Quyneax Posted June 19, 2012 Share Posted June 19, 2012 I've got a feeling they said style would be much more important in PvM situations but irrelevant in PvP situations suggesting that your own armor would not have style dependant defences.. I'll try and find a qoute because I've heard so much about the EoC second and first hand that this could just be misinformation.I'm not even sure monsters use different attack styles currently (anything that hits gano better than torag, with melee?). Wouldn't surprise me at all if they removed stab/slash/crush defence. I wonder what will happen to summoning defence though. Also important, cannon dps. If monsters get rebalanced to 5k+ lp specials, the cannon better hit thousands or slayer will get a lot slower :(. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Blutters Posted June 19, 2012 Share Posted June 19, 2012 I've got a feeling they said style would be much more important in PvM situations but irrelevant in PvP situations suggesting that your own armor would not have style dependant defences.. I'll try and find a qoute because I've heard so much about the EoC second and first hand that this could just be misinformation.I'm not even sure monsters use different attack styles currently (anything that hits gano better than torag, with melee?). Wouldn't surprise me at all if they removed stab/slash/crush defence. I wonder what will happen to summoning defence though. Also important, cannon dps. If monsters get rebalanced to 5k+ lp specials, the cannon better hit thousands or slayer will get a lot slower :(.I remember one of my friends advising me not to use Gano VS Sanfreet because his tail appears to be a stab attack. Other than that, I've no idea. I remember feeling like I was hit harder (or more more often if you want to split hairs) by Ankous and Brutes and such in DG while wearing plate but that's hardly conclusive. If monsters didn't use different melee styles though, what would your defense VS them be based on? Link to comment Share on other sites More sharing options...
Quyneax Posted June 19, 2012 Share Posted June 19, 2012 I've got a feeling they said style would be much more important in PvM situations but irrelevant in PvP situations suggesting that your own armor would not have style dependant defences.. I'll try and find a qoute because I've heard so much about the EoC second and first hand that this could just be misinformation.I'm not even sure monsters use different attack styles currently (anything that hits gano better than torag, with melee?). Wouldn't surprise me at all if they removed stab/slash/crush defence. I wonder what will happen to summoning defence though. Also important, cannon dps. If monsters get rebalanced to 5k+ lp specials, the cannon better hit thousands or slayer will get a lot slower :(.I remember one of my friends advising me not to use Gano VS Sanfreet because his tail appears to be a stab attack. Other than that, I've no idea. I remember feeling like I was hit harder (or more more often if you want to split hairs) by Ankous and Brutes and such in DG while wearing plate but that's hardly conclusive. If monsters didn't use different melee styles though, what would your defense VS them be based on?I'm guessing all monsters use crush attacks regardless of "real-world"/"logical" styles for their respective appendages, due to crush being the default unarmed style. Just a thought though, I have no proof whatsoever. Maybe Barrows Brothers and other monsters with visible, existing equipment actually use different attack styles, which should/would mean Guthan hits fairly well on ganodermic. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Crossed_Body Posted June 19, 2012 Share Posted June 19, 2012 I'm guessing all monsters use crush attacks regardless of "real-world"/"logical" styles for their respective appendages, due to crush being the default unarmed style. Just a thought though, I have no proof whatsoever. Maybe Barrows Brothers and other monsters with visible, existing equipment actually use different attack styles, which should/would mean Guthan hits fairly well on ganodermic. Aren't weapons/armors modeled directly onto NPCs? Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 19, 2012 Share Posted June 19, 2012 I am curious how far they gone with the str & weakness thing, one would hope they went as far to making it fit for attacks (since they wan us using more diverse stuff) so like say fire giants might be using crush attacks whilst a ice giant might use slash etc.Part of me wonders if armours will have more type specific stats. Eg melee just has general bad mage def but mage and maybe range has element specific defence. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Sir_Squab Posted June 19, 2012 Share Posted June 19, 2012 Honest opinion is that special attack was such a generic name that it had to be changed to something more refreshing and appealing to combat. I don't really give a squat for the name, it could be named Gigantic Testes Bar of Actions and it wouldn't matter to me. I'm mainly talking about its functions :P You'd probably like it more like that, just admit it ;) Bye-bye Surgeboxes. Edit - [qfc]296-297-224-63794252[/qfc]:sad: Honestly... I get my Surgebox tokens back, so I'm not disappointed, and this might make the Celestial Staff far more worthwhile. At any rate, Magic has needed a significant reduction in rune costs for a long time. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
aspeeder Posted June 19, 2012 Share Posted June 19, 2012 I am curious how far they gone with the str & weakness thing, one would hope they went as far to making it fit for attacks (since they wan us using more diverse stuff) so like say fire giants might be using crush attacks whilst a ice giant might use slash etc.Part of me wonders if armours will have more type specific stats. Eg melee just has general bad mage def but mage and maybe range has element specific defence.I'm fairly certain fire giants already use different attack styles based on the weapons they're carrying. I can't find the exact dialogue, but I recall one of the higher slayer masters saying that you should act according to the different weapons that the giants are carrying and change your style (Though that might say more about their defensive differences than their offensive differences). http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png 99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12 99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14 99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22 99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09 Maxed since 2/23/15 Fire Cape since 02/27/13 Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots Link to comment Share on other sites More sharing options...
Blutters Posted June 20, 2012 Share Posted June 20, 2012 I'm guessing all monsters use crush attacks regardless of "real-world"/"logical" styles for their respective appendages, due to crush being the default unarmed style. Just a thought though, I have no proof whatsoever. Maybe Barrows Brothers and other monsters with visible, existing equipment actually use different attack styles, which should/would mean Guthan hits fairly well on ganodermic. Aren't weapons/armors modeled directly onto NPCs?If this were the case why would JaGEx bother with Chainbodies/skirts in DG? More importantly, why aren't we all binding Primal Chainbodies for their insane crush def? :POf course, perhaps older monsters do all use crush. It'd be pretty hard to figure out considering most armors with good melee def don't differ enough between categories, except Gano/maybe Torso. Link to comment Share on other sites More sharing options...
NukeMarine Posted June 20, 2012 Share Posted June 20, 2012 After finally watching that vid, I just really want the beta to be here already. Anyone see what it said when he hovered over the different equipment? The Zamorak Kiteshield had an armor rating of 2400 or something. I hope that's just some sort of "quick info" and not an indication that they're melding all melee combat types into one. Although, at that, I could have sworn that they said previously that different styles and magic elements would be far more important than they are now.Unrelated, but I'm hoping that I'll be able to fight competently in Necro after the update. But if they're releasing much easier to get/make mage armor, I doubt they'll be focusing on niche armors as much... :mellow:I posted this earlier, but here's all the info I got from the hovering on the video. Strike - 100% damage w/ 10% chance of critical. Lvl 1 atk. 5 second coolddown.Charge - 3 second stun. Opponents immune to stun suffer 300% damage. Lvl 5 atk. 20 second cooldownSever - 100% damage, 10% reduction of opponent's damage for 10 seconds. Lvl 10 atk. 30 second cooldownSmash - 100% damage, ignores prayer. Lvl 20 atk (????? required). 10 second cooldownBackhand - 3 second stun, opponents immune to stun suffer 300% max damage. Lvl 25 atk. 15 second cooldownHemorrhage - Cause 200% damage over 10 seconds. If opponent moves, it's 300% damage. Lvl 30 atk. 30 second cooldownWhirlwind - Threshold, area attack for 200% damage to adjacent targets. Lvl 40 atk (2h melee required). 20 second cooldownOverpower - Ultimate, damage 25% opponents max lifepoints. Lvl 45 atk. 60 second cooldownMeteor strike - Ultimate, damage 40% opponents max lifepoints if they're over 50%. Lvl 55 atk (???? required). 60 second cooldown Bash - 3 second stun. Target immune to stun suffer 300% weapon damage. Lvl 25 Def (shield required). 15 second cooldownReflect - Reflect 50% of damage back on the attacker. Lvl 30 def (shield required). 20 second cooldown.Revenge - Threshold, any attack you receive boosts your damage for 10% for 10 seconds, stacks to 100%. Lvl 40 def. 20 second cooldown. Dragon 2h: Damage 624, Bonus 600, Style Slash, Type Melee, Speed ???Dragon Scim: Damage 257, Bonus 600, Style Slash, Type Melee, Speed FastestZamarok Kiteshield: Armour 1200, Class Melee Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
brunokiller Posted June 20, 2012 Share Posted June 20, 2012 Well if all abilities max around level 45, that's good news for turm zerkers lol. My blog Link to comment Share on other sites More sharing options...
Jonanananas Posted June 20, 2012 Share Posted June 20, 2012 Well if all abilities max around level 45, that's good news for turm zerkers lol. They definitely don't, you can be sure of that. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted June 20, 2012 Share Posted June 20, 2012 Dragon 2h: Damage 624, Bonus 600, Style Slash, Type Melee, Speed ???Dragon Scim: Damage 257, Bonus 600, Style Slash, Type Melee, Speed FastestZamarok Kiteshield: Armour 1200, Class Melee These bonuses seem to me to show that there may be a huge change in the formulas. Rather than calling it +Slash or +Strength it says Damage and Bonus, and Armour Could get very interesting! Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted June 20, 2012 Share Posted June 20, 2012 http://services.runescape.com/m=news/og-blog-tradition-and-challenge Were also changing the way that combat levels are calculated. We are scrapping the current 138 max design and replacing it with a calculation thats far simpler to understand: X + Defence level +2 = your Combat level.(X = your highest stat level from Magic, Ranged, Attack or Strength). This makes the new max combat level 200! Okay. To further encourage everyone to fight creatures designed for their level, we are removing the Combat XP for fighting creatures more than 30 levels below you. Drops and Slayer XP will remain the same. As I mentioned above, all NPCs are being rebalanced with this in mind. Since we dont have any top-end training creatures in the game (yet), players with a very high Combat level will find this 30 level range increased to 50 - at least until we release some bigger training dungeons! Youll still be able to train on creatures that are much less powerful than you, but training on things like rock crabs and cows will now only be effective at low levels - as it should be. We will be adding faster and more numerous spawn points all over the game to cope with the change. Wtf???? In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
xSxqPowerx Posted June 20, 2012 Share Posted June 20, 2012 Well, I guess I will be level 200. Combat formula released in the latest blog:X + Defence level +2 = your Combat level.(X = your highest stat level from Magic, Ranged, Attack or Strength). I feel like this will create some weird situations where players with a higher attack than strength level will end up being really weak, unless the special abilities unlocked through defence make up for that. Apparently you will only get experience for things within 30 levels of you (50 at first so they can add more monsters). Hmm. Not sure how I feel about this. I don't think there are currently enough monsters around our level for this to really be viable, but I guess that's why they're expanding the range temporarily until they add higher level training dungeons. Monster combat levels will also be reworked so we don't know how this will go yet. I guess the most glaring issue I see is that people who want to train slayer will occasionally get assigned a task of monsters that are a bit lower level, so you might end up doing some slayer tasks where you get no combat exp? Prayer, summoning, constitution no longer have any effect on combat level. Well, I feel like bones and summoning ingredients are going to skyrocket for a bit as pures try to catch up. Pretty much everyone will have to have 95 prayer to keep up. Summoning won't change much I guess. From a personal standpoint, I'm not sure if I really like the combat calculation. All of those people who were previously 130 something and missing some summoning or prayer levels will jump to max level, and there won't really be a good way to assess their potential (especially in pvm) without looking them up on the highscores. I also take some pride in the fact that I was one of the first people to reach 138, but that's more of a sentimental reason :mrgreen: Link to comment Share on other sites More sharing options...
Cheat Posted June 20, 2012 Share Posted June 20, 2012 The second one seems completely dumb no-one with particularly high level combat trains on anything that low in combat level. Though I do hope a lot of combat levels for creatures are adjusted because a level 138/200 wouldn't be getting much experience for a lot of slayer tasks. Seems like my plan to max combat BEFORE the release of this update is a good one :) . Pedicabo ego vos et irrumaboMinigames: Level 5 in All Barbarian Assault Roles PM me in game or on these forums to play. Over 500 Castle Wars Games with 460+ Tickets. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 20, 2012 Share Posted June 20, 2012 http://services.runescape.com/m=news/og-blog-tradition-and-challenge We’re also changing the way that combat levels are calculated. We are scrapping the current 138 max design and replacing it with a calculation that’s far simpler to understand: X + Defence level +2 = your Combat level.(X = your highest stat level from Magic, Ranged, Attack or Strength). This makes the new max combat level 200! Okay. To further encourage everyone to fight creatures designed for their level, we are removing the Combat XP for fighting creatures more than 30 levels below you. Drops and Slayer XP will remain the same. As I mentioned above, all NPCs are being rebalanced with this in mind. Since we don’t have any top-end training creatures in the game (yet), players with a very high Combat level will find this 30 level range increased to 50 - at least until we release some bigger training dungeons! You’ll still be able to train on creatures that are much less powerful than you, but training on things like rock crabs and cows will now only be effective at low levels - as it should be. We will be adding faster and more numerous spawn points all over the game to cope with the change. Wtf???? I don;t think I'd mind that 2nd bit too much...if it did not ass up a lot of slayer. Eg the top guys still assign velds etc. Also lvl 189 combat woo lol Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Jeffery Posted June 20, 2012 Share Posted June 20, 2012 So much for being maxed combat now.. 180th to 99 Divination + 1st W36er Rambo, cannot pk call your friends bro :). Wait nevermind none of SAPK/PKS can. Kappa. Link to comment Share on other sites More sharing options...
Rick James Posted June 20, 2012 Share Posted June 20, 2012 So prayer and constitution don't affect combat level now? The new pures will train soulwars to 99 constitution/prayer, and keep attack and strength equal. Whelp. I'll probably start training my rune pure to another maxed account. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted June 20, 2012 Share Posted June 20, 2012 I think the combat level thing is.. odd. At least it's simpler? I hope that we can see more data in the PVP systems? As for pures... I think the abilities and possibly the basic combat formulas will be changed so much that it will be a different system entirely. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 20, 2012 Share Posted June 20, 2012 R.I.P level 3 skillers. New min is level 4. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
sohkmj1 Posted June 20, 2012 Share Posted June 20, 2012 Removing exp from weak monsters seems incredibly stupid. I agree with less experience, yes, but wholesale removal is ridiculous. If they're going to do this, then fighting strong monsters should give significantly more experience then they do now. Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted June 20, 2012 Share Posted June 20, 2012 Removing exp from weak monsters seems incredibly stupid. I agree with less experience, yes, but wholesale removal is ridiculous. If they're going to do this, then fighting strong monsters should give significantly more experience then they do now.Well ... it kinda does :PBut yeah they should have just scaled back low-levelled monster Xp instead of axing it completely ... EDIT : This just in, probably only applies to Slayer targets though Hi all, I seen a fair few posts turn up about people worrying about not getting Slayer xp from low level tasks. To clarify the recent blog post, in the new system, Slayer XP is not affected by being over 30 levels above the target NPC. It is only the traditional combat XP that is affected in this way: Attack, Strength, Defence, Ranged, Magic and Constitution. If you are 30 or more levels above your target, you will receive reduced XP in these stats from killing them, as opposed to none at all. Slayer XP is not reduced. Further clarification - all NPC's in the game have been given new combat levels. There should now always be something good to train on for full XP for your combat level. [qfc]296-297-574-63808127[/qfc] In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted June 20, 2012 Share Posted June 20, 2012 Removing exp from weak monsters seems incredibly stupid. I agree with less experience, yes, but wholesale removal is ridiculous. If they're going to do this, then fighting strong monsters should give significantly more experience then they do now. Strong monsters should give more xp, that would be awesome. Looks like I better get to maxing combat right away though... I'm going to end up being combat level 198, so only creatures from 148 and down... Ofcourse if all the creatures get a similar increase in combat as well... It might not be so bad. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Sy_Accursed Posted June 20, 2012 Share Posted June 20, 2012 Removing exp from weak monsters seems incredibly stupid. I agree with less experience, yes, but wholesale removal is ridiculous. If they're going to do this, then fighting strong monsters should give significantly more experience then they do now.Well ... it kinda does :PBut yeah they should have just scaled back low-levelled monster Xp instead of axing it completely ... EDIT : This just in, probably only applies to Slayer targets though Hi all, I seen a fair few posts turn up about people worrying about not getting Slayer xp from low level tasks. To clarify the recent blog post, in the new system, Slayer XP is not affected by being over 30 levels above the target NPC. It is only the traditional combat XP that is affected in this way: Attack, Strength, Defence, Ranged, Magic and Constitution. If you are 30 or more levels above your target, you will receive reduced XP in these stats from killing them, as opposed to none at all. Slayer XP is not reduced. Further clarification - all NPC's in the game have been given new combat levels. There should now always be something good to train on for full XP for your combat level. [qfc]296-297-574-63808127[/qfc] Translation:Don't worry when you get given something like velds (assuming mutated aren't unlocked for you) and they are too low for you to get proper xp you can still do your task for slayer xp!Just pretend a major part of training slayer isn't gaining combat xp whilst exploring a variety of creatures. Imo this limit could be a good thing to an extent, but i agree should be reduced xp not 0 xp BUT slayer tasks should be exempt. So if you get assigned wild dogs burthorping a task you should get ur cmb xp til task is completed. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Quyneax Posted June 20, 2012 Share Posted June 20, 2012 The new combat level is ridiculous if it doesn't reflect prayer/summoning/hp and such. The formula also doesn't give a good image of how strong someone is.The no-xp rule is stupid as well. Right now there's one monster worth training on, and that's the dagannoth sentinel, which luckily is level 193. So I guess if that stays at 170+ combat there's no problem. But slayer will be a problem. Right now the 170+ combat monsters somewhat worth killing are dark beasts, ice strykes, iron/steel/mith/black dragons, black demons. There's mutated velds, spectres, dagannoth, hellhounds, suqah etc. way below that level. Of course a rebalance might put these creatures at a higher level but good slayer monsters are generally low defence. I see a lot of potential to mess this up now :(. Edit: Nevermind, ninja'd by above post. Guess limited xp is alright, but it better be only a slight cut. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
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