Something Posted April 21, 2007 Share Posted April 21, 2007 I went to the rants and saw a lot about the new ditch...I'm sort of looking for a more rational side of the community's view... This may be dumb but I'm gonna make a pro vs. con list about the ditch, adding as you do... Pro: Lures have very little affect now. Cons: Less wilderness (Notably less lvl 1 space.) Takes away from the charm of the deathground :thumbsup: It won't get better unless I get help... HelloI'm not skilled enough to make a siggy! W00t! Working on it. Link to comment Share on other sites More sharing options...
spikerkid Posted April 21, 2007 Share Posted April 21, 2007 Easy noob ditcher to pro. If they follow you keep crossing it, keep doing that than randomly run at one point. Or you could just run.. lol *thinks* The sign stands out more to new players so they would just keep clicking into the wildy and lose the sign. You have to click accept. Quit RuneScape :) Link to comment Share on other sites More sharing options...
Tbfgraphx14 Posted April 22, 2007 Share Posted April 22, 2007 Maybe something like a fence would have ben better... Tbfgraphx14Happy to find I'm not the only one who eats glass. Link to comment Share on other sites More sharing options...
Freesia Posted April 22, 2007 Share Posted April 22, 2007 The sign won't that be useful. New players probably won't even read through the warning message and just click enter directly. Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(. Link to comment Share on other sites More sharing options...
spikegamer Posted April 22, 2007 Share Posted April 22, 2007 cons: abyss crafters have another obstical to click on. pros: less wildy for abyss crafters to worry about Link to comment Share on other sites More sharing options...
rhan_wolf Posted April 22, 2007 Share Posted April 22, 2007 well, the first day it didnt have the warning...and i was like, well its not that bad. But now it just seems to get more and more anoyying everytime i go across it. However i dont think its that much of an inconvienience that people should make rants about it, its not like takeing the 1-2 seconds to get across it is so tedious that its going too really slow down runecrafting or something. ------------------------sword metal.com Link to comment Share on other sites More sharing options...
CubeMage128 Posted April 22, 2007 Share Posted April 22, 2007 Pro: you can now walk from edgeville to the monastary the short way without entering the wild Link to comment Share on other sites More sharing options...
jemathonical Posted April 22, 2007 Share Posted April 22, 2007 Pro: you can now walk from edgeville to the monastary the short way without entering the wild Thats a pretty big pro. I haven't checked yet but is crafting mind runes harder by having to cross the ditch or don't you have to? ^Sir Jem 05-The Bunny Drinking Blog?^ Click it! Link to comment Share on other sites More sharing options...
RayOxide Posted April 22, 2007 Share Posted April 22, 2007 Pro: you can now walk from edgeville to the monastary the short way without entering the wild Thats a pretty big pro. I haven't checked yet but is crafting mind runes harder by having to cross the ditch or don't you have to? You dont have to at all... >.> I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
SwreeTak Posted April 22, 2007 Share Posted April 22, 2007 Pro: Noobs will find it harder to enter the wilderness and get killed, because they dunno how to cross the ditch :) Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
katakid1 Posted April 22, 2007 Share Posted April 22, 2007 Pro: Noobs will find it harder to enter the wilderness and get killed, because they dunno how to cross the ditch :) Thats a con. Its fun killing noobs who bring nice stuff and are stupid. Thanks to Fally|Thor for the sig :Wub:It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt. - Mark Twain3636 to 99 fletching on Katakid1 date unknown#13,300 to 99 range on April 2nd, 2008#14,323 to 99 mage on May 18th, 200899/99 mage99/99 range94/90 hp75/88 str Link to comment Share on other sites More sharing options...
britrockdude Posted April 22, 2007 Share Posted April 22, 2007 A fence! Yeah! That woulda been a much better idea. It's much more obvious, then again I havent been up to the wildy for a while now. Main Goal; To have all skills 50+ My avatar is: The Shins- Oh Inverted World Link to comment Share on other sites More sharing options...
pati Posted April 22, 2007 Share Posted April 22, 2007 why is it so hard not to trade near the wildy? Computers will never be above humans because we made them.That's what monkeys used to say about us. Link to comment Share on other sites More sharing options...
RayOxide Posted April 22, 2007 Share Posted April 22, 2007 I like jumping over the ditch! Back and forth back and forth =P~ =P~ Lol anyway, If you keep jumping over it, and if you do it at the right time, Your character will float over it. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
silver24-7 Posted April 22, 2007 Share Posted April 22, 2007 I like jumping over the ditch! Back and forth back and forth =P~ =P~ Lol anyway, If you keep jumping over it, and if you do it at the right time, Your character will float over it. yup I noticed that when it was released and I kept jumping it for fun XD I'm Finally 99 mage ^^ (and cooking...) :PSilver24-7 - Link to comment Share on other sites More sharing options...
Giordano Posted April 22, 2007 Share Posted April 22, 2007 why is it so hard not to trade near the wildy? The average RuneScaper's IQ is pretty low. "The cry of the poor is not always just, but if you never hear it you'll never know what justice is." Link to comment Share on other sites More sharing options...
sparticus348 Posted April 22, 2007 Share Posted April 22, 2007 Personally, I think the sign thingy that pops up is more useful, unless of course you don't read it. Break Link to comment Share on other sites More sharing options...
everfreefire Posted April 23, 2007 Share Posted April 23, 2007 I'm just glad that in making this, they removed the old warning, that would pop up at the most annoying times (Edgeville to Fairy Rings, mainly). I haven't tested out the effect on Abyss running, mainly because I haven't been training it. Link to comment Share on other sites More sharing options...
nicrune007 Posted April 23, 2007 Share Posted April 23, 2007 CONS: Slower Nats, Lesser Nats, Lesser Cash Inflow Hey Nicrune007 , Whats Your Username? 99 Ranged on 2/6/07 99 Hit Points on 9/5/08 99 Defense on 26/4/08 99 Attack on 14/2/09 99 Strength on 25/2/09 99 Slayer on 13/9/09\:D/ Link to comment Share on other sites More sharing options...
DRAYN_HAVOC Posted April 23, 2007 Share Posted April 23, 2007 Pro: Less newbs to waste pk food on. More challenging opponents? The monk prayer walk being safe. The cool new non-agility move that f2p can use~not just to jump over some sheep fence. Con: Member complaints. Member complaints. Member complaints. Wonder what were the other suggestions besides the ditch? Which Final Fantasy Character Are You?Final Fantasy 7 Link to comment Share on other sites More sharing options...
myeroboman Posted April 23, 2007 Share Posted April 23, 2007 that ditch thing is a bit awkward to me: pro: it allows you to mage/range the wilderness skellies at edgeville without being attacked con: i saw a lvl3 mage wind striking them, almost taking over that spot. my other tip.it thing which i just found out the p/w to is myeman60... Link to comment Share on other sites More sharing options...
stratotanker Posted April 23, 2007 Share Posted April 23, 2007 Pro: I CAN GET INTO THE MIND TEMPLE WITHOUT CONSTANT WARNING!!!!!!!!!!!!!!!!!! Con: Harder find some1 to laugh at for getting PK'ed. But better time laughing when i do. My MOD Queue and MODs - StarTrekGuide Link to comment Share on other sites More sharing options...
unorclan Posted April 23, 2007 Share Posted April 23, 2007 I actually like the ditch very much.... : pro: less luring (been said) con: if you have a big clan following you when you hop over you gotta wait forever for the rest to realize they gotta hop the ditch. Thanks to the amazing talent of Jopie211 for the sig!Finest Fist of Guthix Strategy Guide Link to comment Share on other sites More sharing options...
Captainkidd Posted April 23, 2007 Share Posted April 23, 2007 It looks ugly, I think it should be like 2+ squares wide, because the one now looks like a liuttle dryed up steam :? Link to comment Share on other sites More sharing options...
Aneron Posted April 23, 2007 Share Posted April 23, 2007 It looks ugly, I think it should be like 2+ squares wide, because the one now looks like a liuttle dryed up steam :? I was wondering how a little ditch 6 inches wide could be such a barrier... :-k Link to comment Share on other sites More sharing options...
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