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11-Dec-2012 - Player-Owned Ports


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5373 replies to this topic

#161
Hedgehog
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Hedgehog

    ???

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Full map from the wiki

#162
Blake
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Just sent out my last voyage for the day... Didn't really waste any time since the day reset, so it took 3.5 hours to do all the voyages for a day.

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#163
spooferfish
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spooferfish

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Currently naming my ships after teams from Legends of the Hidden Temple >_>

Go Green Monkeys!!!


Blue barracudas pls


Too bad we can't make the Orange Iguanas -.-

I see me just forgetting about this update ... =\

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#164
muggiwhplar
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muggiwhplar

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Still surprised that this isn't a skill, considering how big it is. Especially considering they made DG into a skill...

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#165
Randox
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My first thought was that it was a shame I didn't go all the way to 90RC, since with the nuke to the span shortly after I stopped, fishing would be the skill I would bring to 90, and that would take a while. Then I remembered I actually did take RC to 90, and all is good. I'll have to try it out this week.

#166
Poppe
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Still surprised that this isn't a skill, considering how big it is. Especially considering they made DG into a skill...


Much agreed. In almost every respect this is the sailing skill. Jagex just promised the skill itself would never happen, instead it is a massive minigame. Think I would actually enjoy this as a skill... would in many regards be a farming like skill which I enjoy.

The Skull region voyages take quite a bit longer then the initially arc region. They start out at an hour and 10 minutes. I have two out currently for 120 coins and 80 slate, will have to wait until morning for them though. Also a whole host of new crew members in the Skull region as well.

Oh and as to the map of the entire Eastern region, I don't think its complete. If you have done the cyclopes island (or however Jagex spelled it) then you'll notice it is not on the map hedgehog hosted, leaves some room for some more special voyage islands to be discovered I think.
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#167
Randox
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No. Making it a skill is just adding an obstacle to progression. Just because we have one skill-that's-like-a-minigame doesn't mean we need more :P

#168
Robert_R
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Had a bunch of extra bamboo after I unlocked the second region, finished my second round of voyages and bought all the ship/port parts that require bamboo (with the exception of the bar and office that also require steel) so I bought the ornate portal. It's cosmetic only but I thought it looked nice.
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Also here are some crew member traits:

Plucky - Improved combat (it doesn't say how by how much in a percentage so I'm assuming it's dependent on the crew member's level and base stats)
Eagle Eye - Improved Seafaring (assuming the same as plucky)
Eager - Improved Morale (...)
Solidarity - Gives +25 stats to per unique crew member aboard (does not stack) my personal favorite so far
Short Sighted - Reduced Seafaring (see plucky)
Rallying Cry - All xp gains for this crew member's boat are increased by 10%
Merchant - Improve the goods received by a mission by 10% (does not stack)

I know crew members can have more than one trait (my captain has two) but idk what the limit is.

#169
Blake
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To add to above -

Staunch - will sacrifice itself to save a crew member

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#170
aspeeder
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aspeeder

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I'm...lukewarm to this at the moment. I did enjoy sending out my ships, and I will admit that a lot of my negative feelings were just me making mistakes and getting used to the interface, it's just too bad that I only started after the day changed so I wasn't able to do as many runs. Guess the one thing I'm not so happy with is that it kinda prevents me from powertraining, especially rc in runespan since by the time I have all the runes I need and traverse I don't have much grind time before the ship comes. I'm sure a routine will come about, and it works pretty well in intervals with the daily tasks I get.

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#171
bojangles
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bojangles

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pretty neat, i had a challenge it was with the black market guy not paying the assassians so i had to find 5 assassians, and pick out 5 ppl they were after, got a powder keg and a fortune of the sea attribute for my ship

and yes, the island of cyclosis isnt on the map hedge posted, i unlocked it and it is south of "The Island that Once Were Turtles".

#172
Quorra
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I succeeded in the cyclosis mission thing, do I have to wait for the captain to randomly appear in the bar?

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#173
Robert_R
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I succeeded in the cyclosis mission thing, do I have to wait for the captain to randomly appear in the bar?

The cyclops are crew members that you can hire. They appear in the crew members roster randomly and you have to recruit them.

#174
Cow
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Can't try the update for a few days - is SS Minnow possible as a name?

Sorry :s

looks very neat. I'm pleased that I can access most of it.

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zuzmo.png 

 

 


#175
Estoc
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I wanted the SS Anne but it's not available. A thousand curses Jagex.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun


#176
Vann
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Tip: upgrade your ship as fast as possible. There are a few missions where you can send your ship + captain and have 100% without any crew. This then saves your crew for the harder missions when you need to stack them up

#177
Blake
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Still, send your extra crew on those missions so they level up. Especially with a cyclops, for the 10% bonus

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#178
IridiumBunny
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Full map from the wiki


What's up with New Zealand in the bottom right there? We're not Eastern...

#179
Bxpprod
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I wanted the SS Anne but it's not available. A thousand curses Jagex.


HM01.
 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 


#180
Alg
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Alg

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I wanted the SS Anne but it's not available. A thousand curses Jagex.

It's probably for the best. When that ship leaves port it never comes back.




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