Jump to content

11-Dec-2012 - Player-Owned Ports


chenw

Recommended Posts

You can use every one you have, and you can have up to 3 of each of the stat boosters. So you could actually use 12, counting the speed ones, I believe.

 

Confirmed, I used to do that for my last trio voyages.

 

This was about half a year ago though, but I don't remember them ever changing it.

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

Link to comment
Share on other sites

Jagex could make Tetsu, Seasinger, Death Lotus and Scrimshaws hold so much better value if they weren't so stubborn.

 

Step 1: Make the tradable ones NOT degrade to dust

Step 2: Make it so that ports users can, for similar levels and smaller resource amounts (and/or using the normal port goods like steel) make repair kits.

Step 3: Make repairs/recharges require say 1 repair kit per 10% of charge.

 

Boom!

The base items are much more appealing to buy to combat mad skill noobs making the prices go up a bit AND repair kits give us a more consistent income from ports without spending weeks/months for each big make.

 

I made a detail suggestion about this one time. People flipped their lids saying it would crash pop armor even when I showed them the math that it still cost the same in voyage time. My thought was repair kits for both scrimshaws and armor would use less trade goods but more port resources (something like 1 chi, 1k steel, 1k jade, 1k cherrywood for a range repair kit). Like you said, a repair kits fixes 10% (20% on superior) but you'd need 1 kit for helmet, 2 for legs and 3 for the chest. So, to fully repair a suit you'd pay 60 chi and 60k of steel, jaid and cherrywood. Easier than collecting 160 chi, but one assumes that repair kits makes pop armor more in demand. If its too easy, just make a repair kit cost 2 chi plus resources or just 3 chi for an even approach.

 

Just got back into doing ports again, so this is interesting to me.

nukemarine.png

Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in Japanese
Stop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easy
Reach Elite Fitness - CrossFit

Link to comment
Share on other sites

Having regular ports armour as non-degradable wouldn't be different from repair kits, so there is no reason to add repair kits. There may be reason to add some way to recycle armour with a short timer left, such as alching (having an alch value dependant on charge %), but that's it. Ports is profitable enough as-is, so I see no reason to boost it.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Link to comment
Share on other sites

I think the idea that you can use repair kits with degredation that doesn't destroy the item would be more accepted by most players than the current "degrades into dust". Yes the end result would be the same (repair kits cost the same amount overall, assuming economy works and they're made at % values of resources to enable same cost). But it would *feel* better to more players.

Serena_Sedai.png
Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014

Link to comment
Share on other sites

Isn't Tetsu a consumable product enough already? The main difference between repair kits and buying new armour is that, as it is now, you can't use up the annoying 1% Tetsu armours. You could just allow people to combine two of the same pieces of Tetsu into a single piece (with a charge equal to the sum of the charges of the constituent pieces). Put a 90 smithing requirement on that, assistable, and you're done.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Link to comment
Share on other sites

Isn't Tetsu a consumable product enough already? The main difference between repair kits and buying new armour is that, as it is now, you can't use up the annoying 1% Tetsu armours. You could just allow people to combine two of the same pieces of Tetsu into a single piece (with a charge equal to the sum of the charges of the constituent pieces). Put a 90 smithing requirement on that, assistable, and you're done.

Not really. The main source of smithing xp needs to leave the game at the rate that it enters it.

  • Like 1
Link to comment
Share on other sites

For balanced smithing, absolutely yes. But type of balance is not one that Jagex seems to endorse (see: skilling drops from monsters, instead of unique monster resources, etc)

 

It would be best if all of the "creation" skills actually had ways of consuming their products.

Serena_Sedai.png
Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014

Link to comment
Share on other sites

 

Isn't Tetsu a consumable product enough already? The main difference between repair kits and buying new armour is that, as it is now, you can't use up the annoying 1% Tetsu armours. You could just allow people to combine two of the same pieces of Tetsu into a single piece (with a charge equal to the sum of the charges of the constituent pieces). Put a 90 smithing requirement on that, assistable, and you're done.

Not really. The main source of smithing xp needs to leave the game at the rate that it enters it.

 

Well, first of all, combining the charge on Tetsu pieces is equivalent to repair kits being released from PoP, so I don't see why you would add kits. If you're going to release repair kits from not-PoP, I don't think you're going to balance it well. Not that I don't agree that smithing could do with a bit of a revamp economy-wise, since it's basically dependant on ore drops from monsters and alching, but I don't think Ports should have much to do with it.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Link to comment
Share on other sites

Last trio mission came back a success. Winnnnner! 

 

Had some spare plates so sold a Helm 300+ med and legs sold for 300- med.  Regretting not getting 90 thieving earlier. Got some serious lacquer collecting to do now for Death Lotus body.. :\ 

Link to comment
Share on other sites

Made one of each plate, put them in the GE:

Tetsu - sold 8.400.000 instant (above med)

Seasinger's - sold 4.110.756 instant (above med)

Death Lotus - not yet sold at 1.500.000 (under half med)

 

Might be the release of Sirenic hurting Lotus, but that's a pretty big difference still.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Link to comment
Share on other sites

One year down the road almost, and thanks to their utter nerfing and flagrant lying, most teams would prefer you have Bandos than Tetsu. That about sums it up as far as EoC balancing tiers goes, or their consistent lies about how PoP would still be useful.

  • Like 1
Link to comment
Share on other sites

One year down the road almost, and thanks to their utter nerfing and flagrant lying, most teams would prefer you have Bandos than Tetsu. That about sums it up as far as EoC balancing tiers goes, or their consistent lies about how PoP would still be useful.

 

In jagex land tank armour is useful, just like shields and 1h combat is useful because it is 'different' and offers 'choice' and lets you 'survive easier'

 

Unfortunately in real person land defence does so little vs incoming damage that greater damage output makes you take less damage than greater defence does.

  • Like 1

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

Link to comment
Share on other sites

They should just scrap power armour in its entirety...

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

Link to comment
Share on other sites

Jagex land is sustained by pure delusion. This is something that every player knows that tank armour is useless, they have been told that for a whole year. They obviously don't play their own game, as the old saying goes. When faced with player testimony after testimony and hard evidence, they simply refuse to listen to any of it as if they were some petulant child. Tank armour only has 10% more LP. Which is absolutely nothing for most bosses, where their hits are so high that one hit will fix the difference between tank and non-tank armour up. Same with the hits, tank armour takes about as much damage as non-tank armour (it's all down to luck, the hits), so that's nothing reassuring either. It gives you no defensive or lifepoint boost that is tangible over Power armour and only reduced damage. Total nonsense. They didn't have the sense to give it significant more LP, or damage soaking, nope, they just pretend as if nothing is wrong and everything is perfect.

 

Before anyone tries to churn out some petty personal attack, I will premptively state that I have the Nex Gears AND PoP, so this isn't me whining because I am too poor to afford the Power gear. The point is I shouldn't have to buy the Power gear, that's not what we were told when they were marketing PoP to us. They said it would be the best armour; and now far from that, it's like the 3rd or 4th best armour, in the game. And of course, they promised buffs, but they didn't implement any of them, and then nerfed it after we had all spent our time getting PoP.

 

The Power/Tank armour distinction sucks, and if Jagex would take a minute and look at the real world, not their delusions, they would realize it in 30 secs just like every single player in the game has.

  • Like 1
Link to comment
Share on other sites

I always thought the power/tank thing would make more sense if you flipped it on it's head and made it less binary this set is this, this set is that.

 

Eg

Power & Tank armour = just normal armour with no damage booster

Tank 'mode' = when equipping a shield you get a damage reduction vs incoming damage plus main-hand weapons get bolstered damage wise to roughly equal DW/2h, maybe a little less.

 

Though of course this would still require Jagex to rebalance/create monsters in both bossing and the general slayer that purposefully hit hard enough to need the damage reduction effect (assuming you are lower than or in the ballpark of their tier gear wise, once you surpass them by like 2-3 tiers it ought to be feasible to not use tank mode).

 

But then there are a number of such things that could truly create diversity in cmb jagex ignored.

Like make monsters with dual weakness that are ONLY really weak to that combo.

Eg a stab water weakness wouldn't be weak to pure stab/melee or pure water/magic only to stab/water and melee/magic combined.

Plus add in some hybrid abilities or allow us to train to combine abilities to make hybrid ones for say 5 slots.

Then just do something simply like make 1 style dw have lower accuracy, with a little more damage so that on tier battling 2h  (or 1h + shield if they make those hard hitters) is better hits, but as you surpass it dw becomes better.

Do that and all of a sudden all 3 combinations, including hybrid ones have a purpose.

 

Can even build it in to the high end bossing with a basic roster of monster moves that different kit deals with for the entire team.

Eg Shield use for the tanker/voker and maybe throw in some AoE attacks that shield users auto-block and create a cone of block behind them.

Make dual wield have some parry type moves that auto block some fast accurate attacks that can ko.

Make 2h have some basic disarming type moves that can auto smash defensive plates or literally remove parts to stop attacks for a duration.

That way you can make all 3 useful in bossing too.

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

Link to comment
Share on other sites

I think it'd be fixed by making power armor have less def and hp the higher tier it goes.

 

T70 power armor has the def and LP of T55 tank armor. Good

T80 power armor has the def and LP of T65 tank armor. Not so good. Put it down to T60.

T90 power armor has the def and lp of T75 tank armor. Knock it down to T65

 

Would make it the epox of "hit more, get hit more".. While tank armor should have flat out damage soak that gets better as the tier gets higher.

 

T70 tank should soak something along the lines of 5% vs its strength, 2% vs its weakness

T80 should soak 10% vs its strength, 6% vs its weakness

T85 should soak 14% vs its strength, 7% vs its weakness

T90 should soak 20% vs its strength, 10% vs its weakness

 

And that would be FLAT OUT soak. Like spirit shields. The reason spirit shields are the outright best thing for the shield slot is just because how much they soak damage. All armor should be like that.

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

Link to comment
Share on other sites

I would do 20% vs strenght and 10% vs same type and 0% vs weakness @Wkw.

 

Aka vs Strenght double bonus then vs same type and no soak for the style your armour is weak against.

Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson

 

For account help/issues, please follow this link:

Account Help

. If you need further assistance, do not hesitate to PM me or post here.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.