Binary Mage Posted August 20, 2013 Share Posted August 20, 2013 A few things I've found: 1) I wouldn't be too worried about stockpiling Divine Energy for the second skill. If you choose to convert Memories into bonus Energy, it's quite a good exchange rate, to the point where it will be much easier to get large amounts once we aren't focusing on experience. Most of us should be more concerned about XP than stockpiling for now :P 2) It seems that Chronicle Fragments are instanced to the person who they spawn for, and after a short period (I'd say 4 seconds or so) after they appear for everyone. Don't get discouraged if you can't get any, as eventually you should have one spawn specifically for you. It makes an interesting sound effect when this happens. There seems to be some that spawn randomly from the ground as well, and instantly appear for anyone to grab. 3) Max seems to stay at the tier below that of the person with the highest Divination level--either on the world or globally. (These are both currently the same so its hard to tell atm) 1 The Fallen Diviner Link to comment Share on other sites More sharing options...
Platinum_Myr Posted August 20, 2013 Share Posted August 20, 2013 <snip>5) Obtained energy/memories is analyzed in laboratories (Wizards Tower, Magic Guild, places like that - PoH, too). This gives you xp, too.6) Energy is refined at laboratories, too.The only problem I have with this is 5 & possibly 6 (assuming refining gives xp?) would make divination buyable and idk if I like that... How would 5 or 6 make divination buyable? Q never mentioned anything about trading the collected energy... EDIT: found out that energy is currently tradable. However you could limit this to only refined energy and not raw collected energy. 1 Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Quyneax Posted August 20, 2013 Share Posted August 20, 2013 ^Exactly. Further suggestions for Divination as magical science skill that studies energy deposits & their uses:1) Ability to unlock our Guthixian post-TWW powers to cast spells without elemental runes - magical equivalent of genetic manipulation.2) The ability to construct a soul altar.3) The ability to create recipes would be ideal - essentially hundreds of different possible recipes - also point 1 on my previous list ofc.4) Unlocking new abilities based on the same principle as 1. @Fishing comparison: Quite true, but since all those things are released now, they could be tied in to Divination on Divination's release, right? There is no tie-in with past content at all. For relatively old skills, like runecrafting, that's not a big problem, but we're years past that and those years need to tie in somehow. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Calm Koala Posted August 20, 2013 Share Posted August 20, 2013 Anyone tried C6 DG yet to see how div works? Link to comment Share on other sites More sharing options...
Binary Mage Posted August 20, 2013 Share Posted August 20, 2013 Anyone tried C6 DG yet to see how div works? I had some pictures a few pages back. For the most part, the only things you can make are the regeneration portents and Portents of Passage, which let you open skill doors that you don't have the level for. (Each tier has a different maximum level difference, up to 20 at the 90+ divination one.) I haven't yet found any of the skill doors though. I really wanna see what they look like :( The Fallen Diviner Link to comment Share on other sites More sharing options...
strilmus Posted August 20, 2013 Share Posted August 20, 2013 I like how after they went through the trouble of deforesting the entire charm sprite area, they then go and put spirit wells in the middle of forests 3 Link to comment Share on other sites More sharing options...
Sylpheed Posted August 20, 2013 Share Posted August 20, 2013 I like how after they went through the trouble of deforesting the entire charm sprite area, they then go and put spirit wells in the middle of forests This x1000000000. Link to comment Share on other sites More sharing options...
strilmus Posted August 20, 2013 Share Posted August 20, 2013 it'd be fun using completely unrelated items to create new incomprehensible objects that aren't just item upgrades, in such a way that could not be replicated otherwise like for instance, a box that spawns sandwiches daily or a chassis for the orb of oculus so you could control it independently of your player Link to comment Share on other sites More sharing options...
Levells Posted August 20, 2013 Share Posted August 20, 2013 Guessing everyone's training divination and not mining.... Mining juju's were changed because a new Divination item (the Signs of the Porter) do exactly what the old potion used to do. As a result, we wanted the Mining juju to still have a benefit to those who have higher level Divination (and to those that didn't). When a stone spirit appears it will grant you bonus XP for the time it's around and have a chance to smelt the ore into a bar giving you Smithing XP. Timbo[qfc]15-16-209-65123621[/qfc]But they left wc jujus the same :P At lvl 48 div, you can make the sign to bank 15 items. Even at 99 div, it's 30 items each. Really sucks. I've got so many juju flasks :( 1 Link to comment Share on other sites More sharing options...
strilmus Posted August 20, 2013 Share Posted August 20, 2013 i guess the woodcutting juju should convert logs into bows?.... Link to comment Share on other sites More sharing options...
Cerri Posted August 20, 2013 Share Posted August 20, 2013 Guessing everyone's training divination and not mining.... Mining juju's were changed because a new Divination item (the Signs of the Porter) do exactly what the old potion used to do. As a result, we wanted the Mining juju to still have a benefit to those who have higher level Divination (and to those that didn't). When a stone spirit appears it will grant you bonus XP for the time it's around and have a chance to smelt the ore into a bar giving you Smithing XP. Timbo[qfc]15-16-209-65123621[/qfc]But they left wc jujus the same :P At lvl 48 div, you can make the sign to bank 15 items. Even at 99 div, it's 30 items each. Really sucks. I've got so many juju flasks :( This is depressing news. :\ ... one can dream, right? ... See my blog! Link to comment Share on other sites More sharing options...
JeRambo Posted August 20, 2013 Share Posted August 20, 2013 They probably didn't change the woodcutting ones because they're not used very often. "Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the watcher on the walls. I am the shield that guards the realms of men. I pledge my life and honor to the Night's Watch, for this night and all the nights to come." "An imperfect man can do great deeds, and a great man imperfect ones. Link to comment Share on other sites More sharing options...
Binary Mage Posted August 20, 2013 Share Posted August 20, 2013 My friend just made a Tier 2 Herb Divine Location, and had a few clan members help out with it. Here's my haul (took up about 30% or so of my DL item cap). This is about 30 seconds worth, before it disappeared. Apparently from three people harvesting the node he got about 10-15 more herbs than the rest of us. Was very nice. Should be worth it, especially the Tier 3 Herb node. The Fallen Diviner Link to comment Share on other sites More sharing options...
strilmus Posted August 20, 2013 Share Posted August 20, 2013 everybody's got the same cap on node resources, so he's just getting them faster Link to comment Share on other sites More sharing options...
Binary Mage Posted August 20, 2013 Share Posted August 20, 2013 everybody's got the same cap on node resources, so he's just getting them faster Items received because of other players in Divine Locations actually don't count towards the daily limit. However, you can only ever place one per day, and it only works with up to five players before it stops giving you any additional resources for the rest. The Fallen Diviner Link to comment Share on other sites More sharing options...
Robert_R Posted August 21, 2013 Share Posted August 21, 2013 <snip>5) Obtained energy/memories is analyzed in laboratories (Wizards Tower, Magic Guild, places like that - PoH, too). This gives you xp, too.6) Energy is refined at laboratories, too.The only problem I have with this is 5 & possibly 6 (assuming refining gives xp?) would make divination buyable and idk if I like that... How would 5 or 6 make divination buyable? Q never mentioned anything about trading the collected energy... EDIT: found out that energy is currently tradable. However you could limit this to only refined energy and not raw collected energy. I didn't realize we were redoing the entire skill I thought those were just changes he wanted to make. That's why I said it would be buyable considering you can currently buy energy. Link to comment Share on other sites More sharing options...
Quasar Posted August 21, 2013 Share Posted August 21, 2013 wooooo best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits. Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers, 5 Off-hand Maces, 3 Off-hand LongswordsROTS Shields: 12 Seismics: 16Ascension Crossbows: 6 Spider Legs: 10Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting Link to comment Share on other sites More sharing options...
Cow Posted August 21, 2013 Share Posted August 21, 2013 It's probably going to be a lot like the last two skills, where they add a second batch a couple of months down the line that fixes almost everything. I actually prefer this. While it doesn't make that "new car smell" of a skill as powerful, it allows the 2nd batch to be carefully thought out after receiving replies from players about what they want. And of course Grindscape isn't loading, I have the perfect comic for this.I prefer this also. While I couldn't get into the warped floors until a few months after they were released, sometime in early 2011 I believe, around the start of dgs, I had just maxed out the abandoned 2's when occult came out and for me it was like getting a whole new skill. The staged release was awesome. I think they tried to do this with summoning with batch 2 but it wasn't as successful.Staged release let people know it would get more efficient if they waited for the skill to be completed, but allowed them to press ahead anyways for rewards. I guess stage 2 of divination is the production skill, still unnamed. Link to comment Share on other sites More sharing options...
Emaxganis Posted August 21, 2013 Share Posted August 21, 2013 This skill is LAME. 3 Rule #14 - Don't argue with trolls, it means they win. Link to comment Share on other sites More sharing options...
Jolletzu Posted August 21, 2013 Share Posted August 21, 2013 Apparently Dragonseance is getting 50k/h at lvl 60 place. Edit: and yeah, way high levels do it now, is to have slaves that tell them when enriched springs spawn. Link to comment Share on other sites More sharing options...
Flabberwocky Posted August 21, 2013 Share Posted August 21, 2013 Apparently Dragonseance is getting 50k/h at lvl 60 place. That wouldnt be too bad. I'm jealous. At Shilo, 50k/h would get me from 50-60 in roughly three hours... Link to comment Share on other sites More sharing options...
Tach Posted August 21, 2013 Share Posted August 21, 2013 Apparently Dragonseance is getting 50k/h at lvl 60 place. Edit: and yeah, way high levels do it now, is to have slaves that tell them when enriched springs spawn. Doesn't sound so slow skill anymore Link to comment Share on other sites More sharing options...
Hedgehog Posted August 21, 2013 Share Posted August 21, 2013 58 div on Meredith and 57 on Heaven Alive http://puu.sh/46W56.png Hiscores for both (mostly so I can see how much my ranks fall when I wake up tomorrow) I'm really enjoying this skill. It's the perfect speed. It's like playing RS before cheap over-powered xp was introduced. I'm hoping it's <100k xp/hour at 99. 1 Link to comment Share on other sites More sharing options...
Fallstar Posted August 21, 2013 Share Posted August 21, 2013 2550 total Haven't not slept for RS in a while, forgot how fun it was ;) Asmodean <3 Link to comment Share on other sites More sharing options...
Poppe Posted August 21, 2013 Share Posted August 21, 2013 Apparently Dragonseance is getting 50k/h at lvl 60 place. Edit: and yeah, way high levels do it now, is to have slaves that tell them when enriched springs spawn. Sadly the experience rates have been dropped a bit at the level 60 place, enriched memories were near 1/3 or 1/4 when the first few of us trickled in. Now they are very rare, 1/50 or worse it seems and this is what everyone here has been experiencing. Seems Jagex is still fine tuning. Gunnar reported 40,235 exp/hour himself, without using any energy during that test when he first arrived. I'd say rates are down to about ~35k now, but this is without using energy or Chronicles so cannot say how much they will increase the experience. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now