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May 20th: New Slayer Monster Information.


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Why should Slayer get something 90+ while other, older skills remain the same as before?

 

 

 

Cause slayer is a [bleep] to train, and the highest req for a new monster is 90. ~7M exp of killing the same thing, over and over, gets old fast.

 

 

 

This doesn't make sense. A new level 78 monster helps break up the monotony just as well as a level 95. The question is why there should be something that only a few thousand players can work on rather than many thousands.

 

 

 

In the end, this decision probably is not driven by the desire to ideally develop the slayer skill. Jagex probably wants to add a new item and so needs a new slayer monster to make the unique drop. The quality of the item probably is driving the level of the monster. The last thing we would want is a crappy unique drop for a very high level monster -- that's what we got with the dark beat/dark bow. (Dark bow is not really "crappy," but not valuable enough, from what I'm told, considering the difficulty of dark beasts to kill.)

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dragon pickaxe is a possibility

 

58 was a cave horrors so maybe 78 will be a x colour mask for magic/range.

 

 

 

Most brilliant guess I've heard at all. And now I'm excited. God that sort of mask is overdue!! I hope we can make a different slayer helm for it, too, should that be it's drop...

 

 

 

Eee, now I'm excited. Curses!

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Cause slayer is a [bleep] to train, and the highest req for a new monster is 90. ~7M exp of killing the same thing, over and over, gets old fast.

 

 

 

You dont get Slayer exp from killing Dark Beasts other than on a Slayer Task.And Slayer tasks are assigned randomly...so you are not killing the same thing over and over...

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And Slayer tasks are assigned randomly...so you are not killing the same thing over and over...

 

 

 

Well to be fair, the slayer masters often assign monsters that seem to be in a "loop". Which is to say that you usually get Spectres, Greaters, Greaters, Black Drags and repeated over and over. Some of this is just perception but some of these loops actually do happen. And it's annoying.

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Yeah I think it should be 95 slayer or so. 78 is mixed right in with gargs and nechs and spiritual mages, even then to abyssal demons. Unlocking a new monster every 2-3 levels or so, then get to 90 and have nothing until 99? And from what I have heard...Dark Beast rates suck. I think it should have 95+ slayer because if it drops new or expensive items, more people are going to be able to get ahold of them. That's why Dark Bow prices are high, because not many people can kill Dark Beasts. A medium level slay creature will just make prices lower on some decent items. I'm all in favor of having prices high. If prices are low, then everyone has that item, and it's novelty wears off...

2461/2496 Total, 35 levels to Completionist

Sunstriker: Path to Completionist Cape

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Yeah I think it should be 95 slayer or so. 78 is mixed right in with gargs and nechs and spiritual mages, even then to abyssal demons. Unlocking a new monster every 2-3 levels or so, then get to 90 and have nothing until 99? And from what I have heard...Dark Beast rates suck. I think it should have 95+ slayer because if it drops new or expensive items, more people are going to be able to get ahold of them. That's why Dark Bow prices are high, because not many people can kill Dark Beasts. A medium level slay creature will just make prices lower on some decent items. I'm all in favor of having prices high. If prices are low, then everyone has that item, and it's novelty wears off...

 

 

 

Prices arn't all based on slayer level. Just because something requires 95 slayer to kill does not guartee its drop will stay high.

 

 

 

If you look at Cave horrors (58 Slayer), their special drop is more than 5 times the ammout of Gargs (75 Slayer), or 10 times the ammout of Nechs (80 Slayer). Price is more on how commonly the monster drops it, and how useful the drop is.

 

 

 

Im hopping this monster is more difficult than waterfiends and the special attack will make it uncampable. This alone would keep them from being busy all the time. The last thing we need is a Abyssal Demon type monster at 78 slayer.

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Why should Slayer get something 90+ while other, older skills remain the same as before?

 

By that logic, no skill would ever get another 90+ addition. Slayer needs another 90+ to provide contuinity in training the skill and give a purpose after lvl 90. Other skills are a different story. Perhaps they deserve an addition as well, perhaps they don't. In either case slayer needs an addition past lvl 90.

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Why should Slayer get something 90+ while other, older skills remain the same as before?

 

By that logic, no skill would ever get another 90+ addition. Slayer needs another 90+ to provide contuinity in training the skill and give a purpose after lvl 90. Other skills are a different story. Perhaps they deserve an addition as well, perhaps they don't. In either case slayer needs an addition past lvl 90.

 

 

 

Higher level requirements doesn't necessarily mean that they'll yeild more exp per hour. They could be a real pain in the butt to kill, and then people would be complaining they're too slow.

 

 

 

I just don't get your logic--it doesn't make sense. :|

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The new monster does not necessarily have to drop a peice of mage equipment. Spiritual mages are magic based have nothing to do with dragon boots. Dark Beasts use Melee and Magic attacks, but drop a Ranged weapon. Kurasks use Melee attacks only, but drop the Mystic Robe Top. the only two monsters that have close connection to their drops are Abyssal Demons and Cave Horrors.

 

 

 

If it is a dragon item, It might be the kite. I do not think that the drop will be anything ground breaking. I'm guessing the monster is a conduit to release some long overdue item that will make the game even easier, like an alternative strength training weapon to the SS.

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Disgruntled, Ignorant, Rude, Obnoxious, over-the-top, unreasonable Ex-PKer

Drops: Abby Whips:13/ Black Mask: 38/ Dark Bow:3

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The new monster does not necessarily have to drop a peice of mage equipment. Spiritual mages are magic based have nothing to do with dragon boots. Dark Beasts use Melee and Magic attacks, but drop a Ranged weapon.

 

 

 

If it is a dragon item, It might be the kite. I do not think that the drop will be anything ground breaking. I'm guessing the monster is a conduit to release some long overdue item, like an alternative strength training weapon to the SS.

 

The new monster does not necessarily have to drop a peice of mage equipment. Spiritual mages are magic based have nothing to do with dragon boots. Dark Beasts use Melee and Magic attacks, but drop a Ranged weapon.

 

 

 

If it is a dragon item, It might be the kite. I do not think that the drop will be anything ground breaking. I'm guessing the monster is a conduit to release some long overdue item, like an alternative strength training weapon to the SS.

 

 

 

Yeah,we need another good strength training weapon over some new mage equipment,right? :roll: :wall:

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The new monster does not necessarily have to drop a peice of mage equipment. Spiritual mages are magic based have nothing to do with dragon boots. Dark Beasts use Melee and Magic attacks, but drop a Ranged weapon.

 

 

 

If it is a dragon item, It might be the kite. I do not think that the drop will be anything ground breaking. I'm guessing the monster is a conduit to release some long overdue item, like an alternative strength training weapon to the SS.

 

The new monster does not necessarily have to drop a peice of mage equipment. Spiritual mages are magic based have nothing to do with dragon boots. Dark Beasts use Melee and Magic attacks, but drop a Ranged weapon.

 

 

 

If it is a dragon item, It might be the kite. I do not think that the drop will be anything ground breaking. I'm guessing the monster is a conduit to release some long overdue item, like an alternative strength training weapon to the SS.

 

 

 

Yeah,we need another good strength training weapon over some new mage equipment,right? :roll: :wall:

 

 

 

I didn't say I think we needed one, I just think that falls into the pattern of the type of items that jagex releases.

thedayrsdieddp8fv1cq2.png

Disgruntled, Ignorant, Rude, Obnoxious, over-the-top, unreasonable Ex-PKer

Drops: Abby Whips:13/ Black Mask: 38/ Dark Bow:3

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Yeah I think it should be 95 slayer or so. 78 is mixed right in with gargs and nechs and spiritual mages, even then to abyssal demons. Unlocking a new monster every 2-3 levels or so, then get to 90 and have nothing until 99? And from what I have heard...Dark Beast rates suck. I think it should have 95+ slayer because if it drops new or expensive items, more people are going to be able to get ahold of them. That's why Dark Bow prices are high, because not many people can kill Dark Beasts. A medium level slay creature will just make prices lower on some decent items. I'm all in favor of having prices high. If prices are low, then everyone has that item, and it's novelty wears off...

 

 

 

Prices arn't all based on slayer level. Just because something requires 95 slayer to kill does not guartee its drop will stay high.

 

 

 

If you look at Cave horrors (58 Slayer), their special drop is more than 5 times the ammout of Gargs (75 Slayer), or 10 times the ammout of Nechs (80 Slayer). Price is more on how commonly the monster drops it, and how useful the drop is.

 

 

 

Im hopping this monster is more difficult than waterfiends and the special attack will make it uncampable. This alone would keep them from being busy all the time. The last thing we need is a Abyssal Demon type monster at 78 slayer.

Cave Horrors drop masks comparable to whips from abby demons, Duradel doesn't assign them, and they require a couple of quests to get to them.

 

 

 

Duradel doesn't assign any monsters inside the slayer cave, hope these are an exception.

 

 

 

I'm not sure what it means by the monster having a "special attack". They'll probably be campable however as I think every slayer monster (except dark beasts) have only one style of attack.

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Strength boosting armour/robes for 1 defence!! Please Jagex!!

 

Yep because thats gonna happen when rune cannon balls come out.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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Strength boosting armour/robes for 1 defence!! Please Jagex!!

 

 

 

They said such an update would come when pigs grew wings.

 

 

 

Then suddenly...swine flu.

 

 

 

[insert lame pun music here]

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|2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer|blogbutton.png

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The question is why there should be something that only a few thousand players can work on rather than many thousands.

 

 

 

Because the many thousands already have many monsters, whereas the few thousand have zip. I'll ask this again, because there are more people with 99 Ranged than Magic does this justify Jagex releasing more Ranged updates?

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Because the many thousands already have many monsters, whereas the few thousand have zip. I'll ask this again, because there are more people with 99 Ranged than Magic does this justify Jagex releasing more Ranged updates?

 

 

 

The few thousand with high slayer don't have "zip" -- they have the same thing everyone else has.

 

 

 

Yes, I think it would be rational for Jagex to focus its resources on developing more high level ranged content than mage content if there are more high level range players than mage players.

 

 

 

Btw, I know exactly what you mean -- you might notice that my slayer level is 86 -- once I could be assigned abby demons, I stopped focusing on slayer. But I also can see the sense in what Jagex is doing.

 

 

 

Fwiw, even if you are right, I think Jagex should introduce a level 88 monster before a level 95. Due to the unattractiveness of the dark beast, the lack of incentive everyone is whining about kicks in at 86, not at 91. I suspect, though, that the high levels still would complain if Jagex did that because there would be too many competitors for the millions available from a new level 88 monster, which is what this is really all about.

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The few thousand with high slayer don't have "zip" -- they have the same thing everyone else has.

 

 

 

They don't have anything 91-99, besides the Skill Cape. Low levels worked for their levels and they get a reward, high levels work even harder and get the same as low levels. Why does it make more sense to ignore the high levels?

 

 

 

Yes, I think it would be rational for Jagex to focus its resources on developing more high level ranged content than mage content if there are more high level range players than mage players.

 

 

 

That's really democratic. The majority being pleased by it should not be a justification, especially if it meant unbalancing the game. That's saying that if the majority of people vote to do something no matter how ridiculous, that it is still "rational" just because the majority says so, and the Salem Witch Trials were "rational" because it was such a prevalent belief that witches existed and needed to be destroyed.

 

 

 

Fwiw, even if you are right, I think Jagex should introduce a level 88 monster before a level 95. Due to the unattractiveness of the dark beast, the lack of incentive everyone is whining about kicks in at 86, not at 91. I suspect, though, that the high levels still would complain if Jagex did that because there would be too many competitors for the millions available from a new level 88 monster, which is what this is really all about.

 

 

 

I agree 88 would be a good start. But 95 should be reached eventually.

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Honestly?

 

This monster will be camped for weeks to get this rare drop which the grand exchange will drive up to multiple millions in price because of "I want one too-ism", oh, and the reason it gets camped for weeks is because so many people have 78+ slayer, not to mention those that have around 73-77 and pie them.

 

 

 

In reality, you go for over 6.5 million exp without getting ANY new monsters to kill.

 

And dark beasts aren't exactly brilliant, from what I hear (Currently only 88 slayer)

 

 

 

Soooo...Let me get this straight.

 

We get a new massivly overpriced item which will eventually crash when people realise it can't be as good as whip or dragon boots since it only requires 78 slayer to get. Any people who are slaying at the time avoid this task like the plauge since every Tom, [bleep] and Harry is trying to camp it for this special drop. Oh, and all the dedicated slayers get ticked off because they STILL have over 6.5 million exp without anything new to kill.

 

 

 

Normally I support Jagex' judgement with these things, but I'm sorry, this is just terrible.

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They said such an update would come when pigs grew wings.

 

 

 

Then suddenly...swine flu.

 

 

 

Since when does the flu count as wings?

 

 

 

Its a play on words. flu = flew.

 

 

 

 

 

The question is why there should be something that only a few thousand players can work on rather than many thousands.

 

 

 

Think of it like wgs, or rfd. Both of them have high requirements and great rewards. I bet if neither wgs or rfd existed, a lot of people wouldn't do many of the quests to get the fairly high quest point requirement. They need higher level activities to give people goals. Right now, you can kill every slayer monster at lv 85 with pie, or 90 w/o pie, thats less then half the xp needed for 99. Other then the cape, there is no drive to 99 slay.

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Got his first skill cape April 7th 2009, at lv 121+12 cb and 2000 total

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