Begbie Posted January 29, 2013 Share Posted January 29, 2013 i've got all the Jade ship upgrades and all Jade crew. for my first building upgrade, should i go for Bar or Office? might seem like an odd question but i have been extremely unlucky with 10k captains - have only ever seen 3 and 2 of them were speed based. i feel the poor quality captains i am currently using are holding me back... cheers, It is better to remain silent and be thought a noob than to open one's mouth and remove all doubt. Link to comment Share on other sites More sharing options...
Syd Posted January 29, 2013 Share Posted January 29, 2013 So I'll be making seasinger hood tomorrow. I have 29 chi's now, and just sent voyage for another 6 (100% rating). Does anyone have any idea what they sell for? Link to comment Share on other sites More sharing options...
So Rowdy Posted January 29, 2013 Share Posted January 29, 2013 I currently have (all 10k captains) 3 seafaring, 1 moral, 1 combat. Just got a roll for a 10k moral based captain. Should I replace one of the SF captains for it? Also, it says I partially failed a story mission. ??? Link to comment Share on other sites More sharing options...
Estoc Posted January 29, 2013 Share Posted January 29, 2013 So I'll be making seasinger hood tomorrow. I have 29 chi's now, and just sent voyage for another 6 (100% rating). Does anyone have any idea what they sell for? Can't see you getting more than 35m for it going by rsof. From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
Syd Posted January 29, 2013 Share Posted January 29, 2013 I would be perfectly happy with 30m+. I guess I'll just dump it in GE for 30m and see if it sells.. :razz: Link to comment Share on other sites More sharing options...
So Rowdy Posted January 30, 2013 Share Posted January 30, 2013 Can anyone confirm the usefulness of the "Receive more trade goods from trade goods mission" totem. Is it anything significant? Link to comment Share on other sites More sharing options...
Yoko Kurama Posted January 30, 2013 Share Posted January 30, 2013 Can anyone confirm the usefulness of the "Receive more trade goods from trade goods mission" totem. Is it anything significant? It's very minuscule. Which is ridiculous for the amount of effort it takes to make it. I am beginning to grow more and more weary of PoP, it's looking like it will take a few months just to get the armours. Link to comment Share on other sites More sharing options...
Peronix Posted January 30, 2013 Share Posted January 30, 2013 It's been a good week, I picked up two 10k capitans. One of them has landlubber and slow, but he is far and away better than the capitan that I replaced. Link to comment Share on other sites More sharing options...
chenw Posted January 30, 2013 Author Share Posted January 30, 2013 Given any luck I should complete my Tetsu helm scroll today, which leaves me with just Death Lotus armor scrolls to get before I complete all armor scrolls, but I am tempted to start Vampyrism after Tetsu though. At the rate I am progressing through Bowl, it will probably take me another two weeks before I make it to Pincers. I should be able to get Vamp and at least 1 part of the Death Lotus armor (2 with any luck, if I am very lucky with the Scroll voyages showing up). 6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 DivinationKiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)Obby set renewed post update #2: 0QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 KitsMax Port Score [2205] Achieved: 27th April 2013 (World 2nd) Farmyard Rampage ranking: 12th, 50,000 Kills. Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h) Link to comment Share on other sites More sharing options...
Urza285 Posted January 30, 2013 Share Posted January 30, 2013 Well it would be nice to get some stats from an actual jmod. I mean I couldn't honestly see a 1% bonus to trade goods really being added as statistical number in the live game coming from an intelligent being. I mean this wouldn't even be be effective for spice voyages where you get like 20 spice... That's still 1/5 of one spice gained. I think it would be much more understandable to see the totem offering 15% trade goods. You could do one totem on a 5 trade good mission as get 6 back. Or you could do one totem/trader and get 7. Then maybe even have stacked totems for two totems and a trader giving 8. Catch my drift? Well anyways I did a random and got 3x crew rerolls from it. I got no scroll voyages today which makes me sad. I suppose ill concentrate on my luxurious bar... Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
jayc3399 Posted January 30, 2013 Share Posted January 30, 2013 Spent some time playing with the voyage calculator today. JoD is worth it on all non single stat voyages so definitely going for 3 of those. The penalty for using a merchant in terms of success wasn't that bad. I'm more then willing to trade 10% success for 30% more goods so I'll do 3 of those. I had been thinking 3 ox face but now I'm considering 4. The best setup for a triple stat is 4 ox and JoD or 3 and a merchant. Considering that you will statistically get more multi stat voyages Ox heads are the best crew to have. So considering this to be my new setup: Captains:Pure Moral - 4 moral TraitsMoral Seafaring - Moral based captain - 4 seafaring traitsPure Combat - 4 Combat TraitsPure Seafaring - 4 Seafaring TraitsSeafaring Combat - Seafaring Captain - 2-4 Combat Traits 0-2 Seafaring traits. Crew:3 Jade Merchants4 Ox Head3 Judge of the Dice5 Combat5 Moral5 Seafaring OrCrew:3 Jade Merchants7 Ox Head3 Judge of the Dice4Combat4 Moral4 SeafaringBased on the premise of wanting a merchant on the boat. Doing this I could also swap one oxhead and have 4 merchants but I'm not sure about that. Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Grand Lord Dan Posted January 30, 2013 Share Posted January 30, 2013 Spent some time playing with the voyage calculator today. JoD is worth it on all non single stat voyages so definitely going for 3 of those. The penalty for using a merchant in terms of success wasn't that bad. I'm more then willing to trade 10% success for 30% more goods so I'll do 3 of those. I had been thinking 3 ox face but now I'm considering 4. The best setup for a triple stat is 4 ox and JoD or 3 and a merchant. Considering that you will statistically get more multi stat voyages Ox heads are the best crew to have. So considering this to be my new setup: Captains:Pure Moral - 4 moral TraitsMoral Seafaring - Moral based captain - 4 seafaring traitsPure Combat - 4 Combat TraitsPure Seafaring - 4 Seafaring TraitsSeafaring Combat - Seafaring Captain - 2-4 Combat Traits 0-2 Seafaring traits. Crew:3 Jade Merchants4 Ox Head3 Judge of the Dice5 Combat5 Moral5 Seafaring OrCrew:3 Jade Merchants7 Ox Head3 Judge of the Dice4Combat4 Moral4 SeafaringBased on the premise of wanting a merchant on the boat. Doing this I could also swap one oxhead and have 4 merchants but I'm not sure about that. The issue with just putting a ton of Oxheads onto one ship, is that you then lose a good chunk of the Solidarity bonus. Having a boatfull of them would only be good for triple stat voyages, which are only one of many possible outcomes. How many hotdogs does it take to mow a garage door? Link to comment Share on other sites More sharing options...
jayc3399 Posted January 30, 2013 Share Posted January 30, 2013 Spent some time playing with the voyage calculator today. JoD is worth it on all non single stat voyages so definitely going for 3 of those. The penalty for using a merchant in terms of success wasn't that bad. I'm more then willing to trade 10% success for 30% more goods so I'll do 3 of those. I had been thinking 3 ox face but now I'm considering 4. The best setup for a triple stat is 4 ox and JoD or 3 and a merchant. Considering that you will statistically get more multi stat voyages Ox heads are the best crew to have. So considering this to be my new setup: Captains:Pure Moral - 4 moral TraitsMoral Seafaring - Moral based captain - 4 seafaring traitsPure Combat - 4 Combat TraitsPure Seafaring - 4 Seafaring TraitsSeafaring Combat - Seafaring Captain - 2-4 Combat Traits 0-2 Seafaring traits. Crew:3 Jade Merchants4 Ox Head3 Judge of the Dice5 Combat5 Moral5 Seafaring OrCrew:3 Jade Merchants7 Ox Head3 Judge of the Dice4Combat4 Moral4 SeafaringBased on the premise of wanting a merchant on the boat. Doing this I could also swap one oxhead and have 4 merchants but I'm not sure about that. The issue with just putting a ton of Oxheads onto one ship, is that you then lose a good chunk of the Solidarity bonus. Having a boatfull of them would only be good for triple stat voyages, which are only one of many possible outcomes. See they were actually chosen a lot by the calculator. Because ox heads are equal to other crew if you don't need the solidarity to hit your goals. Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Grand Lord Dan Posted January 30, 2013 Share Posted January 30, 2013 Spent some time playing with the voyage calculator today. JoD is worth it on all non single stat voyages so definitely going for 3 of those. The penalty for using a merchant in terms of success wasn't that bad. I'm more then willing to trade 10% success for 30% more goods so I'll do 3 of those. I had been thinking 3 ox face but now I'm considering 4. The best setup for a triple stat is 4 ox and JoD or 3 and a merchant. Considering that you will statistically get more multi stat voyages Ox heads are the best crew to have. So considering this to be my new setup: Captains:Pure Moral - 4 moral TraitsMoral Seafaring - Moral based captain - 4 seafaring traitsPure Combat - 4 Combat TraitsPure Seafaring - 4 Seafaring TraitsSeafaring Combat - Seafaring Captain - 2-4 Combat Traits 0-2 Seafaring traits. Crew:3 Jade Merchants4 Ox Head3 Judge of the Dice5 Combat5 Moral5 Seafaring OrCrew:3 Jade Merchants7 Ox Head3 Judge of the Dice4Combat4 Moral4 SeafaringBased on the premise of wanting a merchant on the boat. Doing this I could also swap one oxhead and have 4 merchants but I'm not sure about that. The issue with just putting a ton of Oxheads onto one ship, is that you then lose a good chunk of the Solidarity bonus. Having a boatfull of them would only be good for triple stat voyages, which are only one of many possible outcomes. See they were actually chosen a lot by the calculator. Because ox heads are equal to other crew if you don't need the solidarity to hit your goals. Considering you must be in the pincer in the first place to have Oxheads, you're likely always going to need the Solidarity bonus. How many hotdogs does it take to mow a garage door? Link to comment Share on other sites More sharing options...
jayc3399 Posted January 30, 2013 Share Posted January 30, 2013 Everything I calculated assumed level 10 pincer crew Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Grand Lord Dan Posted January 30, 2013 Share Posted January 30, 2013 Everything I calculated assumed level 10 pincer crew I'm... not sure what that had to do with anything. I was talking about how, being in the pincer, voyages are going to be harder than you can actually get 100% for. How many hotdogs does it take to mow a garage door? Link to comment Share on other sites More sharing options...
jayc3399 Posted January 30, 2013 Share Posted January 30, 2013 Everything I calculated assumed level 10 pincer crew I'm... not sure what that had to do with anything. I was talking about how, being in the pincer, voyages are going to be harder than you can actually get 100% for. And I'm telling you that with a merchant on board and maxed crew you can 100% most missions. Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Grand Lord Dan Posted January 30, 2013 Share Posted January 30, 2013 Everything I calculated assumed level 10 pincer crew I'm... not sure what that had to do with anything. I was talking about how, being in the pincer, voyages are going to be harder than you can actually get 100% for. And I'm telling you that with a merchant on board and maxed crew you can 100% most missions. Are we... playing the same game here? Are you telling me, you can 100% a 20,000 stat voyage with a merchant on board? How many hotdogs does it take to mow a garage door? Link to comment Share on other sites More sharing options...
chenw Posted January 30, 2013 Author Share Posted January 30, 2013 Can you even get 100% WITHOUT a merchant on board? 6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 DivinationKiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)Obby set renewed post update #2: 0QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 KitsMax Port Score [2205] Achieved: 27th April 2013 (World 2nd) Farmyard Rampage ranking: 12th, 50,000 Kills. Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h) Link to comment Share on other sites More sharing options...
Urza285 Posted January 30, 2013 Share Posted January 30, 2013 Remember say increases are on a percent scale. So crew base stats for the bowl are 1000 and start out at minimum gaining 100 in the stat. Pincer crew vase stats start out at 1200 and start out gaining at minimum 120 in the stat. My question is what does a level 5, 6, and 7 pincer crew base stats look like? Times that by 5 and you'll have a good idea if its much more harsher than the ther transitions or on par. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
chenw Posted January 30, 2013 Author Share Posted January 30, 2013 The stat gains are not a minimum, they ALWAYS gain 10% of their BASE stats (IE any bonuses and penalties from Traits are ignored in that 10%), so a level 5 would have 150% of their base stat, level 6 160% etc. So a MCS pincer crew would have 1800, 1920 and 2040 stat at level 5, 6 and 7 respectively, then apply your trait and personal bonuses to get your final crew stat. 6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 DivinationKiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)Obby set renewed post update #2: 0QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 KitsMax Port Score [2205] Achieved: 27th April 2013 (World 2nd) Farmyard Rampage ranking: 12th, 50,000 Kills. Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h) Link to comment Share on other sites More sharing options...
Urza285 Posted January 30, 2013 Share Posted January 30, 2013 So base ships stats for one specialization would be 3800 right? Plus 5 x 1800 (I figure 1800 because generally things get harder to level by then)... That's a total of 12800. So with a 20k stat voyage that's pretty stiff. Roughly a 66% chance ball parking it... Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted January 30, 2013 Share Posted January 30, 2013 Actually, stuff gets much easier to level as you progress into the higher regions, with the voyages in each subsequent region giving more XP. Max morale : Ship (800 + 1350x2 + 1400)Level 10 Captain with 4x Awe-Inspiring (1800)5 Level 10 Travelling Bands (12000) Sub-Total : 18700 Nautical shipwright (who builds Luxurious anyway): 19261 (85% success on 22500 mission) Seafaring would be 18595 (82%), without a figurehead and a weaker hull, but with the Nautical shipwright. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted January 30, 2013 Share Posted January 30, 2013 So apparently 0 Adventurer rerolls is the maximum now (I had 0 for a few days)?[bleep] you, Jagex. [bleep] you. I expect to be reimbursed for this, but I know I won't be. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
Sy_Accursed Posted January 30, 2013 Share Posted January 30, 2013 So apparently 0 Adventurer rerolls is the maximum now (I had 0 for a few days)?[bleep] you, Jagex. [bleep] you. I expect to be reimbursed for this, but I know I won't be. Are you sure it's adventurer reroll?Doesn't crew reroll use that same icon in the rewards screen? 1 Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
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