into hybriding or anything useful.

 

Also you do do both tasks, but doing the 1 in beta won't achieve anything as no xp gained inside the beta is transfered to the live game.

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Ugh the popup is hideous. It takes up a massive amount of the screen and it's right above center @_@ Not everyone can do a 24+" monitor setup, good lord.

 

And I thought for sure since they were getting EXP and GE data, they'd produce GP/XP charts on their own. From what little screenies I've seen, it looks like they hadn't. Shocker.

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I'm not sure why, but that looks a bit photoshopped...

Don't be absurd :P

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zuzmo.png 

 

 

Little problem with the academy, I just completed it, but because of some lag I clicked on a lot of things all at the same time, thus closing the feedback pop up Jagex told us about. Does anyone know where to find it again? I redid the last section of the tutorial, spoke to Deathknell, but no option to complete the feedback. And I could use some free experience. :s

Did they nerf the really fast drop-x and clean-x?

 

Only the make-x, the drop-x still works i think.

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I did the Academy start to finish, and somehow missed out on one of the ranks in the middle, so got 95% complete. The thingy popped up at the end, so hopefully its ok.

I found the tutorial to be pretty helpful in explaining the basics of each type of ability, it could have been expanded upon MUCH more though and the super basic explanation of the combat triangle really wasn't needed.

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Imphide, spider silk, carapace and batwing seem to be 100% drops from imps, giant spiders, cockroaches (killed soldiers, dunno about workers, but not drones), and giant bats respectively.

 

4 hides to craft the new dragonhide shields.

In terms of the new mage equipment, it's 1 hide per boots/gloves, 2 for headgear/legs, 3 for body, 2/3/4 for spider/imp/bat book/wand, and 4 for shield.

I can confirm the 100% drops for imps and giant spiders (including level 2 ones). Cockroaches do not drop carapaces on F2P worlds, and giant bats can't be tested for obvious reasons.

 

EDIT: Oh yeah, I can also confirm that the guy that made the inventory icons for the hides was lazy.

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Is there an estimated time for beta's actual release set yet?

 

And this may be a dumb question, but will membership/loyalty points transfer from the older gaming experience into beta?

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They come as reward books which you can allocate freely.

Only to combat related stats (i.e. attack, magic, strength , range, defence, prayer, constitution, summoning, slayer and herblore). I'm not sure how herblore can be combat related and like smithing, crafting, dungeoneering and fletching isn't?

 

Because extreme potions are untradeable and can be an advantage in PvP combat. Whereas fletching, smithing, crafting does not because there are no high-leveled armours/equipments associated with these skills that are untradeable to other players.

 

Dungeoneering is debatable because of chaotics, and would be ambiguous because not everyone who is 80 dungeoneering would possess chaotics, and not everyone who has 200K tokens would spend them on chaotics. Not to mention chaotics are only obtainable at 80 dungeoneering at a minimum. So maybe Jagex decided to leave it out, not too much of a problem anyway. Chaotics are visible and extreme potions aren't, so just don't pick fights with chaotic if you don't want to be at an disadvantage.

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Ugh the popup is hideous. It takes up a massive amount of the screen and it's right above center @_@ Not everyone can do a 24+" monitor setup, good lord.

 

And I thought for sure since they were getting EXP and GE data, they'd produce GP/XP charts on their own. From what little screenies I've seen, it looks like they hadn't. Shocker.

GE data would be included in the charts, except that there's no GE data for beta worlds.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

Ugh the popup is hideous. It takes up a massive amount of the screen and it's right above center @_@ Not everyone can do a 24+" monitor setup, good lord.

 

And I thought for sure since they were getting EXP and GE data, they'd produce GP/XP charts on their own. From what little screenies I've seen, it looks like they hadn't. Shocker.

GE data would be included in the charts, except that there's no GE data for beta worlds.

 

Well that kinda defeats the purpose of Beta testing it, then.

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01001001001001110110110100100000010101000111011101100101011011000111011001100101

00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

Ugh the popup is hideous. It takes up a massive amount of the screen and it's right above center @_@ Not everyone can do a 24+" monitor setup, good lord.

 

And I thought for sure since they were getting EXP and GE data, they'd produce GP/XP charts on their own. From what little screenies I've seen, it looks like they hadn't. Shocker.

GE data would be included in the charts, except that there's no GE data for beta worlds.

 

Well that kinda defeats the purpose of Beta testing it, then.

 

Not really because Jagex are perfectly capable of sufficiently beta testing that feature on their own. All they need to do if go on a test server pull up serval of the interfaces and go hmm yes the graphs are working.

 

Plus that feature isn't even particularly MEANT to be beta-test content, it was in BTS for this month the fact it went into the beta game is pure coincidental and probably only occurred because they didn't want to bother coding all the new crafting etc. items into the old interfaces. I do wonder if when make-x comes to live game it's going to bring all the imphides etc with it, afterall it makes sense to let most (if not all) of the new armours filter into the game a bit before the update comes.

Plv6Dz6.jpg

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Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

The new make-x interface shows far too much information and is flashy as hell.

 

It shouldn't show things like xp gain, cost, p2p status or alternatives that aren't possible (like cleaning guam when you're holding grimy torstol only). Those should be in the skill guide, far away from what people use daily.

 

It's possible to clean a single herb, and I presume also cut a single gem etc. without navigation the interface but it still brings up that horrid progress bar which covers the screen too much.

 

Imo, the current system is fine, and just needs to be modified a little bit to allow the making of single items (cutting one gem for example). The second small fix it needs is that it must be optional. You should be able to disable the make-x system in favour of single items for every item individually.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

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As someone who does little to no PvP but a lot of PvM I fail to see how this new system is going to improve combat. We have all these new fancy abilities yet after a few months or so the most effective hot bar will be discovered and stuck to. From here on it's back to the combat grind of using these same abilities over and over again. I don't see how it differs from the current system of pray, spec and attack. Instead of pressing F1 and F3 throughout a kill I'll simply be pressing 1-9 whenever an ability has cooled down or I need to eat. This new system just seems like a large inconvenience to me. I guess it will make PvP a lot more interesting though.

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