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11-Dec-2012 - Player-Owned Ports


chenw

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Percent-based soak is much better versus big hits, while a flat soak is much better versus lots of small hits. It makes more sense in general that armour protects well against small hits. I think it'd be better to make damage reduction a fixed range (say, going from [def level] to [def level + armour value]).

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Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Yeah they really should just take a lesson from WoW. Set bonuses would make some interesting play. For example each piece could have 1% effects, 3 piece +1%, 5 piece +3% totalling 8%.



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Yeah they really should just take a lesson from WoW. Set bonuses would make some interesting play. For example each piece could have 1% effects, 3 piece +1%, 5 piece +3% totalling 8%.

Yes, but according to jagex, the power armor provides a 10% boost. While each piece provides a static boost... Where all of them together total to 10%.

 

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its neither exactly 10% nor is it 10% in all cases either, its just semantics that makes power armor look better than they actually are.'

 

the set 'effect' is closer to 8%

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If the prices I've seen on DL are accurate it would appear that spices (30 spice voyages specifically) are more worthwhile than lacquer ATM. Its at least getting close. 150 k per spice voyage is the same value as a 6 lacquer voyage if the tops are down to 2 mil. Take that with being able to cash in on spices the day of I'm personally switching to holding a 5 lacq and a 5 bone voyage while swapping through for plate/chi/spice.

 

EDIT

 

Death Lotus Chaps just insta sold at 2.3 mil so it seems like the price has recovered enough to still make lacquer worth sending out over spices. 

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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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  • 3 weeks later...

BZZZZZZZZZZZZZZ *cpr*

 

Insta sold

 

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Quest Cape | 99 Defence Achieved 11-Jul-2011 17:41 | 99 Prayer 11-Jul-2012 | 99 Constitution 02-Aug-2012

99 Attack 31/10/2012 | 99 Dungeoneering 31/10/2012 | 99 Strength 31/10/2012 | 99 Magic 2/12/2012

99 Range 16/12/2012 | 99 Herblore 25/12/2012 | 99 Summoning 4/1/2013 | 99 Firemaking 6/3/2013

99 Farming 10/4/2013 | 99 Slayer 11/7/2013 | 99 Fletching 21/8/2013  |  99 Smithing 22/8/2013 

99 Crafting 19/12/2013  |  99 Cooking 15/1/2014  |  99 Agility 25/1/2014  |  99 Thieving 01/02/2014

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this thread will not die

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DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

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I will be back for the regions, naturally, but I honestly don't think any of the mentioned rewards will be worthwhile.

 

T85 weapons (thrown?)? Already got Ascensions/Chaotics.

T85 Capes? Already got Comp/Skillcapes.

T85 Rings? Probably not better than 6th Age Ring...

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I will be back for the regions, naturally, but I honestly don't think any of the mentioned rewards will be worthwhile.

 

T85 weapons (thrown?)? Already got Ascensions/Chaotics.

T85 Capes? Already got Comp/Skillcapes.

T85 Rings? Probably not better than 6th Age Ring...

 

I think you are wrong in some respects there:

 

Based on their stats requirements t85 capes ought to trump skillcapes for sure, and last I checked fire/kiln, god and ava were the best cape choices (which still all ought to be worse than t85 options); admittedly they mostly lack lvl reqs but Ava's starts at lvl 50 so even allowing for some stats nudges from the upgrades I wouldn't put it beyond t70 and it is roughly on par with the god and kiln capes which would put them in the same placement. Of course comp will beat them, but that's a given comp is always rebalanced (thus far) to equal all the bests in cape slot.

 

T85 rings again ought to beat the current rings (be that the seers/archer/warrior, 6th age or their imbued counterparts) - the current rings don't even have reqs which make them t1 really, but based on the balancing etc I'd place them at t70 or t75 at best. 

 

T85 weapons will be an interesting move, certainly for anyone with t90s they will be pointless, but for anyone still using t80s they will offer an upgrade that may make competing with t90 weapons in bossing a bit more of a level playing field. I mean t85 weapons (depending on what we get) can outdo Royal, Virtus, Zaryte and all the chaotics so for anyone lacking drygore/ascension/seismic they offer potential for a serious boost.

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I will be back for the regions, naturally, but I honestly don't think any of the mentioned rewards will be worthwhile.

 

T85 weapons (thrown?)? Already got Ascensions/Chaotics.

T85 Capes? Already got Comp/Skillcapes.

T85 Rings? Probably not better than 6th Age Ring...

 

I think you are wrong in some respects there:

 

Based on their stats requirements t85 capes ought to trump skillcapes for sure, and last I checked fire/kiln, god and ava were the best cape choices (which still all ought to be worse than t85 options); admittedly they mostly lack lvl reqs but Ava's starts at lvl 50 so even allowing for some stats nudges from the upgrades I wouldn't put it beyond t70 and it is roughly on par with the god and kiln capes which would put them in the same placement. Of course comp will beat them, but that's a given comp is always rebalanced (thus far) to equal all the bests in cape slot.

 

T85 rings again ought to beat the current rings (be that the seers/archer/warrior, 6th age or their imbued counterparts) - the current rings don't even have reqs which make them t1 really, but based on the balancing etc I'd place them at t70 or t75 at best. 

 

T85 weapons will be an interesting move, certainly for anyone with t90s they will be pointless, but for anyone still using t80s they will offer an upgrade that may make competing with t90 weapons in bossing a bit more of a level playing field. I mean t85 weapons (depending on what we get) can outdo Royal, Virtus, Zaryte and all the chaotics so for anyone lacking drygore/ascension/seismic they offer potential for a serious boost.

 

 

I have doubts about all of those things.

 

Will T85 capes trump what might be unofficially t99 capes? Or Fight Kiln/Caves capes which are regarded as reasonably challenging to get (and even trump skill capes for Melee)?

 

Will the rings make imbued useless (which require a substantial 30-40 hour involvement, at least)? I know Sixth Age Ring makes Mobilizing armies useless as is, but at least it was an allegedly GM Quest.

 

Will Jagex finally crash the Nex market, kill dungeoneering, and RCB? Again seems unlikely. So far they have announced thrown 85 weapons. Again, it seems very unlikely that they would support such consequences (based on their past actions). 

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Based on their past actions they'd do it without hesitation as far as I can see.

 

Fire cape ruined skill capes.

Kiln cape hugely devalued fire cape.

Ava's devices have been trumping one and other for years.

Seismic, ascension and drygore already killed off the great legacy of Chaotics.

RCB was never anything too great, it only costs a couple of hundred k and thanks to how balancing works is worse than dual chaotics.

EoC utterly nerfed dragon boots whilst boosting bandos boots.

EoC equally screwed over glacor boots and dom tower gloves.

The new t90 armours already saw some crashing to nex armours.

6th age circuit already rendered imbued rings not worth the time

EoC already nerfed zerker ring whilst boosting warriors.

 

It's called progress, everything gets 'screwed over' eventually by being 1-upped and it'd be foolish to expect such weak stated rings and capes to be the best forever and it'd be foolish for t85 weapons to not beat the t80 ones - so far not a single weapon in the eoc has broken the the higher level = better dynamic.

 

Also skill capes unofficial t99? lolwut? That is just nonsense, just because you need a 99 to own one does not a t99 item make.

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The important question is whether the throwing weapons are going to also come in offhand variants.

 

Skillcapes are t60 stats, Kiln is t80.

 

Maybe t85 rings will have special effects instead of being straight crit rings.

 

E: Fire cape came before skillcapes, btw :P

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And depending on if they go for wand/offhand for the t85 mage weapons I can't every see myself needing to get virtus or siesmics that way that current content is balanced. They should be more than good enough for slayer, glacors, and soloing most bosses except for barrows, vorago (which can't ever be solo) and maybe nex although I'm sure the serious pvmers will manage nex with them eventually.

 

I'll stick to drygores sure for melee but I could see myself using the range and mage t8.5 gear for a very long time. Capes and Rings will likely be meh but I leave myself open to the possibility of being pleasantly surprised.


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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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I like it how you say "klin cape ruined fire cape" when it is the most blatant, obvious fact that it is an UPGRADE of the fire cape.

 

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Ego Sum Deus Quo Malum Caligo et Barathum


 

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I like it how you say "klin cape ruined fire cape" when it is the most blatant, obvious fact that it is an UPGRADE of the fire cape.

 

le-sigh

 

I think you missed the point. He was saying they would not make t85 cape/ring/weps better than the existing rings/cape and t80 weaponry because it would ruin them and thus the content they come from.

 

I was making the point of the fact they have "ruined" plenty of other content in due course through the tiering changes of the eoc and the release of better items. I do not mean lower items are literally ruined, far from it they simply serve a lower tier of player as the top-end move on to the new best - just using his own language to highlight the ridiculous nature of claiming they would not better the existing items simply to avoid "ruining" existing content.

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Also skill capes unofficial t99? lolwut? That is just nonsense, just because you need a 99 to own one does not a t99 item make.

You say that like requiring a 99 stat to get a T60 item is a good thing... But of course, that's a topic for a different thread entirely.

 

It's not like it's the only option at level 60

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If you're going that way, then 99 capes shouldn't do anything for combat unless they are the atk/str/def/hp/pray/mage/range/summon capes.

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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Capes are Untiered(UT).

 

After hitting the last region, having most of the final crew(missing one Oxhead, waiting for it for 3 weeks) and decent captains(i could probably get better, i still have those from early POP), what would be the best way to get scrolls and trade goods for armors and scrimshaws. I already have all the scrolls for Sea singer and Tetsu.

 

I don't have many upgrades purchased yet, i've figured i might need some so i started going back to previous regions to get some resources - currently gathering Jade.

 

I've never really went in depth with ports, so please give me some tips on how i can improve efficiency here.

 

Thanks :)

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currently, all you can really do is:

 

- have a lot of adventurers

- have a merchant for every ship

- split your four totems into two raw material blocks, and two scroll blocks

- save your fortunes of the sea for the ending story voyages

 

also, you'll want to save up for your 10k captains, who will put some pretty dope stats on your ships, and if for some mercy of providence, they don't come with preloaded traits, fill up on the percentage based boosters, they mean more at the high end than the static boosts (for monotype ships, anyway)

 

for the triple stat voyages, horsehead and oxface are a thing you should get

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